Numeric.SpecFunctions:invIncompleteBetaWorker from math-functions-0.1.5.2, I

Percentage Accurate: 93.9% → 93.9%
Time: 33.8s
Alternatives: 4
Speedup: 1.0×

Specification

?
\[\begin{array}{l} \\ \frac{x}{x + y \cdot e^{2 \cdot \left(\frac{z \cdot \sqrt{t + a}}{t} - \left(b - c\right) \cdot \left(\left(a + \frac{5}{6}\right) - \frac{2}{t \cdot 3}\right)\right)}} \end{array} \]
(FPCore (x y z t a b c)
 :precision binary64
 (/
  x
  (+
   x
   (*
    y
    (exp
     (*
      2.0
      (-
       (/ (* z (sqrt (+ t a))) t)
       (* (- b c) (- (+ a (/ 5.0 6.0)) (/ 2.0 (* t 3.0)))))))))))
double code(double x, double y, double z, double t, double a, double b, double c) {
	return x / (x + (y * exp((2.0 * (((z * sqrt((t + a))) / t) - ((b - c) * ((a + (5.0 / 6.0)) - (2.0 / (t * 3.0)))))))));
}
real(8) function code(x, y, z, t, a, b, c)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    real(8), intent (in) :: c
    code = x / (x + (y * exp((2.0d0 * (((z * sqrt((t + a))) / t) - ((b - c) * ((a + (5.0d0 / 6.0d0)) - (2.0d0 / (t * 3.0d0)))))))))
end function
public static double code(double x, double y, double z, double t, double a, double b, double c) {
	return x / (x + (y * Math.exp((2.0 * (((z * Math.sqrt((t + a))) / t) - ((b - c) * ((a + (5.0 / 6.0)) - (2.0 / (t * 3.0)))))))));
}
def code(x, y, z, t, a, b, c):
	return x / (x + (y * math.exp((2.0 * (((z * math.sqrt((t + a))) / t) - ((b - c) * ((a + (5.0 / 6.0)) - (2.0 / (t * 3.0)))))))))
function code(x, y, z, t, a, b, c)
	return Float64(x / Float64(x + Float64(y * exp(Float64(2.0 * Float64(Float64(Float64(z * sqrt(Float64(t + a))) / t) - Float64(Float64(b - c) * Float64(Float64(a + Float64(5.0 / 6.0)) - Float64(2.0 / Float64(t * 3.0))))))))))
end
function tmp = code(x, y, z, t, a, b, c)
	tmp = x / (x + (y * exp((2.0 * (((z * sqrt((t + a))) / t) - ((b - c) * ((a + (5.0 / 6.0)) - (2.0 / (t * 3.0)))))))));
end
code[x_, y_, z_, t_, a_, b_, c_] := N[(x / N[(x + N[(y * N[Exp[N[(2.0 * N[(N[(N[(z * N[Sqrt[N[(t + a), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision] - N[(N[(b - c), $MachinePrecision] * N[(N[(a + N[(5.0 / 6.0), $MachinePrecision]), $MachinePrecision] - N[(2.0 / N[(t * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x}{x + y \cdot e^{2 \cdot \left(\frac{z \cdot \sqrt{t + a}}{t} - \left(b - c\right) \cdot \left(\left(a + \frac{5}{6}\right) - \frac{2}{t \cdot 3}\right)\right)}}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 4 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 93.9% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{x}{x + y \cdot e^{2 \cdot \left(\frac{z \cdot \sqrt{t + a}}{t} - \left(b - c\right) \cdot \left(\left(a + \frac{5}{6}\right) - \frac{2}{t \cdot 3}\right)\right)}} \end{array} \]
(FPCore (x y z t a b c)
 :precision binary64
 (/
  x
  (+
   x
   (*
    y
    (exp
     (*
      2.0
      (-
       (/ (* z (sqrt (+ t a))) t)
       (* (- b c) (- (+ a (/ 5.0 6.0)) (/ 2.0 (* t 3.0)))))))))))
double code(double x, double y, double z, double t, double a, double b, double c) {
	return x / (x + (y * exp((2.0 * (((z * sqrt((t + a))) / t) - ((b - c) * ((a + (5.0 / 6.0)) - (2.0 / (t * 3.0)))))))));
}
real(8) function code(x, y, z, t, a, b, c)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    real(8), intent (in) :: c
    code = x / (x + (y * exp((2.0d0 * (((z * sqrt((t + a))) / t) - ((b - c) * ((a + (5.0d0 / 6.0d0)) - (2.0d0 / (t * 3.0d0)))))))))
end function
public static double code(double x, double y, double z, double t, double a, double b, double c) {
	return x / (x + (y * Math.exp((2.0 * (((z * Math.sqrt((t + a))) / t) - ((b - c) * ((a + (5.0 / 6.0)) - (2.0 / (t * 3.0)))))))));
}
def code(x, y, z, t, a, b, c):
	return x / (x + (y * math.exp((2.0 * (((z * math.sqrt((t + a))) / t) - ((b - c) * ((a + (5.0 / 6.0)) - (2.0 / (t * 3.0)))))))))
function code(x, y, z, t, a, b, c)
	return Float64(x / Float64(x + Float64(y * exp(Float64(2.0 * Float64(Float64(Float64(z * sqrt(Float64(t + a))) / t) - Float64(Float64(b - c) * Float64(Float64(a + Float64(5.0 / 6.0)) - Float64(2.0 / Float64(t * 3.0))))))))))
end
function tmp = code(x, y, z, t, a, b, c)
	tmp = x / (x + (y * exp((2.0 * (((z * sqrt((t + a))) / t) - ((b - c) * ((a + (5.0 / 6.0)) - (2.0 / (t * 3.0)))))))));
end
code[x_, y_, z_, t_, a_, b_, c_] := N[(x / N[(x + N[(y * N[Exp[N[(2.0 * N[(N[(N[(z * N[Sqrt[N[(t + a), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision] - N[(N[(b - c), $MachinePrecision] * N[(N[(a + N[(5.0 / 6.0), $MachinePrecision]), $MachinePrecision] - N[(2.0 / N[(t * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x}{x + y \cdot e^{2 \cdot \left(\frac{z \cdot \sqrt{t + a}}{t} - \left(b - c\right) \cdot \left(\left(a + \frac{5}{6}\right) - \frac{2}{t \cdot 3}\right)\right)}}
\end{array}

