
(FPCore (a1 a2 b1 b2) :precision binary64 (/ (* a1 a2) (* b1 b2)))
double code(double a1, double a2, double b1, double b2) {
return (a1 * a2) / (b1 * b2);
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
code = (a1 * a2) / (b1 * b2)
end function
public static double code(double a1, double a2, double b1, double b2) {
return (a1 * a2) / (b1 * b2);
}
def code(a1, a2, b1, b2): return (a1 * a2) / (b1 * b2)
function code(a1, a2, b1, b2) return Float64(Float64(a1 * a2) / Float64(b1 * b2)) end
function tmp = code(a1, a2, b1, b2) tmp = (a1 * a2) / (b1 * b2); end
code[a1_, a2_, b1_, b2_] := N[(N[(a1 * a2), $MachinePrecision] / N[(b1 * b2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a1 \cdot a2}{b1 \cdot b2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 b1 b2) :precision binary64 (/ (* a1 a2) (* b1 b2)))
double code(double a1, double a2, double b1, double b2) {
return (a1 * a2) / (b1 * b2);
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
code = (a1 * a2) / (b1 * b2)
end function
public static double code(double a1, double a2, double b1, double b2) {
return (a1 * a2) / (b1 * b2);
}
def code(a1, a2, b1, b2): return (a1 * a2) / (b1 * b2)
function code(a1, a2, b1, b2) return Float64(Float64(a1 * a2) / Float64(b1 * b2)) end
function tmp = code(a1, a2, b1, b2) tmp = (a1 * a2) / (b1 * b2); end
code[a1_, a2_, b1_, b2_] := N[(N[(a1 * a2), $MachinePrecision] / N[(b1 * b2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a1 \cdot a2}{b1 \cdot b2}
\end{array}
(FPCore (a1 a2 b1 b2)
:precision binary64
(let* ((t_0 (/ (* a1 a2) (* b1 b2))))
(if (<= t_0 -4e+81)
(/ a2 (/ b2 (/ a1 b1)))
(if (<= t_0 -5e-321)
t_0
(if (<= t_0 0.0)
(/ (/ a2 b2) (/ b1 a1))
(if (<= t_0 1e+308) t_0 (* (/ a1 b1) (/ a2 b2))))))))
double code(double a1, double a2, double b1, double b2) {
double t_0 = (a1 * a2) / (b1 * b2);
double tmp;
if (t_0 <= -4e+81) {
tmp = a2 / (b2 / (a1 / b1));
} else if (t_0 <= -5e-321) {
tmp = t_0;
} else if (t_0 <= 0.0) {
tmp = (a2 / b2) / (b1 / a1);
} else if (t_0 <= 1e+308) {
tmp = t_0;
} else {
tmp = (a1 / b1) * (a2 / b2);
}
return tmp;
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
real(8) :: t_0
real(8) :: tmp
t_0 = (a1 * a2) / (b1 * b2)
if (t_0 <= (-4d+81)) then
tmp = a2 / (b2 / (a1 / b1))
else if (t_0 <= (-5d-321)) then
tmp = t_0
else if (t_0 <= 0.0d0) then
tmp = (a2 / b2) / (b1 / a1)
else if (t_0 <= 1d+308) then
tmp = t_0
else
tmp = (a1 / b1) * (a2 / b2)
end if
code = tmp
end function
public static double code(double a1, double a2, double b1, double b2) {
double t_0 = (a1 * a2) / (b1 * b2);
double tmp;
if (t_0 <= -4e+81) {
tmp = a2 / (b2 / (a1 / b1));
} else if (t_0 <= -5e-321) {
tmp = t_0;
} else if (t_0 <= 0.0) {
tmp = (a2 / b2) / (b1 / a1);
} else if (t_0 <= 1e+308) {
tmp = t_0;
} else {
tmp = (a1 / b1) * (a2 / b2);
}
return tmp;
}
def code(a1, a2, b1, b2): t_0 = (a1 * a2) / (b1 * b2) tmp = 0 if t_0 <= -4e+81: tmp = a2 / (b2 / (a1 / b1)) elif t_0 <= -5e-321: tmp = t_0 elif t_0 <= 0.0: tmp = (a2 / b2) / (b1 / a1) elif t_0 <= 1e+308: tmp = t_0 else: tmp = (a1 / b1) * (a2 / b2) return tmp
