
(FPCore (a b angle x-scale y-scale)
:precision binary64
(let* ((t_0 (* (/ angle 180.0) PI))
(t_1 (sin t_0))
(t_2 (cos t_0))
(t_3
(/
(/ (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) t_1) t_2) x-scale)
y-scale)))
(-
(* t_3 t_3)
(*
(*
4.0
(/ (/ (+ (pow (* a t_1) 2.0) (pow (* b t_2) 2.0)) x-scale) x-scale))
(/ (/ (+ (pow (* a t_2) 2.0) (pow (* b t_1) 2.0)) y-scale) y-scale)))))
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * ((double) M_PI);
double t_1 = sin(t_0);
double t_2 = cos(t_0);
double t_3 = ((((2.0 * (pow(b, 2.0) - pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale;
return (t_3 * t_3) - ((4.0 * (((pow((a * t_1), 2.0) + pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((pow((a * t_2), 2.0) + pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale));
}
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * Math.PI;
double t_1 = Math.sin(t_0);
double t_2 = Math.cos(t_0);
double t_3 = ((((2.0 * (Math.pow(b, 2.0) - Math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale;
return (t_3 * t_3) - ((4.0 * (((Math.pow((a * t_1), 2.0) + Math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((Math.pow((a * t_2), 2.0) + Math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale));
}
def code(a, b, angle, x_45_scale, y_45_scale): t_0 = (angle / 180.0) * math.pi t_1 = math.sin(t_0) t_2 = math.cos(t_0) t_3 = ((((2.0 * (math.pow(b, 2.0) - math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale return (t_3 * t_3) - ((4.0 * (((math.pow((a * t_1), 2.0) + math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((math.pow((a * t_2), 2.0) + math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale))
function code(a, b, angle, x_45_scale, y_45_scale) t_0 = Float64(Float64(angle / 180.0) * pi) t_1 = sin(t_0) t_2 = cos(t_0) t_3 = Float64(Float64(Float64(Float64(Float64(2.0 * Float64((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale) return Float64(Float64(t_3 * t_3) - Float64(Float64(4.0 * Float64(Float64(Float64((Float64(a * t_1) ^ 2.0) + (Float64(b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale)) * Float64(Float64(Float64((Float64(a * t_2) ^ 2.0) + (Float64(b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale))) end
function tmp = code(a, b, angle, x_45_scale, y_45_scale) t_0 = (angle / 180.0) * pi; t_1 = sin(t_0); t_2 = cos(t_0); t_3 = ((((2.0 * ((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale; tmp = (t_3 * t_3) - ((4.0 * (((((a * t_1) ^ 2.0) + ((b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale)) * (((((a * t_2) ^ 2.0) + ((b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale)); end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, Block[{t$95$1 = N[Sin[t$95$0], $MachinePrecision]}, Block[{t$95$2 = N[Cos[t$95$0], $MachinePrecision]}, Block[{t$95$3 = N[(N[(N[(N[(N[(2.0 * N[(N[Power[b, 2.0], $MachinePrecision] - N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * t$95$1), $MachinePrecision] * t$95$2), $MachinePrecision] / x$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]}, N[(N[(t$95$3 * t$95$3), $MachinePrecision] - N[(N[(4.0 * N[(N[(N[(N[Power[N[(a * t$95$1), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$2), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / x$45$scale), $MachinePrecision] / x$45$scale), $MachinePrecision]), $MachinePrecision] * N[(N[(N[(N[Power[N[(a * t$95$2), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$1), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / y$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
t_1 := \sin t_0\\
t_2 := \cos t_0\\
t_3 := \frac{\frac{\left(\left(2 \cdot \left({b}^{2} - {a}^{2}\right)\right) \cdot t_1\right) \cdot t_2}{x-scale}}{y-scale}\\