Alternative 1: 93.9% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{x}{x + y \cdot e^{2 \cdot \left(\frac{z \cdot \sqrt{t + a}}{t} - \left(b - c\right) \cdot \left(\left(a + \frac{5}{6}\right) - \frac{2}{t \cdot 3}\right)\right)}} \end{array} \]
(FPCore (x y z t a b c)
 :precision binary64
 (/
  x
  (+
   x
   (*
    y
    (exp
     (*
      2.0
      (-
       (/ (* z (sqrt (+ t a))) t)
       (* (- b c) (- (+ a (/ 5.0 6.0)) (/ 2.0 (* t 3.0)))))))))))
double code(double x, double y, double z, double t, double a, double b, double c) {
	return x / (x + (y * exp((2.0 * (((z * sqrt((t + a))) / t) - ((b - c) * ((a + (5.0 / 6.0)) - (2.0 / (t * 3.0)))))))));
}
real(8) function code(x, y, z, t, a, b, c)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    real(8), intent (in) :: c
    code = x / (x + (y * exp((2.0d0 * (((z * sqrt((t + a))) / t) - ((b - c) * ((a + (5.0d0 / 6.0d0)) - (2.0d0 / (t * 3.0d0)))))))))
end function
public static double code(double x, double y, double z, double t, double a, double b, double c) {
	return x / (x + (y * Math.exp((2.0 * (((z * Math.sqrt((t + a))) / t) - ((b - c) * ((a + (5.0 / 6.0)) - (2.0 / (t * 3.0)))))))));
}
def code(x, y, z, t, a, b, c):
	return x / (x + (y * math.exp((2.0 * (((z * math.sqrt((t + a))) / t) - ((b - c) * ((a + (5.0 / 6.0)) - (2.0 / (t * 3.0)))))))))
function code(x, y, z, t, a, b, c)
	return Float64(x / Float64(x + Float64(y * exp(Float64(2.0 * Float64(Float64(Float64(z * sqrt(Float64(t + a))) / t) - Float64(Float64(b - c) * Float64(Float64(a + Float64(5.0 / 6.0)) - Float64(2.0 / Float64(t * 3.0))))))))))
end
function tmp = code(x, y, z, t, a, b, c)
	tmp = x / (x + (y * exp((2.0 * (((z * sqrt((t + a))) / t) - ((b - c) * ((a + (5.0 / 6.0)) - (2.0 / (t * 3.0)))))))));
end
code[x_, y_, z_, t_, a_, b_, c_] := N[(x / N[(x + N[(y * N[Exp[N[(2.0 * N[(N[(N[(z * N[Sqrt[N[(t + a), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision] - N[(N[(b - c), $MachinePrecision] * N[(N[(a + N[(5.0 / 6.0), $MachinePrecision]), $MachinePrecision] - N[(2.0 / N[(t * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x}{x + y \cdot e^{2 \cdot \left(\frac{z \cdot \sqrt{t + a}}{t} - \left(b - c\right) \cdot \left(\left(a + \frac{5}{6}\right) - \frac{2}{t \cdot 3}\right)\right)}}
\end{array}
Derivation
  1. Initial program 93.0%

