
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
(FPCore (x y z t a b) :precision binary64 (- (* (sqrt x) (* 2.0 (cos y))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return (sqrt(x) * (2.0 * cos(y))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (sqrt(x) * (2.0d0 * cos(y))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (Math.sqrt(x) * (2.0 * Math.cos(y))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return (math.sqrt(x) * (2.0 * math.cos(y))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(sqrt(x) * Float64(2.0 * cos(y))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = (sqrt(x) * (2.0 * cos(y))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[Sqrt[x], $MachinePrecision] * N[(2.0 * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x} \cdot \left(2 \cdot \cos y\right) - \frac{a}{b \cdot 3}
\end{array}
Initial program 65.9%
Taylor expanded in z around 0 75.1%
associate-*r*75.1%
*-commutative75.1%
associate-*l*75.1%
Simplified75.1%
Final simplification75.1%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ a (* b 3.0))) (t_2 (* (sqrt x) 2.0)))
(if (<= t_1 -2e-92)
(- t_2 t_1)
(if (<= t_1 1e-134)
(* (cos y) t_2)
(- t_2 (/ 0.3333333333333333 (/ b a)))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (b * 3.0);
double t_2 = sqrt(x) * 2.0;
double tmp;
if (t_1 <= -2e-92) {
tmp = t_2 - t_1;
} else if (t_1 <= 1e-134) {
tmp = cos(y) * t_2;
} else {
tmp = t_2 - (0.3333333333333333 / (b / a));
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = a / (b * 3.0d0)
t_2 = sqrt(x) * 2.0d0
if (t_1 <= (-2d-92)) then
tmp = t_2 - t_1
else if (t_1 <= 1d-134) then
tmp = cos(y) * t_2
else
tmp = t_2 - (0.3333333333333333d0 / (b / a))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (b * 3.0);
double t_2 = Math.sqrt(x) * 2.0;
double tmp;
if (t_1 <= -2e-92) {
tmp = t_2 - t_1;
} else if (t_1 <= 1e-134) {
tmp = Math.cos(y) * t_2;
} else {
tmp = t_2 - (0.3333333333333333 / (b / a));
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = a / (b * 3.0) t_2 = math.sqrt(x) * 2.0 tmp = 0 if t_1 <= -2e-92: tmp = t_2 - t_1 elif t_1 <= 1e-134: tmp = math.cos(y) * t_2 else: tmp = t_2 - (0.3333333333333333 / (b / a)) return tmp
function code(x, y, z, t, a, b) t_1 = Float64(a / Float64(b * 3.0)) t_2 = Float64(sqrt(x) * 2.0) tmp = 0.0 if (t_1 <= -2e-92) tmp = Float64(t_2 - t_1); elseif (t_1 <= 1e-134) tmp = Float64(cos(y) * t_2); else tmp = Float64(t_2 - Float64(0.3333333333333333 / Float64(b / a))); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = a / (b * 3.0); t_2 = sqrt(x) * 2.0; tmp = 0.0; if (t_1 <= -2e-92) tmp = t_2 - t_1; elseif (t_1 <= 1e-134) tmp = cos(y) * t_2; else tmp = t_2 - (0.3333333333333333 / (b / a)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision]}, If[LessEqual[t$95$1, -2e-92], N[(t$95$2 - t$95$1), $MachinePrecision], If[LessEqual[t$95$1, 1e-134], N[(N[Cos[y], $MachinePrecision] * t$95$2), $MachinePrecision], N[(t$95$2 - N[(0.3333333333333333 / N[(b / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{a}{b \cdot 3}\\
t_2 := \sqrt{x} \cdot 2\\
\mathbf{if}\;t_1 \leq -2 \cdot 10^{-92}:\\
\;\;\;\;t_2 - t_1\\
\mathbf{elif}\;t_1 \leq 10^{-134}:\\
\;\;\;\;\cos y \cdot t_2\\
\mathbf{else}:\\
\;\;\;\;t_2 - \frac{0.3333333333333333}{\frac{b}{a}}\\
\end{array}
\end{array}
if (/.f64 a (*.f64 b 3)) < -1.99999999999999998e-92Initial program 68.3%
Taylor expanded in z around 0 86.4%
associate-*r*86.4%
*-commutative86.4%
associate-*l*86.4%
Simplified86.4%
Taylor expanded in y around 0 85.6%
if -1.99999999999999998e-92 < (/.f64 a (*.f64 b 3)) < 1.00000000000000004e-134Initial program 54.2%
Taylor expanded in z around 0 54.6%
associate-*r*54.6%
*-commutative54.6%
associate-*l*54.6%
Simplified54.6%
Taylor expanded in a around 0 54.6%
associate-*r/54.6%
associate-/l*54.6%
Simplified54.6%
Taylor expanded in b around inf 53.6%
associate-*r*53.6%
Simplified53.6%
if 1.00000000000000004e-134 < (/.f64 a (*.f64 b 3)) Initial program 80.4%
