
(FPCore (x y) :precision binary64 (- (/ 2.0 (+ 1.0 (exp (* -2.0 x)))) 1.0))
double code(double x, double y) {
return (2.0 / (1.0 + exp((-2.0 * x)))) - 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (2.0d0 / (1.0d0 + exp(((-2.0d0) * x)))) - 1.0d0
end function
public static double code(double x, double y) {
return (2.0 / (1.0 + Math.exp((-2.0 * x)))) - 1.0;
}
def code(x, y): return (2.0 / (1.0 + math.exp((-2.0 * x)))) - 1.0
function code(x, y) return Float64(Float64(2.0 / Float64(1.0 + exp(Float64(-2.0 * x)))) - 1.0) end
function tmp = code(x, y) tmp = (2.0 / (1.0 + exp((-2.0 * x)))) - 1.0; end
code[x_, y_] := N[(N[(2.0 / N[(1.0 + N[Exp[N[(-2.0 * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{2}{1 + e^{-2 \cdot x}} - 1
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- (/ 2.0 (+ 1.0 (exp (* -2.0 x)))) 1.0))
double code(double x, double y) {
return (2.0 / (1.0 + exp((-2.0 * x)))) - 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (2.0d0 / (1.0d0 + exp(((-2.0d0) * x)))) - 1.0d0
end function
public static double code(double x, double y) {
return (2.0 / (1.0 + Math.exp((-2.0 * x)))) - 1.0;
}
def code(x, y): return (2.0 / (1.0 + math.exp((-2.0 * x)))) - 1.0
function code(x, y) return Float64(Float64(2.0 / Float64(1.0 + exp(Float64(-2.0 * x)))) - 1.0) end
function tmp = code(x, y) tmp = (2.0 / (1.0 + exp((-2.0 * x)))) - 1.0; end
code[x_, y_] := N[(N[(2.0 / N[(1.0 + N[Exp[N[(-2.0 * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{2}{1 + e^{-2 \cdot x}} - 1
\end{array}
(FPCore (x y)
:precision binary64
(if (<= (* -2.0 x) -20.0)
(cbrt (pow (+ -1.0 (/ 2.0 (+ 1.0 (pow (exp x) -2.0)))) 3.0))
(if (<= (* -2.0 x) 0.01)
(+
x
(+
(* -0.3333333333333333 (pow x 3.0))
(+
(* -0.05396825396825397 (pow x 7.0))
(* 0.13333333333333333 (pow x 5.0)))))
-1.0)))
double code(double x, double y) {
double tmp;
if ((-2.0 * x) <= -20.0) {
tmp = cbrt(pow((-1.0 + (2.0 / (1.0 + pow(exp(x), -2.0)))), 3.0));
} else if ((-2.0 * x) <= 0.01) {
tmp = x + ((-0.3333333333333333 * pow(x, 3.0)) + ((-0.05396825396825397 * pow(x, 7.0)) + (0.13333333333333333 * pow(x, 5.0))));
} else {
tmp = -1.0;
}
return tmp;
}
public static double code(double x, double y) {
double tmp;
if ((-2.0 * x) <= -20.0) {
tmp = Math.cbrt(Math.pow((-1.0 + (2.0 / (1.0 + Math.pow(Math.exp(x), -2.0)))), 3.0));
} else if ((-2.0 * x) <= 0.01) {
tmp = x + ((-0.3333333333333333 * Math.pow(x, 3.0)) + ((-0.05396825396825397 * Math.pow(x, 7.0)) + (0.13333333333333333 * Math.pow(x, 5.0))));
} else {
tmp = -1.0;
}
return tmp;
}
function code(x, y) tmp = 0.0 if (Float64(-2.0 * x) <= -20.0) tmp = cbrt((Float64(-1.0 + Float64(2.0 / Float64(1.0 + (exp(x) ^ -2.0)))) ^ 3.0)); elseif (Float64(-2.0 * x) <= 0.01) tmp = Float64(x + Float64(Float64(-0.3333333333333333 * (x ^ 3.0)) + Float64(Float64(-0.05396825396825397 * (x ^ 7.0)) + Float64(0.13333333333333333 * (x ^ 5.0))))); else tmp = -1.0; end return tmp end
