
(FPCore (x) :precision binary32 (atanh x))
float code(float x) {
return atanhf(x);
}
function code(x) return atanh(x) end
function tmp = code(x) tmp = atanh(x); end
\begin{array}{l}
\\
\tanh^{-1} x
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary32 (* 0.5 (log1p (/ (* 2.0 x) (- 1.0 x)))))
float code(float x) {
return 0.5f * log1pf(((2.0f * x) / (1.0f - x)));
}
function code(x) return Float32(Float32(0.5) * log1p(Float32(Float32(Float32(2.0) * x) / Float32(Float32(1.0) - x)))) end
\begin{array}{l}
\\
0.5 \cdot \mathsf{log1p}\left(\frac{2 \cdot x}{1 - x}\right)
\end{array}
(FPCore (x) :precision binary32 (* 0.5 (log1p (/ (* 2.0 x) (- 1.0 x)))))
float code(float x) {
return 0.5f * log1pf(((2.0f * x) / (1.0f - x)));
}
function code(x) return Float32(Float32(0.5) * log1p(Float32(Float32(Float32(2.0) * x) / Float32(Float32(1.0) - x)))) end
\begin{array}{l}
\\
0.5 \cdot \mathsf{log1p}\left(\frac{2 \cdot x}{1 - x}\right)
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x) :precision binary32 (* 0.5 (log1p (* x (/ 2.0 (- 1.0 x))))))
float code(float x) {
return 0.5f * log1pf((x * (2.0f / (1.0f - x))));
}
function code(x) return Float32(Float32(0.5) * log1p(Float32(x * Float32(Float32(2.0) / Float32(Float32(1.0) - x))))) end
\begin{array}{l}
\\
0.5 \cdot \mathsf{log1p}\left(x \cdot \frac{2}{1 - x}\right)
\end{array}
Initial program 99.8%
associate-/l*99.3%
Simplified99.3%
associate-/r/99.7%
Applied egg-rr99.7%
Final simplification99.7%
(FPCore (x) :precision binary32 (* 0.5 (+ x x)))
float code(float x) {
return 0.5f * (x + x);
}
real(4) function code(x)
real(4), intent (in) :: x
code = 0.5e0 * (x + x)
end function
function code(x) return Float32(Float32(0.5) * Float32(x + x)) end
function tmp = code(x) tmp = single(0.5) * (x + x); end
\begin{array}{l}
\\
0.5 \cdot \left(x + x\right)
\end{array}
Initial program 99.8%
associate-/l*99.3%
Simplified99.3%
Taylor expanded in x around 0 95.6%
distribute-lft-out95.6%
unpow295.6%
Simplified95.6%
Taylor expanded in x around 0 96.1%
count-296.1%
Simplified96.1%
Final simplification96.1%
(FPCore (x) :precision binary32 0.0)
float code(float x) {
return 0.0f;
}
real(4) function code(x)
real(4), intent (in) :: x
code = 0.0e0
end function
function code(x) return Float32(0.0) end
function tmp = code(x) tmp = single(0.0); end
\begin{array}{l}
\\
0
\end{array}
Initial program 99.8%
associate-/l*99.3%
Simplified99.3%
Taylor expanded in x around 0 92.6%
count-292.6%
Simplified92.6%
log1p-udef18.6%
flip-+18.3%
metadata-eval18.3%
flip-+-0.0%
+-inverses-0.0%
+-inverses-0.0%
associate-*r/-0.0%
+-inverses-0.0%
+-inverses-0.0%
difference-of-squares-0.0%
+-inverses-0.0%
+-inverses-0.0%
flip-+10.9%
log-div10.9%
Applied egg-rr10.9%
+-inverses10.9%
Simplified10.9%
Final simplification10.9%
herbie shell --seed 2023275
(FPCore (x)
:name "Rust f32::atanh"
:precision binary32
(* 0.5 (log1p (/ (* 2.0 x) (- 1.0 x)))))