
(FPCore (x y z) :precision binary64 (/ (+ x (* y (- z x))) z))
double code(double x, double y, double z) {
return (x + (y * (z - x))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + (y * (z - x))) / z
end function
public static double code(double x, double y, double z) {
return (x + (y * (z - x))) / z;
}
def code(x, y, z): return (x + (y * (z - x))) / z
function code(x, y, z) return Float64(Float64(x + Float64(y * Float64(z - x))) / z) end
function tmp = code(x, y, z) tmp = (x + (y * (z - x))) / z; end
code[x_, y_, z_] := N[(N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y \cdot \left(z - x\right)}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (+ x (* y (- z x))) z))
double code(double x, double y, double z) {
return (x + (y * (z - x))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + (y * (z - x))) / z
end function
public static double code(double x, double y, double z) {
return (x + (y * (z - x))) / z;
}
def code(x, y, z): return (x + (y * (z - x))) / z
function code(x, y, z) return Float64(Float64(x + Float64(y * Float64(z - x))) / z) end
function tmp = code(x, y, z) tmp = (x + (y * (z - x))) / z; end
code[x_, y_, z_] := N[(N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y \cdot \left(z - x\right)}{z}
\end{array}
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* y (- z x))) (t_1 (/ (+ x t_0) z)))
(if (or (<= t_1 (- INFINITY)) (not (<= t_1 1e+295)))
(+ y (* x (- (/ 1.0 z) (/ y z))))
(+ (/ x z) (/ t_0 z)))))
double code(double x, double y, double z) {
double t_0 = y * (z - x);
double t_1 = (x + t_0) / z;
double tmp;
if ((t_1 <= -((double) INFINITY)) || !(t_1 <= 1e+295)) {
tmp = y + (x * ((1.0 / z) - (y / z)));
} else {
tmp = (x / z) + (t_0 / z);
}
return tmp;
}
public static double code(double x, double y, double z) {
double t_0 = y * (z - x);
double t_1 = (x + t_0) / z;
double tmp;
if ((t_1 <= -Double.POSITIVE_INFINITY) || !(t_1 <= 1e+295)) {
tmp = y + (x * ((1.0 / z) - (y / z)));
} else {
tmp = (x / z) + (t_0 / z);
}
return tmp;
}
def code(x, y, z): t_0 = y * (z - x) t_1 = (x + t_0) / z tmp = 0 if (t_1 <= -math.inf) or not (t_1 <= 1e+295): tmp = y + (x * ((1.0 / z) - (y / z))) else: tmp = (x / z) + (t_0 / z) return tmp
function code(x, y, z) t_0 = Float64(y * Float64(z - x)) t_1 = Float64(Float64(x + t_0) / z) tmp = 0.0 if ((t_1 <= Float64(-Inf)) || !(t_1 <= 1e+295)) tmp = Float64(y + Float64(x * Float64(Float64(1.0 / z) - Float64(y / z)))); else tmp = Float64(Float64(x / z) + Float64(t_0 / z)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * (z - x); t_1 = (x + t_0) / z; tmp = 0.0; if ((t_1 <= -Inf) || ~((t_1 <= 1e+295))) tmp = y + (x * ((1.0 / z) - (y / z))); else tmp = (x / z) + (t_0 / z); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x + t$95$0), $MachinePrecision] / z), $MachinePrecision]}, If[Or[LessEqual[t$95$1, (-Infinity)], N[Not[LessEqual[t$95$1, 1e+295]], $MachinePrecision]], N[(y + N[(x * N[(N[(1.0 / z), $MachinePrecision] - N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x / z), $MachinePrecision] + N[(t$95$0 / z), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(z - x\right)\\
t_1 := \frac{x + t_0}{z}\\
\mathbf{if}\;t_1 \leq -\infty \lor \neg \left(t_1 \leq 10^{+295}\right):\\
\;\;\;\;y + x \cdot \left(\frac{1}{z} - \frac{y}{z}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z} + \frac{t_0}{z}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (*.f64 y (-.f64 z x))) z) < -inf.0 or 9.9999999999999998e294 < (/.f64 (+.f64 x (*.f64 y (-.f64 z x))) z) Initial program 64.2%
Taylor expanded in x around 0 100.0%
if -inf.0 < (/.f64 (+.f64 x (*.f64 y (-.f64 z x))) z) < 9.9999999999999998e294Initial program 99.9%
Taylor expanded in y around inf 99.9%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (or (<= z -2.5e+110) (not (<= z 3e+46))) (+ y (/ x z)) (/ (+ x (* y (- z x))) z)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -2.5e+110) || !(z <= 3e+46)) {
