
(FPCore (x y z t a b c i) :precision binary64 (+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = (((x * y) + (z * t)) + (a * b)) + (c * i)
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
def code(x, y, z, t, a, b, c, i): return (((x * y) + (z * t)) + (a * b)) + (c * i)
function code(x, y, z, t, a, b, c, i) return Float64(Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) + Float64(c * i)) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = (((x * y) + (z * t)) + (a * b)) + (c * i); end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 15 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b c i) :precision binary64 (+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = (((x * y) + (z * t)) + (a * b)) + (c * i)
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
def code(x, y, z, t, a, b, c, i): return (((x * y) + (z * t)) + (a * b)) + (c * i)
function code(x, y, z, t, a, b, c, i) return Float64(Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) + Float64(c * i)) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = (((x * y) + (z * t)) + (a * b)) + (c * i); end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\end{array}
(FPCore (x y z t a b c i) :precision binary64 (if (<= (+ (* c i) (+ (* a b) (+ (* z t) (* x y)))) INFINITY) (+ (* z t) (+ (fma a b (* c i)) (* x y))) (fma c i (* a b))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (((c * i) + ((a * b) + ((z * t) + (x * y)))) <= ((double) INFINITY)) {
tmp = (z * t) + (fma(a, b, (c * i)) + (x * y));
} else {
tmp = fma(c, i, (a * b));
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(Float64(c * i) + Float64(Float64(a * b) + Float64(Float64(z * t) + Float64(x * y)))) <= Inf) tmp = Float64(Float64(z * t) + Float64(fma(a, b, Float64(c * i)) + Float64(x * y))); else tmp = fma(c, i, Float64(a * b)); end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(N[(c * i), $MachinePrecision] + N[(N[(a * b), $MachinePrecision] + N[(N[(z * t), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], Infinity], N[(N[(z * t), $MachinePrecision] + N[(N[(a * b + N[(c * i), $MachinePrecision]), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(c * i + N[(a * b), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i + \left(a \cdot b + \left(z \cdot t + x \cdot y\right)\right) \leq \infty:\\
\;\;\;\;z \cdot t + \left(\mathsf{fma}\left(a, b, c \cdot i\right) + x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(c, i, a \cdot b\right)\\
\end{array}
\end{array}
if (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) < +inf.0Initial program 100.0%
+-commutative100.0%
fma-def100.0%
associate-+l+100.0%
fma-def100.0%
fma-def100.0%
Simplified100.0%
fma-udef100.0%
fma-udef100.0%
fma-udef100.0%
associate-+l+100.0%
+-commutative100.0%
associate-+l+100.0%
+-commutative100.0%
fma-udef100.0%
associate-+l+100.0%
Applied egg-rr100.0%
if +inf.0 < (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) Initial program 0.0%
+-commutative0.0%
fma-def10.0%
associate-+l+10.0%
fma-def30.0%
fma-def40.0%
Simplified40.0%
fma-udef20.0%
fma-udef10.0%
associate-+l+10.0%
+-commutative10.0%
associate-+r+10.0%
Applied egg-rr10.0%
Taylor expanded in a around inf 50.1%
Final simplification98.0%
(FPCore (x y z t a b c i) :precision binary64 (fma x y (fma z t (fma a b (* c i)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return fma(x, y, fma(z, t, fma(a, b, (c * i))));
}
function code(x, y, z, t, a, b, c, i) return fma(x, y, fma(z, t, fma(a, b, Float64(c * i)))) end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(x * y + N[(z * t + N[(a * b + N[(c * i), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, y, \mathsf{fma}\left(z, t, \mathsf{fma}\left(a, b, c \cdot i\right)\right)\right)
\end{array}
Initial program 96.1%
associate-+l+96.1%
associate-+l+96.1%
fma-def97.2%
fma-def98.0%
fma-def98.0%
Simplified98.0%
Final simplification98.0%
