
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (cos y))))
(if (<= x -1.85e-28)
t_0
(if (<= x 1.5e-131)
(* z (sin y))
(if (<= x 2.75e-64) (+ t_0 (* y z)) t_0)))))
double code(double x, double y, double z) {
double t_0 = x * cos(y);
double tmp;
if (x <= -1.85e-28) {
tmp = t_0;
} else if (x <= 1.5e-131) {
tmp = z * sin(y);
} else if (x <= 2.75e-64) {
tmp = t_0 + (y * z);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * cos(y)
if (x <= (-1.85d-28)) then
tmp = t_0
else if (x <= 1.5d-131) then
tmp = z * sin(y)
else if (x <= 2.75d-64) then
tmp = t_0 + (y * z)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * Math.cos(y);
double tmp;
if (x <= -1.85e-28) {
tmp = t_0;
} else if (x <= 1.5e-131) {
tmp = z * Math.sin(y);
} else if (x <= 2.75e-64) {
tmp = t_0 + (y * z);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * math.cos(y) tmp = 0 if x <= -1.85e-28: tmp = t_0 elif x <= 1.5e-131: tmp = z * math.sin(y) elif x <= 2.75e-64: tmp = t_0 + (y * z) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * cos(y)) tmp = 0.0 if (x <= -1.85e-28) tmp = t_0; elseif (x <= 1.5e-131) tmp = Float64(z * sin(y)); elseif (x <= 2.75e-64) tmp = Float64(t_0 + Float64(y * z)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * cos(y); tmp = 0.0; if (x <= -1.85e-28) tmp = t_0; elseif (x <= 1.5e-131) tmp = z * sin(y); elseif (x <= 2.75e-64) tmp = t_0 + (y * z); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -1.85e-28], t$95$0, If[LessEqual[x, 1.5e-131], N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 2.75e-64], N[(t$95$0 + N[(y * z), $MachinePrecision]), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \cos y\\
\mathbf{if}\;x \leq -1.85 \cdot 10^{-28}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \leq 1.5 \cdot 10^{-131}:\\
\;\;\;\;z \cdot \sin y\\
\mathbf{elif}\;x \leq 2.75 \cdot 10^{-64}:\\
\;\;\;\;t_0 + y \cdot z\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if x < -1.8500000000000001e-28 or 2.7499999999999999e-64 < x Initial program 99.8%
Taylor expanded in x around inf 84.8%
if -1.8500000000000001e-28 < x < 1.49999999999999998e-131Initial program 99.8%
Taylor expanded in x around 0 79.1%
if 1.49999999999999998e-131 < x < 2.7499999999999999e-64Initial program 99.9%
Taylor expanded in y around 0 88.7%
Final simplification83.2%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.45e-98) (not (<= z 5.6e-25))) (+ x (* z (* 3.0 (* (sin y) 0.3333333333333333)))) (* x (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.45e-98) || !(z <= 5.6e-25)) {
tmp = x + (z * (3.0 * (sin(y) * 0.3333333333333333)));
} else {
tmp = x * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.45d-98)) .or. (.not. (z <= 5.6d-25))) then
tmp = x + (z * (3.0d0 * (sin(y) * 0.3333333333333333d0)))
else
tmp = x * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.45e-98) || !(z <= 5.6e-25)) {
tmp = x + (z * (3.0 * (Math.sin(y) * 0.3333333333333333)));
} else {
tmp = x * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.45e-98) or not (z <= 5.6e-25): tmp = x + (z * (3.0 * (math.sin(y) * 0.3333333333333333))) else: tmp = x * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.45e-98) || !(z <= 5.6e-25)) tmp = Float64(x + Float64(z * Float64(3.0 * Float64(sin(y) * 0.3333333333333333)))); else tmp = Float64(x * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.45e-98) || ~((z <= 5.6e-25))) tmp = x + (z * (3.0 * (sin(y) * 0.3333333333333333))); else tmp = x * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.45e-98], N[Not[LessEqual[z, 5.6e-25]], $MachinePrecision]], N[(x + N[(z * N[(3.0 * N[(N[Sin[y], $MachinePrecision] * 0.3333333333333333), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.45 \cdot 10^{-98} \lor \neg \left(z \leq 5.6 \cdot 10^{-25}\right):\\
\;\;\;\;x + z \cdot \left(3 \cdot \left(\sin y \cdot 0.3333333333333333\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \cos y\\
\end{array}
\end{array}