t_3 \cdot t_3 - \left(4 \cdot \frac{\frac{{\left(a \cdot t_1\right)}^{2} + {\left(b \cdot t_2\right)}^{2}}{x-scale}}{x-scale}\right) \cdot \frac{\frac{{\left(a \cdot t_2\right)}^{2} + {\left(b \cdot t_1\right)}^{2}}{y-scale}}{y-scale}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle x-scale y-scale)
:precision binary64
(let* ((t_0 (* (/ angle 180.0) PI))
(t_1 (sin t_0))
(t_2 (cos t_0))
(t_3
(/
(/ (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) t_1) t_2) x-scale)
y-scale)))
(-
(* t_3 t_3)
(*
(*
4.0
(/ (/ (+ (pow (* a t_1) 2.0) (pow (* b t_2) 2.0)) x-scale) x-scale))
(/ (/ (+ (pow (* a t_2) 2.0) (pow (* b t_1) 2.0)) y-scale) y-scale)))))
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * ((double) M_PI);
double t_1 = sin(t_0);
double t_2 = cos(t_0);
double t_3 = ((((2.0 * (pow(b, 2.0) - pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale;
return (t_3 * t_3) - ((4.0 * (((pow((a * t_1), 2.0) + pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((pow((a * t_2), 2.0) + pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale));
}
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double t_0 = (angle / 180.0) * Math.PI;
double t_1 = Math.sin(t_0);
double t_2 = Math.cos(t_0);
double t_3 = ((((2.0 * (Math.pow(b, 2.0) - Math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale;
return (t_3 * t_3) - ((4.0 * (((Math.pow((a * t_1), 2.0) + Math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((Math.pow((a * t_2), 2.0) + Math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale));
}
def code(a, b, angle, x_45_scale, y_45_scale): t_0 = (angle / 180.0) * math.pi t_1 = math.sin(t_0) t_2 = math.cos(t_0) t_3 = ((((2.0 * (math.pow(b, 2.0) - math.pow(a, 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale return (t_3 * t_3) - ((4.0 * (((math.pow((a * t_1), 2.0) + math.pow((b * t_2), 2.0)) / x_45_scale) / x_45_scale)) * (((math.pow((a * t_2), 2.0) + math.pow((b * t_1), 2.0)) / y_45_scale) / y_45_scale))
function code(a, b, angle, x_45_scale, y_45_scale) t_0 = Float64(Float64(angle / 180.0) * pi) t_1 = sin(t_0) t_2 = cos(t_0) t_3 = Float64(Float64(Float64(Float64(Float64(2.0 * Float64((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale) return Float64(Float64(t_3 * t_3) - Float64(Float64(4.0 * Float64(Float64(Float64((Float64(a * t_1) ^ 2.0) + (Float64(b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale)) * Float64(Float64(Float64((Float64(a * t_2) ^ 2.0) + (Float64(b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale))) end
function tmp = code(a, b, angle, x_45_scale, y_45_scale) t_0 = (angle / 180.0) * pi; t_1 = sin(t_0); t_2 = cos(t_0); t_3 = ((((2.0 * ((b ^ 2.0) - (a ^ 2.0))) * t_1) * t_2) / x_45_scale) / y_45_scale; tmp = (t_3 * t_3) - ((4.0 * (((((a * t_1) ^ 2.0) + ((b * t_2) ^ 2.0)) / x_45_scale) / x_45_scale)) * (((((a * t_2) ^ 2.0) + ((b * t_1) ^ 2.0)) / y_45_scale) / y_45_scale)); end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := Block[{t$95$0 = N[(N[(angle / 180.0), $MachinePrecision] * Pi), $MachinePrecision]}, Block[{t$95$1 = N[Sin[t$95$0], $MachinePrecision]}, Block[{t$95$2 = N[Cos[t$95$0], $MachinePrecision]}, Block[{t$95$3 = N[(N[(N[(N[(N[(2.0 * N[(N[Power[b, 2.0], $MachinePrecision] - N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * t$95$1), $MachinePrecision] * t$95$2), $MachinePrecision] / x$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]}, N[(N[(t$95$3 * t$95$3), $MachinePrecision] - N[(N[(4.0 * N[(N[(N[(N[Power[N[(a * t$95$1), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$2), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / x$45$scale), $MachinePrecision] / x$45$scale), $MachinePrecision]), $MachinePrecision] * N[(N[(N[(N[Power[N[(a * t$95$2), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * t$95$1), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] / y$45$scale), $MachinePrecision] / y$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{angle}{180} \cdot \pi\\