(FPCore (x y z t a b c i) :precision binary64 (fma c i (fma x y (fma z t (* a b)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return fma(c, i, fma(x, y, fma(z, t, (a * b))));
}
function code(x, y, z, t, a, b, c, i) return fma(c, i, fma(x, y, fma(z, t, Float64(a * b)))) end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(c * i + N[(x * y + N[(z * t + N[(a * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(c, i, \mathsf{fma}\left(x, y, \mathsf{fma}\left(z, t, a \cdot b\right)\right)\right)
\end{array}
Initial program 96.1%
+-commutative96.1%
fma-def96.5%
associate-+l+96.5%
fma-def97.2%
fma-def97.6%
Simplified97.6%
Final simplification97.6%
(FPCore (x y z t a b c i) :precision binary64 (let* ((t_1 (+ (* c i) (+ (* a b) (+ (* z t) (* x y)))))) (if (<= t_1 INFINITY) t_1 (fma a b (* c i)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (c * i) + ((a * b) + ((z * t) + (x * y)));
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = fma(a, b, (c * i));
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(c * i) + Float64(Float64(a * b) + Float64(Float64(z * t) + Float64(x * y)))) tmp = 0.0 if (t_1 <= Inf) tmp = t_1; else tmp = fma(a, b, Float64(c * i)); end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(c * i), $MachinePrecision] + N[(N[(a * b), $MachinePrecision] + N[(N[(z * t), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], t$95$1, N[(a * b + N[(c * i), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := c \cdot i + \left(a \cdot b + \left(z \cdot t + x \cdot y\right)\right)\\
\mathbf{if}\;t_1 \leq \infty:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(a, b, c \cdot i\right)\\
\end{array}
\end{array}
if (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) < +inf.0Initial program 100.0%
if +inf.0 < (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) Initial program 0.0%
Taylor expanded in z around 0 20.0%
Taylor expanded in x around 0 40.1%
fma-def40.1%
Simplified40.1%
Final simplification97.6%
(FPCore (x y z t a b c i) :precision binary64 (let* ((t_1 (+ (* c i) (+ (* a b) (+ (* z t) (* x y)))))) (if (<= t_1 INFINITY) t_1 (fma c i (* a b)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (c * i) + ((a * b) + ((z * t) + (x * y)));
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = fma(c, i, (a * b));
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(c * i) + Float64(Float64(a * b) + Float64(Float64(z * t) + Float64(x * y)))) tmp = 0.0 if (t_1 <= Inf) tmp = t_1; else tmp = fma(c, i, Float64(a * b)); end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(c * i), $MachinePrecision] + N[(N[(a * b), $MachinePrecision] + N[(N[(z * t), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], t$95$1, N[(c * i + N[(a * b), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := c \cdot i + \left(a \cdot b + \left(z \cdot t + x \cdot y\right)\right)\\
\mathbf{if}\;t_1 \leq \infty:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(c, i, a \cdot b\right)\\
\end{array}
\end{array}
if (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) < +inf.0Initial program 100.0%
if +inf.0 < (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) Initial program 0.0%
+-commutative0.0%
fma-def10.0%
associate-+l+10.0%
fma-def30.0%
fma-def40.0%
Simplified40.0%
fma-udef20.0%
fma-udef10.0%
associate-+l+10.0%
+-commutative10.0%
associate-+r+10.0%
Applied egg-rr10.0%
Taylor expanded in a around inf 50.1%
Final simplification98.0%
(FPCore (x y z t a b c i) :precision binary64 (+ (* c i) (+ (* a b) (fma x y (* z t)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (c * i) + ((a * b) + fma(x, y, (z * t)));
}
function code(x, y, z, t, a, b, c, i) return Float64(Float64(c * i) + Float64(Float64(a * b) + fma(x, y, Float64(z * t)))) end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(N[(c * i), $MachinePrecision] + N[(N[(a * b), $MachinePrecision] + N[(x * y + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
c \cdot i + \left(a \cdot b + \mathsf{fma}\left(x, y, z \cdot t\right)\right)
\end{array}
Initial program 96.1%
