
(FPCore (a b c) :precision binary64 (/ (- (- b) (sqrt (- (* b b) (* 4.0 (* a c))))) (* 2.0 a)))
double code(double a, double b, double c) {
return (-b - sqrt(((b * b) - (4.0 * (a * c))))) / (2.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b - sqrt(((b * b) - (4.0d0 * (a * c))))) / (2.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b - Math.sqrt(((b * b) - (4.0 * (a * c))))) / (2.0 * a);
}
def code(a, b, c): return (-b - math.sqrt(((b * b) - (4.0 * (a * c))))) / (2.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) - sqrt(Float64(Float64(b * b) - Float64(4.0 * Float64(a * c))))) / Float64(2.0 * a)) end
function tmp = code(a, b, c) tmp = (-b - sqrt(((b * b) - (4.0 * (a * c))))) / (2.0 * a); end
code[a_, b_, c_] := N[(N[((-b) - N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(4.0 * N[(a * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) - \sqrt{b \cdot b - 4 \cdot \left(a \cdot c\right)}}{2 \cdot a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b c) :precision binary64 (/ (- (- b) (sqrt (- (* b b) (* 4.0 (* a c))))) (* 2.0 a)))
double code(double a, double b, double c) {
return (-b - sqrt(((b * b) - (4.0 * (a * c))))) / (2.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b - sqrt(((b * b) - (4.0d0 * (a * c))))) / (2.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b - Math.sqrt(((b * b) - (4.0 * (a * c))))) / (2.0 * a);
}
def code(a, b, c): return (-b - math.sqrt(((b * b) - (4.0 * (a * c))))) / (2.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) - sqrt(Float64(Float64(b * b) - Float64(4.0 * Float64(a * c))))) / Float64(2.0 * a)) end
function tmp = code(a, b, c) tmp = (-b - sqrt(((b * b) - (4.0 * (a * c))))) / (2.0 * a); end
code[a_, b_, c_] := N[(N[((-b) - N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(4.0 * N[(a * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) - \sqrt{b \cdot b - 4 \cdot \left(a \cdot c\right)}}{2 \cdot a}
\end{array}
(FPCore (a b c) :precision binary64 (/ (- (- b) (sqrt (- (* b b) (* 4.0 (* a c))))) (* 2.0 a)))
double code(double a, double b, double c) {
return (-b - sqrt(((b * b) - (4.0 * (a * c))))) / (2.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b - sqrt(((b * b) - (4.0d0 * (a * c))))) / (2.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b - Math.sqrt(((b * b) - (4.0 * (a * c))))) / (2.0 * a);
}
def code(a, b, c): return (-b - math.sqrt(((b * b) - (4.0 * (a * c))))) / (2.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) - sqrt(Float64(Float64(b * b) - Float64(4.0 * Float64(a * c))))) / Float64(2.0 * a)) end
function tmp = code(a, b, c) tmp = (-b - sqrt(((b * b) - (4.0 * (a * c))))) / (2.0 * a); end
code[a_, b_, c_] := N[(N[((-b) - N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(4.0 * N[(a * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) - \sqrt{b \cdot b - 4 \cdot \left(a \cdot c\right)}}{2 \cdot a}
\end{array}
Initial program 53.9%
(FPCore (a b c) :precision binary64 (/ (- (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* a 2.0)))
double code(double a, double b, double c) {
return (-b - sqrt(((b * b) - ((4.0 * a) * c)))) / (a * 2.0);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b - sqrt(((b * b) - ((4.0d0 * a) * c)))) / (a * 2.0d0)
end function
public static double code(double a, double b, double c) {
return (-b - Math.sqrt(((b * b) - ((4.0 * a) * c)))) / (a * 2.0);
}
def code(a, b, c): return (-b - math.sqrt(((b * b) - ((4.0 * a) * c)))) / (a * 2.0)
function code(a, b, c) return Float64(Float64(Float64(-b) - sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c)))) / Float64(a * 2.0)) end
function tmp = code(a, b, c) tmp = (-b - sqrt(((b * b) - ((4.0 * a) * c)))) / (a * 2.0); end
code[a_, b_, c_] := N[(N[((-b) - N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) - \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}}{a \cdot 2}
\end{array}
Initial program 53.9%
