
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
(FPCore (x y z t) :precision binary64 (fma y x (* z (- t))))
double code(double x, double y, double z, double t) {
return fma(y, x, (z * -t));
}
function code(x, y, z, t) return fma(y, x, Float64(z * Float64(-t))) end
code[x_, y_, z_, t_] := N[(y * x + N[(z * (-t)), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, x, z \cdot \left(-t\right)\right)
\end{array}
Initial program 97.2%
*-commutative97.2%
fma-neg99.2%
distribute-rgt-neg-in99.2%
Applied egg-rr99.2%
Final simplification99.2%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (- (* y x) (* z t)))) (if (<= t_1 INFINITY) t_1 (* z (- t)))))
double code(double x, double y, double z, double t) {
double t_1 = (y * x) - (z * t);
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = z * -t;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (y * x) - (z * t);
double tmp;
if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = z * -t;
}
return tmp;
}
def code(x, y, z, t): t_1 = (y * x) - (z * t) tmp = 0 if t_1 <= math.inf: tmp = t_1 else: tmp = z * -t return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y * x) - Float64(z * t)) tmp = 0.0 if (t_1 <= Inf) tmp = t_1; else tmp = Float64(z * Float64(-t)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y * x) - (z * t); tmp = 0.0; if (t_1 <= Inf) tmp = t_1; else tmp = z * -t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y * x), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], t$95$1, N[(z * (-t)), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := y \cdot x - z \cdot t\\
\mathbf{if}\;t_1 \leq \infty:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(-t\right)\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 z t)) < +inf.0Initial program 100.0%
if +inf.0 < (-.f64 (*.f64 x y) (*.f64 z t)) Initial program 0.0%
Taylor expanded in x around 0 71.4%
associate-*r*71.4%
neg-mul-171.4%
*-commutative71.4%
Simplified71.4%
Final simplification99.2%
(FPCore (x y z t) :precision binary64 (if (<= (* y x) -8e-59) (* y x) (if (<= (* y x) 1.25e+34) (* z (- t)) (* y x))))
double code(double x, double y, double z, double t) {
double tmp;
if ((y * x) <= -8e-59) {
tmp = y * x;
} else if ((y * x) <= 1.25e+34) {
tmp = z * -t;
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((y * x) <= (-8d-59)) then
tmp = y * x
else if ((y * x) <= 1.25d+34) then
tmp = z * -t
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((y * x) <= -8e-59) {
tmp = y * x;
} else if ((y * x) <= 1.25e+34) {
tmp = z * -t;
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (y * x) <= -8e-59: tmp = y * x elif (y * x) <= 1.25e+34: tmp = z * -t else: tmp = y * x return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(y * x) <= -8e-59) tmp = Float64(y * x); elseif (Float64(y * x) <= 1.25e+34) tmp = Float64(z * Float64(-t)); else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((y * x) <= -8e-59) tmp = y * x; elseif ((y * x) <= 1.25e+34) tmp = z * -t; else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(y * x), $MachinePrecision], -8e-59], N[(y * x), $MachinePrecision], If[LessEqual[N[(y * x), $MachinePrecision], 1.25e+34], N[(z * (-t)), $MachinePrecision], N[(y * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \cdot x \leq -8 \cdot 10^{-59}:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;y \cdot x \leq 1.25 \cdot 10^{+34}:\\
\;\;\;\;z \cdot \left(-t\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
if (*.f64 x y) < -8.0000000000000002e-59 or 1.25e34 < (*.f64 x y) Initial program 95.2%
Taylor expanded in x around inf 76.0%
if -8.0000000000000002e-59 < (*.f64 x y) < 1.25e34Initial program 100.0%
Taylor expanded in x around 0 81.3%
associate-*r*81.3%
neg-mul-181.3%
*-commutative81.3%
Simplified81.3%
Final simplification78.3%
(FPCore (x y z t) :precision binary64 (* y x))
double code(double x, double y, double z, double t) {
return y * x;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = y * x
end function
public static double code(double x, double y, double z, double t) {
return y * x;
}
def code(x, y, z, t): return y * x
function code(x, y, z, t) return Float64(y * x) end
function tmp = code(x, y, z, t) tmp = y * x; end
code[x_, y_, z_, t_] := N[(y * x), $MachinePrecision]
\begin{array}{l}
\\
y \cdot x
\end{array}
Initial program 97.2%
Taylor expanded in x around inf 53.9%
Final simplification53.9%
herbie shell --seed 2023275
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))