function code(a1, a2, b1, b2) t_0 = Float64(Float64(a1 * a2) / Float64(b1 * b2)) tmp = 0.0 if (t_0 <= -4e+81) tmp = Float64(a2 / Float64(b2 / Float64(a1 / b1))); elseif (t_0 <= -5e-321) tmp = t_0; elseif (t_0 <= 0.0) tmp = Float64(Float64(a2 / b2) / Float64(b1 / a1)); elseif (t_0 <= 1e+308) tmp = t_0; else tmp = Float64(Float64(a1 / b1) * Float64(a2 / b2)); end return tmp end
function tmp_2 = code(a1, a2, b1, b2) t_0 = (a1 * a2) / (b1 * b2); tmp = 0.0; if (t_0 <= -4e+81) tmp = a2 / (b2 / (a1 / b1)); elseif (t_0 <= -5e-321) tmp = t_0; elseif (t_0 <= 0.0) tmp = (a2 / b2) / (b1 / a1); elseif (t_0 <= 1e+308) tmp = t_0; else tmp = (a1 / b1) * (a2 / b2); end tmp_2 = tmp; end
code[a1_, a2_, b1_, b2_] := Block[{t$95$0 = N[(N[(a1 * a2), $MachinePrecision] / N[(b1 * b2), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -4e+81], N[(a2 / N[(b2 / N[(a1 / b1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, -5e-321], t$95$0, If[LessEqual[t$95$0, 0.0], N[(N[(a2 / b2), $MachinePrecision] / N[(b1 / a1), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 1e+308], t$95$0, N[(N[(a1 / b1), $MachinePrecision] * N[(a2 / b2), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{a1 \cdot a2}{b1 \cdot b2}\\
\mathbf{if}\;t_0 \leq -4 \cdot 10^{+81}:\\
\;\;\;\;\frac{a2}{\frac{b2}{\frac{a1}{b1}}}\\
\mathbf{elif}\;t_0 \leq -5 \cdot 10^{-321}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;t_0 \leq 0:\\
\;\;\;\;\frac{\frac{a2}{b2}}{\frac{b1}{a1}}\\
\mathbf{elif}\;t_0 \leq 10^{+308}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;\frac{a1}{b1} \cdot \frac{a2}{b2}\\
\end{array}
\end{array}
if (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < -3.99999999999999969e81Initial program 84.7%
times-frac97.6%
*-commutative97.6%
Simplified97.6%
associate-*l/89.8%
associate-/l*99.2%
Applied egg-rr99.2%
if -3.99999999999999969e81 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < -4.99994e-321 or -0.0 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < 1e308Initial program 99.0%
if -4.99994e-321 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < -0.0Initial program 78.4%
times-frac99.9%
*-commutative99.9%
Simplified99.9%
Taylor expanded in a2 around 0 78.4%
*-commutative78.4%
associate-*r/88.4%
*-commutative88.4%
Simplified88.4%
associate-*r/78.4%
times-frac99.9%
*-commutative99.9%
clear-num99.9%
un-div-inv99.9%
Applied egg-rr99.9%
if 1e308 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) Initial program 72.2%
times-frac99.8%
*-commutative99.8%
Simplified99.8%
Final simplification99.4%
(FPCore (a1 a2 b1 b2)
:precision binary64
(let* ((t_0 (/ (* a1 a2) (* b1 b2))))
(if (<= t_0 -4e+81)
(/ a2 (/ b2 (/ a1 b1)))
(if (or (<= t_0 -5e-321) (and (not (<= t_0 0.0)) (<= t_0 1e+308)))
t_0
(* (/ a1 b1) (/ a2 b2))))))
double code(double a1, double a2, double b1, double b2) {
double t_0 = (a1 * a2) / (b1 * b2);
double tmp;
if (t_0 <= -4e+81) {
tmp = a2 / (b2 / (a1 / b1));
} else if ((t_0 <= -5e-321) || (!(t_0 <= 0.0) && (t_0 <= 1e+308))) {
tmp = t_0;
} else {
tmp = (a1 / b1) * (a2 / b2);
}
return tmp;
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
real(8) :: t_0
real(8) :: tmp
t_0 = (a1 * a2) / (b1 * b2)
if (t_0 <= (-4d+81)) then
tmp = a2 / (b2 / (a1 / b1))
else if ((t_0 <= (-5d-321)) .or. (.not. (t_0 <= 0.0d0)) .and. (t_0 <= 1d+308)) then