(FPCore (a b c) :precision binary64 (/ (- (- b) (sqrt (fma b b (* c (* -4.0 a))))) (* a 2.0)))
double code(double a, double b, double c) {
return (-b - sqrt(fma(b, b, (c * (-4.0 * a))))) / (a * 2.0);
}
function code(a, b, c) return Float64(Float64(Float64(-b) - sqrt(fma(b, b, Float64(c * Float64(-4.0 * a))))) / Float64(a * 2.0)) end
code[a_, b_, c_] := N[(N[((-b) - N[Sqrt[N[(b * b + N[(c * N[(-4.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) - \sqrt{\mathsf{fma}\left(b, b, c \cdot \left(-4 \cdot a\right)\right)}}{a \cdot 2}
\end{array}
Initial program 53.9%
(FPCore (a b c) :precision binary64 (/ (- (- b) (sqrt (fma b b (* a (* c -4.0))))) (* a 2.0)))
double code(double a, double b, double c) {
return (-b - sqrt(fma(b, b, (a * (c * -4.0))))) / (a * 2.0);
}
function code(a, b, c) return Float64(Float64(Float64(-b) - sqrt(fma(b, b, Float64(a * Float64(c * -4.0))))) / Float64(a * 2.0)) end
code[a_, b_, c_] := N[(N[((-b) - N[Sqrt[N[(b * b + N[(a * N[(c * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) - \sqrt{\mathsf{fma}\left(b, b, a \cdot \left(c \cdot -4\right)\right)}}{a \cdot 2}
\end{array}
Initial program 53.9%
(FPCore (a b c) :precision binary64 (* -0.5 (/ (+ b (sqrt (fma b b (* (* a c) -4.0)))) a)))
double code(double a, double b, double c) {
return -0.5 * ((b + sqrt(fma(b, b, ((a * c) * -4.0)))) / a);
}
function code(a, b, c) return Float64(-0.5 * Float64(Float64(b + sqrt(fma(b, b, Float64(Float64(a * c) * -4.0)))) / a)) end
code[a_, b_, c_] := N[(-0.5 * N[(N[(b + N[Sqrt[N[(b * b + N[(N[(a * c), $MachinePrecision] * -4.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-0.5 \cdot \frac{b + \sqrt{\mathsf{fma}\left(b, b, \left(a \cdot c\right) \cdot -4\right)}}{a}
\end{array}
Initial program 53.9%
(FPCore (a b c)
:precision binary64
(let* ((t_0 (sqrt (- (* b b) (* 4.0 (* a c))))))
(if (< b 0.0)
(/ c (* a (/ (+ (- b) t_0) (* 2.0 a))))
(/ (- (- b) t_0) (* 2.0 a)))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - (4.0 * (a * c))));
double tmp;
if (b < 0.0) {
tmp = c / (a * ((-b + t_0) / (2.0 * a)));
} else {
tmp = (-b - t_0) / (2.0 * a);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt(((b * b) - (4.0d0 * (a * c))))
if (b < 0.0d0) then
tmp = c / (a * ((-b + t_0) / (2.0d0 * a)))
else
tmp = (-b - t_0) / (2.0d0 * a)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = Math.sqrt(((b * b) - (4.0 * (a * c))));
double tmp;
if (b < 0.0) {
tmp = c / (a * ((-b + t_0) / (2.0 * a)));
} else {
tmp = (-b - t_0) / (2.0 * a);
}
return tmp;
}
def code(a, b, c): t_0 = math.sqrt(((b * b) - (4.0 * (a * c)))) tmp = 0 if b < 0.0: tmp = c / (a * ((-b + t_0) / (2.0 * a))) else: tmp = (-b - t_0) / (2.0 * a) return tmp
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(4.0 * Float64(a * c)))) tmp = 0.0 if (b < 0.0) tmp = Float64(c / Float64(a * Float64(Float64(Float64(-b) + t_0) / Float64(2.0 * a)))); else tmp = Float64(Float64(Float64(-b) - t_0) / Float64(2.0 * a)); end return tmp end
function tmp_2 = code(a, b, c) t_0 = sqrt(((b * b) - (4.0 * (a * c)))); tmp = 0.0; if (b < 0.0) tmp = c / (a * ((-b + t_0) / (2.0 * a))); else tmp = (-b - t_0) / (2.0 * a); end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(4.0 * N[(a * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[Less[b, 0.0], N[(c / N[(a * N[(N[((-b) + t$95$0), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[((-b) - t$95$0), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - 4 \cdot \left(a \cdot c\right)}\\
\mathbf{if}\;b < 0:\\
\;\;\;\;\frac{c}{a \cdot \frac{\left(-b\right) + t_0}{2 \cdot a}}\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(-b\right) - t_0}{2 \cdot a}\\
\end{array}
\end{array}
herbie shell --seed 2023276
(FPCore (a b c)
:name "quadm (p42, negative)"
:precision binary64
:herbie-target
(if (< b 0.0) (/ c (* a (/ (+ (- b) (sqrt (- (* b b) (* 4.0 (* a c))))) (* 2.0 a)))) (/ (- (- b) (sqrt (- (* b b) (* 4.0 (* a c))))) (* 2.0 a)))
(/ (- (- b) (sqrt (- (* b b) (* 4.0 (* a c))))) (* 2.0 a)))