associate-+l+96.1%
*-commutative96.1%
associate-+l+96.1%
associate-+l+96.1%
*-commutative96.1%
associate-+l+96.1%
fma-def96.9%
Simplified96.9%
Final simplification96.9%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (+ (* c i) (* z t))) (t_2 (+ (* c i) (* a b))))
(if (<= (* a b) -2.9e+122)
t_2
(if (<= (* a b) -50000.0)
t_1
(if (<= (* a b) -2.4e-38)
(* x y)
(if (<= (* a b) -8.5e-143)
t_1
(if (<= (* a b) -2.25e-207)
(* x y)
(if (<= (* a b) 2.6e+78) t_1 t_2))))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (c * i) + (z * t);
double t_2 = (c * i) + (a * b);
double tmp;
if ((a * b) <= -2.9e+122) {
tmp = t_2;
} else if ((a * b) <= -50000.0) {
tmp = t_1;
} else if ((a * b) <= -2.4e-38) {
tmp = x * y;
} else if ((a * b) <= -8.5e-143) {
tmp = t_1;
} else if ((a * b) <= -2.25e-207) {
tmp = x * y;
} else if ((a * b) <= 2.6e+78) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (c * i) + (z * t)
t_2 = (c * i) + (a * b)
if ((a * b) <= (-2.9d+122)) then
tmp = t_2
else if ((a * b) <= (-50000.0d0)) then
tmp = t_1
else if ((a * b) <= (-2.4d-38)) then
tmp = x * y
else if ((a * b) <= (-8.5d-143)) then
tmp = t_1
else if ((a * b) <= (-2.25d-207)) then
tmp = x * y
else if ((a * b) <= 2.6d+78) then
tmp = t_1
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (c * i) + (z * t);
double t_2 = (c * i) + (a * b);
double tmp;
if ((a * b) <= -2.9e+122) {
tmp = t_2;
} else if ((a * b) <= -50000.0) {
tmp = t_1;
} else if ((a * b) <= -2.4e-38) {
tmp = x * y;
} else if ((a * b) <= -8.5e-143) {
tmp = t_1;
} else if ((a * b) <= -2.25e-207) {
tmp = x * y;
} else if ((a * b) <= 2.6e+78) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = (c * i) + (z * t) t_2 = (c * i) + (a * b) tmp = 0 if (a * b) <= -2.9e+122: tmp = t_2 elif (a * b) <= -50000.0: tmp = t_1 elif (a * b) <= -2.4e-38: tmp = x * y elif (a * b) <= -8.5e-143: tmp = t_1 elif (a * b) <= -2.25e-207: tmp = x * y elif (a * b) <= 2.6e+78: tmp = t_1 else: tmp = t_2 return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(c * i) + Float64(z * t)) t_2 = Float64(Float64(c * i) + Float64(a * b)) tmp = 0.0 if (Float64(a * b) <= -2.9e+122) tmp = t_2; elseif (Float64(a * b) <= -50000.0) tmp = t_1; elseif (Float64(a * b) <= -2.4e-38) tmp = Float64(x * y); elseif (Float64(a * b) <= -8.5e-143) tmp = t_1; elseif (Float64(a * b) <= -2.25e-207) tmp = Float64(x * y); elseif (Float64(a * b) <= 2.6e+78) tmp = t_1; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = (c * i) + (z * t); t_2 = (c * i) + (a * b); tmp = 0.0; if ((a * b) <= -2.9e+122) tmp = t_2; elseif ((a * b) <= -50000.0) tmp = t_1; elseif ((a * b) <= -2.4e-38) tmp = x * y; elseif ((a * b) <= -8.5e-143) tmp = t_1; elseif ((a * b) <= -2.25e-207) tmp = x * y; elseif ((a * b) <= 2.6e+78) tmp = t_1; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(c * i), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(c * i), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(a * b), $MachinePrecision], -2.9e+122], t$95$2, If[LessEqual[N[(a * b), $MachinePrecision], -50000.0], t$95$1, If[LessEqual[N[(a * b), $MachinePrecision], -2.4e-38], N[(x * y), $MachinePrecision], If[LessEqual[N[(a * b), $MachinePrecision], -8.5e-143], t$95$1, If[LessEqual[N[(a * b), $MachinePrecision], -2.25e-207], N[(x * y), $MachinePrecision], If[LessEqual[N[(a * b), $MachinePrecision], 2.6e+78], t$95$1, t$95$2]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := c \cdot i + z \cdot t\\
t_2 := c \cdot i + a \cdot b\\
\mathbf{if}\;a \cdot b \leq -2.9 \cdot 10^{+122}:\\
\;\;\;\;t_2\\
\mathbf{elif}\;a \cdot b \leq -50000:\\
\;\;\;\;t_1\\
\mathbf{elif}\;a \cdot b \leq -2.4 \cdot 10^{-38}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;a \cdot b \leq -8.5 \cdot 10^{-143}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;a \cdot b \leq -2.25 \cdot 10^{-207}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;a \cdot b \leq 2.6 \cdot 10^{+78}:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;t_2\\