code[x_, y_] := If[LessEqual[N[(-2.0 * x), $MachinePrecision], -20.0], N[Power[N[Power[N[(-1.0 + N[(2.0 / N[(1.0 + N[Power[N[Exp[x], $MachinePrecision], -2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 3.0], $MachinePrecision], 1/3], $MachinePrecision], If[LessEqual[N[(-2.0 * x), $MachinePrecision], 0.01], N[(x + N[(N[(-0.3333333333333333 * N[Power[x, 3.0], $MachinePrecision]), $MachinePrecision] + N[(N[(-0.05396825396825397 * N[Power[x, 7.0], $MachinePrecision]), $MachinePrecision] + N[(0.13333333333333333 * N[Power[x, 5.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;-2 \cdot x \leq -20:\\
\;\;\;\;\sqrt[3]{{\left(-1 + \frac{2}{1 + {\left(e^{x}\right)}^{-2}}\right)}^{3}}\\
\mathbf{elif}\;-2 \cdot x \leq 0.01:\\
\;\;\;\;x + \left(-0.3333333333333333 \cdot {x}^{3} + \left(-0.05396825396825397 \cdot {x}^{7} + 0.13333333333333333 \cdot {x}^{5}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if (*.f64 -2 x) < -20Initial program 100.0%
sub-neg100.0%
*-commutative100.0%
exp-prod100.0%
metadata-eval100.0%
Simplified100.0%
pow-exp100.0%
*-commutative100.0%
metadata-eval100.0%
sub-neg100.0%
add-cbrt-cube100.0%
pow3100.0%
add-exp-log100.0%
expm1-def100.0%
log-div100.0%
log1p-udef100.0%
*-commutative100.0%
pow-exp100.0%
Applied egg-rr100.0%
pow-exp100.0%
Applied egg-rr100.0%
Taylor expanded in x around inf 100.0%
sub-neg100.0%
metadata-eval100.0%
+-commutative100.0%
exp-diff100.0%
rem-exp-log100.0%
rem-exp-log100.0%
*-commutative100.0%
exp-prod100.0%
Simplified100.0%
if -20 < (*.f64 -2 x) < 0.0100000000000000002Initial program 8.2%
sub-neg8.2%
*-commutative8.2%
exp-prod8.2%
metadata-eval8.2%
Simplified8.2%
Taylor expanded in x around 0 100.0%
if 0.0100000000000000002 < (*.f64 -2 x) Initial program 100.0%
sub-neg100.0%
*-commutative100.0%
exp-prod100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around 0 96.7%
*-commutative96.7%
Simplified96.7%
Taylor expanded in x around inf 100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(if (<= (* -2.0 x) -20.0)
(+ -1.0 (/ 2.0 (+ 1.0 (exp (* -2.0 x)))))
(if (<= (* -2.0 x) 0.01)
(+
x
(+
(* -0.3333333333333333 (pow x 3.0))
(+
(* -0.05396825396825397 (pow x 7.0))
(* 0.13333333333333333 (pow x 5.0)))))
-1.0)))
double code(double x, double y) {
double tmp;
if ((-2.0 * x) <= -20.0) {
tmp = -1.0 + (2.0 / (1.0 + exp((-2.0 * x))));
} else if ((-2.0 * x) <= 0.01) {
tmp = x + ((-0.3333333333333333 * pow(x, 3.0)) + ((-0.05396825396825397 * pow(x, 7.0)) + (0.13333333333333333 * pow(x, 5.0))));
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((-2.0d0) * x) <= (-20.0d0)) then
tmp = (-1.0d0) + (2.0d0 / (1.0d0 + exp(((-2.0d0) * x))))
else if (((-2.0d0) * x) <= 0.01d0) then
tmp = x + (((-0.3333333333333333d0) * (x ** 3.0d0)) + (((-0.05396825396825397d0) * (x ** 7.0d0)) + (0.13333333333333333d0 * (x ** 5.0d0))))
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((-2.0 * x) <= -20.0) {
tmp = -1.0 + (2.0 / (1.0 + Math.exp((-2.0 * x))));
} else if ((-2.0 * x) <= 0.01) {
tmp = x + ((-0.3333333333333333 * Math.pow(x, 3.0)) + ((-0.05396825396825397 * Math.pow(x, 7.0)) + (0.13333333333333333 * Math.pow(x, 5.0))));