    \[\frac{x}{x + y \cdot e^{2 \cdot \left(\frac{z \cdot \sqrt{t + a}}{t} - \left(b - c\right) \cdot \left(\left(a + \frac{5}{6}\right) - \frac{2}{t \cdot 3}\right)\right)}} \]

Alternative 2: 94.9% accurate, 0.7× speedup?

\[\begin{array}{l} \\ \frac{x}{x + y \cdot {\left(e^{2}\right)}^{\left(\frac{z}{\frac{t}{\sqrt{t + a}}} - \left(b - c\right) \cdot \left(\left(a + 0.8333333333333334\right) - \frac{2}{t \cdot 3}\right)\right)}} \end{array} \]
(FPCore (x y z t a b c)
 :precision binary64
 (/
  x
  (+
   x
   (*
    y
    (pow
     (exp 2.0)
     (-
      (/ z (/ t (sqrt (+ t a))))
      (* (- b c) (- (+ a 0.8333333333333334) (/ 2.0 (* t 3.0))))))))))
double code(double x, double y, double z, double t, double a, double b, double c) {
	return x / (x + (y * pow(exp(2.0), ((z / (t / sqrt((t + a)))) - ((b - c) * ((a + 0.8333333333333334) - (2.0 / (t * 3.0))))))));
}
real(8) function code(x, y, z, t, a, b, c)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    real(8), intent (in) :: c
    code = x / (x + (y * (exp(2.0d0) ** ((z / (t / sqrt((t + a)))) - ((b - c) * ((a + 0.8333333333333334d0) - (2.0d0 / (t * 3.0d0))))))))
end function
public static double code(double x, double y, double z, double t, double a, double b, double c) {
	return x / (x + (y * Math.pow(Math.exp(2.0), ((z / (t / Math.sqrt((t + a)))) - ((b - c) * ((a + 0.8333333333333334) - (2.0 / (t * 3.0))))))));
}
def code(x, y, z, t, a, b, c):
	return x / (x + (y * math.pow(math.exp(2.0), ((z / (t / math.sqrt((t + a)))) - ((b - c) * ((a + 0.8333333333333334) - (2.0 / (t * 3.0))))))))
function code(x, y, z, t, a, b, c)
	return Float64(x / Float64(x + Float64(y * (exp(2.0) ^ Float64(Float64(z / Float64(t / sqrt(Float64(t + a)))) - Float64(Float64(b - c) * Float64(Float64(a + 0.8333333333333334) - Float64(2.0 / Float64(t * 3.0)))))))))
end
function tmp = code(x, y, z, t, a, b, c)
	tmp = x / (x + (y * (exp(2.0) ^ ((z / (t / sqrt((t + a)))) - ((b - c) * ((a + 0.8333333333333334) - (2.0 / (t * 3.0))))))));
end
code[x_, y_, z_, t_, a_, b_, c_] := N[(x / N[(x + N[(y * N[Power[N[Exp[2.0], $MachinePrecision], N[(N[(z / N[(t / N[Sqrt[N[(t + a), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(N[(b - c), $MachinePrecision] * N[(N[(a + 0.8333333333333334), $MachinePrecision] - N[(2.0 / N[(t * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x}{x + y \cdot {\left(e^{2}\right)}^{\left(\frac{z}{\frac{t}{\sqrt{t + a}}} - \left(b - c\right) \cdot \left(\left(a + 0.8333333333333334\right) - \frac{2}{t \cdot 3}\right)\right)}}
\end{array}
Derivation
  1. Initial program 95.7%

    \[\frac{x}{x + y \cdot {\left(e^{2}\right)}^{\left(\frac{z}{\frac{t}{\sqrt{t + a}}} - \left(b - c\right) \cdot \left(\left(a + 0.8333333333333334\right) - \frac{2}{t \cdot 3}\right)\right)}} \]