\end{array}
\end{array}
if (*.f64 a b) < -2.9000000000000001e122 or 2.6e78 < (*.f64 a b) Initial program 92.8%
Taylor expanded in a around inf 78.5%
if -2.9000000000000001e122 < (*.f64 a b) < -5e4 or -2.40000000000000022e-38 < (*.f64 a b) < -8.50000000000000072e-143 or -2.24999999999999996e-207 < (*.f64 a b) < 2.6e78Initial program 97.3%
Taylor expanded in z around inf 71.9%
if -5e4 < (*.f64 a b) < -2.40000000000000022e-38 or -8.50000000000000072e-143 < (*.f64 a b) < -2.24999999999999996e-207Initial program 100.0%
Taylor expanded in x around inf 85.2%
+-commutative85.2%
*-commutative85.2%
fma-def85.2%
Applied egg-rr85.2%
Taylor expanded in i around 0 73.3%
Final simplification74.2%
(FPCore (x y z t a b c i) :precision binary64 (let* ((t_1 (+ (* c i) (+ (* a b) (+ (* z t) (* x y)))))) (if (<= t_1 INFINITY) t_1 (+ (* c i) (* a b)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (c * i) + ((a * b) + ((z * t) + (x * y)));
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = (c * i) + (a * b);
}
return tmp;
}
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (c * i) + ((a * b) + ((z * t) + (x * y)));
double tmp;
if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = (c * i) + (a * b);
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = (c * i) + ((a * b) + ((z * t) + (x * y))) tmp = 0 if t_1 <= math.inf: tmp = t_1 else: tmp = (c * i) + (a * b) return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(c * i) + Float64(Float64(a * b) + Float64(Float64(z * t) + Float64(x * y)))) tmp = 0.0 if (t_1 <= Inf) tmp = t_1; else tmp = Float64(Float64(c * i) + Float64(a * b)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = (c * i) + ((a * b) + ((z * t) + (x * y))); tmp = 0.0; if (t_1 <= Inf) tmp = t_1; else tmp = (c * i) + (a * b); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(c * i), $MachinePrecision] + N[(N[(a * b), $MachinePrecision] + N[(N[(z * t), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], t$95$1, N[(N[(c * i), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := c \cdot i + \left(a \cdot b + \left(z \cdot t + x \cdot y\right)\right)\\
\mathbf{if}\;t_1 \leq \infty:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;c \cdot i + a \cdot b\\
\end{array}
\end{array}
if (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) < +inf.0Initial program 100.0%
if +inf.0 < (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) Initial program 0.0%
Taylor expanded in a around inf 40.1%
Final simplification97.6%
(FPCore (x y z t a b c i) :precision binary64 (if (or (<= (* a b) -2.2e+115) (not (<= (* a b) 1.9e+65))) (+ (* c i) (+ (* a b) (* x y))) (+ (* c i) (+ (* z t) (* x y)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (((a * b) <= -2.2e+115) || !((a * b) <= 1.9e+65)) {
tmp = (c * i) + ((a * b) + (x * y));
} else {
tmp = (c * i) + ((z * t) + (x * y));
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if (((a * b) <= (-2.2d+115)) .or. (.not. ((a * b) <= 1.9d+65))) then
tmp = (c * i) + ((a * b) + (x * y))
else
tmp = (c * i) + ((z * t) + (x * y))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (((a * b) <= -2.2e+115) || !((a * b) <= 1.9e+65)) {
tmp = (c * i) + ((a * b) + (x * y));
} else {
tmp = (c * i) + ((z * t) + (x * y));
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if ((a * b) <= -2.2e+115) or not ((a * b) <= 1.9e+65): tmp = (c * i) + ((a * b) + (x * y)) else: tmp = (c * i) + ((z * t) + (x * y)) return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if ((Float64(a * b) <= -2.2e+115) || !(Float64(a * b) <= 1.9e+65)) tmp = Float64(Float64(c * i) + Float64(Float64(a * b) + Float64(x * y))); else tmp = Float64(Float64(c * i) + Float64(Float64(z * t) + Float64(x * y))); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if (((a * b) <= -2.2e+115) || ~(((a * b) <= 1.9e+65))) tmp = (c * i) + ((a * b) + (x * y)); else tmp = (c * i) + ((z * t) + (x * y)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[Or[LessEqual[N[(a * b), $MachinePrecision], -2.2e+115], N[Not[LessEqual[N[(a * b), $MachinePrecision], 1.9e+65]], $MachinePrecision]], N[(N[(c * i), $MachinePrecision] + N[(N[(a * b), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(c * i), $MachinePrecision] + N[(N[(z * t), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \cdot b \leq -2.2 \cdot 10^{+115} \lor \neg \left(a \cdot b \leq 1.9 \cdot 10^{+65}\right):\\