Taylor expanded in z around 0 91.2%
associate-*r*91.2%
*-commutative91.2%
associate-*l*91.2%
Simplified91.2%
Taylor expanded in a around 0 91.2%
associate-*r/91.1%
associate-/l*91.2%
Simplified91.2%
Taylor expanded in y around 0 85.8%
Final simplification73.0%
(FPCore (x y z t a b) :precision binary64 (+ (* -0.3333333333333333 (/ a b)) (* 2.0 (* (sqrt x) (cos y)))))
double code(double x, double y, double z, double t, double a, double b) {
return (-0.3333333333333333 * (a / b)) + (2.0 * (sqrt(x) * cos(y)));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((-0.3333333333333333d0) * (a / b)) + (2.0d0 * (sqrt(x) * cos(y)))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (-0.3333333333333333 * (a / b)) + (2.0 * (Math.sqrt(x) * Math.cos(y)));
}
def code(x, y, z, t, a, b): return (-0.3333333333333333 * (a / b)) + (2.0 * (math.sqrt(x) * math.cos(y)))
function code(x, y, z, t, a, b) return Float64(Float64(-0.3333333333333333 * Float64(a / b)) + Float64(2.0 * Float64(sqrt(x) * cos(y)))) end
function tmp = code(x, y, z, t, a, b) tmp = (-0.3333333333333333 * (a / b)) + (2.0 * (sqrt(x) * cos(y))); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(-0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision] + N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-0.3333333333333333 \cdot \frac{a}{b} + 2 \cdot \left(\sqrt{x} \cdot \cos y\right)
\end{array}
Initial program 65.9%
fma-neg65.9%
distribute-frac-neg65.9%
*-commutative65.9%
Simplified65.9%
Taylor expanded in z around 0 75.1%
Final simplification75.1%
(FPCore (x y z t a b) :precision binary64 (- (* (sqrt x) (* 2.0 (cos y))) (/ 0.3333333333333333 (/ b a))))
double code(double x, double y, double z, double t, double a, double b) {
return (sqrt(x) * (2.0 * cos(y))) - (0.3333333333333333 / (b / a));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (sqrt(x) * (2.0d0 * cos(y))) - (0.3333333333333333d0 / (b / a))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (Math.sqrt(x) * (2.0 * Math.cos(y))) - (0.3333333333333333 / (b / a));
}
def code(x, y, z, t, a, b): return (math.sqrt(x) * (2.0 * math.cos(y))) - (0.3333333333333333 / (b / a))
function code(x, y, z, t, a, b) return Float64(Float64(sqrt(x) * Float64(2.0 * cos(y))) - Float64(0.3333333333333333 / Float64(b / a))) end
function tmp = code(x, y, z, t, a, b) tmp = (sqrt(x) * (2.0 * cos(y))) - (0.3333333333333333 / (b / a)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[Sqrt[x], $MachinePrecision] * N[(2.0 * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(0.3333333333333333 / N[(b / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x} \cdot \left(2 \cdot \cos y\right) - \frac{0.3333333333333333}{\frac{b}{a}}
\end{array}
Initial program 65.9%
Taylor expanded in z around 0 75.1%
associate-*r*75.1%
*-commutative75.1%
associate-*l*75.1%
Simplified75.1%
Taylor expanded in a around 0 75.1%
associate-*r/75.0%
associate-/l*75.1%
Simplified75.1%
Final simplification75.1%
(FPCore (x y z t a b) :precision binary64 (- (* (sqrt x) 2.0) (* 0.3333333333333333 (/ a b))))
double code(double x, double y, double z, double t, double a, double b) {
return (sqrt(x) * 2.0) - (0.3333333333333333 * (a / b));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (sqrt(x) * 2.0d0) - (0.3333333333333333d0 * (a / b))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (Math.sqrt(x) * 2.0) - (0.3333333333333333 * (a / b));
}
def code(x, y, z, t, a, b): return (math.sqrt(x) * 2.0) - (0.3333333333333333 * (a / b))
function code(x, y, z, t, a, b) return Float64(Float64(sqrt(x) * 2.0) - Float64(0.3333333333333333 * Float64(a / b))) end
function tmp = code(x, y, z, t, a, b) tmp = (sqrt(x) * 2.0) - (0.3333333333333333 * (a / b)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] - N[(0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x} \cdot 2 - 0.3333333333333333 \cdot \frac{a}{b}
\end{array}
Initial program 65.9%
Taylor expanded in z around 0 75.1%
associate-*r*75.1%
