
(FPCore (x y z a) :precision binary64 (+ x (- (tan (+ y z)) (tan a))))
double code(double x, double y, double z, double a) {
return x + (tan((y + z)) - tan(a));
}
real(8) function code(x, y, z, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: a
code = x + (tan((y + z)) - tan(a))
end function
public static double code(double x, double y, double z, double a) {
return x + (Math.tan((y + z)) - Math.tan(a));
}
def code(x, y, z, a): return x + (math.tan((y + z)) - math.tan(a))
function code(x, y, z, a) return Float64(x + Float64(tan(Float64(y + z)) - tan(a))) end
function tmp = code(x, y, z, a) tmp = x + (tan((y + z)) - tan(a)); end
code[x_, y_, z_, a_] := N[(x + N[(N[Tan[N[(y + z), $MachinePrecision]], $MachinePrecision] - N[Tan[a], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(\tan \left(y + z\right) - \tan a\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 2 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z a) :precision binary64 (+ x (- (tan (+ y z)) (tan a))))
double code(double x, double y, double z, double a) {
return x + (tan((y + z)) - tan(a));
}
real(8) function code(x, y, z, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: a
code = x + (tan((y + z)) - tan(a))
end function
public static double code(double x, double y, double z, double a) {
return x + (Math.tan((y + z)) - Math.tan(a));
}
def code(x, y, z, a): return x + (math.tan((y + z)) - math.tan(a))
function code(x, y, z, a) return Float64(x + Float64(tan(Float64(y + z)) - tan(a))) end
function tmp = code(x, y, z, a) tmp = x + (tan((y + z)) - tan(a)); end
code[x_, y_, z_, a_] := N[(x + N[(N[Tan[N[(y + z), $MachinePrecision]], $MachinePrecision] - N[Tan[a], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(\tan \left(y + z\right) - \tan a\right)
\end{array}
NOTE: y and z should be sorted in increasing order before calling this function. (FPCore (x y z a) :precision binary64 (+ x (- (tan (+ y z)) (tan a))))
assert(y < z);
double code(double x, double y, double z, double a) {
return x + (tan((y + z)) - tan(a));
}
NOTE: y and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: a
code = x + (tan((y + z)) - tan(a))
end function
assert y < z;
public static double code(double x, double y, double z, double a) {
return x + (Math.tan((y + z)) - Math.tan(a));
}
[y, z] = sort([y, z]) def code(x, y, z, a): return x + (math.tan((y + z)) - math.tan(a))
y, z = sort([y, z]) function code(x, y, z, a) return Float64(x + Float64(tan(Float64(y + z)) - tan(a))) end
y, z = num2cell(sort([y, z])){:}
function tmp = code(x, y, z, a)
tmp = x + (tan((y + z)) - tan(a));
end
NOTE: y and z should be sorted in increasing order before calling this function. code[x_, y_, z_, a_] := N[(x + N[(N[Tan[N[(y + z), $MachinePrecision]], $MachinePrecision] - N[Tan[a], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[y, z] = \mathsf{sort}([y, z])\\
\\
x + \left(\tan \left(y + z\right) - \tan a\right)
\end{array}
Initial program 81.3%
NOTE: y and z should be sorted in increasing order before calling this function. (FPCore (x y z a) :precision binary64 (+ (tan (+ y z)) (- x (tan a))))
assert(y < z);
double code(double x, double y, double z, double a) {
return tan((y + z)) + (x - tan(a));
}
NOTE: y and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: a
code = tan((y + z)) + (x - tan(a))
end function
assert y < z;
public static double code(double x, double y, double z, double a) {
return Math.tan((y + z)) + (x - Math.tan(a));
}
[y, z] = sort([y, z]) def code(x, y, z, a): return math.tan((y + z)) + (x - math.tan(a))
y, z = sort([y, z]) function code(x, y, z, a) return Float64(tan(Float64(y + z)) + Float64(x - tan(a))) end
y, z = num2cell(sort([y, z])){:}
function tmp = code(x, y, z, a)
tmp = tan((y + z)) + (x - tan(a));
end
NOTE: y and z should be sorted in increasing order before calling this function. code[x_, y_, z_, a_] := N[(N[Tan[N[(y + z), $MachinePrecision]], $MachinePrecision] + N[(x - N[Tan[a], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[y, z] = \mathsf{sort}([y, z])\\
\\
\tan \left(y + z\right) + \left(x - \tan a\right)
\end{array}
Initial program 81.3%
herbie shell --seed 2023276
(FPCore (x y z a)
:name "tan-example (used to crash)"
:precision binary64
:pre (and (and (and (or (== x 0.0) (and (<= 0.5884142 x) (<= x 505.5909))) (or (and (<= -1.796658e+308 y) (<= y -9.425585e-310)) (and (<= 1.284938e-309 y) (<= y 1.751224e+308)))) (or (and (<= -1.776707e+308 z) (<= z -8.599796e-310)) (and (<= 3.293145e-311 z) (<= z 1.725154e+308)))) (or (and (<= -1.796658e+308 a) (<= a -9.425585e-310)) (and (<= 1.284938e-309 a) (<= a 1.751224e+308))))
(+ x (- (tan (+ y z)) (tan a))))