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (-2.0 * x) <= -20.0: tmp = -1.0 + (2.0 / (1.0 + math.exp((-2.0 * x)))) elif (-2.0 * x) <= 0.01: tmp = x + ((-0.3333333333333333 * math.pow(x, 3.0)) + ((-0.05396825396825397 * math.pow(x, 7.0)) + (0.13333333333333333 * math.pow(x, 5.0)))) else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if (Float64(-2.0 * x) <= -20.0) tmp = Float64(-1.0 + Float64(2.0 / Float64(1.0 + exp(Float64(-2.0 * x))))); elseif (Float64(-2.0 * x) <= 0.01) tmp = Float64(x + Float64(Float64(-0.3333333333333333 * (x ^ 3.0)) + Float64(Float64(-0.05396825396825397 * (x ^ 7.0)) + Float64(0.13333333333333333 * (x ^ 5.0))))); else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((-2.0 * x) <= -20.0) tmp = -1.0 + (2.0 / (1.0 + exp((-2.0 * x)))); elseif ((-2.0 * x) <= 0.01) tmp = x + ((-0.3333333333333333 * (x ^ 3.0)) + ((-0.05396825396825397 * (x ^ 7.0)) + (0.13333333333333333 * (x ^ 5.0)))); else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(-2.0 * x), $MachinePrecision], -20.0], N[(-1.0 + N[(2.0 / N[(1.0 + N[Exp[N[(-2.0 * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(-2.0 * x), $MachinePrecision], 0.01], N[(x + N[(N[(-0.3333333333333333 * N[Power[x, 3.0], $MachinePrecision]), $MachinePrecision] + N[(N[(-0.05396825396825397 * N[Power[x, 7.0], $MachinePrecision]), $MachinePrecision] + N[(0.13333333333333333 * N[Power[x, 5.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;-2 \cdot x \leq -20:\\
\;\;\;\;-1 + \frac{2}{1 + e^{-2 \cdot x}}\\
\mathbf{elif}\;-2 \cdot x \leq 0.01:\\
\;\;\;\;x + \left(-0.3333333333333333 \cdot {x}^{3} + \left(-0.05396825396825397 \cdot {x}^{7} + 0.13333333333333333 \cdot {x}^{5}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if (*.f64 -2 x) < -20Initial program 100.0%
if -20 < (*.f64 -2 x) < 0.0100000000000000002Initial program 8.2%
sub-neg8.2%
*-commutative8.2%
exp-prod8.2%
metadata-eval8.2%
Simplified8.2%
Taylor expanded in x around 0 100.0%
if 0.0100000000000000002 < (*.f64 -2 x) Initial program 100.0%
sub-neg100.0%
*-commutative100.0%
exp-prod100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around 0 96.7%
*-commutative96.7%
Simplified96.7%
Taylor expanded in x around inf 100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(if (<= (* -2.0 x) -20.0)
(+ -1.0 (/ 2.0 (+ 1.0 (exp (* -2.0 x)))))
(if (<= (* -2.0 x) 0.01)
(+
x
(+
(* -0.3333333333333333 (pow x 3.0))
(* 0.13333333333333333 (pow x 5.0))))
-1.0)))
double code(double x, double y) {
double tmp;
if ((-2.0 * x) <= -20.0) {
tmp = -1.0 + (2.0 / (1.0 + exp((-2.0 * x))));
} else if ((-2.0 * x) <= 0.01) {
tmp = x + ((-0.3333333333333333 * pow(x, 3.0)) + (0.13333333333333333 * pow(x, 5.0)));
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((-2.0d0) * x) <= (-20.0d0)) then
tmp = (-1.0d0) + (2.0d0 / (1.0d0 + exp(((-2.0d0) * x))))
else if (((-2.0d0) * x) <= 0.01d0) then
tmp = x + (((-0.3333333333333333d0) * (x ** 3.0d0)) + (0.13333333333333333d0 * (x ** 5.0d0)))
