
(FPCore (a b) :precision binary64 (- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (- 1.0 a)) (* (* b b) (+ 3.0 a))))) 1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (((a * a) * (1.0d0 - a)) + ((b * b) * (3.0d0 + a))))) - 1.0d0
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 - a)) + Float64(Float64(b * b) * Float64(3.0 + a))))) - 1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 - a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(3.0 + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 - a\right) + \left(b \cdot b\right) \cdot \left(3 + a\right)\right)\right) - 1
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b) :precision binary64 (- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (- 1.0 a)) (* (* b b) (+ 3.0 a))))) 1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (((a * a) * (1.0d0 - a)) + ((b * b) * (3.0d0 + a))))) - 1.0d0
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 - a)) + Float64(Float64(b * b) * Float64(3.0 + a))))) - 1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 - a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(3.0 + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 - a\right) + \left(b \cdot b\right) \cdot \left(3 + a\right)\right)\right) - 1
\end{array}
NOTE: b should be positive before calling this function (FPCore (a b) :precision binary64 (- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (- 1.0 a)) (* (* b b) (+ 3.0 a))))) 1.0))
b = abs(b);
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0;
}
NOTE: b should be positive before calling this function
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (((a * a) * (1.0d0 - a)) + ((b * b) * (3.0d0 + a))))) - 1.0d0
end function
b = Math.abs(b);
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0;
}
b = abs(b) def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0
b = abs(b) function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 - a)) + Float64(Float64(b * b) * Float64(3.0 + a))))) - 1.0) end
b = abs(b) function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0; end
NOTE: b should be positive before calling this function code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 - a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(3.0 + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
b = |b|\\
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 - a\right) + \left(b \cdot b\right) \cdot \left(3 + a\right)\right)\right) - 1
\end{array}
Initial program 78.8%
NOTE: b should be positive before calling this function (FPCore (a b) :precision binary64 (+ (+ (pow (fma a a (* b b)) 2.0) (* 4.0 (fma (* a a) (- 1.0 a) (* (* b b) (+ a 3.0))))) -1.0))
b = abs(b);
double code(double a, double b) {
return (pow(fma(a, a, (b * b)), 2.0) + (4.0 * fma((a * a), (1.0 - a), ((b * b) * (a + 3.0))))) + -1.0;
}
b = abs(b) function code(a, b) return Float64(Float64((fma(a, a, Float64(b * b)) ^ 2.0) + Float64(4.0 * fma(Float64(a * a), Float64(1.0 - a), Float64(Float64(b * b) * Float64(a + 3.0))))) + -1.0) end
NOTE: b should be positive before calling this function code[a_, b_] := N[(N[(N[Power[N[(a * a + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(a * a), $MachinePrecision] * N[(1.0 - a), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(a + 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]
\begin{array}{l}
b = |b|\\
\\
\left({\left(\mathsf{fma}\left(a, a, b \cdot b\right)\right)}^{2} + 4 \cdot \mathsf{fma}\left(a \cdot a, 1 - a, \left(b \cdot b\right) \cdot \left(a + 3\right)\right)\right) + -1
\end{array}
Initial program 80.0%
NOTE: b should be positive before calling this function (FPCore (a b) :precision binary64 (+ (fma 4.0 (fma a (* a (- 1.0 a)) (* (* b b) (+ a 3.0))) (pow (fma a a (* b b)) 2.0)) -1.0))
b = abs(b);
double code(double a, double b) {
return fma(4.0, fma(a, (a * (1.0 - a)), ((b * b) * (a + 3.0))), pow(fma(a, a, (b * b)), 2.0)) + -1.0;
}