tmp = t_0
else
tmp = (a1 / b1) * (a2 / b2)
end if
code = tmp
end function
public static double code(double a1, double a2, double b1, double b2) {
double t_0 = (a1 * a2) / (b1 * b2);
double tmp;
if (t_0 <= -4e+81) {
tmp = a2 / (b2 / (a1 / b1));
} else if ((t_0 <= -5e-321) || (!(t_0 <= 0.0) && (t_0 <= 1e+308))) {
tmp = t_0;
} else {
tmp = (a1 / b1) * (a2 / b2);
}
return tmp;
}
def code(a1, a2, b1, b2): t_0 = (a1 * a2) / (b1 * b2) tmp = 0 if t_0 <= -4e+81: tmp = a2 / (b2 / (a1 / b1)) elif (t_0 <= -5e-321) or (not (t_0 <= 0.0) and (t_0 <= 1e+308)): tmp = t_0 else: tmp = (a1 / b1) * (a2 / b2) return tmp
function code(a1, a2, b1, b2) t_0 = Float64(Float64(a1 * a2) / Float64(b1 * b2)) tmp = 0.0 if (t_0 <= -4e+81) tmp = Float64(a2 / Float64(b2 / Float64(a1 / b1))); elseif ((t_0 <= -5e-321) || (!(t_0 <= 0.0) && (t_0 <= 1e+308))) tmp = t_0; else tmp = Float64(Float64(a1 / b1) * Float64(a2 / b2)); end return tmp end
function tmp_2 = code(a1, a2, b1, b2) t_0 = (a1 * a2) / (b1 * b2); tmp = 0.0; if (t_0 <= -4e+81) tmp = a2 / (b2 / (a1 / b1)); elseif ((t_0 <= -5e-321) || (~((t_0 <= 0.0)) && (t_0 <= 1e+308))) tmp = t_0; else tmp = (a1 / b1) * (a2 / b2); end tmp_2 = tmp; end
code[a1_, a2_, b1_, b2_] := Block[{t$95$0 = N[(N[(a1 * a2), $MachinePrecision] / N[(b1 * b2), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -4e+81], N[(a2 / N[(b2 / N[(a1 / b1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[t$95$0, -5e-321], And[N[Not[LessEqual[t$95$0, 0.0]], $MachinePrecision], LessEqual[t$95$0, 1e+308]]], t$95$0, N[(N[(a1 / b1), $MachinePrecision] * N[(a2 / b2), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{a1 \cdot a2}{b1 \cdot b2}\\
\mathbf{if}\;t_0 \leq -4 \cdot 10^{+81}:\\
\;\;\;\;\frac{a2}{\frac{b2}{\frac{a1}{b1}}}\\
\mathbf{elif}\;t_0 \leq -5 \cdot 10^{-321} \lor \neg \left(t_0 \leq 0\right) \land t_0 \leq 10^{+308}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;\frac{a1}{b1} \cdot \frac{a2}{b2}\\
\end{array}
\end{array}
if (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < -3.99999999999999969e81Initial program 84.7%
times-frac97.6%
*-commutative97.6%
Simplified97.6%
associate-*l/89.8%
associate-/l*99.2%
Applied egg-rr99.2%
if -3.99999999999999969e81 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < -4.99994e-321 or -0.0 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < 1e308Initial program 99.0%
if -4.99994e-321 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) < -0.0 or 1e308 < (/.f64 (*.f64 a1 a2) (*.f64 b1 b2)) Initial program 76.3%
times-frac99.9%
*-commutative99.9%
Simplified99.9%
Final simplification99.4%
(FPCore (a1 a2 b1 b2) :precision binary64 (* a1 (/ a2 (* b1 b2))))
double code(double a1, double a2, double b1, double b2) {
return a1 * (a2 / (b1 * b2));
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
code = a1 * (a2 / (b1 * b2))
end function
public static double code(double a1, double a2, double b1, double b2) {
return a1 * (a2 / (b1 * b2));
}
def code(a1, a2, b1, b2): return a1 * (a2 / (b1 * b2))
function code(a1, a2, b1, b2) return Float64(a1 * Float64(a2 / Float64(b1 * b2))) end
function tmp = code(a1, a2, b1, b2) tmp = a1 * (a2 / (b1 * b2)); end
