
(FPCore (x y z t) :precision binary64 (+ (* (+ (* x y) z) y) t))
double code(double x, double y, double z, double t) {
return (((x * y) + z) * y) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((x * y) + z) * y) + t
end function
public static double code(double x, double y, double z, double t) {
return (((x * y) + z) * y) + t;
}
def code(x, y, z, t): return (((x * y) + z) * y) + t
function code(x, y, z, t) return Float64(Float64(Float64(Float64(x * y) + z) * y) + t) end
function tmp = code(x, y, z, t) tmp = (((x * y) + z) * y) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(N[(x * y), $MachinePrecision] + z), $MachinePrecision] * y), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y + z\right) \cdot y + t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (* (+ (* x y) z) y) t))
double code(double x, double y, double z, double t) {
return (((x * y) + z) * y) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((x * y) + z) * y) + t
end function
public static double code(double x, double y, double z, double t) {
return (((x * y) + z) * y) + t;
}
def code(x, y, z, t): return (((x * y) + z) * y) + t
function code(x, y, z, t) return Float64(Float64(Float64(Float64(x * y) + z) * y) + t) end
function tmp = code(x, y, z, t) tmp = (((x * y) + z) * y) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(N[(x * y), $MachinePrecision] + z), $MachinePrecision] * y), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y + z\right) \cdot y + t
\end{array}
(FPCore (x y z t) :precision binary64 (fma (fma x y z) y t))
double code(double x, double y, double z, double t) {
return fma(fma(x, y, z), y, t);
}
function code(x, y, z, t) return fma(fma(x, y, z), y, t) end
code[x_, y_, z_, t_] := N[(N[(x * y + z), $MachinePrecision] * y + t), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\mathsf{fma}\left(x, y, z\right), y, t\right)
\end{array}
Initial program 99.9%
fma-def99.9%
fma-def99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y z t) :precision binary64 (if (or (<= y -8.5e+31) (not (<= y 6.2e-21))) (* y (+ z (* x y))) (+ t (* y z))))
double code(double x, double y, double z, double t) {
double tmp;
if ((y <= -8.5e+31) || !(y <= 6.2e-21)) {
tmp = y * (z + (x * y));
} else {
tmp = t + (y * z);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((y <= (-8.5d+31)) .or. (.not. (y <= 6.2d-21))) then
tmp = y * (z + (x * y))
else
tmp = t + (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((y <= -8.5e+31) || !(y <= 6.2e-21)) {
tmp = y * (z + (x * y));
} else {
tmp = t + (y * z);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (y <= -8.5e+31) or not (y <= 6.2e-21): tmp = y * (z + (x * y)) else: tmp = t + (y * z) return tmp
function code(x, y, z, t) tmp = 0.0 if ((y <= -8.5e+31) || !(y <= 6.2e-21)) tmp = Float64(y * Float64(z + Float64(x * y))); else tmp = Float64(t + Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((y <= -8.5e+31) || ~((y <= 6.2e-21))) tmp = y * (z + (x * y)); else tmp = t + (y * z); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[y, -8.5e+31], N[Not[LessEqual[y, 6.2e-21]], $MachinePrecision]], N[(y * N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t + N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -8.5 \cdot 10^{+31} \lor \neg \left(y \leq 6.2 \cdot 10^{-21}\right):\\
\;\;\;\;y \cdot \left(z + x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;t + y \cdot z\\
\end{array}
\end{array}
if y < -8.49999999999999947e31 or 6.1999999999999997e-21 < y Initial program 99.9%
Taylor expanded in t around 0 91.8%
if -8.49999999999999947e31 < y < 6.1999999999999997e-21Initial program 100.0%
Taylor expanded in x around 0 93.7%
Final simplification92.7%
(FPCore (x y z t) :precision binary64 (+ t (* y (+ z (* x y)))))
double code(double x, double y, double z, double t) {
return t + (y * (z + (x * y)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t + (y * (z + (x * y)))
end function
public static double code(double x, double y, double z, double t) {
return t + (y * (z + (x * y)));
}
def code(x, y, z, t): return t + (y * (z + (x * y)))
function code(x, y, z, t) return Float64(t + Float64(y * Float64(z + Float64(x * y)))) end
function tmp = code(x, y, z, t) tmp = t + (y * (z + (x * y))); end
code[x_, y_, z_, t_] := N[(t + N[(y * N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
t + y \cdot \left(z + x \cdot y\right)
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y z t) :precision binary64 (if (<= z -1.75e+146) (* y z) (if (<= z 3.5e+145) t (* y z))))
double code(double x, double y, double z, double t) {
double tmp;
if (z <= -1.75e+146) {
tmp = y * z;
} else if (z <= 3.5e+145) {
tmp = t;
} else {
tmp = y * z;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (z <= (-1.75d+146)) then
tmp = y * z
else if (z <= 3.5d+145) then
tmp = t
else
tmp = y * z
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (z <= -1.75e+146) {
tmp = y * z;
} else if (z <= 3.5e+145) {
tmp = t;
} else {
tmp = y * z;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if z <= -1.75e+146: tmp = y * z elif z <= 3.5e+145: tmp = t else: tmp = y * z return tmp
function code(x, y, z, t) tmp = 0.0 if (z <= -1.75e+146) tmp = Float64(y * z); elseif (z <= 3.5e+145) tmp = t; else tmp = Float64(y * z); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (z <= -1.75e+146) tmp = y * z; elseif (z <= 3.5e+145) tmp = t; else tmp = y * z; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[z, -1.75e+146], N[(y * z), $MachinePrecision], If[LessEqual[z, 3.5e+145], t, N[(y * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.75 \cdot 10^{+146}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;z \leq 3.5 \cdot 10^{+145}:\\
\;\;\;\;t\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if z < -1.7500000000000001e146 or 3.5000000000000001e145 < z Initial program 100.0%
Taylor expanded in t around 0 88.7%
distribute-lft-in77.4%
*-commutative77.4%
associate-*l*73.2%
Applied egg-rr73.2%
Taylor expanded in y around 0 75.8%
if -1.7500000000000001e146 < z < 3.5000000000000001e145Initial program 99.9%
Taylor expanded in y around 0 43.7%
Final simplification52.6%
(FPCore (x y z t) :precision binary64 (+ t (* y z)))
double code(double x, double y, double z, double t) {
return t + (y * z);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t + (y * z)
end function
public static double code(double x, double y, double z, double t) {
return t + (y * z);
}
def code(x, y, z, t): return t + (y * z)
function code(x, y, z, t) return Float64(t + Float64(y * z)) end
function tmp = code(x, y, z, t) tmp = t + (y * z); end
code[x_, y_, z_, t_] := N[(t + N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
t + y \cdot z
\end{array}
Initial program 99.9%
Taylor expanded in x around 0 63.5%
Final simplification63.5%
(FPCore (x y z t) :precision binary64 t)
double code(double x, double y, double z, double t) {
return t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t
end function
public static double code(double x, double y, double z, double t) {
return t;
}
def code(x, y, z, t): return t
function code(x, y, z, t) return t end
function tmp = code(x, y, z, t) tmp = t; end
code[x_, y_, z_, t_] := t
\begin{array}{l}
\\
t
\end{array}
Initial program 99.9%
Taylor expanded in y around 0 35.2%
Final simplification35.2%
herbie shell --seed 2023275
(FPCore (x y z t)
:name "Language.Haskell.HsColour.ColourHighlight:unbase from hscolour-1.23"
:precision binary64
(+ (* (+ (* x y) z) y) t))