
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (<= x -3.2e-26) (fma x (sin y) z) (if (<= x 1.15e-126) (* z (cos y)) (+ (* x (sin y)) z))))
double code(double x, double y, double z) {
double tmp;
if (x <= -3.2e-26) {
tmp = fma(x, sin(y), z);
} else if (x <= 1.15e-126) {
tmp = z * cos(y);
} else {
tmp = (x * sin(y)) + z;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (x <= -3.2e-26) tmp = fma(x, sin(y), z); elseif (x <= 1.15e-126) tmp = Float64(z * cos(y)); else tmp = Float64(Float64(x * sin(y)) + z); end return tmp end
code[x_, y_, z_] := If[LessEqual[x, -3.2e-26], N[(x * N[Sin[y], $MachinePrecision] + z), $MachinePrecision], If[LessEqual[x, 1.15e-126], N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.2 \cdot 10^{-26}:\\
\;\;\;\;\mathsf{fma}\left(x, \sin y, z\right)\\
\mathbf{elif}\;x \leq 1.15 \cdot 10^{-126}:\\
\;\;\;\;z \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x \cdot \sin y + z\\
\end{array}
\end{array}
if x < -3.2000000000000001e-26Initial program 99.8%
fma-def99.8%
Simplified99.8%
Taylor expanded in y around 0 88.5%
if -3.2000000000000001e-26 < x < 1.15000000000000005e-126Initial program 99.9%
Taylor expanded in x around 0 90.3%
if 1.15000000000000005e-126 < x Initial program 99.8%
Taylor expanded in y around 0 90.0%
Final simplification89.6%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (cos y))) (t_1 (* x (sin y))))
(if (<= y -3.9e+119)
t_0
(if (<= y -0.19)
t_1
(if (<= y 0.0004)
(+ (* x y) (+ z (* -0.5 (* z (* y y)))))
(if (<= y 2.6e+63) t_0 t_1))))))
double code(double x, double y, double z) {
double t_0 = z * cos(y);
double t_1 = x * sin(y);
double tmp;
if (y <= -3.9e+119) {
tmp = t_0;
} else if (y <= -0.19) {
tmp = t_1;
} else if (y <= 0.0004) {
tmp = (x * y) + (z + (-0.5 * (z * (y * y))));
} else if (y <= 2.6e+63) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = z * cos(y)
t_1 = x * sin(y)
if (y <= (-3.9d+119)) then
tmp = t_0
else if (y <= (-0.19d0)) then
tmp = t_1
else if (y <= 0.0004d0) then
tmp = (x * y) + (z + ((-0.5d0) * (z * (y * y))))
else if (y <= 2.6d+63) then
tmp = t_0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * Math.cos(y);
double t_1 = x * Math.sin(y);
double tmp;
if (y <= -3.9e+119) {
tmp = t_0;
} else if (y <= -0.19) {
tmp = t_1;
} else if (y <= 0.0004) {
tmp = (x * y) + (z + (-0.5 * (z * (y * y))));
} else if (y <= 2.6e+63) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = z * math.cos(y) t_1 = x * math.sin(y) tmp = 0 if y <= -3.9e+119: tmp = t_0 elif y <= -0.19: tmp = t_1 elif y <= 0.0004: tmp = (x * y) + (z + (-0.5 * (z * (y * y)))) elif y <= 2.6e+63: tmp = t_0 else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(z * cos(y)) t_1 = Float64(x * sin(y)) tmp = 0.0 if (y <= -3.9e+119) tmp = t_0; elseif (y <= -0.19) tmp = t_1; elseif (y <= 0.0004) tmp = Float64(Float64(x * y) + Float64(z + Float64(-0.5 * Float64(z * Float64(y * y))))); elseif (y <= 2.6e+63) tmp = t_0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * cos(y); t_1 = x * sin(y); tmp = 0.0; if (y <= -3.9e+119) tmp = t_0; elseif (y <= -0.19) tmp = t_1; elseif (y <= 0.0004) tmp = (x * y) + (z + (-0.5 * (z * (y * y)))); elseif (y <= 2.6e+63) tmp = t_0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -3.9e+119], t$95$0, If[LessEqual[y, -0.19], t$95$1, If[LessEqual[y, 0.0004], N[(N[(x * y), $MachinePrecision] + N[(z + N[(-0.5 * N[(z * N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 2.6e+63], t$95$0, t$95$1]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \cos y\\
t_1 := x \cdot \sin y\\
\mathbf{if}\;y \leq -3.9 \cdot 10^{+119}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq -0.19:\\
\;\;\;\;t_1\\
\mathbf{elif}\;y \leq 0.0004:\\
\;\;\;\;x \cdot y + \left(z + -0.5 \cdot \left(z \cdot \left(y \cdot y\right)\right)\right)\\
\mathbf{elif}\;y \leq 2.6 \cdot 10^{+63}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
if y < -3.8999999999999998e119 or 4.00000000000000019e-4 < y < 2.6000000000000001e63Initial program 99.6%
Taylor expanded in x around 0 66.9%
if -3.8999999999999998e119 < y < -0.19 or 2.6000000000000001e63 < y Initial program 99.7%
Taylor expanded in x around inf 61.9%
if -0.19 < y < 4.00000000000000019e-4Initial program 100.0%
Taylor expanded in y around 0 99.9%
*-commutative99.9%
unpow299.9%
Simplified99.9%
Taylor expanded in y around 0 99.6%
*-commutative99.6%
Simplified99.6%
Final simplification82.0%
