
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* (/ angle 180.0) PI))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * ((double) M_PI);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * Math.PI;
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = (angle / 180.0) * math.pi return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(Float64(angle / 180.0) * pi) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = (angle / 180.0) * pi; tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
{\left(a \cdot \sin t_0\right)}^{2} + {\left(b \cdot \cos t_0\right)}^{2}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* (/ angle 180.0) PI))) (+ (pow (* a (sin t_0)) 2.0) (pow (* b (cos t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * ((double) M_PI);
return pow((a * sin(t_0)), 2.0) + pow((b * cos(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = (angle / 180.0) * Math.PI;
return Math.pow((a * Math.sin(t_0)), 2.0) + Math.pow((b * Math.cos(t_0)), 2.0);
}
def code(a, b, angle): t_0 = (angle / 180.0) * math.pi return math.pow((a * math.sin(t_0)), 2.0) + math.pow((b * math.cos(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(Float64(angle / 180.0) * pi) return Float64((Float64(a * sin(t_0)) ^ 2.0) + (Float64(b * cos(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = (angle / 180.0) * pi; tmp = ((a * sin(t_0)) ^ 2.0) + ((b * cos(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, N[(N[Power[N[(a * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
{\left(a \cdot \sin t_0\right)}^{2} + {\left(b \cdot \cos t_0\right)}^{2}
\end{array}
\end{array}
(FPCore (a b angle)
:precision binary64
(+
(pow
(*
a
(sin
(pow (cbrt (* angle (* (cbrt (pow PI 3.0)) 0.005555555555555556))) 3.0)))
2.0)
(pow (* b (cos (* PI (/ angle 180.0)))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin(pow(cbrt((angle * (cbrt(pow(((double) M_PI), 3.0)) * 0.005555555555555556))), 3.0))), 2.0) + pow((b * cos((((double) M_PI) * (angle / 180.0)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin(Math.pow(Math.cbrt((angle * (Math.cbrt(Math.pow(Math.PI, 3.0)) * 0.005555555555555556))), 3.0))), 2.0) + Math.pow((b * Math.cos((Math.PI * (angle / 180.0)))), 2.0);
}
function code(a, b, angle) return Float64((Float64(a * sin((cbrt(Float64(angle * Float64(cbrt((pi ^ 3.0)) * 0.005555555555555556))) ^ 3.0))) ^ 2.0) + (Float64(b * cos(Float64(pi * Float64(angle / 180.0)))) ^ 2.0)) end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[Power[N[Power[N[(angle * N[(N[Power[N[Power[Pi, 3.0], $MachinePrecision], 1/3], $MachinePrecision] * 0.005555555555555556), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision], 3.0], $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left({\left(\sqrt[3]{angle \cdot \left(\sqrt[3]{{\pi}^{3}} \cdot 0.005555555555555556\right)}\right)}^{3}\right)\right)}^{2} + {\left(b \cdot \cos \left(\pi \cdot \frac{angle}{180}\right)\right)}^{2}
\end{array}
Initial program 80.2%
associate-*l/80.1%
associate-*r/80.1%
add-cube-cbrt80.1%
pow380.2%
div-inv80.2%
metadata-eval80.2%
Applied egg-rr80.2%
add-cbrt-cube80.3%
pow380.3%
Applied egg-rr80.3%
Final simplification80.3%
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* PI (/ angle 180.0)))) 2.0) (pow (* b (cos (pow (sqrt (* angle (* PI 0.005555555555555556))) 2.0))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin((((double) M_PI) * (angle / 180.0)))), 2.0) + pow((b * cos(pow(sqrt((angle * (((double) M_PI) * 0.005555555555555556))), 2.0))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin((Math.PI * (angle / 180.0)))), 2.0) + Math.pow((b * Math.cos(Math.pow(Math.sqrt((angle * (Math.PI * 0.005555555555555556))), 2.0))), 2.0);
}