Alternative 3: 95.3% accurate, 0.5× speedup?

\[\begin{array}{l} \\ \frac{x}{\mathsf{fma}\left(y, {\left(e^{2}\right)}^{\left(\frac{z}{t} \cdot \sqrt{t + a} - \left(b - c\right) \cdot \left(0.8333333333333334 + \left(a - \frac{0.6666666666666666}{t}\right)\right)\right)}, x\right)} \end{array} \]
(FPCore (x y z t a b c)
 :precision binary64
 (/
  x
  (fma
   y
   (pow
    (exp 2.0)
    (-
     (* (/ z t) (sqrt (+ t a)))
     (* (- b c) (+ 0.8333333333333334 (- a (/ 0.6666666666666666 t))))))
   x)))
double code(double x, double y, double z, double t, double a, double b, double c) {
	return x / fma(y, pow(exp(2.0), (((z / t) * sqrt((t + a))) - ((b - c) * (0.8333333333333334 + (a - (0.6666666666666666 / t)))))), x);
}
function code(x, y, z, t, a, b, c)
	return Float64(x / fma(y, (exp(2.0) ^ Float64(Float64(Float64(z / t) * sqrt(Float64(t + a))) - Float64(Float64(b - c) * Float64(0.8333333333333334 + Float64(a - Float64(0.6666666666666666 / t)))))), x))
end
code[x_, y_, z_, t_, a_, b_, c_] := N[(x / N[(y * N[Power[N[Exp[2.0], $MachinePrecision], N[(N[(N[(z / t), $MachinePrecision] * N[Sqrt[N[(t + a), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(N[(b - c), $MachinePrecision] * N[(0.8333333333333334 + N[(a - N[(0.6666666666666666 / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] + x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x}{\mathsf{fma}\left(y, {\left(e^{2}\right)}^{\left(\frac{z}{t} \cdot \sqrt{t + a} - \left(b - c\right) \cdot \left(0.8333333333333334 + \left(a - \frac{0.6666666666666666}{t}\right)\right)\right)}, x\right)}
\end{array}
Derivation
  1. Initial program 94.9%

    \[\frac{x}{\mathsf{fma}\left(y, {\left(e^{2}\right)}^{\left(\frac{z}{t} \cdot \sqrt{t + a} - \left(b - c\right) \cdot \left(0.8333333333333334 + \left(a - \frac{0.6666666666666666}{t}\right)\right)\right)}, x\right)} \]

Alternative 4: 97.3% accurate, 0.4× speedup?

\[\begin{array}{l} \\ \frac{x}{\mathsf{fma}\left(y, {\left(e^{2}\right)}^{\left(\mathsf{fma}\left(0.8333333333333334 + \left(a - \frac{0.6666666666666666}{t}\right), c - b, \sqrt{t + a} \cdot \frac{z}{t}\right)\right)}, x\right)} \end{array} \]
(FPCore (x y z t a b c)
 :precision binary64
 (/
  x
  (fma
   y
   (pow
    (exp 2.0)
    (fma
     (+ 0.8333333333333334 (- a (/ 0.6666666666666666 t)))
     (- c b)
     (* (sqrt (+ t a)) (/ z t))))
   x)))
double code(double x, double y, double z, double t, double a, double b, double c) {
	return x / fma(y, pow(exp(2.0), fma((0.8333333333333334 + (a - (0.6666666666666666 / t))), (c - b), (sqrt((t + a)) * (z / t)))), x);
}
function code(x, y, z, t, a, b, c)
	return Float64(x / fma(y, (exp(2.0) ^ fma(Float64(0.8333333333333334 + Float64(a - Float64(0.6666666666666666 / t))), Float64(c - b), Float64(sqrt(Float64(t + a)) * Float64(z / t)))), x))
end
code[x_, y_, z_, t_, a_, b_, c_] := N[(x / N[(y * N[Power[N[Exp[2.0], $MachinePrecision], N[(N[(0.8333333333333334 + N[(a - N[(0.6666666666666666 / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(c - b), $MachinePrecision] + N[(N[Sqrt[N[(t + a), $MachinePrecision]], $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] + x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x}{\mathsf{fma}\left(y, {\left(e^{2}\right)}^{\left(\mathsf{fma}\left(0.8333333333333334 + \left(a - \frac{0.6666666666666666}{t}\right), c - b, \sqrt{t + a} \cdot \frac{z}{t}\right)\right)}, x\right)}
\end{array}
Derivation
  1. Initial program 97.3%

