
(FPCore (x y z) :precision binary64 (/ (* x (+ y z)) z))
double code(double x, double y, double z) {
return (x * (y + z)) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y + z)) / z
end function
public static double code(double x, double y, double z) {
return (x * (y + z)) / z;
}
def code(x, y, z): return (x * (y + z)) / z
function code(x, y, z) return Float64(Float64(x * Float64(y + z)) / z) end
function tmp = code(x, y, z) tmp = (x * (y + z)) / z; end
code[x_, y_, z_] := N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(y + z\right)}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (* x (+ y z)) z))
double code(double x, double y, double z) {
return (x * (y + z)) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y + z)) / z
end function
public static double code(double x, double y, double z) {
return (x * (y + z)) / z;
}
def code(x, y, z): return (x * (y + z)) / z
function code(x, y, z) return Float64(Float64(x * Float64(y + z)) / z) end
function tmp = code(x, y, z) tmp = (x * (y + z)) / z; end
code[x_, y_, z_] := N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(y + z\right)}{z}
\end{array}
(FPCore (x y z) :precision binary64 (/ (* x (+ y z)) z))
double code(double x, double y, double z) {
return (x * (y + z)) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y + z)) / z
end function
public static double code(double x, double y, double z) {
return (x * (y + z)) / z;
}
def code(x, y, z): return (x * (y + z)) / z
function code(x, y, z) return Float64(Float64(x * Float64(y + z)) / z) end
function tmp = code(x, y, z) tmp = (x * (y + z)) / z; end
code[x_, y_, z_] := N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(y + z\right)}{z}
\end{array}
Initial program 84.8%
(FPCore (x y z) :precision binary64 (/ x (/ z (+ y z))))
double code(double x, double y, double z) {
return x / (z / (y + z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x / (z / (y + z))
end function
public static double code(double x, double y, double z) {
return x / (z / (y + z));
}
def code(x, y, z): return x / (z / (y + z))
function code(x, y, z) return Float64(x / Float64(z / Float64(y + z))) end
function tmp = code(x, y, z) tmp = x / (z / (y + z)); end
code[x_, y_, z_] := N[(x / N[(z / N[(y + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{\frac{z}{y + z}}
\end{array}
Initial program 96.2%
(FPCore (x y z) :precision binary64 (* (/ x z) (+ y z)))
double code(double x, double y, double z) {
return (x / z) * (y + z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x / z) * (y + z)
end function
public static double code(double x, double y, double z) {
return (x / z) * (y + z);
}
def code(x, y, z): return (x / z) * (y + z)
function code(x, y, z) return Float64(Float64(x / z) * Float64(y + z)) end
function tmp = code(x, y, z) tmp = (x / z) * (y + z); end
code[x_, y_, z_] := N[(N[(x / z), $MachinePrecision] * N[(y + z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{z} \cdot \left(y + z\right)
\end{array}
Initial program 83.5%
(FPCore (x y z) :precision binary64 (* (+ y z) (/ x z)))
double code(double x, double y, double z) {
return (y + z) * (x / z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (y + z) * (x / z)
end function
public static double code(double x, double y, double z) {
return (y + z) * (x / z);
}
def code(x, y, z): return (y + z) * (x / z)
function code(x, y, z) return Float64(Float64(y + z) * Float64(x / z)) end
function tmp = code(x, y, z) tmp = (y + z) * (x / z); end
code[x_, y_, z_] := N[(N[(y + z), $MachinePrecision] * N[(x / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(y + z\right) \cdot \frac{x}{z}
\end{array}
Initial program 83.5%
(FPCore (x y z) :precision binary64 (* x (/ (+ y z) z)))
double code(double x, double y, double z) {
return x * ((y + z) / z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * ((y + z) / z)
end function
public static double code(double x, double y, double z) {
return x * ((y + z) / z);
}
def code(x, y, z): return x * ((y + z) / z)
function code(x, y, z) return Float64(x * Float64(Float64(y + z) / z)) end
function tmp = code(x, y, z) tmp = x * ((y + z) / z); end
code[x_, y_, z_] := N[(x * N[(N[(y + z), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \frac{y + z}{z}
\end{array}
Initial program 95.8%
(FPCore (x y z) :precision binary64 (fma x (/ y z) x))
double code(double x, double y, double z) {
return fma(x, (y / z), x);
}
function code(x, y, z) return fma(x, Float64(y / z), x) end
code[x_, y_, z_] := N[(x * N[(y / z), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, \frac{y}{z}, x\right)
\end{array}
Initial program 95.9%
(FPCore (x y z) :precision binary64 (/ x (/ z (+ y z))))
double code(double x, double y, double z) {
return x / (z / (y + z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x / (z / (y + z))
end function
public static double code(double x, double y, double z) {
return x / (z / (y + z));
}
def code(x, y, z): return x / (z / (y + z))
function code(x, y, z) return Float64(x / Float64(z / Float64(y + z))) end
function tmp = code(x, y, z) tmp = x / (z / (y + z)); end
code[x_, y_, z_] := N[(x / N[(z / N[(y + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{\frac{z}{y + z}}
\end{array}
herbie shell --seed 2023276
(FPCore (x y z)
:name "Numeric.SpecFunctions:choose from math-functions-0.1.5.2"
:precision binary64
:herbie-target
(/ x (/ z (+ y z)))
(/ (* x (+ y z)) z))