
(FPCore (x y z t) :precision binary64 (+ (- (* (/ 1.0 8.0) x) (/ (* y z) 2.0)) t))
double code(double x, double y, double z, double t) {
return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((1.0d0 / 8.0d0) * x) - ((y * z) / 2.0d0)) + t
end function
public static double code(double x, double y, double z, double t) {
return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t;
}
def code(x, y, z, t): return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t
function code(x, y, z, t) return Float64(Float64(Float64(Float64(1.0 / 8.0) * x) - Float64(Float64(y * z) / 2.0)) + t) end
function tmp = code(x, y, z, t) tmp = (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(N[(1.0 / 8.0), $MachinePrecision] * x), $MachinePrecision] - N[(N[(y * z), $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{1}{8} \cdot x - \frac{y \cdot z}{2}\right) + t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (- (* (/ 1.0 8.0) x) (/ (* y z) 2.0)) t))
double code(double x, double y, double z, double t) {
return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((1.0d0 / 8.0d0) * x) - ((y * z) / 2.0d0)) + t
end function
public static double code(double x, double y, double z, double t) {
return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t;
}
def code(x, y, z, t): return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t
function code(x, y, z, t) return Float64(Float64(Float64(Float64(1.0 / 8.0) * x) - Float64(Float64(y * z) / 2.0)) + t) end
function tmp = code(x, y, z, t) tmp = (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(N[(1.0 / 8.0), $MachinePrecision] * x), $MachinePrecision] - N[(N[(y * z), $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{1}{8} \cdot x - \frac{y \cdot z}{2}\right) + t
\end{array}
(FPCore (x y z t) :precision binary64 (fma 0.125 x (fma (/ y -2.0) z t)))
double code(double x, double y, double z, double t) {
return fma(0.125, x, fma((y / -2.0), z, t));
}
function code(x, y, z, t) return fma(0.125, x, fma(Float64(y / -2.0), z, t)) end
code[x_, y_, z_, t_] := N[(0.125 * x + N[(N[(y / -2.0), $MachinePrecision] * z + t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(0.125, x, \mathsf{fma}\left(\frac{y}{-2}, z, t\right)\right)
\end{array}
Initial program 100.0%
sub-neg100.0%
associate-+l+100.0%
fma-def100.0%
metadata-eval100.0%
distribute-frac-neg100.0%
distribute-lft-neg-out100.0%
associate-*l/100.0%
fma-def100.0%
neg-mul-1100.0%
*-commutative100.0%
associate-/l*100.0%
metadata-eval100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z t) :precision binary64 (if (or (<= (* y z) -1e+77) (not (<= (* y z) 200000.0))) (- t (* (* y z) 0.5)) (+ t (* 0.125 x))))
double code(double x, double y, double z, double t) {
double tmp;
if (((y * z) <= -1e+77) || !((y * z) <= 200000.0)) {
tmp = t - ((y * z) * 0.5);
} else {
tmp = t + (0.125 * x);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((y * z) <= (-1d+77)) .or. (.not. ((y * z) <= 200000.0d0))) then
tmp = t - ((y * z) * 0.5d0)
else
tmp = t + (0.125d0 * x)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((y * z) <= -1e+77) || !((y * z) <= 200000.0)) {
tmp = t - ((y * z) * 0.5);
} else {
tmp = t + (0.125 * x);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((y * z) <= -1e+77) or not ((y * z) <= 200000.0): tmp = t - ((y * z) * 0.5) else: tmp = t + (0.125 * x) return tmp
function code(x, y, z, t) tmp = 0.0 if ((Float64(y * z) <= -1e+77) || !(Float64(y * z) <= 200000.0)) tmp = Float64(t - Float64(Float64(y * z) * 0.5)); else tmp = Float64(t + Float64(0.125 * x)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((y * z) <= -1e+77) || ~(((y * z) <= 200000.0))) tmp = t - ((y * z) * 0.5); else tmp = t + (0.125 * x); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[N[(y * z), $MachinePrecision], -1e+77], N[Not[LessEqual[N[(y * z), $MachinePrecision], 200000.0]], $MachinePrecision]], N[(t - N[(N[(y * z), $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision], N[(t + N[(0.125 * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \cdot z \leq -1 \cdot 10^{+77} \lor \neg \left(y \cdot z \leq 200000\right):\\