tmp = y + (x / z);
} else {
tmp = (x + (y * (z - x))) / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-2.5d+110)) .or. (.not. (z <= 3d+46))) then
tmp = y + (x / z)
else
tmp = (x + (y * (z - x))) / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -2.5e+110) || !(z <= 3e+46)) {
tmp = y + (x / z);
} else {
tmp = (x + (y * (z - x))) / z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -2.5e+110) or not (z <= 3e+46): tmp = y + (x / z) else: tmp = (x + (y * (z - x))) / z return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -2.5e+110) || !(z <= 3e+46)) tmp = Float64(y + Float64(x / z)); else tmp = Float64(Float64(x + Float64(y * Float64(z - x))) / z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -2.5e+110) || ~((z <= 3e+46))) tmp = y + (x / z); else tmp = (x + (y * (z - x))) / z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -2.5e+110], N[Not[LessEqual[z, 3e+46]], $MachinePrecision]], N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision], N[(N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.5 \cdot 10^{+110} \lor \neg \left(z \leq 3 \cdot 10^{+46}\right):\\
\;\;\;\;y + \frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{x + y \cdot \left(z - x\right)}{z}\\
\end{array}
\end{array}
if z < -2.49999999999999989e110 or 3.00000000000000023e46 < z Initial program 71.5%
Taylor expanded in x around 0 99.9%
Taylor expanded in y around 0 94.0%
if -2.49999999999999989e110 < z < 3.00000000000000023e46Initial program 99.4%
Final simplification97.3%
(FPCore (x y z) :precision binary64 (if (or (<= x -3.6e+143) (not (<= x 8.2e+99))) (* (/ x z) (- 1.0 y)) (+ y (/ x z))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -3.6e+143) || !(x <= 8.2e+99)) {
tmp = (x / z) * (1.0 - y);
} else {
tmp = y + (x / z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-3.6d+143)) .or. (.not. (x <= 8.2d+99))) then
tmp = (x / z) * (1.0d0 - y)
else
tmp = y + (x / z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -3.6e+143) || !(x <= 8.2e+99)) {
tmp = (x / z) * (1.0 - y);
} else {
tmp = y + (x / z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -3.6e+143) or not (x <= 8.2e+99): tmp = (x / z) * (1.0 - y) else: tmp = y + (x / z) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -3.6e+143) || !(x <= 8.2e+99)) tmp = Float64(Float64(x / z) * Float64(1.0 - y)); else tmp = Float64(y + Float64(x / z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -3.6e+143) || ~((x <= 8.2e+99))) tmp = (x / z) * (1.0 - y); else tmp = y + (x / z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -3.6e+143], N[Not[LessEqual[x, 8.2e+99]], $MachinePrecision]], N[(N[(x / z), $MachinePrecision] * N[(1.0 - y), $MachinePrecision]), $MachinePrecision], N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.6 \cdot 10^{+143} \lor \neg \left(x \leq 8.2 \cdot 10^{+99}\right):\\
\;\;\;\;\frac{x}{z} \cdot \left(1 - y\right)\\
\mathbf{else}:\\
\;\;\;\;y + \frac{x}{z}\\
\end{array}
\end{array}
if x < -3.5999999999999999e143 or 8.19999999999999959e99 < x Initial program 91.9%
Taylor expanded in x around inf 90.5%
associate-/l*94.9%
associate-/r/94.9%
mul-1-neg94.9%
unsub-neg94.9%
Simplified94.9%
if -3.5999999999999999e143 < x < 8.19999999999999959e99Initial program 87.1%
Taylor expanded in x around 0 94.5%
Taylor expanded in y around 0 88.9%
Final simplification90.8%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.05e+17) (not (<= y 1.0))) (- y (* x (/ y z))) (+ y (/ x z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.05e+17) || !(y <= 1.0)) {
tmp = y - (x * (y / z));
} else {
tmp = y + (x / z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.05d+17)) .or. (.not. (y <= 1.0d0))) then
tmp = y - (x * (y / z))
else
tmp = y + (x / z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.05e+17) || !(y <= 1.0)) {
tmp = y - (x * (y / z));
} else {