*-commutative75.1%
associate-*l*75.1%
Simplified75.1%
Taylor expanded in y around 0 64.9%
Final simplification64.9%
(FPCore (x y z t a b) :precision binary64 (- (* (sqrt x) 2.0) (/ 0.3333333333333333 (/ b a))))
double code(double x, double y, double z, double t, double a, double b) {
return (sqrt(x) * 2.0) - (0.3333333333333333 / (b / a));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (sqrt(x) * 2.0d0) - (0.3333333333333333d0 / (b / a))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (Math.sqrt(x) * 2.0) - (0.3333333333333333 / (b / a));
}
def code(x, y, z, t, a, b): return (math.sqrt(x) * 2.0) - (0.3333333333333333 / (b / a))
function code(x, y, z, t, a, b) return Float64(Float64(sqrt(x) * 2.0) - Float64(0.3333333333333333 / Float64(b / a))) end
function tmp = code(x, y, z, t, a, b) tmp = (sqrt(x) * 2.0) - (0.3333333333333333 / (b / a)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] - N[(0.3333333333333333 / N[(b / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x} \cdot 2 - \frac{0.3333333333333333}{\frac{b}{a}}
\end{array}
Initial program 65.9%
Taylor expanded in z around 0 75.1%
associate-*r*75.1%
*-commutative75.1%
associate-*l*75.1%
Simplified75.1%
Taylor expanded in a around 0 75.1%
associate-*r/75.0%
associate-/l*75.1%
Simplified75.1%
Taylor expanded in y around 0 64.9%
Final simplification64.9%
(FPCore (x y z t a b) :precision binary64 (- (* (sqrt x) 2.0) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return (sqrt(x) * 2.0) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (sqrt(x) * 2.0d0) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (Math.sqrt(x) * 2.0) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return (math.sqrt(x) * 2.0) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(sqrt(x) * 2.0) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = (sqrt(x) * 2.0) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x} \cdot 2 - \frac{a}{b \cdot 3}
\end{array}
Initial program 65.9%
Taylor expanded in z around 0 75.1%
associate-*r*75.1%
*-commutative75.1%
associate-*l*75.1%
Simplified75.1%
Taylor expanded in y around 0 65.0%
Final simplification65.0%
(FPCore (x y z t a b) :precision binary64 (* -0.3333333333333333 (/ a b)))
double code(double x, double y, double z, double t, double a, double b) {
return -0.3333333333333333 * (a / b);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (-0.3333333333333333d0) * (a / b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return -0.3333333333333333 * (a / b);
}
def code(x, y, z, t, a, b): return -0.3333333333333333 * (a / b)
function code(x, y, z, t, a, b) return Float64(-0.3333333333333333 * Float64(a / b)) end
function tmp = code(x, y, z, t, a, b) tmp = -0.3333333333333333 * (a / b); end
code[x_, y_, z_, t_, a_, b_] := N[(-0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-0.3333333333333333 \cdot \frac{a}{b}
\end{array}
Initial program 65.9%
Taylor expanded in z around 0 75.1%
associate-*r*75.1%
*-commutative75.1%
associate-*l*75.1%
Simplified75.1%
Taylor expanded in x around 0 49.3%
Final simplification49.3%
(FPCore (x y z t a b) :precision binary64 (/ a (/ b -0.3333333333333333)))
double code(double x, double y, double z, double t, double a, double b) {
return a / (b / -0.3333333333333333);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = a / (b / (-0.3333333333333333d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return a / (b / -0.3333333333333333);
}
def code(x, y, z, t, a, b): return a / (b / -0.3333333333333333)
function code(x, y, z, t, a, b) return Float64(a / Float64(b / -0.3333333333333333)) end
function tmp = code(x, y, z, t, a, b) tmp = a / (b / -0.3333333333333333); end
code[x_, y_, z_, t_, a_, b_] := N[(a / N[(b / -0.3333333333333333), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a}{\frac{b}{-0.3333333333333333}}
\end{array}
Initial program 65.9%
Taylor expanded in z around 0 75.1%
associate-*r*75.1%
*-commutative75.1%
associate-*l*75.1%
