
(FPCore (x y) :precision binary64 (let* ((t_0 (/ x (* y 2.0)))) (/ (tan t_0) (sin t_0))))
double code(double x, double y) {
double t_0 = x / (y * 2.0);
return tan(t_0) / sin(t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = x / (y * 2.0d0)
code = tan(t_0) / sin(t_0)
end function
public static double code(double x, double y) {
double t_0 = x / (y * 2.0);
return Math.tan(t_0) / Math.sin(t_0);
}
def code(x, y): t_0 = x / (y * 2.0) return math.tan(t_0) / math.sin(t_0)
function code(x, y) t_0 = Float64(x / Float64(y * 2.0)) return Float64(tan(t_0) / sin(t_0)) end
function tmp = code(x, y) t_0 = x / (y * 2.0); tmp = tan(t_0) / sin(t_0); end
code[x_, y_] := Block[{t$95$0 = N[(x / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Tan[t$95$0], $MachinePrecision] / N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y \cdot 2}\\
\frac{\tan t_0}{\sin t_0}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (let* ((t_0 (/ x (* y 2.0)))) (/ (tan t_0) (sin t_0))))
double code(double x, double y) {
double t_0 = x / (y * 2.0);
return tan(t_0) / sin(t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = x / (y * 2.0d0)
code = tan(t_0) / sin(t_0)
end function
public static double code(double x, double y) {
double t_0 = x / (y * 2.0);
return Math.tan(t_0) / Math.sin(t_0);
}
def code(x, y): t_0 = x / (y * 2.0) return math.tan(t_0) / math.sin(t_0)
function code(x, y) t_0 = Float64(x / Float64(y * 2.0)) return Float64(tan(t_0) / sin(t_0)) end
function tmp = code(x, y) t_0 = x / (y * 2.0); tmp = tan(t_0) / sin(t_0); end
code[x_, y_] := Block[{t$95$0 = N[(x / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Tan[t$95$0], $MachinePrecision] / N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y \cdot 2}\\
\frac{\tan t_0}{\sin t_0}
\end{array}
\end{array}
NOTE: x should be positive before calling this function
NOTE: y should be positive before calling this function
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ x (* y 2.0))))
(if (<= (/ (tan t_0) (sin t_0)) 2.4)
(/ 1.0 (cos (pow (/ (sqrt x) (sqrt (* y 2.0))) 2.0)))
(/ 1.0 (+ (exp (+ (log 2.0) (* (/ (* x x) (* y y)) -0.0625))) -1.0)))))x = abs(x);
y = abs(y);
double code(double x, double y) {
double t_0 = x / (y * 2.0);
double tmp;
if ((tan(t_0) / sin(t_0)) <= 2.4) {
tmp = 1.0 / cos(pow((sqrt(x) / sqrt((y * 2.0))), 2.0));
} else {
tmp = 1.0 / (exp((log(2.0) + (((x * x) / (y * y)) * -0.0625))) + -1.0);
}
return tmp;
}
NOTE: x should be positive before calling this function
NOTE: y should be positive before calling this function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = x / (y * 2.0d0)
if ((tan(t_0) / sin(t_0)) <= 2.4d0) then
tmp = 1.0d0 / cos(((sqrt(x) / sqrt((y * 2.0d0))) ** 2.0d0))
else
tmp = 1.0d0 / (exp((log(2.0d0) + (((x * x) / (y * y)) * (-0.0625d0)))) + (-1.0d0))
end if
code = tmp
end function
x = Math.abs(x);
y = Math.abs(y);
public static double code(double x, double y) {
double t_0 = x / (y * 2.0);
double tmp;
if ((Math.tan(t_0) / Math.sin(t_0)) <= 2.4) {
tmp = 1.0 / Math.cos(Math.pow((Math.sqrt(x) / Math.sqrt((y * 2.0))), 2.0));
} else {
tmp = 1.0 / (Math.exp((Math.log(2.0) + (((x * x) / (y * y)) * -0.0625))) + -1.0);
