
(FPCore (x) :precision binary64 (+ (- (/ 1.0 (+ x 1.0)) (/ 2.0 x)) (/ 1.0 (- x 1.0))))
double code(double x) {
return ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x - 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = ((1.0d0 / (x + 1.0d0)) - (2.0d0 / x)) + (1.0d0 / (x - 1.0d0))
end function
public static double code(double x) {
return ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x - 1.0));
}
def code(x): return ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x - 1.0))
function code(x) return Float64(Float64(Float64(1.0 / Float64(x + 1.0)) - Float64(2.0 / x)) + Float64(1.0 / Float64(x - 1.0))) end
function tmp = code(x) tmp = ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x - 1.0)); end
code[x_] := N[(N[(N[(1.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(2.0 / x), $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[(x - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{1}{x + 1} - \frac{2}{x}\right) + \frac{1}{x - 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (+ (- (/ 1.0 (+ x 1.0)) (/ 2.0 x)) (/ 1.0 (- x 1.0))))
double code(double x) {
return ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x - 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = ((1.0d0 / (x + 1.0d0)) - (2.0d0 / x)) + (1.0d0 / (x - 1.0d0))
end function
public static double code(double x) {
return ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x - 1.0));
}
def code(x): return ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x - 1.0))
function code(x) return Float64(Float64(Float64(1.0 / Float64(x + 1.0)) - Float64(2.0 / x)) + Float64(1.0 / Float64(x - 1.0))) end
function tmp = code(x) tmp = ((1.0 / (x + 1.0)) - (2.0 / x)) + (1.0 / (x - 1.0)); end
code[x_] := N[(N[(N[(1.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(2.0 / x), $MachinePrecision]), $MachinePrecision] + N[(1.0 / N[(x - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{1}{x + 1} - \frac{2}{x}\right) + \frac{1}{x - 1}
\end{array}
(FPCore (x) :precision binary64 (/ 2.0 (* (- (* x x) x) (+ x 1.0))))
double code(double x) {
return 2.0 / (((x * x) - x) * (x + 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 2.0d0 / (((x * x) - x) * (x + 1.0d0))
end function
public static double code(double x) {
return 2.0 / (((x * x) - x) * (x + 1.0));
}
def code(x): return 2.0 / (((x * x) - x) * (x + 1.0))
function code(x) return Float64(2.0 / Float64(Float64(Float64(x * x) - x) * Float64(x + 1.0))) end
function tmp = code(x) tmp = 2.0 / (((x * x) - x) * (x + 1.0)); end
code[x_] := N[(2.0 / N[(N[(N[(x * x), $MachinePrecision] - x), $MachinePrecision] * N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{2}{\left(x \cdot x - x\right) \cdot \left(x + 1\right)}
\end{array}
Initial program 83.3%
Simplified83.3%
frac-2neg83.3%
frac-2neg83.3%
metadata-eval83.3%
frac-sub53.0%
metadata-eval53.0%
+-commutative53.0%
distribute-neg-in53.0%
metadata-eval53.0%
sub-neg53.0%
+-commutative53.0%
distribute-neg-in53.0%
metadata-eval53.0%
sub-neg53.0%
Applied egg-rr53.0%
cancel-sign-sub53.0%
*-commutative53.0%
neg-mul-153.0%
unsub-neg53.0%
sub-neg53.0%
+-commutative53.0%
distribute-lft-in53.1%
sqr-neg53.1%
unpow253.1%
*-rgt-identity53.1%
sub-neg53.1%
unpow253.1%
Simplified53.1%
div-inv53.2%
Applied egg-rr53.2%
un-div-inv53.1%
frac-sub52.6%
*-un-lft-identity52.6%
Applied egg-rr52.6%
metadata-eval52.6%
remove-double-neg52.6%
distribute-neg-in52.6%
distribute-lft-neg-in52.6%
distribute-lft-neg-in52.6%
distribute-neg-in52.6%
metadata-eval52.6%
remove-double-neg52.6%
+-commutative52.6%
*-commutative52.6%
+-commutative52.6%
Simplified52.6%
Taylor expanded in x around 0 99.6%
Final simplification99.6%
(FPCore (x) :precision binary64 (+ 1.0 (- -1.0 (/ 2.0 x))))
double code(double x) {
return 1.0 + (-1.0 - (2.0 / x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 + ((-1.0d0) - (2.0d0 / x))
end function
public static double code(double x) {
return 1.0 + (-1.0 - (2.0 / x));
}
def code(x): return 1.0 + (-1.0 - (2.0 / x))
function code(x) return Float64(1.0 + Float64(-1.0 - Float64(2.0 / x))) end
function tmp = code(x) tmp = 1.0 + (-1.0 - (2.0 / x)); end
code[x_] := N[(1.0 + N[(-1.0 - N[(2.0 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \left(-1 - \frac{2}{x}\right)
\end{array}
Initial program 83.3%
Simplified83.3%
Taylor expanded in x around 0 44.9%
Taylor expanded in x around 0 81.5%
Final simplification81.5%
(FPCore (x) :precision binary64 (/ -2.0 x))
double code(double x) {
return -2.0 / x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (-2.0d0) / x
end function
public static double code(double x) {
return -2.0 / x;
}
def code(x): return -2.0 / x
function code(x) return Float64(-2.0 / x) end
function tmp = code(x) tmp = -2.0 / x; end
code[x_] := N[(-2.0 / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{-2}{x}
\end{array}
Initial program 83.3%
Simplified83.3%
Taylor expanded in x around 0 45.9%
Final simplification45.9%
(FPCore (x) :precision binary64 (/ 2.0 (* x (- (* x x) 1.0))))
double code(double x) {
return 2.0 / (x * ((x * x) - 1.0));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 2.0d0 / (x * ((x * x) - 1.0d0))
end function
public static double code(double x) {
return 2.0 / (x * ((x * x) - 1.0));
}
def code(x): return 2.0 / (x * ((x * x) - 1.0))
function code(x) return Float64(2.0 / Float64(x * Float64(Float64(x * x) - 1.0))) end
function tmp = code(x) tmp = 2.0 / (x * ((x * x) - 1.0)); end
code[x_] := N[(2.0 / N[(x * N[(N[(x * x), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{2}{x \cdot \left(x \cdot x - 1\right)}
\end{array}
herbie shell --seed 2023276
(FPCore (x)
:name "3frac (problem 3.3.3)"
:precision binary64
:herbie-target
(/ 2.0 (* x (- (* x x) 1.0)))
(+ (- (/ 1.0 (+ x 1.0)) (/ 2.0 x)) (/ 1.0 (- x 1.0))))