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((-2.0 * x) <= -20.0) {
tmp = -1.0 + (2.0 / (1.0 + Math.exp((-2.0 * x))));
} else if ((-2.0 * x) <= 0.01) {
tmp = x + ((-0.3333333333333333 * Math.pow(x, 3.0)) + (0.13333333333333333 * Math.pow(x, 5.0)));
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (-2.0 * x) <= -20.0: tmp = -1.0 + (2.0 / (1.0 + math.exp((-2.0 * x)))) elif (-2.0 * x) <= 0.01: tmp = x + ((-0.3333333333333333 * math.pow(x, 3.0)) + (0.13333333333333333 * math.pow(x, 5.0))) else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if (Float64(-2.0 * x) <= -20.0) tmp = Float64(-1.0 + Float64(2.0 / Float64(1.0 + exp(Float64(-2.0 * x))))); elseif (Float64(-2.0 * x) <= 0.01) tmp = Float64(x + Float64(Float64(-0.3333333333333333 * (x ^ 3.0)) + Float64(0.13333333333333333 * (x ^ 5.0)))); else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((-2.0 * x) <= -20.0) tmp = -1.0 + (2.0 / (1.0 + exp((-2.0 * x)))); elseif ((-2.0 * x) <= 0.01) tmp = x + ((-0.3333333333333333 * (x ^ 3.0)) + (0.13333333333333333 * (x ^ 5.0))); else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(-2.0 * x), $MachinePrecision], -20.0], N[(-1.0 + N[(2.0 / N[(1.0 + N[Exp[N[(-2.0 * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(-2.0 * x), $MachinePrecision], 0.01], N[(x + N[(N[(-0.3333333333333333 * N[Power[x, 3.0], $MachinePrecision]), $MachinePrecision] + N[(0.13333333333333333 * N[Power[x, 5.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;-2 \cdot x \leq -20:\\
\;\;\;\;-1 + \frac{2}{1 + e^{-2 \cdot x}}\\
\mathbf{elif}\;-2 \cdot x \leq 0.01:\\
\;\;\;\;x + \left(-0.3333333333333333 \cdot {x}^{3} + 0.13333333333333333 \cdot {x}^{5}\right)\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if (*.f64 -2 x) < -20Initial program 100.0%
if -20 < (*.f64 -2 x) < 0.0100000000000000002Initial program 8.2%
sub-neg8.2%
*-commutative8.2%
exp-prod8.2%
metadata-eval8.2%
Simplified8.2%
Taylor expanded in x around 0 100.0%
if 0.0100000000000000002 < (*.f64 -2 x) Initial program 100.0%
sub-neg100.0%
*-commutative100.0%
exp-prod100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around 0 96.7%
*-commutative96.7%
Simplified96.7%
Taylor expanded in x around inf 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (or (<= (* -2.0 x) -20.0) (not (<= (* -2.0 x) 1e-8))) (+ -1.0 (/ 2.0 (+ 1.0 (exp (* -2.0 x))))) (+ x (* -0.3333333333333333 (pow x 3.0)))))
double code(double x, double y) {
double tmp;
if (((-2.0 * x) <= -20.0) || !((-2.0 * x) <= 1e-8)) {
tmp = -1.0 + (2.0 / (1.0 + exp((-2.0 * x))));
} else {
tmp = x + (-0.3333333333333333 * pow(x, 3.0));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((((-2.0d0) * x) <= (-20.0d0)) .or. (.not. (((-2.0d0) * x) <= 1d-8))) then
tmp = (-1.0d0) + (2.0d0 / (1.0d0 + exp(((-2.0d0) * x))))
else
tmp = x + ((-0.3333333333333333d0) * (x ** 3.0d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((-2.0 * x) <= -20.0) || !((-2.0 * x) <= 1e-8)) {
tmp = -1.0 + (2.0 / (1.0 + Math.exp((-2.0 * x))));