\;\;\;\;t - \left(y \cdot z\right) \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;t + 0.125 \cdot x\\
\end{array}
\end{array}
if (*.f64 y z) < -9.99999999999999983e76 or 2e5 < (*.f64 y z) Initial program 100.0%
Taylor expanded in x around 0 89.3%
if -9.99999999999999983e76 < (*.f64 y z) < 2e5Initial program 100.0%
Taylor expanded in y around 0 94.7%
Final simplification91.9%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (* y z) 0.5)))
(if (<= (* y z) -1e+135)
(- (* 0.125 x) t_1)
(if (<= (* y z) 200000.0) (+ t (* 0.125 x)) (- t t_1)))))
double code(double x, double y, double z, double t) {
double t_1 = (y * z) * 0.5;
double tmp;
if ((y * z) <= -1e+135) {
tmp = (0.125 * x) - t_1;
} else if ((y * z) <= 200000.0) {
tmp = t + (0.125 * x);
} else {
tmp = t - t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (y * z) * 0.5d0
if ((y * z) <= (-1d+135)) then
tmp = (0.125d0 * x) - t_1
else if ((y * z) <= 200000.0d0) then
tmp = t + (0.125d0 * x)
else
tmp = t - t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (y * z) * 0.5;
double tmp;
if ((y * z) <= -1e+135) {
tmp = (0.125 * x) - t_1;
} else if ((y * z) <= 200000.0) {
tmp = t + (0.125 * x);
} else {
tmp = t - t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (y * z) * 0.5 tmp = 0 if (y * z) <= -1e+135: tmp = (0.125 * x) - t_1 elif (y * z) <= 200000.0: tmp = t + (0.125 * x) else: tmp = t - t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y * z) * 0.5) tmp = 0.0 if (Float64(y * z) <= -1e+135) tmp = Float64(Float64(0.125 * x) - t_1); elseif (Float64(y * z) <= 200000.0) tmp = Float64(t + Float64(0.125 * x)); else tmp = Float64(t - t_1); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y * z) * 0.5; tmp = 0.0; if ((y * z) <= -1e+135) tmp = (0.125 * x) - t_1; elseif ((y * z) <= 200000.0) tmp = t + (0.125 * x); else tmp = t - t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y * z), $MachinePrecision] * 0.5), $MachinePrecision]}, If[LessEqual[N[(y * z), $MachinePrecision], -1e+135], N[(N[(0.125 * x), $MachinePrecision] - t$95$1), $MachinePrecision], If[LessEqual[N[(y * z), $MachinePrecision], 200000.0], N[(t + N[(0.125 * x), $MachinePrecision]), $MachinePrecision], N[(t - t$95$1), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(y \cdot z\right) \cdot 0.5\\
\mathbf{if}\;y \cdot z \leq -1 \cdot 10^{+135}:\\
\;\;\;\;0.125 \cdot x - t_1\\
\mathbf{elif}\;y \cdot z \leq 200000:\\
\;\;\;\;t + 0.125 \cdot x\\
\mathbf{else}:\\
\;\;\;\;t - t_1\\
\end{array}
\end{array}
if (*.f64 y z) < -9.99999999999999962e134Initial program 100.0%
Taylor expanded in t around 0 94.0%
if -9.99999999999999962e134 < (*.f64 y z) < 2e5Initial program 100.0%
Taylor expanded in y around 0 92.5%
if 2e5 < (*.f64 y z) Initial program 100.0%
Taylor expanded in x around 0 91.2%
Final simplification92.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* y (* z -0.5))))
(if (<= y -2.7e+50)
t_1
(if (<= y 9.5e-273) (* 0.125 x) (if (<= y 3.5e-129) t t_1)))))
double code(double x, double y, double z, double t) {
double t_1 = y * (z * -0.5);
double tmp;
if (y <= -2.7e+50) {
tmp = t_1;
} else if (y <= 9.5e-273) {
tmp = 0.125 * x;
} else if (y <= 3.5e-129) {
tmp = t;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = y * (z * (-0.5d0))
if (y <= (-2.7d+50)) then
tmp = t_1
else if (y <= 9.5d-273) then
tmp = 0.125d0 * x
else if (y <= 3.5d-129) then
tmp = t
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = y * (z * -0.5);