t_1 := \sin t_0\\
t_2 := \cos t_0\\
t_3 := \frac{\frac{\left(\left(2 \cdot \left({b}^{2} - {a}^{2}\right)\right) \cdot t_1\right) \cdot t_2}{x-scale}}{y-scale}\\
t_3 \cdot t_3 - \left(4 \cdot \frac{\frac{{\left(a \cdot t_1\right)}^{2} + {\left(b \cdot t_2\right)}^{2}}{x-scale}}{x-scale}\right) \cdot \frac{\frac{{\left(a \cdot t_2\right)}^{2} + {\left(b \cdot t_1\right)}^{2}}{y-scale}}{y-scale}
\end{array}
\end{array}
(FPCore (a b angle x-scale y-scale)
:precision binary64
(if (<= x-scale 6e+199)
(* (* b (/ a x-scale)) (* (/ -4.0 (* x-scale y-scale)) (* a (/ b y-scale))))
(*
-4.0
(* (* (/ a x-scale) (/ a x-scale)) (* (/ b y-scale) (/ b y-scale))))))
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double tmp;
if (x_45_scale <= 6e+199) {
tmp = (b * (a / x_45_scale)) * ((-4.0 / (x_45_scale * y_45_scale)) * (a * (b / y_45_scale)));
} else {
tmp = -4.0 * (((a / x_45_scale) * (a / x_45_scale)) * ((b / y_45_scale) * (b / y_45_scale)));
}
return tmp;
}
real(8) function code(a, b, angle, x_45scale, y_45scale)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: angle
real(8), intent (in) :: x_45scale
real(8), intent (in) :: y_45scale
real(8) :: tmp
if (x_45scale <= 6d+199) then
tmp = (b * (a / x_45scale)) * (((-4.0d0) / (x_45scale * y_45scale)) * (a * (b / y_45scale)))
else
tmp = (-4.0d0) * (((a / x_45scale) * (a / x_45scale)) * ((b / y_45scale) * (b / y_45scale)))
end if
code = tmp
end function
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double tmp;
if (x_45_scale <= 6e+199) {
tmp = (b * (a / x_45_scale)) * ((-4.0 / (x_45_scale * y_45_scale)) * (a * (b / y_45_scale)));
} else {
tmp = -4.0 * (((a / x_45_scale) * (a / x_45_scale)) * ((b / y_45_scale) * (b / y_45_scale)));
}
return tmp;
}
def code(a, b, angle, x_45_scale, y_45_scale): tmp = 0 if x_45_scale <= 6e+199: tmp = (b * (a / x_45_scale)) * ((-4.0 / (x_45_scale * y_45_scale)) * (a * (b / y_45_scale))) else: tmp = -4.0 * (((a / x_45_scale) * (a / x_45_scale)) * ((b / y_45_scale) * (b / y_45_scale))) return tmp
function code(a, b, angle, x_45_scale, y_45_scale) tmp = 0.0 if (x_45_scale <= 6e+199) tmp = Float64(Float64(b * Float64(a / x_45_scale)) * Float64(Float64(-4.0 / Float64(x_45_scale * y_45_scale)) * Float64(a * Float64(b / y_45_scale)))); else tmp = Float64(-4.0 * Float64(Float64(Float64(a / x_45_scale) * Float64(a / x_45_scale)) * Float64(Float64(b / y_45_scale) * Float64(b / y_45_scale)))); end return tmp end
function tmp_2 = code(a, b, angle, x_45_scale, y_45_scale) tmp = 0.0; if (x_45_scale <= 6e+199) tmp = (b * (a / x_45_scale)) * ((-4.0 / (x_45_scale * y_45_scale)) * (a * (b / y_45_scale))); else tmp = -4.0 * (((a / x_45_scale) * (a / x_45_scale)) * ((b / y_45_scale) * (b / y_45_scale))); end tmp_2 = tmp; end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := If[LessEqual[x$45$scale, 6e+199], N[(N[(b * N[(a / x$45$scale), $MachinePrecision]), $MachinePrecision] * N[(N[(-4.0 / N[(x$45$scale * y$45$scale), $MachinePrecision]), $MachinePrecision] * N[(a * N[(b / y$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(-4.0 * N[(N[(N[(a / x$45$scale), $MachinePrecision] * N[(a / x$45$scale), $MachinePrecision]), $MachinePrecision] * N[(N[(b / y$45$scale), $MachinePrecision] * N[(b / y$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x-scale \leq 6 \cdot 10^{+199}:\\