def code(a, b, angle): return math.pow((a * math.sin((math.pi * (angle / 180.0)))), 2.0) + math.pow((b * math.cos(math.pow(math.sqrt((angle * (math.pi * 0.005555555555555556))), 2.0))), 2.0)
function code(a, b, angle) return Float64((Float64(a * sin(Float64(pi * Float64(angle / 180.0)))) ^ 2.0) + (Float64(b * cos((sqrt(Float64(angle * Float64(pi * 0.005555555555555556))) ^ 2.0))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * sin((pi * (angle / 180.0)))) ^ 2.0) + ((b * cos((sqrt((angle * (pi * 0.005555555555555556))) ^ 2.0))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[N[Power[N[Sqrt[N[(angle * N[(Pi * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 2.0], $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(\pi \cdot \frac{angle}{180}\right)\right)}^{2} + {\left(b \cdot \cos \left({\left(\sqrt{angle \cdot \left(\pi \cdot 0.005555555555555556\right)}\right)}^{2}\right)\right)}^{2}
\end{array}
Initial program 80.2%
associate-*l/80.1%
associate-*r/80.3%
add-sqr-sqrt38.5%
pow238.5%
div-inv38.5%
metadata-eval38.5%
Applied egg-rr38.5%
Final simplification38.5%
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* PI (/ angle 180.0)))) 2.0) (pow (* b (cos (/ 1.0 (/ (/ 180.0 angle) PI)))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin((((double) M_PI) * (angle / 180.0)))), 2.0) + pow((b * cos((1.0 / ((180.0 / angle) / ((double) M_PI))))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin((Math.PI * (angle / 180.0)))), 2.0) + Math.pow((b * Math.cos((1.0 / ((180.0 / angle) / Math.PI)))), 2.0);
}
def code(a, b, angle): return math.pow((a * math.sin((math.pi * (angle / 180.0)))), 2.0) + math.pow((b * math.cos((1.0 / ((180.0 / angle) / math.pi)))), 2.0)
function code(a, b, angle) return Float64((Float64(a * sin(Float64(pi * Float64(angle / 180.0)))) ^ 2.0) + (Float64(b * cos(Float64(1.0 / Float64(Float64(180.0 / angle) / pi)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * sin((pi * (angle / 180.0)))) ^ 2.0) + ((b * cos((1.0 / ((180.0 / angle) / pi)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Cos[N[(1.0 / N[(N[(180.0 / angle), $MachinePrecision] / Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(\pi \cdot \frac{angle}{180}\right)\right)}^{2} + {\left(b \cdot \cos \left(\frac{1}{\frac{\frac{180}{angle}}{\pi}}\right)\right)}^{2}
\end{array}
Initial program 80.2%
associate-*l/80.1%
clear-num80.2%
associate-/r*80.3%
Applied egg-rr80.3%
Final simplification80.3%
(FPCore (a b angle)
:precision binary64
(if (<= a 3.5e-28)
(+ (pow (* b (cos (* PI (/ angle 180.0)))) 2.0) (pow (* a 0.0) 2.0))
(+
(pow b 2.0)
(*
(* PI (* a (* angle 0.005555555555555556)))
(* 0.005555555555555556 (* PI (* a angle)))))))
double code(double a, double b, double angle) {
double tmp;
if (a <= 3.5e-28) {
tmp = pow((b * cos((((double) M_PI) * (angle / 180.0)))), 2.0) + pow((a * 0.0), 2.0);
} else {
tmp = pow(b, 2.0) + ((((double) M_PI) * (a * (angle * 0.005555555555555556))) * (0.005555555555555556 * (((double) M_PI) * (a * angle))));
}
return tmp;
}
public static double code(double a, double b, double angle) {
double tmp;
if (a <= 3.5e-28) {
tmp = Math.pow((b * Math.cos((Math.PI * (angle / 180.0)))), 2.0) + Math.pow((a * 0.0), 2.0);
} else {
tmp = Math.pow(b, 2.0) + ((Math.PI * (a * (angle * 0.005555555555555556))) * (0.005555555555555556 * (Math.PI * (a * angle))));
}
return tmp;
}
def code(a, b, angle): tmp = 0 if a <= 3.5e-28: tmp = math.pow((b * math.cos((math.pi * (angle / 180.0)))), 2.0) + math.pow((a * 0.0), 2.0) else: tmp = math.pow(b, 2.0) + ((math.pi * (a * (angle * 0.005555555555555556))) * (0.005555555555555556 * (math.pi * (a * angle)))) return tmp