if z < -1.45e-98 or 5.59999999999999976e-25 < z Initial program 99.8%
log1p-expm1-u99.7%
Applied egg-rr99.7%
log1p-expm1-u99.8%
add-log-exp80.7%
add-cube-cbrt80.0%
pow379.9%
log-pow80.0%
pow1/380.2%
log-pow80.7%
add-log-exp99.6%
Applied egg-rr99.6%
Taylor expanded in y around 0 88.8%
if -1.45e-98 < z < 5.59999999999999976e-25Initial program 99.8%
Taylor expanded in x around inf 88.0%
Final simplification88.5%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.00088) (not (<= y 0.0015))) (* x (cos y)) (+ x (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.00088) || !(y <= 0.0015)) {
tmp = x * cos(y);
} else {
tmp = x + (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.00088d0)) .or. (.not. (y <= 0.0015d0))) then
tmp = x * cos(y)
else
tmp = x + (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.00088) || !(y <= 0.0015)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.00088) or not (y <= 0.0015): tmp = x * math.cos(y) else: tmp = x + (y * z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.00088) || !(y <= 0.0015)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.00088) || ~((y <= 0.0015))) tmp = x * cos(y); else tmp = x + (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.00088], N[Not[LessEqual[y, 0.0015]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.00088 \lor \neg \left(y \leq 0.0015\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot z\\
\end{array}
\end{array}
if y < -8.80000000000000031e-4 or 0.0015 < y Initial program 99.6%
Taylor expanded in x around inf 51.1%
if -8.80000000000000031e-4 < y < 0.0015Initial program 100.0%
Taylor expanded in y around 0 98.7%
+-commutative98.7%
Simplified98.7%
Final simplification75.5%
(FPCore (x y z) :precision binary64 (if (or (<= x -2.2e-28) (not (<= x 1.45e-126))) (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -2.2e-28) || !(x <= 1.45e-126)) {
tmp = x * cos(y);
} else {
tmp = z * sin(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-2.2d-28)) .or. (.not. (x <= 1.45d-126))) then
tmp = x * cos(y)
else
tmp = z * sin(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -2.2e-28) || !(x <= 1.45e-126)) {
tmp = x * Math.cos(y);
} else {
tmp = z * Math.sin(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -2.2e-28) or not (x <= 1.45e-126): tmp = x * math.cos(y) else: tmp = z * math.sin(y) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -2.2e-28) || !(x <= 1.45e-126)) tmp = Float64(x * cos(y)); else tmp = Float64(z * sin(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -2.2e-28) || ~((x <= 1.45e-126))) tmp = x * cos(y); else tmp = z * sin(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -2.2e-28], N[Not[LessEqual[x, 1.45e-126]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.2 \cdot 10^{-28} \lor \neg \left(x \leq 1.45 \cdot 10^{-126}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;z \cdot \sin y\\
\end{array}
\end{array}
if x < -2.19999999999999996e-28 or 1.44999999999999994e-126 < x Initial program 99.8%
Taylor expanded in x around inf 82.8%
if -2.19999999999999996e-28 < x < 1.44999999999999994e-126Initial program 99.8%
Taylor expanded in x around 0 78.5%
Final simplification81.4%
(FPCore (x y z) :precision binary64 (+ x (* y z)))
double code(double x, double y, double z) {
return x + (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * z)
end function
public static double code(double x, double y, double z) {
return x + (y * z);
}
def code(x, y, z): return x + (y * z)
function code(x, y, z) return Float64(x + Float64(y * z)) end
function tmp = code(x, y, z) tmp = x + (y * z); end
code[x_, y_, z_] := N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 53.6%
+-commutative53.6%
Simplified53.6%
Final simplification53.6%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 53.6%
+-commutative53.6%
Simplified53.6%
Taylor expanded in y around 0 41.6%
Final simplification41.6%
herbie shell --seed 2023275
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))