\;\;\;\;\left(b \cdot \frac{a}{x-scale}\right) \cdot \left(\frac{-4}{x-scale \cdot y-scale} \cdot \left(a \cdot \frac{b}{y-scale}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;-4 \cdot \left(\left(\frac{a}{x-scale} \cdot \frac{a}{x-scale}\right) \cdot \left(\frac{b}{y-scale} \cdot \frac{b}{y-scale}\right)\right)\\
\end{array}
\end{array}
if x-scale < 6.0000000000000002e199Initial program 27.2%
Simplified23.1%
Taylor expanded in angle around 0 54.5%
associate-*r/54.5%
*-commutative54.5%
unpow254.5%
unpow254.5%
unpow254.5%
unpow254.5%
unswap-sqr64.1%
Simplified64.1%
times-frac67.4%
unswap-sqr82.4%
Applied egg-rr82.4%
times-frac89.6%
Applied egg-rr89.6%
associate-*l/90.3%
associate-/l*87.3%
Applied egg-rr87.3%
associate-*l/86.6%
*-commutative86.6%
associate-*l*87.5%
*-commutative87.5%
associate-/l*88.3%
associate-/r/86.8%
associate-/r/88.8%
*-commutative88.8%
Simplified88.8%
if 6.0000000000000002e199 < x-scale Initial program 37.3%
Simplified37.2%
Taylor expanded in angle around 0 41.1%
times-frac37.4%
unpow237.4%
unpow237.4%
unpow237.4%
unpow237.4%
Simplified37.4%
frac-times60.4%
Applied egg-rr60.4%
Taylor expanded in b around 0 60.4%
unpow260.4%
unpow260.4%
times-frac88.8%
Simplified88.8%
Final simplification88.8%
(FPCore (a b angle x-scale y-scale)
:precision binary64
(if (<= x-scale 2.4e+200)
(* (* a (/ b y-scale)) (* (/ -4.0 (* x-scale y-scale)) (/ b (/ x-scale a))))
(*
-4.0
(* (* (/ a x-scale) (/ a x-scale)) (* (/ b y-scale) (/ b y-scale))))))
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double tmp;
if (x_45_scale <= 2.4e+200) {
tmp = (a * (b / y_45_scale)) * ((-4.0 / (x_45_scale * y_45_scale)) * (b / (x_45_scale / a)));
} else {
tmp = -4.0 * (((a / x_45_scale) * (a / x_45_scale)) * ((b / y_45_scale) * (b / y_45_scale)));
}
return tmp;
}
real(8) function code(a, b, angle, x_45scale, y_45scale)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: angle
real(8), intent (in) :: x_45scale
real(8), intent (in) :: y_45scale
real(8) :: tmp
if (x_45scale <= 2.4d+200) then
tmp = (a * (b / y_45scale)) * (((-4.0d0) / (x_45scale * y_45scale)) * (b / (x_45scale / a)))
else
tmp = (-4.0d0) * (((a / x_45scale) * (a / x_45scale)) * ((b / y_45scale) * (b / y_45scale)))
end if
code = tmp
end function
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
double tmp;
if (x_45_scale <= 2.4e+200) {
tmp = (a * (b / y_45_scale)) * ((-4.0 / (x_45_scale * y_45_scale)) * (b / (x_45_scale / a)));
} else {
tmp = -4.0 * (((a / x_45_scale) * (a / x_45_scale)) * ((b / y_45_scale) * (b / y_45_scale)));
}
return tmp;
}
def code(a, b, angle, x_45_scale, y_45_scale): tmp = 0 if x_45_scale <= 2.4e+200: tmp = (a * (b / y_45_scale)) * ((-4.0 / (x_45_scale * y_45_scale)) * (b / (x_45_scale / a))) else: tmp = -4.0 * (((a / x_45_scale) * (a / x_45_scale)) * ((b / y_45_scale) * (b / y_45_scale))) return tmp
function code(a, b, angle, x_45_scale, y_45_scale) tmp = 0.0 if (x_45_scale <= 2.4e+200) tmp = Float64(Float64(a * Float64(b / y_45_scale)) * Float64(Float64(-4.0 / Float64(x_45_scale * y_45_scale)) * Float64(b / Float64(x_45_scale / a)))); else tmp = Float64(-4.0 * Float64(Float64(Float64(a / x_45_scale) * Float64(a / x_45_scale)) * Float64(Float64(b / y_45_scale) * Float64(b / y_45_scale)))); end return tmp end