function code(a, b, angle) tmp = 0.0 if (a <= 3.5e-28) tmp = Float64((Float64(b * cos(Float64(pi * Float64(angle / 180.0)))) ^ 2.0) + (Float64(a * 0.0) ^ 2.0)); else tmp = Float64((b ^ 2.0) + Float64(Float64(pi * Float64(a * Float64(angle * 0.005555555555555556))) * Float64(0.005555555555555556 * Float64(pi * Float64(a * angle))))); end return tmp end
function tmp_2 = code(a, b, angle) tmp = 0.0; if (a <= 3.5e-28) tmp = ((b * cos((pi * (angle / 180.0)))) ^ 2.0) + ((a * 0.0) ^ 2.0); else tmp = (b ^ 2.0) + ((pi * (a * (angle * 0.005555555555555556))) * (0.005555555555555556 * (pi * (a * angle)))); end tmp_2 = tmp; end
code[a_, b_, angle_] := If[LessEqual[a, 3.5e-28], N[(N[Power[N[(b * N[Cos[N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * 0.0), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision], N[(N[Power[b, 2.0], $MachinePrecision] + N[(N[(Pi * N[(a * N[(angle * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(0.005555555555555556 * N[(Pi * N[(a * angle), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq 3.5 \cdot 10^{-28}:\\
\;\;\;\;{\left(b \cdot \cos \left(\pi \cdot \frac{angle}{180}\right)\right)}^{2} + {\left(a \cdot 0\right)}^{2}\\
\mathbf{else}:\\
\;\;\;\;{b}^{2} + \left(\pi \cdot \left(a \cdot \left(angle \cdot 0.005555555555555556\right)\right)\right) \cdot \left(0.005555555555555556 \cdot \left(\pi \cdot \left(a \cdot angle\right)\right)\right)\\
\end{array}
\end{array}
if a < 3.5e-28Initial program 76.9%
associate-*l/76.8%
associate-*r/76.8%
add-cube-cbrt76.9%
pow377.0%
div-inv77.0%
metadata-eval77.0%
Applied egg-rr77.0%
Taylor expanded in angle around 0 61.2%
if 3.5e-28 < a Initial program 90.5%
associate-*l/90.3%
associate-*r/90.4%
associate-*l/90.4%
associate-*r/90.4%
Simplified90.4%
Taylor expanded in angle around 0 90.4%
Taylor expanded in angle around 0 89.2%
*-commutative89.2%
associate-*l*89.2%
Simplified89.2%
unpow289.2%
associate-*l*89.2%
associate-*r*89.3%
*-commutative89.3%
associate-*r*89.3%
*-commutative89.3%
Applied egg-rr89.3%
associate-*r*89.3%
*-commutative89.3%
associate-*l*89.2%
*-commutative89.2%
associate-*r*89.3%
*-commutative89.3%
associate-*r*89.3%
Simplified89.3%
Final simplification68.0%
(FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (pow (* a (sin (* 0.005555555555555556 (* angle PI)))) 2.0)))
double code(double a, double b, double angle) {
return pow(b, 2.0) + pow((a * sin((0.005555555555555556 * (angle * ((double) M_PI))))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + Math.pow((a * Math.sin((0.005555555555555556 * (angle * Math.PI)))), 2.0);
}
def code(a, b, angle): return math.pow(b, 2.0) + math.pow((a * math.sin((0.005555555555555556 * (angle * math.pi)))), 2.0)
function code(a, b, angle) return Float64((b ^ 2.0) + (Float64(a * sin(Float64(0.005555555555555556 * Float64(angle * pi)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (b ^ 2.0) + ((a * sin((0.005555555555555556 * (angle * pi)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[Power[N[(a * N[Sin[N[(0.005555555555555556 * N[(angle * Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{b}^{2} + {\left(a \cdot \sin \left(0.005555555555555556 \cdot \left(angle \cdot \pi\right)\right)\right)}^{2}
\end{array}
Initial program 80.2%
associate-*l/80.1%
associate-*r/80.1%
associate-*l/80.1%
associate-*r/80.2%
Simplified80.2%
Taylor expanded in angle around 0 80.1%
Taylor expanded in angle around inf 80.0%
Final simplification80.0%
(FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (pow (* a (sin (* angle (/ PI 180.0)))) 2.0)))
double code(double a, double b, double angle) {
return pow(b, 2.0) + pow((a * sin((angle * (((double) M_PI) / 180.0)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + Math.pow((a * Math.sin((angle * (Math.PI / 180.0)))), 2.0);
}
