
(FPCore (x y z) :precision binary64 (* x (sqrt (- (* y y) (* z z)))))
double code(double x, double y, double z) {
return x * sqrt(((y * y) - (z * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * sqrt(((y * y) - (z * z)))
end function
public static double code(double x, double y, double z) {
return x * Math.sqrt(((y * y) - (z * z)));
}
def code(x, y, z): return x * math.sqrt(((y * y) - (z * z)))
function code(x, y, z) return Float64(x * sqrt(Float64(Float64(y * y) - Float64(z * z)))) end
function tmp = code(x, y, z) tmp = x * sqrt(((y * y) - (z * z))); end
code[x_, y_, z_] := N[(x * N[Sqrt[N[(N[(y * y), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sqrt{y \cdot y - z \cdot z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* x (sqrt (- (* y y) (* z z)))))
double code(double x, double y, double z) {
return x * sqrt(((y * y) - (z * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * sqrt(((y * y) - (z * z)))
end function
public static double code(double x, double y, double z) {
return x * Math.sqrt(((y * y) - (z * z)));
}
def code(x, y, z): return x * math.sqrt(((y * y) - (z * z)))
function code(x, y, z) return Float64(x * sqrt(Float64(Float64(y * y) - Float64(z * z)))) end
function tmp = code(x, y, z) tmp = x * sqrt(((y * y) - (z * z))); end
code[x_, y_, z_] := N[(x * N[Sqrt[N[(N[(y * y), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sqrt{y \cdot y - z \cdot z}
\end{array}
NOTE: y should be positive before calling this function (FPCore (x y z) :precision binary64 (* x (* (sqrt (+ z y)) (sqrt (- y z)))))
y = abs(y);
double code(double x, double y, double z) {
return x * (sqrt((z + y)) * sqrt((y - z)));
}
NOTE: y should be positive before calling this function
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (sqrt((z + y)) * sqrt((y - z)))
end function
y = Math.abs(y);
public static double code(double x, double y, double z) {
return x * (Math.sqrt((z + y)) * Math.sqrt((y - z)));
}
y = abs(y) def code(x, y, z): return x * (math.sqrt((z + y)) * math.sqrt((y - z)))
y = abs(y) function code(x, y, z) return Float64(x * Float64(sqrt(Float64(z + y)) * sqrt(Float64(y - z)))) end
y = abs(y) function tmp = code(x, y, z) tmp = x * (sqrt((z + y)) * sqrt((y - z))); end
NOTE: y should be positive before calling this function code[x_, y_, z_] := N[(x * N[(N[Sqrt[N[(z + y), $MachinePrecision]], $MachinePrecision] * N[Sqrt[N[(y - z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y = |y|\\
\\
x \cdot \left(\sqrt{z + y} \cdot \sqrt{y - z}\right)
\end{array}
Initial program 70.2%
difference-of-squares71.9%
sqrt-prod45.5%
Applied egg-rr45.5%
+-commutative45.5%
Simplified45.5%
Final simplification45.5%
NOTE: y should be positive before calling this function (FPCore (x y z) :precision binary64 (* x (+ y (/ (* z -0.5) (/ y z)))))
y = abs(y);
double code(double x, double y, double z) {
return x * (y + ((z * -0.5) / (y / z)));
}
NOTE: y should be positive before calling this function
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (y + ((z * (-0.5d0)) / (y / z)))
end function
y = Math.abs(y);
public static double code(double x, double y, double z) {
return x * (y + ((z * -0.5) / (y / z)));
}
y = abs(y) def code(x, y, z): return x * (y + ((z * -0.5) / (y / z)))
y = abs(y) function code(x, y, z) return Float64(x * Float64(y + Float64(Float64(z * -0.5) / Float64(y / z)))) end
y = abs(y) function tmp = code(x, y, z) tmp = x * (y + ((z * -0.5) / (y / z))); end
NOTE: y should be positive before calling this function code[x_, y_, z_] := N[(x * N[(y + N[(N[(z * -0.5), $MachinePrecision] / N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y = |y|\\
\\
x \cdot \left(y + \frac{z \cdot -0.5}{\frac{y}{z}}\right)
\end{array}
Initial program 70.2%
Taylor expanded in y around inf 48.0%
unpow248.0%
Simplified48.0%
associate-/l*48.3%
*-commutative48.3%
associate-*l/48.3%
Applied egg-rr48.3%
Final simplification48.3%
NOTE: y should be positive before calling this function (FPCore (x y z) :precision binary64 (* x y))
y = abs(y);
double code(double x, double y, double z) {
return x * y;
}
NOTE: y should be positive before calling this function
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * y
end function
y = Math.abs(y);
public static double code(double x, double y, double z) {
return x * y;
}
y = abs(y) def code(x, y, z): return x * y
y = abs(y) function code(x, y, z) return Float64(x * y) end
y = abs(y) function tmp = code(x, y, z) tmp = x * y; end
NOTE: y should be positive before calling this function code[x_, y_, z_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
y = |y|\\
\\
x \cdot y
\end{array}
Initial program 70.2%
Taylor expanded in y around inf 48.1%
Final simplification48.1%
(FPCore (x y z) :precision binary64 (if (< y 2.5816096488251695e-278) (- (* x y)) (* x (* (sqrt (+ y z)) (sqrt (- y z))))))
double code(double x, double y, double z) {
double tmp;
if (y < 2.5816096488251695e-278) {
tmp = -(x * y);
} else {
tmp = x * (sqrt((y + z)) * sqrt((y - z)));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y < 2.5816096488251695d-278) then
tmp = -(x * y)
else
tmp = x * (sqrt((y + z)) * sqrt((y - z)))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y < 2.5816096488251695e-278) {
tmp = -(x * y);
} else {
tmp = x * (Math.sqrt((y + z)) * Math.sqrt((y - z)));
}
return tmp;
}
def code(x, y, z): tmp = 0 if y < 2.5816096488251695e-278: tmp = -(x * y) else: tmp = x * (math.sqrt((y + z)) * math.sqrt((y - z))) return tmp
function code(x, y, z) tmp = 0.0 if (y < 2.5816096488251695e-278) tmp = Float64(-Float64(x * y)); else tmp = Float64(x * Float64(sqrt(Float64(y + z)) * sqrt(Float64(y - z)))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y < 2.5816096488251695e-278) tmp = -(x * y); else tmp = x * (sqrt((y + z)) * sqrt((y - z))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Less[y, 2.5816096488251695e-278], (-N[(x * y), $MachinePrecision]), N[(x * N[(N[Sqrt[N[(y + z), $MachinePrecision]], $MachinePrecision] * N[Sqrt[N[(y - z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y < 2.5816096488251695 \cdot 10^{-278}:\\
\;\;\;\;-x \cdot y\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(\sqrt{y + z} \cdot \sqrt{y - z}\right)\\
\end{array}
\end{array}
herbie shell --seed 2023278
(FPCore (x y z)
:name "Diagrams.TwoD.Apollonian:initialConfig from diagrams-contrib-1.3.0.5, B"
:precision binary64
:herbie-target
(if (< y 2.5816096488251695e-278) (- (* x y)) (* x (* (sqrt (+ y z)) (sqrt (- y z)))))
(* x (sqrt (- (* y y) (* z z)))))