
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t): return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t)))) end
function tmp = code(x, y, z, t) tmp = 1.0 - (x / ((y - z) * (y - t))); end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t): return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t)))) end
function tmp = code(x, y, z, t) tmp = 1.0 - (x / ((y - z) * (y - t))); end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}
NOTE: z and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
assert(z < t);
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
NOTE: z and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
assert z < t;
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
[z, t] = sort([z, t]) def code(x, y, z, t): return 1.0 - (x / ((y - z) * (y - t)))
z, t = sort([z, t]) function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t)))) end
z, t = num2cell(sort([z, t])){:}
function tmp = code(x, y, z, t)
tmp = 1.0 - (x / ((y - z) * (y - t)));
end
NOTE: z and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[z, t] = \mathsf{sort}([z, t])\\
\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}
Initial program 98.4%
NOTE: z and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (- 1.0 (/ (/ x (- y t)) (- y z))))
assert(z < t);
double code(double x, double y, double z, double t) {
return 1.0 - ((x / (y - t)) / (y - z));
}
NOTE: z and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - ((x / (y - t)) / (y - z))
end function
assert z < t;
public static double code(double x, double y, double z, double t) {
return 1.0 - ((x / (y - t)) / (y - z));
}
[z, t] = sort([z, t]) def code(x, y, z, t): return 1.0 - ((x / (y - t)) / (y - z))
z, t = sort([z, t]) function code(x, y, z, t) return Float64(1.0 - Float64(Float64(x / Float64(y - t)) / Float64(y - z))) end
z, t = num2cell(sort([z, t])){:}
function tmp = code(x, y, z, t)
tmp = 1.0 - ((x / (y - t)) / (y - z));
end
NOTE: z and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(1.0 - N[(N[(x / N[(y - t), $MachinePrecision]), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[z, t] = \mathsf{sort}([z, t])\\
\\
1 - \frac{\frac{x}{y - t}}{y - z}
\end{array}
Initial program 95.5%
NOTE: z and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (+ 1.0 (/ (/ x (- z y)) (- y t))))
assert(z < t);
double code(double x, double y, double z, double t) {
return 1.0 + ((x / (z - y)) / (y - t));
}
NOTE: z and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 + ((x / (z - y)) / (y - t))
end function
assert z < t;
public static double code(double x, double y, double z, double t) {
return 1.0 + ((x / (z - y)) / (y - t));
}
[z, t] = sort([z, t]) def code(x, y, z, t): return 1.0 + ((x / (z - y)) / (y - t))
z, t = sort([z, t]) function code(x, y, z, t) return Float64(1.0 + Float64(Float64(x / Float64(z - y)) / Float64(y - t))) end
z, t = num2cell(sort([z, t])){:}
function tmp = code(x, y, z, t)
tmp = 1.0 + ((x / (z - y)) / (y - t));
end
NOTE: z and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(1.0 + N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] / N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[z, t] = \mathsf{sort}([z, t])\\
\\
1 + \frac{\frac{x}{z - y}}{y - t}
\end{array}
Initial program 98.8%
herbie shell --seed 2023276
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1.0 (/ x (* (- y z) (- y t)))))