tmp = y + (x / z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.05e+17) or not (y <= 1.0): tmp = y - (x * (y / z)) else: tmp = y + (x / z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.05e+17) || !(y <= 1.0)) tmp = Float64(y - Float64(x * Float64(y / z))); else tmp = Float64(y + Float64(x / z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.05e+17) || ~((y <= 1.0))) tmp = y - (x * (y / z)); else tmp = y + (x / z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.05e+17], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(y - N[(x * N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.05 \cdot 10^{+17} \lor \neg \left(y \leq 1\right):\\
\;\;\;\;y - x \cdot \frac{y}{z}\\
\mathbf{else}:\\
\;\;\;\;y + \frac{x}{z}\\
\end{array}
\end{array}
if y < -1.05e17 or 1 < y Initial program 74.3%
Taylor expanded in x around 0 91.6%
Taylor expanded in y around inf 99.9%
mul-1-neg99.9%
distribute-lft-in99.9%
*-rgt-identity99.9%
distribute-rgt-neg-in99.9%
neg-mul-199.9%
associate-*r/91.6%
*-commutative91.6%
associate-*r/91.6%
neg-mul-191.6%
unsub-neg91.6%
Simplified91.6%
if -1.05e17 < y < 1Initial program 99.9%
Taylor expanded in x around 0 99.7%
Taylor expanded in y around 0 99.4%
Final simplification95.9%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.05e+17) (not (<= y 1.0))) (/ (- z x) (/ z y)) (+ y (/ x z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.05e+17) || !(y <= 1.0)) {
tmp = (z - x) / (z / y);
} else {
tmp = y + (x / z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.05d+17)) .or. (.not. (y <= 1.0d0))) then
tmp = (z - x) / (z / y)
else
tmp = y + (x / z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.05e+17) || !(y <= 1.0)) {
tmp = (z - x) / (z / y);
} else {
tmp = y + (x / z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.05e+17) or not (y <= 1.0): tmp = (z - x) / (z / y) else: tmp = y + (x / z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.05e+17) || !(y <= 1.0)) tmp = Float64(Float64(z - x) / Float64(z / y)); else tmp = Float64(y + Float64(x / z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.05e+17) || ~((y <= 1.0))) tmp = (z - x) / (z / y); else tmp = y + (x / z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.05e+17], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(N[(z - x), $MachinePrecision] / N[(z / y), $MachinePrecision]), $MachinePrecision], N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.05 \cdot 10^{+17} \lor \neg \left(y \leq 1\right):\\
\;\;\;\;\frac{z - x}{\frac{z}{y}}\\
\mathbf{else}:\\
\;\;\;\;y + \frac{x}{z}\\
\end{array}
\end{array}
if y < -1.05e17 or 1 < y Initial program 74.3%
Taylor expanded in y around inf 74.3%
*-commutative74.3%
associate-/l*91.7%
Simplified91.7%
if -1.05e17 < y < 1Initial program 99.9%
Taylor expanded in x around 0 99.7%
Taylor expanded in y around 0 99.4%
Final simplification96.0%
(FPCore (x y z) :precision binary64 (if (<= y -3.4e-22) y (if (<= y 4.1e-9) (/ x z) y)))
double code(double x, double y, double z) {
double tmp;
if (y <= -3.4e-22) {
tmp = y;
} else if (y <= 4.1e-9) {
tmp = x / z;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-3.4d-22)) then
tmp = y
else if (y <= 4.1d-9) then
tmp = x / z
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -3.4e-22) {
tmp = y;
} else if (y <= 4.1e-9) {
tmp = x / z;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -3.4e-22: tmp = y elif y <= 4.1e-9: tmp = x / z else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if (y <= -3.4e-22) tmp = y; elseif (y <= 4.1e-9) tmp = Float64(x / z); else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -3.4e-22) tmp = y; elseif (y <= 4.1e-9) tmp = x / z; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -3.4e-22], y, If[LessEqual[y, 4.1e-9], N[(x / z), $MachinePrecision], y]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.4 \cdot 10^{-22}:\\
\;\;\;\;y\\
\mathbf{elif}\;y \leq 4.1 \cdot 10^{-9}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if y < -3.3999999999999998e-22 or 4.1000000000000003e-9 < y Initial program 75.6%