\;\;\;\;c \cdot i + \left(a \cdot b + x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;c \cdot i + \left(z \cdot t + x \cdot y\right)\\
\end{array}
\end{array}
if (*.f64 a b) < -2.2e115 or 1.90000000000000006e65 < (*.f64 a b) Initial program 93.1%
Taylor expanded in z around 0 92.1%
if -2.2e115 < (*.f64 a b) < 1.90000000000000006e65Initial program 97.6%
Taylor expanded in a around 0 94.9%
Final simplification93.9%
(FPCore (x y z t a b c i)
:precision binary64
(if (<= (* x y) -2.15e+141)
(* x y)
(if (<= (* x y) 2.5e+28)
(* c i)
(if (<= (* x y) 1.2e+156) (* a b) (* x y)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((x * y) <= -2.15e+141) {
tmp = x * y;
} else if ((x * y) <= 2.5e+28) {
tmp = c * i;
} else if ((x * y) <= 1.2e+156) {
tmp = a * b;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((x * y) <= (-2.15d+141)) then
tmp = x * y
else if ((x * y) <= 2.5d+28) then
tmp = c * i
else if ((x * y) <= 1.2d+156) then
tmp = a * b
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((x * y) <= -2.15e+141) {
tmp = x * y;
} else if ((x * y) <= 2.5e+28) {
tmp = c * i;
} else if ((x * y) <= 1.2e+156) {
tmp = a * b;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (x * y) <= -2.15e+141: tmp = x * y elif (x * y) <= 2.5e+28: tmp = c * i elif (x * y) <= 1.2e+156: tmp = a * b else: tmp = x * y return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(x * y) <= -2.15e+141) tmp = Float64(x * y); elseif (Float64(x * y) <= 2.5e+28) tmp = Float64(c * i); elseif (Float64(x * y) <= 1.2e+156) tmp = Float64(a * b); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((x * y) <= -2.15e+141) tmp = x * y; elseif ((x * y) <= 2.5e+28) tmp = c * i; elseif ((x * y) <= 1.2e+156) tmp = a * b; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(x * y), $MachinePrecision], -2.15e+141], N[(x * y), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 2.5e+28], N[(c * i), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 1.2e+156], N[(a * b), $MachinePrecision], N[(x * y), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -2.15 \cdot 10^{+141}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \cdot y \leq 2.5 \cdot 10^{+28}:\\
\;\;\;\;c \cdot i\\
\mathbf{elif}\;x \cdot y \leq 1.2 \cdot 10^{+156}:\\
\;\;\;\;a \cdot b\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if (*.f64 x y) < -2.1499999999999999e141 or 1.2000000000000001e156 < (*.f64 x y) Initial program 89.4%
Taylor expanded in x around inf 80.5%
+-commutative80.5%
*-commutative80.5%
fma-def80.5%
Applied egg-rr80.5%
Taylor expanded in i around 0 73.9%
if -2.1499999999999999e141 < (*.f64 x y) < 2.49999999999999979e28Initial program 100.0%
Taylor expanded in c around inf 41.0%
if 2.49999999999999979e28 < (*.f64 x y) < 1.2000000000000001e156Initial program 96.4%
Taylor expanded in a around inf 62.0%
Taylor expanded in a around inf 44.1%
Final simplification52.2%
(FPCore (x y z t a b c i) :precision binary64 (if (or (<= (* x y) -5.6e+111) (not (<= (* x y) 6e+156))) (+ (* c i) (* x y)) (+ (* c i) (* a b))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (((x * y) <= -5.6e+111) || !((x * y) <= 6e+156)) {
tmp = (c * i) + (x * y);
} else {
tmp = (c * i) + (a * b);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if (((x * y) <= (-5.6d+111)) .or. (.not. ((x * y) <= 6d+156))) then
tmp = (c * i) + (x * y)
else
tmp = (c * i) + (a * b)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (((x * y) <= -5.6e+111) || !((x * y) <= 6e+156)) {
tmp = (c * i) + (x * y);
} else {
tmp = (c * i) + (a * b);