def code(a, b, angle): return math.pow(b, 2.0) + math.pow((a * math.sin((angle * (math.pi / 180.0)))), 2.0)
function code(a, b, angle) return Float64((b ^ 2.0) + (Float64(a * sin(Float64(angle * Float64(pi / 180.0)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (b ^ 2.0) + ((a * sin((angle * (pi / 180.0)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[Power[N[(a * N[Sin[N[(angle * N[(Pi / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{b}^{2} + {\left(a \cdot \sin \left(angle \cdot \frac{\pi}{180}\right)\right)}^{2}
\end{array}
Initial program 80.2%
associate-*l/80.1%
associate-*r/80.1%
associate-*l/80.1%
associate-*r/80.2%
Simplified80.2%
Taylor expanded in angle around 0 80.1%
Final simplification80.1%
(FPCore (a b angle) :precision binary64 (+ (pow (* a (sin (* PI (/ angle 180.0)))) 2.0) (pow b 2.0)))
double code(double a, double b, double angle) {
return pow((a * sin((((double) M_PI) * (angle / 180.0)))), 2.0) + pow(b, 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.sin((Math.PI * (angle / 180.0)))), 2.0) + Math.pow(b, 2.0);
}
def code(a, b, angle): return math.pow((a * math.sin((math.pi * (angle / 180.0)))), 2.0) + math.pow(b, 2.0)
function code(a, b, angle) return Float64((Float64(a * sin(Float64(pi * Float64(angle / 180.0)))) ^ 2.0) + (b ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * sin((pi * (angle / 180.0)))) ^ 2.0) + (b ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Sin[N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sin \left(\pi \cdot \frac{angle}{180}\right)\right)}^{2} + {b}^{2}
\end{array}
Initial program 80.2%
associate-*l/80.1%
associate-*r/80.3%
add-sqr-sqrt38.5%
pow238.5%
div-inv38.5%
metadata-eval38.5%
Applied egg-rr38.5%
Taylor expanded in angle around 0 80.2%
Final simplification80.2%
(FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (* (* PI (* a (* angle 0.005555555555555556))) (* 0.005555555555555556 (* PI (* a angle))))))
double code(double a, double b, double angle) {
return pow(b, 2.0) + ((((double) M_PI) * (a * (angle * 0.005555555555555556))) * (0.005555555555555556 * (((double) M_PI) * (a * angle))));
}
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + ((Math.PI * (a * (angle * 0.005555555555555556))) * (0.005555555555555556 * (Math.PI * (a * angle))));
}
def code(a, b, angle): return math.pow(b, 2.0) + ((math.pi * (a * (angle * 0.005555555555555556))) * (0.005555555555555556 * (math.pi * (a * angle))))
function code(a, b, angle) return Float64((b ^ 2.0) + Float64(Float64(pi * Float64(a * Float64(angle * 0.005555555555555556))) * Float64(0.005555555555555556 * Float64(pi * Float64(a * angle))))) end
function tmp = code(a, b, angle) tmp = (b ^ 2.0) + ((pi * (a * (angle * 0.005555555555555556))) * (0.005555555555555556 * (pi * (a * angle)))); end
code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[(N[(Pi * N[(a * N[(angle * 0.005555555555555556), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(0.005555555555555556 * N[(Pi * N[(a * angle), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{b}^{2} + \left(\pi \cdot \left(a \cdot \left(angle \cdot 0.005555555555555556\right)\right)\right) \cdot \left(0.005555555555555556 \cdot \left(\pi \cdot \left(a \cdot angle\right)\right)\right)
\end{array}
Initial program 80.2%
associate-*l/80.1%
associate-*r/80.1%
associate-*l/80.1%
associate-*r/80.2%
Simplified80.2%
Taylor expanded in angle around 0 80.1%
Taylor expanded in angle around 0 76.8%
*-commutative76.8%
associate-*l*76.4%
Simplified76.4%
unpow276.4%
associate-*l*76.4%
associate-*r*76.4%
*-commutative76.4%
associate-*r*76.4%
*-commutative76.4%
Applied egg-rr76.4%
associate-*r*76.4%
*-commutative76.4%
associate-*l*76.4%
*-commutative76.4%
associate-*r*76.8%