function tmp_2 = code(a, b, angle, x_45_scale, y_45_scale) tmp = 0.0; if (x_45_scale <= 2.4e+200) tmp = (a * (b / y_45_scale)) * ((-4.0 / (x_45_scale * y_45_scale)) * (b / (x_45_scale / a))); else tmp = -4.0 * (((a / x_45_scale) * (a / x_45_scale)) * ((b / y_45_scale) * (b / y_45_scale))); end tmp_2 = tmp; end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := If[LessEqual[x$45$scale, 2.4e+200], N[(N[(a * N[(b / y$45$scale), $MachinePrecision]), $MachinePrecision] * N[(N[(-4.0 / N[(x$45$scale * y$45$scale), $MachinePrecision]), $MachinePrecision] * N[(b / N[(x$45$scale / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(-4.0 * N[(N[(N[(a / x$45$scale), $MachinePrecision] * N[(a / x$45$scale), $MachinePrecision]), $MachinePrecision] * N[(N[(b / y$45$scale), $MachinePrecision] * N[(b / y$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x-scale \leq 2.4 \cdot 10^{+200}:\\
\;\;\;\;\left(a \cdot \frac{b}{y-scale}\right) \cdot \left(\frac{-4}{x-scale \cdot y-scale} \cdot \frac{b}{\frac{x-scale}{a}}\right)\\
\mathbf{else}:\\
\;\;\;\;-4 \cdot \left(\left(\frac{a}{x-scale} \cdot \frac{a}{x-scale}\right) \cdot \left(\frac{b}{y-scale} \cdot \frac{b}{y-scale}\right)\right)\\
\end{array}
\end{array}
if x-scale < 2.4000000000000001e200Initial program 27.2%
Simplified23.1%
Taylor expanded in angle around 0 54.5%
associate-*r/54.5%
*-commutative54.5%
unpow254.5%
unpow254.5%
unpow254.5%
unpow254.5%
unswap-sqr64.1%
Simplified64.1%
times-frac67.4%
unswap-sqr82.4%
Applied egg-rr82.4%
times-frac89.6%
Applied egg-rr89.6%
associate-*l/90.3%
associate-/l*87.3%
Applied egg-rr87.3%
associate-*l/86.6%
associate-*r*86.3%
associate-/l*86.3%
associate-/r/88.8%
Simplified88.8%
if 2.4000000000000001e200 < x-scale Initial program 37.3%
Simplified37.2%
Taylor expanded in angle around 0 41.1%
times-frac37.4%
unpow237.4%
unpow237.4%
unpow237.4%
unpow237.4%
Simplified37.4%
frac-times60.4%
Applied egg-rr60.4%
Taylor expanded in b around 0 60.4%
unpow260.4%
unpow260.4%
times-frac88.8%
Simplified88.8%
Final simplification88.8%
(FPCore (a b angle x-scale y-scale) :precision binary64 (* -4.0 (* (* (/ a x-scale) (/ a x-scale)) (* (/ b y-scale) (/ b y-scale)))))
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
return -4.0 * (((a / x_45_scale) * (a / x_45_scale)) * ((b / y_45_scale) * (b / y_45_scale)));
}
real(8) function code(a, b, angle, x_45scale, y_45scale)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: angle
real(8), intent (in) :: x_45scale
real(8), intent (in) :: y_45scale
code = (-4.0d0) * (((a / x_45scale) * (a / x_45scale)) * ((b / y_45scale) * (b / y_45scale)))
end function
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
return -4.0 * (((a / x_45_scale) * (a / x_45_scale)) * ((b / y_45_scale) * (b / y_45_scale)));
}
def code(a, b, angle, x_45_scale, y_45_scale): return -4.0 * (((a / x_45_scale) * (a / x_45_scale)) * ((b / y_45_scale) * (b / y_45_scale)))
function code(a, b, angle, x_45_scale, y_45_scale) return Float64(-4.0 * Float64(Float64(Float64(a / x_45_scale) * Float64(a / x_45_scale)) * Float64(Float64(b / y_45_scale) * Float64(b / y_45_scale)))) end
function tmp = code(a, b, angle, x_45_scale, y_45_scale) tmp = -4.0 * (((a / x_45_scale) * (a / x_45_scale)) * ((b / y_45_scale) * (b / y_45_scale))); end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := N[(-4.0 * N[(N[(N[(a / x$45$scale), $MachinePrecision] * N[(a / x$45$scale), $MachinePrecision]), $MachinePrecision] * N[(N[(b / y$45$scale), $MachinePrecision] * N[(b / y$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-4 \cdot \left(\left(\frac{a}{x-scale} \cdot \frac{a}{x-scale}\right) \cdot \left(\frac{b}{y-scale} \cdot \frac{b}{y-scale}\right)\right)
\end{array}
Initial program 28.3%
Simplified24.6%
Taylor expanded in angle around 0 53.1%
times-frac54.2%
unpow254.2%
unpow254.2%
unpow254.2%
unpow254.2%
Simplified54.2%
frac-times64.2%
Applied egg-rr64.2%
Taylor expanded in b around 0 64.2%
unpow264.2%
unpow264.2%