double tmp;
if (y <= -2.7e+50) {
tmp = t_1;
} else if (y <= 9.5e-273) {
tmp = 0.125 * x;
} else if (y <= 3.5e-129) {
tmp = t;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = y * (z * -0.5) tmp = 0 if y <= -2.7e+50: tmp = t_1 elif y <= 9.5e-273: tmp = 0.125 * x elif y <= 3.5e-129: tmp = t else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(y * Float64(z * -0.5)) tmp = 0.0 if (y <= -2.7e+50) tmp = t_1; elseif (y <= 9.5e-273) tmp = Float64(0.125 * x); elseif (y <= 3.5e-129) tmp = t; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = y * (z * -0.5); tmp = 0.0; if (y <= -2.7e+50) tmp = t_1; elseif (y <= 9.5e-273) tmp = 0.125 * x; elseif (y <= 3.5e-129) tmp = t; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(y * N[(z * -0.5), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -2.7e+50], t$95$1, If[LessEqual[y, 9.5e-273], N[(0.125 * x), $MachinePrecision], If[LessEqual[y, 3.5e-129], t, t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := y \cdot \left(z \cdot -0.5\right)\\
\mathbf{if}\;y \leq -2.7 \cdot 10^{+50}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;y \leq 9.5 \cdot 10^{-273}:\\
\;\;\;\;0.125 \cdot x\\
\mathbf{elif}\;y \leq 3.5 \cdot 10^{-129}:\\
\;\;\;\;t\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
if y < -2.7e50 or 3.4999999999999997e-129 < y Initial program 100.0%
Taylor expanded in y around inf 57.4%
*-commutative57.4%
associate-*l*57.4%
Simplified57.4%
if -2.7e50 < y < 9.49999999999999925e-273Initial program 100.0%
Taylor expanded in x around inf 49.1%
if 9.49999999999999925e-273 < y < 3.4999999999999997e-129Initial program 100.0%
Taylor expanded in t around inf 43.0%
Final simplification53.2%
(FPCore (x y z t) :precision binary64 (+ t (- (* 0.125 x) (/ (* y z) 2.0))))
double code(double x, double y, double z, double t) {
return t + ((0.125 * x) - ((y * z) / 2.0));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t + ((0.125d0 * x) - ((y * z) / 2.0d0))
end function
public static double code(double x, double y, double z, double t) {
return t + ((0.125 * x) - ((y * z) / 2.0));
}
def code(x, y, z, t): return t + ((0.125 * x) - ((y * z) / 2.0))
function code(x, y, z, t) return Float64(t + Float64(Float64(0.125 * x) - Float64(Float64(y * z) / 2.0))) end
function tmp = code(x, y, z, t) tmp = t + ((0.125 * x) - ((y * z) / 2.0)); end
code[x_, y_, z_, t_] := N[(t + N[(N[(0.125 * x), $MachinePrecision] - N[(N[(y * z), $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
t + \left(0.125 \cdot x - \frac{y \cdot z}{2}\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z t) :precision binary64 (if (or (<= z -4e+31) (not (<= z 4e+198))) (* y (* z -0.5)) (+ t (* 0.125 x))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -4e+31) || !(z <= 4e+198)) {
tmp = y * (z * -0.5);
} else {
tmp = t + (0.125 * x);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z <= (-4d+31)) .or. (.not. (z <= 4d+198))) then
tmp = y * (z * (-0.5d0))
else
tmp = t + (0.125d0 * x)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z <= -4e+31) || !(z <= 4e+198)) {
tmp = y * (z * -0.5);
} else {
tmp = t + (0.125 * x);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z <= -4e+31) or not (z <= 4e+198): tmp = y * (z * -0.5) else: tmp = t + (0.125 * x) return tmp
function code(x, y, z, t) tmp = 0.0 if ((z <= -4e+31) || !(z <= 4e+198)) tmp = Float64(y * Float64(z * -0.5)); else tmp = Float64(t + Float64(0.125 * x)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z <= -4e+31) || ~((z <= 4e+198))) tmp = y * (z * -0.5); else tmp = t + (0.125 * x); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[z, -4e+31], N[Not[LessEqual[z, 4e+198]], $MachinePrecision]], N[(y * N[(z * -0.5), $MachinePrecision]), $MachinePrecision], N[(t + N[(0.125 * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -4 \cdot 10^{+31} \lor \neg \left(z \leq 4 \cdot 10^{+198}\right):\\
