Trowbridge-Reitz Sample, near normal, slope_x

Percentage Accurate: 99.0% → 99.0%
Time: 15.4s
Alternatives: 1
Speedup: 1.0×

Specification

?
\[\left(\left(cosTheta_i > 0.9999 \land cosTheta_i \leq 1\right) \land \left(2.328306437 \cdot 10^{-10} \leq u1 \land u1 \leq 1\right)\right) \land \left(2.328306437 \cdot 10^{-10} \leq u2 \land u2 \leq 1\right)\]
\[\begin{array}{l} \\ \sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right) \end{array} \]
(FPCore (cosTheta_i u1 u2)
 :precision binary32
 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
	return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
    real(4), intent (in) :: costheta_i
    real(4), intent (in) :: u1
    real(4), intent (in) :: u2
    code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2)
	return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2)))
end
function tmp = code(cosTheta_i, u1, u2)
	tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2));
end
\begin{array}{l}

\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}

Sampling outcomes in binary32 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 1 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 99.0% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right) \end{array} \]
(FPCore (cosTheta_i u1 u2)
 :precision binary32
 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
	return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
    real(4), intent (in) :: costheta_i
    real(4), intent (in) :: u1
    real(4), intent (in) :: u2
    code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2)
	return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2)))
end
function tmp = code(cosTheta_i, u1, u2)
	tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2));
end
\begin{array}{l}

\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}

Alternative 1: 99.0% accurate, 1.0× speedup?

\[\begin{array}{l} cosTheta_i = |cosTheta_i|\\ u2 = |u2|\\ \\ \sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right) \end{array} \]
NOTE: cosTheta_i should be positive before calling this function
NOTE: u2 should be positive before calling this function
(FPCore (cosTheta_i u1 u2)
 :precision binary32
 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
cosTheta_i = abs(cosTheta_i);
u2 = abs(u2);
float code(float cosTheta_i, float u1, float u2) {
	return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
NOTE: cosTheta_i should be positive before calling this function
NOTE: u2 should be positive before calling this function
real(4) function code(costheta_i, u1, u2)
    real(4), intent (in) :: costheta_i
    real(4), intent (in) :: u1
    real(4), intent (in) :: u2
    code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
cosTheta_i = abs(cosTheta_i)
u2 = abs(u2)
function code(cosTheta_i, u1, u2)
	return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2)))
end
cosTheta_i = abs(cosTheta_i)
u2 = abs(u2)
function tmp = code(cosTheta_i, u1, u2)
	tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2));
end
\begin{array}{l}
cosTheta_i = |cosTheta_i|\\
u2 = |u2|\\
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
Derivation
  1. Initial program 98.7%

    \[\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right) \]

Reproduce

?
herbie shell --seed 2023276 
(FPCore (cosTheta_i u1 u2)
  :name "Trowbridge-Reitz Sample, near normal, slope_x"
  :precision binary32
  :pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
  (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))