(FPCore (x y z) :precision binary64 (if (or (<= x -5.8e-26) (not (<= x 1.3e-126))) (+ (* x (sin y)) z) (* z (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -5.8e-26) || !(x <= 1.3e-126)) {
tmp = (x * sin(y)) + z;
} else {
tmp = z * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-5.8d-26)) .or. (.not. (x <= 1.3d-126))) then
tmp = (x * sin(y)) + z
else
tmp = z * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -5.8e-26) || !(x <= 1.3e-126)) {
tmp = (x * Math.sin(y)) + z;
} else {
tmp = z * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -5.8e-26) or not (x <= 1.3e-126): tmp = (x * math.sin(y)) + z else: tmp = z * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -5.8e-26) || !(x <= 1.3e-126)) tmp = Float64(Float64(x * sin(y)) + z); else tmp = Float64(z * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -5.8e-26) || ~((x <= 1.3e-126))) tmp = (x * sin(y)) + z; else tmp = z * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -5.8e-26], N[Not[LessEqual[x, 1.3e-126]], $MachinePrecision]], N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + z), $MachinePrecision], N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5.8 \cdot 10^{-26} \lor \neg \left(x \leq 1.3 \cdot 10^{-126}\right):\\
\;\;\;\;x \cdot \sin y + z\\
\mathbf{else}:\\
\;\;\;\;z \cdot \cos y\\
\end{array}
\end{array}
if x < -5.7999999999999996e-26 or 1.3e-126 < x Initial program 99.8%
Taylor expanded in y around 0 89.3%
if -5.7999999999999996e-26 < x < 1.3e-126Initial program 99.9%
Taylor expanded in x around 0 90.3%
Final simplification89.6%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.0057) (not (<= y 0.0046))) (* x (sin y)) (+ (* x y) (+ z (* -0.5 (* z (* y y)))))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.0057) || !(y <= 0.0046)) {
tmp = x * sin(y);
} else {
tmp = (x * y) + (z + (-0.5 * (z * (y * y))));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.0057d0)) .or. (.not. (y <= 0.0046d0))) then
tmp = x * sin(y)
else
tmp = (x * y) + (z + ((-0.5d0) * (z * (y * y))))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.0057) || !(y <= 0.0046)) {
tmp = x * Math.sin(y);
} else {
tmp = (x * y) + (z + (-0.5 * (z * (y * y))));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.0057) or not (y <= 0.0046): tmp = x * math.sin(y) else: tmp = (x * y) + (z + (-0.5 * (z * (y * y)))) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.0057) || !(y <= 0.0046)) tmp = Float64(x * sin(y)); else tmp = Float64(Float64(x * y) + Float64(z + Float64(-0.5 * Float64(z * Float64(y * y))))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.0057) || ~((y <= 0.0046))) tmp = x * sin(y); else tmp = (x * y) + (z + (-0.5 * (z * (y * y)))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.0057], N[Not[LessEqual[y, 0.0046]], $MachinePrecision]], N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision], N[(N[(x * y), $MachinePrecision] + N[(z + N[(-0.5 * N[(z * N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.0057 \lor \neg \left(y \leq 0.0046\right):\\
\;\;\;\;x \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;x \cdot y + \left(z + -0.5 \cdot \left(z \cdot \left(y \cdot y\right)\right)\right)\\
\end{array}
\end{array}
if y < -0.0057000000000000002 or 0.0045999999999999999 < y Initial program 99.7%
Taylor expanded in x around inf 51.2%
if -0.0057000000000000002 < y < 0.0045999999999999999Initial program 100.0%
Taylor expanded in y around 0 99.9%
*-commutative99.9%
unpow299.9%
Simplified99.9%
Taylor expanded in y around 0 99.6%
*-commutative99.6%
Simplified99.6%
Final simplification76.0%
(FPCore (x y z) :precision binary64 (+ z (* x y)))
double code(double x, double y, double z) {
return z + (x * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (x * y)
end function
public static double code(double x, double y, double z) {
return z + (x * y);
}
def code(x, y, z): return z + (x * y)
function code(x, y, z) return Float64(z + Float64(x * y)) end
function tmp = code(x, y, z) tmp = z + (x * y); end
code[x_, y_, z_] := N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + x \cdot y
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 53.2%
*-commutative53.2%
Simplified53.2%
Final simplification53.2%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 53.2%
*-commutative53.2%
Simplified53.2%
Taylor expanded in z around inf 33.9%
Final simplification33.9%
herbie shell --seed 2023275
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))