b = abs(b) function code(a, b) return Float64(fma(4.0, fma(a, Float64(a * Float64(1.0 - a)), Float64(Float64(b * b) * Float64(a + 3.0))), (fma(a, a, Float64(b * b)) ^ 2.0)) + -1.0) end
NOTE: b should be positive before calling this function code[a_, b_] := N[(N[(4.0 * N[(a * N[(a * N[(1.0 - a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(a + 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[Power[N[(a * a + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]
\begin{array}{l}
b = |b|\\
\\
\mathsf{fma}\left(4, \mathsf{fma}\left(a, a \cdot \left(1 - a\right), \left(b \cdot b\right) \cdot \left(a + 3\right)\right), {\left(\mathsf{fma}\left(a, a, b \cdot b\right)\right)}^{2}\right) + -1
\end{array}
Initial program 80.0%
NOTE: b should be positive before calling this function (FPCore (a b) :precision binary64 (+ (fma 4.0 (fma a (- a (* a a)) (* (* b b) (+ a 3.0))) (pow (fma a a (* b b)) 2.0)) -1.0))
b = abs(b);
double code(double a, double b) {
return fma(4.0, fma(a, (a - (a * a)), ((b * b) * (a + 3.0))), pow(fma(a, a, (b * b)), 2.0)) + -1.0;
}
b = abs(b) function code(a, b) return Float64(fma(4.0, fma(a, Float64(a - Float64(a * a)), Float64(Float64(b * b) * Float64(a + 3.0))), (fma(a, a, Float64(b * b)) ^ 2.0)) + -1.0) end
NOTE: b should be positive before calling this function code[a_, b_] := N[(N[(4.0 * N[(a * N[(a - N[(a * a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(a + 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[Power[N[(a * a + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]
\begin{array}{l}
b = |b|\\
\\
\mathsf{fma}\left(4, \mathsf{fma}\left(a, a - a \cdot a, \left(b \cdot b\right) \cdot \left(a + 3\right)\right), {\left(\mathsf{fma}\left(a, a, b \cdot b\right)\right)}^{2}\right) + -1
\end{array}
Initial program 80.0%
NOTE: b should be positive before calling this function (FPCore (a b) :precision binary64 (fma 4.0 (fma a (- a (* a a)) (* (* b b) (+ a 3.0))) (+ (pow (fma a a (* b b)) 2.0) -1.0)))
b = abs(b);
double code(double a, double b) {
return fma(4.0, fma(a, (a - (a * a)), ((b * b) * (a + 3.0))), (pow(fma(a, a, (b * b)), 2.0) + -1.0));
}
b = abs(b) function code(a, b) return fma(4.0, fma(a, Float64(a - Float64(a * a)), Float64(Float64(b * b) * Float64(a + 3.0))), Float64((fma(a, a, Float64(b * b)) ^ 2.0) + -1.0)) end
NOTE: b should be positive before calling this function code[a_, b_] := N[(4.0 * N[(a * N[(a - N[(a * a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(a + 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Power[N[(a * a + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
b = |b|\\
\\
\mathsf{fma}\left(4, \mathsf{fma}\left(a, a - a \cdot a, \left(b \cdot b\right) \cdot \left(a + 3\right)\right), {\left(\mathsf{fma}\left(a, a, b \cdot b\right)\right)}^{2} + -1\right)
\end{array}
Initial program 80.0%
NOTE: b should be positive before calling this function (FPCore (a b) :precision binary64 (fma 4.0 (fma a (- a (* a a)) (* (* b b) (+ a 3.0))) (+ (pow (hypot a b) 4.0) -1.0)))
b = abs(b);
double code(double a, double b) {
return fma(4.0, fma(a, (a - (a * a)), ((b * b) * (a + 3.0))), (pow(hypot(a, b), 4.0) + -1.0));
}
b = abs(b) function code(a, b) return fma(4.0, fma(a, Float64(a - Float64(a * a)), Float64(Float64(b * b) * Float64(a + 3.0))), Float64((hypot(a, b) ^ 4.0) + -1.0)) end
NOTE: b should be positive before calling this function code[a_, b_] := N[(4.0 * N[(a * N[(a - N[(a * a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(a + 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Power[N[Sqrt[a ^ 2 + b ^ 2], $MachinePrecision], 4.0], $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
b = |b|\\
\\
\mathsf{fma}\left(4, \mathsf{fma}\left(a, a - a \cdot a, \left(b \cdot b\right) \cdot \left(a + 3\right)\right), {\left(\mathsf{hypot}\left(a, b\right)\right)}^{4} + -1\right)
\end{array}
Initial program 80.1%
herbie shell --seed 2023276
(FPCore (a b)
:name "Bouland and Aaronson, Equation (24)"
:precision binary64
(- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (- 1.0 a)) (* (* b b) (+ 3.0 a))))) 1.0))