times-frac81.6%
Simplified81.6%
Final simplification81.6%
(FPCore (a b angle x-scale y-scale) :precision binary64 (* (/ -4.0 (* x-scale y-scale)) (* (/ (* b a) x-scale) (/ (* b a) y-scale))))
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
return (-4.0 / (x_45_scale * y_45_scale)) * (((b * a) / x_45_scale) * ((b * a) / y_45_scale));
}
real(8) function code(a, b, angle, x_45scale, y_45scale)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: angle
real(8), intent (in) :: x_45scale
real(8), intent (in) :: y_45scale
code = ((-4.0d0) / (x_45scale * y_45scale)) * (((b * a) / x_45scale) * ((b * a) / y_45scale))
end function
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
return (-4.0 / (x_45_scale * y_45_scale)) * (((b * a) / x_45_scale) * ((b * a) / y_45_scale));
}
def code(a, b, angle, x_45_scale, y_45_scale): return (-4.0 / (x_45_scale * y_45_scale)) * (((b * a) / x_45_scale) * ((b * a) / y_45_scale))
function code(a, b, angle, x_45_scale, y_45_scale) return Float64(Float64(-4.0 / Float64(x_45_scale * y_45_scale)) * Float64(Float64(Float64(b * a) / x_45_scale) * Float64(Float64(b * a) / y_45_scale))) end
function tmp = code(a, b, angle, x_45_scale, y_45_scale) tmp = (-4.0 / (x_45_scale * y_45_scale)) * (((b * a) / x_45_scale) * ((b * a) / y_45_scale)); end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := N[(N[(-4.0 / N[(x$45$scale * y$45$scale), $MachinePrecision]), $MachinePrecision] * N[(N[(N[(b * a), $MachinePrecision] / x$45$scale), $MachinePrecision] * N[(N[(b * a), $MachinePrecision] / y$45$scale), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{-4}{x-scale \cdot y-scale} \cdot \left(\frac{b \cdot a}{x-scale} \cdot \frac{b \cdot a}{y-scale}\right)
\end{array}
Initial program 28.3%
Simplified24.6%
Taylor expanded in angle around 0 53.1%
associate-*r/53.1%
*-commutative53.1%
unpow253.1%
unpow253.1%
unpow253.1%
unpow253.1%
unswap-sqr62.5%
Simplified62.5%
times-frac65.8%
unswap-sqr82.0%
Applied egg-rr82.0%
times-frac87.7%
Applied egg-rr87.7%
Final simplification87.7%
(FPCore (a b angle x-scale y-scale) :precision binary64 0.0)
double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
return 0.0;
}
real(8) function code(a, b, angle, x_45scale, y_45scale)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: angle
real(8), intent (in) :: x_45scale
real(8), intent (in) :: y_45scale
code = 0.0d0
end function
public static double code(double a, double b, double angle, double x_45_scale, double y_45_scale) {
return 0.0;
}
def code(a, b, angle, x_45_scale, y_45_scale): return 0.0
function code(a, b, angle, x_45_scale, y_45_scale) return 0.0 end
function tmp = code(a, b, angle, x_45_scale, y_45_scale) tmp = 0.0; end
code[a_, b_, angle_, x$45$scale_, y$45$scale_] := 0.0
\begin{array}{l}
\\
0
\end{array}
Initial program 28.3%
Simplified27.5%
Taylor expanded in b around 0 30.1%
distribute-rgt-out30.1%
metadata-eval30.1%
mul0-rgt37.2%
Simplified37.2%
Final simplification37.2%
herbie shell --seed 2023275
(FPCore (a b angle x-scale y-scale)
:name "Simplification of discriminant from scale-rotated-ellipse"
:precision binary64
(- (* (/ (/ (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) (sin (* (/ angle 180.0) PI))) (cos (* (/ angle 180.0) PI))) x-scale) y-scale) (/ (/ (* (* (* 2.0 (- (pow b 2.0) (pow a 2.0))) (sin (* (/ angle 180.0) PI))) (cos (* (/ angle 180.0) PI))) x-scale) y-scale)) (* (* 4.0 (/ (/ (+ (pow (* a (sin (* (/ angle 180.0) PI))) 2.0) (pow (* b (cos (* (/ angle 180.0) PI))) 2.0)) x-scale) x-scale)) (/ (/ (+ (pow (* a (cos (* (/ angle 180.0) PI))) 2.0) (pow (* b (sin (* (/ angle 180.0) PI))) 2.0)) y-scale) y-scale))))