\;\;\;\;y \cdot \left(z \cdot -0.5\right)\\
\mathbf{else}:\\
\;\;\;\;t + 0.125 \cdot x\\
\end{array}
\end{array}
if z < -3.9999999999999999e31 or 4.00000000000000007e198 < z Initial program 100.0%
Taylor expanded in y around inf 65.7%
*-commutative65.7%
associate-*l*65.7%
Simplified65.7%
if -3.9999999999999999e31 < z < 4.00000000000000007e198Initial program 100.0%
Taylor expanded in y around 0 75.0%
Final simplification71.8%
(FPCore (x y z t) :precision binary64 (if (<= t -1.22e-47) t (if (<= t 1.7e+129) (* 0.125 x) t)))
double code(double x, double y, double z, double t) {
double tmp;
if (t <= -1.22e-47) {
tmp = t;
} else if (t <= 1.7e+129) {
tmp = 0.125 * x;
} else {
tmp = t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (t <= (-1.22d-47)) then
tmp = t
else if (t <= 1.7d+129) then
tmp = 0.125d0 * x
else
tmp = t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (t <= -1.22e-47) {
tmp = t;
} else if (t <= 1.7e+129) {
tmp = 0.125 * x;
} else {
tmp = t;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if t <= -1.22e-47: tmp = t elif t <= 1.7e+129: tmp = 0.125 * x else: tmp = t return tmp
function code(x, y, z, t) tmp = 0.0 if (t <= -1.22e-47) tmp = t; elseif (t <= 1.7e+129) tmp = Float64(0.125 * x); else tmp = t; end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (t <= -1.22e-47) tmp = t; elseif (t <= 1.7e+129) tmp = 0.125 * x; else tmp = t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[t, -1.22e-47], t, If[LessEqual[t, 1.7e+129], N[(0.125 * x), $MachinePrecision], t]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq -1.22 \cdot 10^{-47}:\\
\;\;\;\;t\\
\mathbf{elif}\;t \leq 1.7 \cdot 10^{+129}:\\
\;\;\;\;0.125 \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\\
\end{array}
\end{array}
if t < -1.2199999999999999e-47 or 1.70000000000000009e129 < t Initial program 100.0%
Taylor expanded in t around inf 56.5%
if -1.2199999999999999e-47 < t < 1.70000000000000009e129Initial program 100.0%
Taylor expanded in x around inf 48.0%
Final simplification51.6%
(FPCore (x y z t) :precision binary64 t)
double code(double x, double y, double z, double t) {
return t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t
end function
public static double code(double x, double y, double z, double t) {
return t;
}
def code(x, y, z, t): return t
function code(x, y, z, t) return t end
function tmp = code(x, y, z, t) tmp = t; end
code[x_, y_, z_, t_] := t
\begin{array}{l}
\\
t
\end{array}
Initial program 100.0%
Taylor expanded in t around inf 30.5%
Final simplification30.5%
(FPCore (x y z t) :precision binary64 (- (+ (/ x 8.0) t) (* (/ z 2.0) y)))
double code(double x, double y, double z, double t) {
return ((x / 8.0) + t) - ((z / 2.0) * y);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x / 8.0d0) + t) - ((z / 2.0d0) * y)
end function
public static double code(double x, double y, double z, double t) {
return ((x / 8.0) + t) - ((z / 2.0) * y);
}
def code(x, y, z, t): return ((x / 8.0) + t) - ((z / 2.0) * y)
function code(x, y, z, t) return Float64(Float64(Float64(x / 8.0) + t) - Float64(Float64(z / 2.0) * y)) end
function tmp = code(x, y, z, t) tmp = ((x / 8.0) + t) - ((z / 2.0) * y); end
code[x_, y_, z_, t_] := N[(N[(N[(x / 8.0), $MachinePrecision] + t), $MachinePrecision] - N[(N[(z / 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{x}{8} + t\right) - \frac{z}{2} \cdot y
\end{array}
herbie shell --seed 2023275
(FPCore (x y z t)
:name "Diagrams.Solve.Polynomial:quartForm from diagrams-solve-0.1, B"
:precision binary64
:herbie-target
(- (+ (/ x 8.0) t) (* (/ z 2.0) y))
(+ (- (* (/ 1.0 8.0) x) (/ (* y z) 2.0)) t))