}
return tmp;
}
x = abs(x) y = abs(y) def code(x, y): t_0 = x / (y * 2.0) tmp = 0 if (math.tan(t_0) / math.sin(t_0)) <= 2.4: tmp = 1.0 / math.cos(math.pow((math.sqrt(x) / math.sqrt((y * 2.0))), 2.0)) else: tmp = 1.0 / (math.exp((math.log(2.0) + (((x * x) / (y * y)) * -0.0625))) + -1.0) return tmp
x = abs(x) y = abs(y) function code(x, y) t_0 = Float64(x / Float64(y * 2.0)) tmp = 0.0 if (Float64(tan(t_0) / sin(t_0)) <= 2.4) tmp = Float64(1.0 / cos((Float64(sqrt(x) / sqrt(Float64(y * 2.0))) ^ 2.0))); else tmp = Float64(1.0 / Float64(exp(Float64(log(2.0) + Float64(Float64(Float64(x * x) / Float64(y * y)) * -0.0625))) + -1.0)); end return tmp end
x = abs(x) y = abs(y) function tmp_2 = code(x, y) t_0 = x / (y * 2.0); tmp = 0.0; if ((tan(t_0) / sin(t_0)) <= 2.4) tmp = 1.0 / cos(((sqrt(x) / sqrt((y * 2.0))) ^ 2.0)); else tmp = 1.0 / (exp((log(2.0) + (((x * x) / (y * y)) * -0.0625))) + -1.0); end tmp_2 = tmp; end
NOTE: x should be positive before calling this function
NOTE: y should be positive before calling this function
code[x_, y_] := Block[{t$95$0 = N[(x / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[Tan[t$95$0], $MachinePrecision] / N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.4], N[(1.0 / N[Cos[N[Power[N[(N[Sqrt[x], $MachinePrecision] / N[Sqrt[N[(y * 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(1.0 / N[(N[Exp[N[(N[Log[2.0], $MachinePrecision] + N[(N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision] * -0.0625), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
x = |x|\\
y = |y|\\
\\
\begin{array}{l}
t_0 := \frac{x}{y \cdot 2}\\
\mathbf{if}\;\frac{\tan t_0}{\sin t_0} \leq 2.4:\\
\;\;\;\;\frac{1}{\cos \left({\left(\frac{\sqrt{x}}{\sqrt{y \cdot 2}}\right)}^{2}\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{e^{\log 2 + \frac{x \cdot x}{y \cdot y} \cdot -0.0625} + -1}\\
\end{array}
\end{array}
if (/.f64 (tan.f64 (/.f64 x (*.f64 y 2))) (sin.f64 (/.f64 x (*.f64 y 2)))) < 2.39999999999999991Initial program 64.2%
add-log-exp64.2%
*-un-lft-identity64.2%
log-prod64.2%
metadata-eval64.2%
add-log-exp64.2%
div-inv63.5%
tan-quot63.5%
associate-*l/63.5%
pow163.5%
inv-pow63.5%
pow-prod-up64.2%
metadata-eval64.2%
metadata-eval64.2%
div-inv64.1%
*-commutative64.1%
associate-/r*64.1%
metadata-eval64.1%
Applied egg-rr64.1%
clear-num64.1%
div-inv64.1%
metadata-eval64.1%
div-inv64.2%
*-un-lft-identity64.2%
*-commutative64.2%
times-frac64.2%
metadata-eval64.2%
add-sqr-sqrt26.6%
pow226.6%
Applied egg-rr26.6%
metadata-eval26.6%
associate-/r/26.7%
clear-num26.6%
associate-/l/26.6%
sqrt-div11.7%
Applied egg-rr11.7%
if 2.39999999999999991 < (/.f64 (tan.f64 (/.f64 x (*.f64 y 2))) (sin.f64 (/.f64 x (*.f64 y 2)))) Initial program 1.5%
Taylor expanded in x around inf 48.7%
expm1-log1p-u48.7%
expm1-udef48.7%
Applied egg-rr48.7%
Taylor expanded in x around 0 54.2%
*-commutative54.2%
unpow254.2%
unpow254.2%
Simplified54.2%
Final simplification23.3%
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function (FPCore (x y) :precision binary64 (/ 1.0 (cos (pow (/ 1.0 (sqrt (* 2.0 (/ y x)))) 2.0))))
x = abs(x);
y = abs(y);
