
(FPCore (x) :precision binary64 (/ (+ x 1.0) (- 1.0 x)))
double code(double x) {
return (x + 1.0) / (1.0 - x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x + 1.0d0) / (1.0d0 - x)
end function
public static double code(double x) {
return (x + 1.0) / (1.0 - x);
}
def code(x): return (x + 1.0) / (1.0 - x)
function code(x) return Float64(Float64(x + 1.0) / Float64(1.0 - x)) end
function tmp = code(x) tmp = (x + 1.0) / (1.0 - x); end
code[x_] := N[(N[(x + 1.0), $MachinePrecision] / N[(1.0 - x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + 1}{1 - x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (/ (+ x 1.0) (- 1.0 x)))
double code(double x) {
return (x + 1.0) / (1.0 - x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x + 1.0d0) / (1.0d0 - x)
end function
public static double code(double x) {
return (x + 1.0) / (1.0 - x);
}
def code(x): return (x + 1.0) / (1.0 - x)
function code(x) return Float64(Float64(x + 1.0) / Float64(1.0 - x)) end
function tmp = code(x) tmp = (x + 1.0) / (1.0 - x); end
code[x_] := N[(N[(x + 1.0), $MachinePrecision] / N[(1.0 - x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + 1}{1 - x}
\end{array}
(FPCore (x) :precision binary64 (/ (+ x 1.0) (- 1.0 x)))
double code(double x) {
return (x + 1.0) / (1.0 - x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x + 1.0d0) / (1.0d0 - x)
end function
public static double code(double x) {
return (x + 1.0) / (1.0 - x);
}
def code(x): return (x + 1.0) / (1.0 - x)
function code(x) return Float64(Float64(x + 1.0) / Float64(1.0 - x)) end
function tmp = code(x) tmp = (x + 1.0) / (1.0 - x); end
code[x_] := N[(N[(x + 1.0), $MachinePrecision] / N[(1.0 - x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + 1}{1 - x}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x) :precision binary64 (if (<= x 1.0) 1.0 (+ -1.0 (/ -2.0 x))))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = 1.0;
} else {
tmp = -1.0 + (-2.0 / x);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = 1.0d0
else
tmp = (-1.0d0) + ((-2.0d0) / x)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = 1.0;
} else {
tmp = -1.0 + (-2.0 / x);
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = 1.0 else: tmp = -1.0 + (-2.0 / x) return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = 1.0; else tmp = Float64(-1.0 + Float64(-2.0 / x)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = 1.0; else tmp = -1.0 + (-2.0 / x); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], 1.0, N[(-1.0 + N[(-2.0 / x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + \frac{-2}{x}\\
\end{array}
\end{array}
if x < 1Initial program 100.0%
Taylor expanded in x around 0 95.8%
if 1 < x Initial program 100.0%
Taylor expanded in x around inf 85.0%
distribute-neg-in85.0%
metadata-eval85.0%
associate-*r/85.0%
metadata-eval85.0%
distribute-neg-frac85.0%
metadata-eval85.0%
Simplified85.0%
Final simplification95.6%
(FPCore (x) :precision binary64 (if (<= x 1.0) (+ 1.0 (* x 2.0)) (+ -1.0 (/ -2.0 x))))
double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = 1.0 + (x * 2.0);
} else {
tmp = -1.0 + (-2.0 / x);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.0d0) then
tmp = 1.0d0 + (x * 2.0d0)
else
tmp = (-1.0d0) + ((-2.0d0) / x)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.0) {
tmp = 1.0 + (x * 2.0);
} else {
tmp = -1.0 + (-2.0 / x);
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.0: tmp = 1.0 + (x * 2.0) else: tmp = -1.0 + (-2.0 / x) return tmp
function code(x) tmp = 0.0 if (x <= 1.0) tmp = Float64(1.0 + Float64(x * 2.0)); else tmp = Float64(-1.0 + Float64(-2.0 / x)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.0) tmp = 1.0 + (x * 2.0); else tmp = -1.0 + (-2.0 / x); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.0], N[(1.0 + N[(x * 2.0), $MachinePrecision]), $MachinePrecision], N[(-1.0 + N[(-2.0 / x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1:\\
\;\;\;\;1 + x \cdot 2\\
\mathbf{else}:\\
\;\;\;\;-1 + \frac{-2}{x}\\
\end{array}
\end{array}
if x < 1Initial program 100.0%
Taylor expanded in x around 0 96.8%
if 1 < x Initial program 100.0%
Taylor expanded in x around inf 85.0%
distribute-neg-in85.0%
metadata-eval85.0%
associate-*r/85.0%
metadata-eval85.0%
distribute-neg-frac85.0%
metadata-eval85.0%
Simplified85.0%
Final simplification96.5%
(FPCore (x) :precision binary64 -1.0)
double code(double x) {
return -1.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = -1.0d0
end function
public static double code(double x) {
return -1.0;
}
def code(x): return -1.0
function code(x) return -1.0 end
function tmp = code(x) tmp = -1.0; end
code[x_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 4.1%
Final simplification4.1%
(FPCore (x) :precision binary64 1.0)
double code(double x) {
return 1.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0
end function
public static double code(double x) {
return 1.0;
}
def code(x): return 1.0
function code(x) return 1.0 end
function tmp = code(x) tmp = 1.0; end
code[x_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 93.6%
Final simplification93.6%
herbie shell --seed 2023278
(FPCore (x)
:name "Prelude:atanh from fay-base-0.20.0.1"
:precision binary64
(/ (+ x 1.0) (- 1.0 x)))