Taylor expanded in x around 0 56.6%
if -3.3999999999999998e-22 < y < 4.1000000000000003e-9Initial program 99.9%
Taylor expanded in y around 0 73.7%
Final simplification65.8%
(FPCore (x y z) :precision binary64 (if (<= y -1.3e-19) (* z (/ y z)) (if (<= y 7.4e-10) (/ x z) y)))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.3e-19) {
tmp = z * (y / z);
} else if (y <= 7.4e-10) {
tmp = x / z;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.3d-19)) then
tmp = z * (y / z)
else if (y <= 7.4d-10) then
tmp = x / z
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.3e-19) {
tmp = z * (y / z);
} else if (y <= 7.4e-10) {
tmp = x / z;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -1.3e-19: tmp = z * (y / z) elif y <= 7.4e-10: tmp = x / z else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if (y <= -1.3e-19) tmp = Float64(z * Float64(y / z)); elseif (y <= 7.4e-10) tmp = Float64(x / z); else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -1.3e-19) tmp = z * (y / z); elseif (y <= 7.4e-10) tmp = x / z; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -1.3e-19], N[(z * N[(y / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 7.4e-10], N[(x / z), $MachinePrecision], y]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.3 \cdot 10^{-19}:\\
\;\;\;\;z \cdot \frac{y}{z}\\
\mathbf{elif}\;y \leq 7.4 \cdot 10^{-10}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if y < -1.30000000000000006e-19Initial program 78.6%
Taylor expanded in x around 0 42.4%
associate-/l*59.2%
associate-/r/61.5%
Applied egg-rr61.5%
if -1.30000000000000006e-19 < y < 7.4000000000000003e-10Initial program 99.9%
Taylor expanded in y around 0 73.7%
if 7.4000000000000003e-10 < y Initial program 72.8%
Taylor expanded in x around 0 54.3%
Final simplification66.3%
(FPCore (x y z) :precision binary64 (+ y (/ x z)))
double code(double x, double y, double z) {
return y + (x / z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y + (x / z)
end function
public static double code(double x, double y, double z) {
return y + (x / z);
}
def code(x, y, z): return y + (x / z)
function code(x, y, z) return Float64(y + Float64(x / z)) end
function tmp = code(x, y, z) tmp = y + (x / z); end
code[x_, y_, z_] := N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y + \frac{x}{z}
\end{array}
Initial program 88.6%
Taylor expanded in x around 0 96.2%
Taylor expanded in y around 0 81.3%
Final simplification81.3%
(FPCore (x y z) :precision binary64 y)
double code(double x, double y, double z) {
return y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y
end function
public static double code(double x, double y, double z) {
return y;
}
def code(x, y, z): return y
function code(x, y, z) return y end
function tmp = code(x, y, z) tmp = y; end
code[x_, y_, z_] := y
\begin{array}{l}
\\
y
\end{array}
Initial program 88.6%
Taylor expanded in x around 0 41.7%
Final simplification41.7%
(FPCore (x y z) :precision binary64 (- (+ y (/ x z)) (/ y (/ z x))))
double code(double x, double y, double z) {
return (y + (x / z)) - (y / (z / x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (y + (x / z)) - (y / (z / x))
end function
public static double code(double x, double y, double z) {
return (y + (x / z)) - (y / (z / x));
}
def code(x, y, z): return (y + (x / z)) - (y / (z / x))
function code(x, y, z) return Float64(Float64(y + Float64(x / z)) - Float64(y / Float64(z / x))) end
function tmp = code(x, y, z) tmp = (y + (x / z)) - (y / (z / x)); end
code[x_, y_, z_] := N[(N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision] - N[(y / N[(z / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(y + \frac{x}{z}\right) - \frac{y}{\frac{z}{x}}
\end{array}
herbie shell --seed 2023275
(FPCore (x y z)
:name "Diagrams.Backend.Rasterific:rasterificRadialGradient from diagrams-rasterific-1.3.1.3"
:precision binary64
:herbie-target
(- (+ y (/ x z)) (/ y (/ z x)))
(/ (+ x (* y (- z x))) z))