} else {
tmp = x + (-0.3333333333333333 * Math.pow(x, 3.0));
}
return tmp;
}
def code(x, y): tmp = 0 if ((-2.0 * x) <= -20.0) or not ((-2.0 * x) <= 1e-8): tmp = -1.0 + (2.0 / (1.0 + math.exp((-2.0 * x)))) else: tmp = x + (-0.3333333333333333 * math.pow(x, 3.0)) return tmp
function code(x, y) tmp = 0.0 if ((Float64(-2.0 * x) <= -20.0) || !(Float64(-2.0 * x) <= 1e-8)) tmp = Float64(-1.0 + Float64(2.0 / Float64(1.0 + exp(Float64(-2.0 * x))))); else tmp = Float64(x + Float64(-0.3333333333333333 * (x ^ 3.0))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((-2.0 * x) <= -20.0) || ~(((-2.0 * x) <= 1e-8))) tmp = -1.0 + (2.0 / (1.0 + exp((-2.0 * x)))); else tmp = x + (-0.3333333333333333 * (x ^ 3.0)); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[N[(-2.0 * x), $MachinePrecision], -20.0], N[Not[LessEqual[N[(-2.0 * x), $MachinePrecision], 1e-8]], $MachinePrecision]], N[(-1.0 + N[(2.0 / N[(1.0 + N[Exp[N[(-2.0 * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[(-0.3333333333333333 * N[Power[x, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;-2 \cdot x \leq -20 \lor \neg \left(-2 \cdot x \leq 10^{-8}\right):\\
\;\;\;\;-1 + \frac{2}{1 + e^{-2 \cdot x}}\\
\mathbf{else}:\\
\;\;\;\;x + -0.3333333333333333 \cdot {x}^{3}\\
\end{array}
\end{array}
if (*.f64 -2 x) < -20 or 1e-8 < (*.f64 -2 x) Initial program 99.9%
if -20 < (*.f64 -2 x) < 1e-8Initial program 7.7%
sub-neg7.7%
*-commutative7.7%
exp-prod7.6%
metadata-eval7.6%
Simplified7.6%
Taylor expanded in x around 0 100.0%
Final simplification99.9%
(FPCore (x y) :precision binary64 (if (<= x -1.0) -1.0 x))
double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = -1.0;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = -1.0d0
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = -1.0;
} else {
tmp = x;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.0: tmp = -1.0 else: tmp = x return tmp
function code(x, y) tmp = 0.0 if (x <= -1.0) tmp = -1.0; else tmp = x; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.0) tmp = -1.0; else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.0], -1.0, x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -1Initial program 100.0%
sub-neg100.0%
*-commutative100.0%
exp-prod100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around 0 96.7%
*-commutative96.7%
Simplified96.7%
Taylor expanded in x around inf 100.0%
if -1 < x Initial program 38.1%
sub-neg38.1%
*-commutative38.1%
exp-prod38.1%
metadata-eval38.1%
Simplified38.1%
Taylor expanded in x around 0 68.9%
Final simplification74.6%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 49.5%
sub-neg49.5%
*-commutative49.5%
exp-prod49.4%
metadata-eval49.4%
Simplified49.4%
Taylor expanded in x around 0 22.3%
*-commutative22.3%
Simplified22.3%
Taylor expanded in x around inf 20.9%
Final simplification20.9%
herbie shell --seed 2023275
(FPCore (x y)
:name "Logistic function from Lakshay Garg"
:precision binary64
(- (/ 2.0 (+ 1.0 (exp (* -2.0 x)))) 1.0))