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if ((x * y) <= -5.6e+111) or not ((x * y) <= 6e+156): tmp = (c * i) + (x * y) else: tmp = (c * i) + (a * b) return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if ((Float64(x * y) <= -5.6e+111) || !(Float64(x * y) <= 6e+156)) tmp = Float64(Float64(c * i) + Float64(x * y)); else tmp = Float64(Float64(c * i) + Float64(a * b)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if (((x * y) <= -5.6e+111) || ~(((x * y) <= 6e+156))) tmp = (c * i) + (x * y); else tmp = (c * i) + (a * b); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -5.6e+111], N[Not[LessEqual[N[(x * y), $MachinePrecision], 6e+156]], $MachinePrecision]], N[(N[(c * i), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision], N[(N[(c * i), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -5.6 \cdot 10^{+111} \lor \neg \left(x \cdot y \leq 6 \cdot 10^{+156}\right):\\
\;\;\;\;c \cdot i + x \cdot y\\
\mathbf{else}:\\
\;\;\;\;c \cdot i + a \cdot b\\
\end{array}
\end{array}
if (*.f64 x y) < -5.5999999999999999e111 or 5.9999999999999999e156 < (*.f64 x y) Initial program 90.1%
Taylor expanded in x around inf 80.8%
if -5.5999999999999999e111 < (*.f64 x y) < 5.9999999999999999e156Initial program 99.4%
Taylor expanded in a around inf 66.7%
Final simplification71.7%
(FPCore (x y z t a b c i) :precision binary64 (if (or (<= t -3.5e-50) (not (<= t 1.35e+241))) (+ (* c i) (* z t)) (+ (* c i) (+ (* a b) (* x y)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((t <= -3.5e-50) || !(t <= 1.35e+241)) {
tmp = (c * i) + (z * t);
} else {
tmp = (c * i) + ((a * b) + (x * y));
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((t <= (-3.5d-50)) .or. (.not. (t <= 1.35d+241))) then
tmp = (c * i) + (z * t)
else
tmp = (c * i) + ((a * b) + (x * y))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((t <= -3.5e-50) || !(t <= 1.35e+241)) {
tmp = (c * i) + (z * t);
} else {
tmp = (c * i) + ((a * b) + (x * y));
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (t <= -3.5e-50) or not (t <= 1.35e+241): tmp = (c * i) + (z * t) else: tmp = (c * i) + ((a * b) + (x * y)) return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if ((t <= -3.5e-50) || !(t <= 1.35e+241)) tmp = Float64(Float64(c * i) + Float64(z * t)); else tmp = Float64(Float64(c * i) + Float64(Float64(a * b) + Float64(x * y))); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((t <= -3.5e-50) || ~((t <= 1.35e+241))) tmp = (c * i) + (z * t); else tmp = (c * i) + ((a * b) + (x * y)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[Or[LessEqual[t, -3.5e-50], N[Not[LessEqual[t, 1.35e+241]], $MachinePrecision]], N[(N[(c * i), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision], N[(N[(c * i), $MachinePrecision] + N[(N[(a * b), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq -3.5 \cdot 10^{-50} \lor \neg \left(t \leq 1.35 \cdot 10^{+241}\right):\\
\;\;\;\;c \cdot i + z \cdot t\\
\mathbf{else}:\\
\;\;\;\;c \cdot i + \left(a \cdot b + x \cdot y\right)\\
\end{array}
\end{array}
if t < -3.49999999999999997e-50 or 1.34999999999999986e241 < t Initial program 94.3%
Taylor expanded in z around inf 66.2%
if -3.49999999999999997e-50 < t < 1.34999999999999986e241Initial program 97.0%
Taylor expanded in z around 0 86.8%
Final simplification79.7%
(FPCore (x y z t a b c i) :precision binary64 (if (<= (* x y) -6.5e+172) (* x y) (if (<= (* x y) 9.2e+179) (+ (* c i) (* a b)) (* x y))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((x * y) <= -6.5e+172) {
tmp = x * y;
} else if ((x * y) <= 9.2e+179) {
tmp = (c * i) + (a * b);
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((x * y) <= (-6.5d+172)) then
tmp = x * y
else if ((x * y) <= 9.2d+179) then
tmp = (c * i) + (a * b)
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((x * y) <= -6.5e+172) {
tmp = x * y;
} else if ((x * y) <= 9.2e+179) {
tmp = (c * i) + (a * b);
