
(FPCore (x y z) :precision binary64 (sqrt (/ (+ (+ (* x x) (* y y)) (* z z)) 3.0)))
double code(double x, double y, double z) {
return sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0d0))
end function
public static double code(double x, double y, double z) {
return Math.sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0));
}
def code(x, y, z): return math.sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0))
function code(x, y, z) return sqrt(Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) + Float64(z * z)) / 3.0)) end
function tmp = code(x, y, z) tmp = sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0)); end
code[x_, y_, z_] := N[Sqrt[N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] / 3.0), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{\frac{\left(x \cdot x + y \cdot y\right) + z \cdot z}{3}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (sqrt (/ (+ (+ (* x x) (* y y)) (* z z)) 3.0)))
double code(double x, double y, double z) {
return sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0d0))
end function
public static double code(double x, double y, double z) {
return Math.sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0));
}
def code(x, y, z): return math.sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0))
function code(x, y, z) return sqrt(Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) + Float64(z * z)) / 3.0)) end
function tmp = code(x, y, z) tmp = sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0)); end
code[x_, y_, z_] := N[Sqrt[N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] / 3.0), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{\frac{\left(x \cdot x + y \cdot y\right) + z \cdot z}{3}}
\end{array}
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function NOTE: z should be positive before calling this function NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (sqrt (/ (+ (+ (* x x) (* y y)) (* z z)) 3.0)))
x = abs(x);
y = abs(y);
z = abs(z);
assert(x < y && y < z);
double code(double x, double y, double z) {
return sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0));
}
NOTE: x should be positive before calling this function
NOTE: y should be positive before calling this function
NOTE: z should be positive before calling this function
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0d0))
end function
x = Math.abs(x);
y = Math.abs(y);
z = Math.abs(z);
assert x < y && y < z;
public static double code(double x, double y, double z) {
return Math.sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0));
}
x = abs(x) y = abs(y) z = abs(z) [x, y, z] = sort([x, y, z]) def code(x, y, z): return math.sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0))
x = abs(x) y = abs(y) z = abs(z) x, y, z = sort([x, y, z]) function code(x, y, z) return sqrt(Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) + Float64(z * z)) / 3.0)) end
x = abs(x)
y = abs(y)
z = abs(z)
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = sqrt(((((x * x) + (y * y)) + (z * z)) / 3.0));
end
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function NOTE: z should be positive before calling this function NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[Sqrt[N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] / 3.0), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
x = |x|\\
y = |y|\\
z = |z|\\
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\sqrt{\frac{\left(x \cdot x + y \cdot y\right) + z \cdot z}{3}}
\end{array}
Initial program 45.5%
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function NOTE: z should be positive before calling this function NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (sqrt (/ (+ (* x x) (fma z z (* y y))) 3.0)))
x = abs(x);
y = abs(y);
z = abs(z);
assert(x < y && y < z);
double code(double x, double y, double z) {
return sqrt((((x * x) + fma(z, z, (y * y))) / 3.0));
}
x = abs(x) y = abs(y) z = abs(z) x, y, z = sort([x, y, z]) function code(x, y, z) return sqrt(Float64(Float64(Float64(x * x) + fma(z, z, Float64(y * y))) / 3.0)) end
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function NOTE: z should be positive before calling this function NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[Sqrt[N[(N[(N[(x * x), $MachinePrecision] + N[(z * z + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / 3.0), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
x = |x|\\
y = |y|\\
z = |z|\\
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\sqrt{\frac{x \cdot x + \mathsf{fma}\left(z, z, y \cdot y\right)}{3}}
\end{array}
Initial program 45.5%
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function NOTE: z should be positive before calling this function NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (sqrt (/ (fma x x (fma y y (* z z))) 3.0)))
x = abs(x);
y = abs(y);
z = abs(z);
assert(x < y && y < z);
double code(double x, double y, double z) {
return sqrt((fma(x, x, fma(y, y, (z * z))) / 3.0));
}
x = abs(x) y = abs(y) z = abs(z) x, y, z = sort([x, y, z]) function code(x, y, z) return sqrt(Float64(fma(x, x, fma(y, y, Float64(z * z))) / 3.0)) end
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function NOTE: z should be positive before calling this function NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[Sqrt[N[(N[(x * x + N[(y * y + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / 3.0), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