    \[\frac{x}{\mathsf{fma}\left(y, {\left(e^{2}\right)}^{\left(\mathsf{fma}\left(0.8333333333333334 + \left(a - \frac{0.6666666666666666}{t}\right), c - b, \sqrt{t + a} \cdot \frac{z}{t}\right)\right)}, x\right)} \]

Developer target: 95.2% accurate, 0.9× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := z \cdot \sqrt{t + a}\\ t_2 := a - \frac{5}{6}\\ \mathbf{if}\;t < -2.118326644891581 \cdot 10^{-50}:\\ \;\;\;\;\frac{x}{x + y \cdot e^{2 \cdot \left(\left(a \cdot c + 0.8333333333333334 \cdot c\right) - a \cdot b\right)}}\\ \mathbf{elif}\;t < 5.196588770651547 \cdot 10^{-123}:\\ \;\;\;\;\frac{x}{x + y \cdot e^{2 \cdot \frac{t_1 \cdot \left(\left(3 \cdot t\right) \cdot t_2\right) - \left(\left(\frac{5}{6} + a\right) \cdot \left(3 \cdot t\right) - 2\right) \cdot \left(t_2 \cdot \left(\left(b - c\right) \cdot t\right)\right)}{\left(\left(t \cdot t\right) \cdot 3\right) \cdot t_2}}}\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{x + y \cdot e^{2 \cdot \left(\frac{t_1}{t} - \left(b - c\right) \cdot \left(\left(a + \frac{5}{6}\right) - \frac{2}{t \cdot 3}\right)\right)}}\\ \end{array} \end{array} \]
(FPCore (x y z t a b c)
 :precision binary64
 (let* ((t_1 (* z (sqrt (+ t a)))) (t_2 (- a (/ 5.0 6.0))))
   (if (< t -2.118326644891581e-50)
     (/
      x
      (+
       x
       (* y (exp (* 2.0 (- (+ (* a c) (* 0.8333333333333334 c)) (* a b)))))))
     (if (< t 5.196588770651547e-123)
       (/
        x
        (+
         x
         (*
          y
          (exp
           (*
            2.0
            (/
             (-
              (* t_1 (* (* 3.0 t) t_2))
              (*
               (- (* (+ (/ 5.0 6.0) a) (* 3.0 t)) 2.0)
               (* t_2 (* (- b c) t))))
             (* (* (* t t) 3.0) t_2)))))))
       (/
        x
        (+
         x
         (*
          y
          (exp
           (*
            2.0
            (-
             (/ t_1 t)
             (* (- b c) (- (+ a (/ 5.0 6.0)) (/ 2.0 (* t 3.0))))))))))))))
double code(double x, double y, double z, double t, double a, double b, double c) {
	double t_1 = z * sqrt((t + a));
	double t_2 = a - (5.0 / 6.0);
	double tmp;
	if (t < -2.118326644891581e-50) {
		tmp = x / (x + (y * exp((2.0 * (((a * c) + (0.8333333333333334 * c)) - (a * b))))));
	} else if (t < 5.196588770651547e-123) {
		tmp = x / (x + (y * exp((2.0 * (((t_1 * ((3.0 * t) * t_2)) - (((((5.0 / 6.0) + a) * (3.0 * t)) - 2.0) * (t_2 * ((b - c) * t)))) / (((t * t) * 3.0) * t_2))))));
	} else {
		tmp = x / (x + (y * exp((2.0 * ((t_1 / t) - ((b - c) * ((a + (5.0 / 6.0)) - (2.0 / (t * 3.0)))))))));
	}
	return tmp;
}
real(8) function code(x, y, z, t, a, b, c)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    real(8), intent (in) :: c
    real(8) :: t_1
    real(8) :: t_2
    real(8) :: tmp
    t_1 = z * sqrt((t + a))
    t_2 = a - (5.0d0 / 6.0d0)
    if (t < (-2.118326644891581d-50)) then
        tmp = x / (x + (y * exp((2.0d0 * (((a * c) + (0.8333333333333334d0 * c)) - (a * b))))))
    else if (t < 5.196588770651547d-123) then
        tmp = x / (x + (y * exp((2.0d0 * (((t_1 * ((3.0d0 * t) * t_2)) - (((((5.0d0 / 6.0d0) + a) * (3.0d0 * t)) - 2.0d0) * (t_2 * ((b - c) * t)))) / (((t * t) * 3.0d0) * t_2))))))
    else
        tmp = x / (x + (y * exp((2.0d0 * ((t_1 / t) - ((b - c) * ((a + (5.0d0 / 6.0d0)) - (2.0d0 / (t * 3.0d0)))))))))
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c) {
	double t_1 = z * Math.sqrt((t + a));
	double t_2 = a - (5.0 / 6.0);
	double tmp;
	if (t < -2.118326644891581e-50) {
		tmp = x / (x + (y * Math.exp((2.0 * (((a * c) + (0.8333333333333334 * c)) - (a * b))))));
	} else if (t < 5.196588770651547e-123) {