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (x * y) <= -6.5e+172: tmp = x * y elif (x * y) <= 9.2e+179: tmp = (c * i) + (a * b) else: tmp = x * y return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(x * y) <= -6.5e+172) tmp = Float64(x * y); elseif (Float64(x * y) <= 9.2e+179) tmp = Float64(Float64(c * i) + Float64(a * b)); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((x * y) <= -6.5e+172) tmp = x * y; elseif ((x * y) <= 9.2e+179) tmp = (c * i) + (a * b); else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(x * y), $MachinePrecision], -6.5e+172], N[(x * y), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 9.2e+179], N[(N[(c * i), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision], N[(x * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -6.5 \cdot 10^{+172}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \cdot y \leq 9.2 \cdot 10^{+179}:\\
\;\;\;\;c \cdot i + a \cdot b\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if (*.f64 x y) < -6.4999999999999997e172 or 9.19999999999999976e179 < (*.f64 x y) Initial program 88.2%
Taylor expanded in x around inf 82.0%
+-commutative82.0%
*-commutative82.0%
fma-def82.0%
Applied egg-rr82.0%
Taylor expanded in i around 0 78.4%
if -6.4999999999999997e172 < (*.f64 x y) < 9.19999999999999976e179Initial program 99.4%
Taylor expanded in a around inf 64.7%
Final simplification68.7%
(FPCore (x y z t a b c i) :precision binary64 (if (<= (* a b) -2e+128) (* a b) (if (<= (* a b) 6e+72) (* c i) (* a b))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((a * b) <= -2e+128) {
tmp = a * b;
} else if ((a * b) <= 6e+72) {
tmp = c * i;
} else {
tmp = a * b;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((a * b) <= (-2d+128)) then
tmp = a * b
else if ((a * b) <= 6d+72) then
tmp = c * i
else
tmp = a * b
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((a * b) <= -2e+128) {
tmp = a * b;
} else if ((a * b) <= 6e+72) {
tmp = c * i;
} else {
tmp = a * b;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (a * b) <= -2e+128: tmp = a * b elif (a * b) <= 6e+72: tmp = c * i else: tmp = a * b return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(a * b) <= -2e+128) tmp = Float64(a * b); elseif (Float64(a * b) <= 6e+72) tmp = Float64(c * i); else tmp = Float64(a * b); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((a * b) <= -2e+128) tmp = a * b; elseif ((a * b) <= 6e+72) tmp = c * i; else tmp = a * b; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(a * b), $MachinePrecision], -2e+128], N[(a * b), $MachinePrecision], If[LessEqual[N[(a * b), $MachinePrecision], 6e+72], N[(c * i), $MachinePrecision], N[(a * b), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \cdot b \leq -2 \cdot 10^{+128}:\\
\;\;\;\;a \cdot b\\
\mathbf{elif}\;a \cdot b \leq 6 \cdot 10^{+72}:\\
\;\;\;\;c \cdot i\\
\mathbf{else}:\\
\;\;\;\;a \cdot b\\
\end{array}
\end{array}
if (*.f64 a b) < -2.0000000000000002e128 or 6.00000000000000006e72 < (*.f64 a b) Initial program 92.7%
Taylor expanded in a around inf 78.0%
Taylor expanded in a around inf 67.1%
if -2.0000000000000002e128 < (*.f64 a b) < 6.00000000000000006e72Initial program 97.7%
Taylor expanded in c around inf 36.1%
Final simplification46.1%
(FPCore (x y z t a b c i) :precision binary64 (* a b))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return a * b;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = a * b
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return a * b;
}
def code(x, y, z, t, a, b, c, i): return a * b
function code(x, y, z, t, a, b, c, i) return Float64(a * b) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = a * b; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(a * b), $MachinePrecision]
\begin{array}{l}
\\
a \cdot b
\end{array}
Initial program 96.1%
Taylor expanded in a around inf 51.4%
Taylor expanded in a around inf 25.0%
Final simplification25.0%
herbie shell --seed 2023275
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3, C"
:precision binary64
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))