*-commutative76.8%
associate-*r*76.8%
Simplified76.8%
Final simplification76.8%
(FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (* 3.08641975308642e-5 (* (* (* a angle) (* a angle)) (pow PI 2.0)))))
double code(double a, double b, double angle) {
return pow(b, 2.0) + (3.08641975308642e-5 * (((a * angle) * (a * angle)) * pow(((double) M_PI), 2.0)));
}
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + (3.08641975308642e-5 * (((a * angle) * (a * angle)) * Math.pow(Math.PI, 2.0)));
}
def code(a, b, angle): return math.pow(b, 2.0) + (3.08641975308642e-5 * (((a * angle) * (a * angle)) * math.pow(math.pi, 2.0)))
function code(a, b, angle) return Float64((b ^ 2.0) + Float64(3.08641975308642e-5 * Float64(Float64(Float64(a * angle) * Float64(a * angle)) * (pi ^ 2.0)))) end
function tmp = code(a, b, angle) tmp = (b ^ 2.0) + (3.08641975308642e-5 * (((a * angle) * (a * angle)) * (pi ^ 2.0))); end
code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[(3.08641975308642e-5 * N[(N[(N[(a * angle), $MachinePrecision] * N[(a * angle), $MachinePrecision]), $MachinePrecision] * N[Power[Pi, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{b}^{2} + 3.08641975308642 \cdot 10^{-5} \cdot \left(\left(\left(a \cdot angle\right) \cdot \left(a \cdot angle\right)\right) \cdot {\pi}^{2}\right)
\end{array}
Initial program 80.2%
associate-*l/80.1%
associate-*r/80.1%
associate-*l/80.1%
associate-*r/80.2%
Simplified80.2%
Taylor expanded in angle around 0 80.1%
Taylor expanded in angle around 0 76.8%
*-commutative76.8%
associate-*l*76.4%
Simplified76.4%
Taylor expanded in angle around 0 66.1%
*-commutative66.1%
unpow266.1%
unpow266.1%
unswap-sqr66.1%
unpow266.1%
swap-sqr76.8%
associate-*r*76.4%
associate-*r*76.4%
unpow276.4%
associate-*r*76.8%
*-commutative76.8%
Simplified76.8%
unpow276.8%
associate-*r*76.8%
associate-*r*76.8%
swap-sqr76.8%
*-commutative76.8%
*-commutative76.8%
pow276.8%
Applied egg-rr76.8%
Final simplification76.8%
(FPCore (a b angle) :precision binary64 (+ (pow b 2.0) (* 3.08641975308642e-5 (pow (* a (* angle PI)) 2.0))))
double code(double a, double b, double angle) {
return pow(b, 2.0) + (3.08641975308642e-5 * pow((a * (angle * ((double) M_PI))), 2.0));
}
public static double code(double a, double b, double angle) {
return Math.pow(b, 2.0) + (3.08641975308642e-5 * Math.pow((a * (angle * Math.PI)), 2.0));
}
def code(a, b, angle): return math.pow(b, 2.0) + (3.08641975308642e-5 * math.pow((a * (angle * math.pi)), 2.0))
function code(a, b, angle) return Float64((b ^ 2.0) + Float64(3.08641975308642e-5 * (Float64(a * Float64(angle * pi)) ^ 2.0))) end
function tmp = code(a, b, angle) tmp = (b ^ 2.0) + (3.08641975308642e-5 * ((a * (angle * pi)) ^ 2.0)); end
code[a_, b_, angle_] := N[(N[Power[b, 2.0], $MachinePrecision] + N[(3.08641975308642e-5 * N[Power[N[(a * N[(angle * Pi), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{b}^{2} + 3.08641975308642 \cdot 10^{-5} \cdot {\left(a \cdot \left(angle \cdot \pi\right)\right)}^{2}
\end{array}
Initial program 80.2%
associate-*l/80.1%
associate-*r/80.1%
associate-*l/80.1%
associate-*r/80.2%
Simplified80.2%
Taylor expanded in angle around 0 80.1%
Taylor expanded in angle around 0 76.8%
*-commutative76.8%
associate-*l*76.4%
Simplified76.4%
Taylor expanded in angle around 0 66.1%
*-commutative66.1%
unpow266.1%
unpow266.1%
unswap-sqr66.1%
unpow266.1%
swap-sqr76.8%
associate-*r*76.4%
associate-*r*76.4%
unpow276.4%
associate-*r*76.8%
*-commutative76.8%
Simplified76.8%
Final simplification76.8%
herbie shell --seed 2023275
(FPCore (a b angle)
:name "ab-angle->ABCF A"
:precision binary64
(+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow (* b (cos (* (/ angle 180.0) PI))) 2.0)))