		tmp = x / (x + (y * Math.exp((2.0 * (((t_1 * ((3.0 * t) * t_2)) - (((((5.0 / 6.0) + a) * (3.0 * t)) - 2.0) * (t_2 * ((b - c) * t)))) / (((t * t) * 3.0) * t_2))))));
	} else {
		tmp = x / (x + (y * Math.exp((2.0 * ((t_1 / t) - ((b - c) * ((a + (5.0 / 6.0)) - (2.0 / (t * 3.0)))))))));
	}
	return tmp;
}
def code(x, y, z, t, a, b, c):
	t_1 = z * math.sqrt((t + a))
	t_2 = a - (5.0 / 6.0)
	tmp = 0
	if t < -2.118326644891581e-50:
		tmp = x / (x + (y * math.exp((2.0 * (((a * c) + (0.8333333333333334 * c)) - (a * b))))))
	elif t < 5.196588770651547e-123:
		tmp = x / (x + (y * math.exp((2.0 * (((t_1 * ((3.0 * t) * t_2)) - (((((5.0 / 6.0) + a) * (3.0 * t)) - 2.0) * (t_2 * ((b - c) * t)))) / (((t * t) * 3.0) * t_2))))))
	else:
		tmp = x / (x + (y * math.exp((2.0 * ((t_1 / t) - ((b - c) * ((a + (5.0 / 6.0)) - (2.0 / (t * 3.0)))))))))
	return tmp
function code(x, y, z, t, a, b, c)
	t_1 = Float64(z * sqrt(Float64(t + a)))
	t_2 = Float64(a - Float64(5.0 / 6.0))
	tmp = 0.0
	if (t < -2.118326644891581e-50)
		tmp = Float64(x / Float64(x + Float64(y * exp(Float64(2.0 * Float64(Float64(Float64(a * c) + Float64(0.8333333333333334 * c)) - Float64(a * b)))))));
	elseif (t < 5.196588770651547e-123)
		tmp = Float64(x / Float64(x + Float64(y * exp(Float64(2.0 * Float64(Float64(Float64(t_1 * Float64(Float64(3.0 * t) * t_2)) - Float64(Float64(Float64(Float64(Float64(5.0 / 6.0) + a) * Float64(3.0 * t)) - 2.0) * Float64(t_2 * Float64(Float64(b - c) * t)))) / Float64(Float64(Float64(t * t) * 3.0) * t_2)))))));
	else
		tmp = Float64(x / Float64(x + Float64(y * exp(Float64(2.0 * Float64(Float64(t_1 / t) - Float64(Float64(b - c) * Float64(Float64(a + Float64(5.0 / 6.0)) - Float64(2.0 / Float64(t * 3.0))))))))));
	end
	return tmp
end
function tmp_2 = code(x, y, z, t, a, b, c)
	t_1 = z * sqrt((t + a));
	t_2 = a - (5.0 / 6.0);
	tmp = 0.0;
	if (t < -2.118326644891581e-50)
		tmp = x / (x + (y * exp((2.0 * (((a * c) + (0.8333333333333334 * c)) - (a * b))))));
	elseif (t < 5.196588770651547e-123)
		tmp = x / (x + (y * exp((2.0 * (((t_1 * ((3.0 * t) * t_2)) - (((((5.0 / 6.0) + a) * (3.0 * t)) - 2.0) * (t_2 * ((b - c) * t)))) / (((t * t) * 3.0) * t_2))))));
	else
		tmp = x / (x + (y * exp((2.0 * ((t_1 / t) - ((b - c) * ((a + (5.0 / 6.0)) - (2.0 / (t * 3.0)))))))));
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_, a_, b_, c_] := Block[{t$95$1 = N[(z * N[Sqrt[N[(t + a), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(a - N[(5.0 / 6.0), $MachinePrecision]), $MachinePrecision]}, If[Less[t, -2.118326644891581e-50], N[(x / N[(x + N[(y * N[Exp[N[(2.0 * N[(N[(N[(a * c), $MachinePrecision] + N[(0.8333333333333334 * c), $MachinePrecision]), $MachinePrecision] - N[(a * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Less[t, 5.196588770651547e-123], N[(x / N[(x + N[(y * N[Exp[N[(2.0 * N[(N[(N[(t$95$1 * N[(N[(3.0 * t), $MachinePrecision] * t$95$2), $MachinePrecision]), $MachinePrecision] - N[(N[(N[(N[(N[(5.0 / 6.0), $MachinePrecision] + a), $MachinePrecision] * N[(3.0 * t), $MachinePrecision]), $MachinePrecision] - 2.0), $MachinePrecision] * N[(t$95$2 * N[(N[(b - c), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(N[(N[(t * t), $MachinePrecision] * 3.0), $MachinePrecision] * t$95$2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x / N[(x + N[(y * N[Exp[N[(2.0 * N[(N[(t$95$1 / t), $MachinePrecision] - N[(N[(b - c), $MachinePrecision] * N[(N[(a + N[(5.0 / 6.0), $MachinePrecision]), $MachinePrecision] - N[(2.0 / N[(t * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := z \cdot \sqrt{t + a}\\
t_2 := a - \frac{5}{6}\\
\mathbf{if}\;t < -2.118326644891581 \cdot 10^{-50}:\\
\;\;\;\;\frac{x}{x + y \cdot e^{2 \cdot \left(\left(a \cdot c + 0.8333333333333334 \cdot c\right) - a \cdot b\right)}}\\