code[a1_, a2_, b1_, b2_] := N[(a1 * N[(a2 / N[(b1 * b2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a1 \cdot \frac{a2}{b1 \cdot b2}
\end{array}
Initial program 87.2%
times-frac89.1%
*-commutative89.1%
Simplified89.1%
Taylor expanded in a2 around 0 87.2%
*-commutative87.2%
associate-*r/90.3%
*-commutative90.3%
Simplified90.3%
Final simplification90.3%
(FPCore (a1 a2 b1 b2) :precision binary64 (* a2 (/ (/ a1 b1) b2)))
double code(double a1, double a2, double b1, double b2) {
return a2 * ((a1 / b1) / b2);
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
code = a2 * ((a1 / b1) / b2)
end function
public static double code(double a1, double a2, double b1, double b2) {
return a2 * ((a1 / b1) / b2);
}
def code(a1, a2, b1, b2): return a2 * ((a1 / b1) / b2)
function code(a1, a2, b1, b2) return Float64(a2 * Float64(Float64(a1 / b1) / b2)) end
function tmp = code(a1, a2, b1, b2) tmp = a2 * ((a1 / b1) / b2); end
code[a1_, a2_, b1_, b2_] := N[(a2 * N[(N[(a1 / b1), $MachinePrecision] / b2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \frac{\frac{a1}{b1}}{b2}
\end{array}
Initial program 87.2%
times-frac89.1%
*-commutative89.1%
Simplified89.1%
Taylor expanded in a2 around 0 87.2%
times-frac89.1%
*-commutative89.1%
associate-*l/85.0%
associate-*r/92.0%
Simplified92.0%
Final simplification92.0%
(FPCore (a1 a2 b1 b2) :precision binary64 (/ a2 (/ b2 (/ a1 b1))))
double code(double a1, double a2, double b1, double b2) {
return a2 / (b2 / (a1 / b1));
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
code = a2 / (b2 / (a1 / b1))
end function
public static double code(double a1, double a2, double b1, double b2) {
return a2 / (b2 / (a1 / b1));
}
def code(a1, a2, b1, b2): return a2 / (b2 / (a1 / b1))
function code(a1, a2, b1, b2) return Float64(a2 / Float64(b2 / Float64(a1 / b1))) end
function tmp = code(a1, a2, b1, b2) tmp = a2 / (b2 / (a1 / b1)); end
code[a1_, a2_, b1_, b2_] := N[(a2 / N[(b2 / N[(a1 / b1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a2}{\frac{b2}{\frac{a1}{b1}}}
\end{array}
Initial program 87.2%
times-frac89.1%
*-commutative89.1%
Simplified89.1%
associate-*l/85.0%
associate-/l*92.2%
Applied egg-rr92.2%
Final simplification92.2%
(FPCore (a1 a2 b1 b2) :precision binary64 (* (/ a1 b1) (/ a2 b2)))
double code(double a1, double a2, double b1, double b2) {
return (a1 / b1) * (a2 / b2);
}
real(8) function code(a1, a2, b1, b2)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: b1
real(8), intent (in) :: b2
code = (a1 / b1) * (a2 / b2)
end function
public static double code(double a1, double a2, double b1, double b2) {
return (a1 / b1) * (a2 / b2);
}
def code(a1, a2, b1, b2): return (a1 / b1) * (a2 / b2)
function code(a1, a2, b1, b2) return Float64(Float64(a1 / b1) * Float64(a2 / b2)) end
function tmp = code(a1, a2, b1, b2) tmp = (a1 / b1) * (a2 / b2); end
code[a1_, a2_, b1_, b2_] := N[(N[(a1 / b1), $MachinePrecision] * N[(a2 / b2), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a1}{b1} \cdot \frac{a2}{b2}
\end{array}
herbie shell --seed 2023277
(FPCore (a1 a2 b1 b2)
:name "Quotient of products"
:precision binary64
:herbie-target
(* (/ a1 b1) (/ a2 b2))
(/ (* a1 a2) (* b1 b2)))