Simplified75.1%
Taylor expanded in a around 0 75.1%
associate-*r/75.0%
associate-/l*75.1%
Simplified75.1%
Taylor expanded in x around 0 49.3%
*-commutative49.3%
associate-*l/49.3%
associate-/l*49.3%
Simplified49.3%
Final simplification49.3%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (/ 0.3333333333333333 z) t))
(t_2 (/ (/ a 3.0) b))
(t_3 (* 2.0 (sqrt x))))
(if (< z -1.3793337487235141e+129)
(- (* t_3 (cos (- (/ 1.0 y) t_1))) t_2)
(if (< z 3.516290613555987e+106)
(- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) t_2)
(- (* (cos (- y t_1)) t_3) (/ (/ a b) 3.0))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = (0.3333333333333333d0 / z) / t
t_2 = (a / 3.0d0) / b
t_3 = 2.0d0 * sqrt(x)
if (z < (-1.3793337487235141d+129)) then
tmp = (t_3 * cos(((1.0d0 / y) - t_1))) - t_2
else if (z < 3.516290613555987d+106) then
tmp = ((sqrt(x) * 2.0d0) * cos((y - ((t / 3.0d0) * z)))) - t_2
else
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * Math.sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * Math.cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((Math.sqrt(x) * 2.0) * Math.cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (Math.cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = (0.3333333333333333 / z) / t t_2 = (a / 3.0) / b t_3 = 2.0 * math.sqrt(x) tmp = 0 if z < -1.3793337487235141e+129: tmp = (t_3 * math.cos(((1.0 / y) - t_1))) - t_2 elif z < 3.516290613555987e+106: tmp = ((math.sqrt(x) * 2.0) * math.cos((y - ((t / 3.0) * z)))) - t_2 else: tmp = (math.cos((y - t_1)) * t_3) - ((a / b) / 3.0) return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(0.3333333333333333 / z) / t) t_2 = Float64(Float64(a / 3.0) / b) t_3 = Float64(2.0 * sqrt(x)) tmp = 0.0 if (z < -1.3793337487235141e+129) tmp = Float64(Float64(t_3 * cos(Float64(Float64(1.0 / y) - t_1))) - t_2); elseif (z < 3.516290613555987e+106) tmp = Float64(Float64(Float64(sqrt(x) * 2.0) * cos(Float64(y - Float64(Float64(t / 3.0) * z)))) - t_2); else tmp = Float64(Float64(cos(Float64(y - t_1)) * t_3) - Float64(Float64(a / b) / 3.0)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (0.3333333333333333 / z) / t; t_2 = (a / 3.0) / b; t_3 = 2.0 * sqrt(x); tmp = 0.0; if (z < -1.3793337487235141e+129) tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2; elseif (z < 3.516290613555987e+106) tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2; else tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(0.3333333333333333 / z), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]}, Block[{t$95$3 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[Less[z, -1.3793337487235141e+129], N[(N[(t$95$3 * N[Cos[N[(N[(1.0 / y), $MachinePrecision] - t$95$1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], If[Less[z, 3.516290613555987e+106], N[(N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[N[(y - N[(N[(t / 3.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[(N[Cos[N[(y - t$95$1), $MachinePrecision]], $MachinePrecision] * t$95$3), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\
t_2 := \frac{\frac{a}{3}}{b}\\
t_3 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\
\;\;\;\;t_3 \cdot \cos \left(\frac{1}{y} - t_1\right) - t_2\\
\mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\
\;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t_2\\
\mathbf{else}:\\
\;\;\;\;\cos \left(y - t_1\right) \cdot t_3 - \frac{\frac{a}{b}}{3}\\
\end{array}
\end{array}
herbie shell --seed 2023276
(FPCore (x y z t a b)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, K"
:precision binary64
:herbie-target
(if (< z -1.3793337487235141e+129) (- (* (* 2.0 (sqrt x)) (cos (- (/ 1.0 y) (/ (/ 0.3333333333333333 z) t)))) (/ (/ a 3.0) b)) (if (< z 3.516290613555987e+106) (- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) (/ (/ a 3.0) b)) (- (* (cos (- y (/ (/ 0.3333333333333333 z) t))) (* 2.0 (sqrt x))) (/ (/ a b) 3.0))))
(- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))