\mathbf{elif}\;t < 5.196588770651547 \cdot 10^{-123}:\\
\;\;\;\;\frac{x}{x + y \cdot e^{2 \cdot \frac{t_1 \cdot \left(\left(3 \cdot t\right) \cdot t_2\right) - \left(\left(\frac{5}{6} + a\right) \cdot \left(3 \cdot t\right) - 2\right) \cdot \left(t_2 \cdot \left(\left(b - c\right) \cdot t\right)\right)}{\left(\left(t \cdot t\right) \cdot 3\right) \cdot t_2}}}\\

\mathbf{else}:\\
\;\;\;\;\frac{x}{x + y \cdot e^{2 \cdot \left(\frac{t_1}{t} - \left(b - c\right) \cdot \left(\left(a + \frac{5}{6}\right) - \frac{2}{t \cdot 3}\right)\right)}}\\


\end{array}
\end{array}

Reproduce

?
herbie shell --seed 2023276 
(FPCore (x y z t a b c)
  :name "Numeric.SpecFunctions:invIncompleteBetaWorker from math-functions-0.1.5.2, I"
  :precision binary64

  :herbie-target
  (if (< t -2.118326644891581e-50) (/ x (+ x (* y (exp (* 2.0 (- (+ (* a c) (* 0.8333333333333334 c)) (* a b))))))) (if (< t 5.196588770651547e-123) (/ x (+ x (* y (exp (* 2.0 (/ (- (* (* z (sqrt (+ t a))) (* (* 3.0 t) (- a (/ 5.0 6.0)))) (* (- (* (+ (/ 5.0 6.0) a) (* 3.0 t)) 2.0) (* (- a (/ 5.0 6.0)) (* (- b c) t)))) (* (* (* t t) 3.0) (- a (/ 5.0 6.0))))))))) (/ x (+ x (* y (exp (* 2.0 (- (/ (* z (sqrt (+ t a))) t) (* (- b c) (- (+ a (/ 5.0 6.0)) (/ 2.0 (* t 3.0))))))))))))

  (/ x (+ x (* y (exp (* 2.0 (- (/ (* z (sqrt (+ t a))) t) (* (- b c) (- (+ a (/ 5.0 6.0)) (/ 2.0 (* t 3.0)))))))))))