x = |x|\\
y = |y|\\
z = |z|\\
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\sqrt{\frac{\mathsf{fma}\left(x, x, \mathsf{fma}\left(y, y, z \cdot z\right)\right)}{3}}
\end{array}
Initial program 45.5%
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function NOTE: z should be positive before calling this function NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (sqrt (* 0.3333333333333333 (fma x x (fma y y (* z z))))))
x = abs(x);
y = abs(y);
z = abs(z);
assert(x < y && y < z);
double code(double x, double y, double z) {
return sqrt((0.3333333333333333 * fma(x, x, fma(y, y, (z * z)))));
}
x = abs(x) y = abs(y) z = abs(z) x, y, z = sort([x, y, z]) function code(x, y, z) return sqrt(Float64(0.3333333333333333 * fma(x, x, fma(y, y, Float64(z * z))))) end
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function NOTE: z should be positive before calling this function NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[Sqrt[N[(0.3333333333333333 * N[(x * x + N[(y * y + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
x = |x|\\
y = |y|\\
z = |z|\\
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\sqrt{0.3333333333333333 \cdot \mathsf{fma}\left(x, x, \mathsf{fma}\left(y, y, z \cdot z\right)\right)}
\end{array}
Initial program 45.4%
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function NOTE: z should be positive before calling this function NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (sqrt (* (fma x x (fma y y (* z z))) 0.3333333333333333)))
x = abs(x);
y = abs(y);
z = abs(z);
assert(x < y && y < z);
double code(double x, double y, double z) {
return sqrt((fma(x, x, fma(y, y, (z * z))) * 0.3333333333333333));
}
x = abs(x) y = abs(y) z = abs(z) x, y, z = sort([x, y, z]) function code(x, y, z) return sqrt(Float64(fma(x, x, fma(y, y, Float64(z * z))) * 0.3333333333333333)) end
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function NOTE: z should be positive before calling this function NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[Sqrt[N[(N[(x * x + N[(y * y + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * 0.3333333333333333), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
x = |x|\\
y = |y|\\
z = |z|\\
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\sqrt{\mathsf{fma}\left(x, x, \mathsf{fma}\left(y, y, z \cdot z\right)\right) \cdot 0.3333333333333333}
\end{array}
Initial program 45.4%
(FPCore (x y z)
:precision binary64
(if (< z -6.396479394109776e+136)
(/ (- z) (sqrt 3.0))
(if (< z 7.320293694404182e+117)
(/ (sqrt (+ (+ (* z z) (* x x)) (* y y))) (sqrt 3.0))
(* (sqrt 0.3333333333333333) z))))
double code(double x, double y, double z) {
double tmp;
if (z < -6.396479394109776e+136) {
tmp = -z / sqrt(3.0);
} else if (z < 7.320293694404182e+117) {
tmp = sqrt((((z * z) + (x * x)) + (y * y))) / sqrt(3.0);
} else {
tmp = sqrt(0.3333333333333333) * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z < (-6.396479394109776d+136)) then
tmp = -z / sqrt(3.0d0)
else if (z < 7.320293694404182d+117) then
tmp = sqrt((((z * z) + (x * x)) + (y * y))) / sqrt(3.0d0)
else
tmp = sqrt(0.3333333333333333d0) * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z < -6.396479394109776e+136) {
tmp = -z / Math.sqrt(3.0);
} else if (z < 7.320293694404182e+117) {
tmp = Math.sqrt((((z * z) + (x * x)) + (y * y))) / Math.sqrt(3.0);
} else {
tmp = Math.sqrt(0.3333333333333333) * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z < -6.396479394109776e+136: tmp = -z / math.sqrt(3.0) elif z < 7.320293694404182e+117: tmp = math.sqrt((((z * z) + (x * x)) + (y * y))) / math.sqrt(3.0) else: tmp = math.sqrt(0.3333333333333333) * z return tmp
function code(x, y, z) tmp = 0.0 if (z < -6.396479394109776e+136) tmp = Float64(Float64(-z) / sqrt(3.0)); elseif (z < 7.320293694404182e+117) tmp = Float64(sqrt(Float64(Float64(Float64(z * z) + Float64(x * x)) + Float64(y * y))) / sqrt(3.0)); else tmp = Float64(sqrt(0.3333333333333333) * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z < -6.396479394109776e+136) tmp = -z / sqrt(3.0); elseif (z < 7.320293694404182e+117) tmp = sqrt((((z * z) + (x * x)) + (y * y))) / sqrt(3.0); else tmp = sqrt(0.3333333333333333) * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Less[z, -6.396479394109776e+136], N[((-z) / N[Sqrt[3.0], $MachinePrecision]), $MachinePrecision], If[Less[z, 7.320293694404182e+117], N[(N[Sqrt[N[(N[(N[(z * z), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / N[Sqrt[3.0], $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[0.3333333333333333], $MachinePrecision] * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z < -6.396479394109776 \cdot 10^{+136}:\\
\;\;\;\;\frac{-z}{\sqrt{3}}\\
\mathbf{elif}\;z < 7.320293694404182 \cdot 10^{+117}:\\
\;\;\;\;\frac{\sqrt{\left(z \cdot z + x \cdot x\right) + y \cdot y}}{\sqrt{3}}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{0.3333333333333333} \cdot z\\
\end{array}
\end{array}
herbie shell --seed 2023276
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.Pixel:doubleRmsOfRGB8 from repa-algorithms-3.4.0.1"
:precision binary64
:herbie-target
(if (< z -6.396479394109776e+136) (/ (- z) (sqrt 3.0)) (if (< z 7.320293694404182e+117) (/ (sqrt (+ (+ (* z z) (* x x)) (* y y))) (sqrt 3.0)) (* (sqrt 0.3333333333333333) z)))
(sqrt (/ (+ (+ (* x x) (* y y)) (* z z)) 3.0)))