double code(double x, double y) {
return 1.0 / cos(pow((1.0 / sqrt((2.0 * (y / x)))), 2.0));
}
NOTE: x should be positive before calling this function
NOTE: y should be positive before calling this function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 / cos(((1.0d0 / sqrt((2.0d0 * (y / x)))) ** 2.0d0))
end function
x = Math.abs(x);
y = Math.abs(y);
public static double code(double x, double y) {
return 1.0 / Math.cos(Math.pow((1.0 / Math.sqrt((2.0 * (y / x)))), 2.0));
}
x = abs(x) y = abs(y) def code(x, y): return 1.0 / math.cos(math.pow((1.0 / math.sqrt((2.0 * (y / x)))), 2.0))
x = abs(x) y = abs(y) function code(x, y) return Float64(1.0 / cos((Float64(1.0 / sqrt(Float64(2.0 * Float64(y / x)))) ^ 2.0))) end
x = abs(x) y = abs(y) function tmp = code(x, y) tmp = 1.0 / cos(((1.0 / sqrt((2.0 * (y / x)))) ^ 2.0)); end
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function code[x_, y_] := N[(1.0 / N[Cos[N[Power[N[(1.0 / N[Sqrt[N[(2.0 * N[(y / x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x = |x|\\
y = |y|\\
\\
\frac{1}{\cos \left({\left(\frac{1}{\sqrt{2 \cdot \frac{y}{x}}}\right)}^{2}\right)}
\end{array}
Initial program 47.0%
add-log-exp47.0%
*-un-lft-identity47.0%
log-prod47.0%
metadata-eval47.0%
add-log-exp47.0%
div-inv46.5%
tan-quot46.5%
associate-*l/46.5%
pow146.5%
inv-pow46.5%
pow-prod-up59.9%
metadata-eval59.9%
metadata-eval59.9%
div-inv59.9%
*-commutative59.9%
associate-/r*59.9%
metadata-eval59.9%
Applied egg-rr59.9%
clear-num59.9%
div-inv59.9%
metadata-eval59.9%
div-inv59.9%
*-un-lft-identity59.9%
*-commutative59.9%
times-frac59.9%
metadata-eval59.9%
add-sqr-sqrt32.4%
pow232.4%
Applied egg-rr32.4%
metadata-eval32.4%
associate-/r/32.5%
clear-num32.5%
sqrt-div27.7%
metadata-eval27.7%
/-rgt-identity27.7%
associate-/r/27.7%
*-commutative27.7%
Applied egg-rr27.7%
*-commutative27.7%
associate-*l/27.9%
associate-*r/27.9%
Simplified27.9%
Final simplification27.9%
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function (FPCore (x y) :precision binary64 (/ 1.0 (cos (pow (sqrt (* x (/ 0.5 y))) 2.0))))
x = abs(x);
y = abs(y);
double code(double x, double y) {
return 1.0 / cos(pow(sqrt((x * (0.5 / y))), 2.0));
}
NOTE: x should be positive before calling this function
NOTE: y should be positive before calling this function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 / cos((sqrt((x * (0.5d0 / y))) ** 2.0d0))
end function
x = Math.abs(x);
y = Math.abs(y);
public static double code(double x, double y) {
return 1.0 / Math.cos(Math.pow(Math.sqrt((x * (0.5 / y))), 2.0));
}
x = abs(x) y = abs(y) def code(x, y): return 1.0 / math.cos(math.pow(math.sqrt((x * (0.5 / y))), 2.0))
x = abs(x) y = abs(y) function code(x, y) return Float64(1.0 / cos((sqrt(Float64(x * Float64(0.5 / y))) ^ 2.0))) end
x = abs(x) y = abs(y) function tmp = code(x, y) tmp = 1.0 / cos((sqrt((x * (0.5 / y))) ^ 2.0)); end
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function code[x_, y_] := N[(1.0 / N[Cos[N[Power[N[Sqrt[N[(x * N[(0.5 / y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 2.0], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x = |x|\\
y = |y|\\
\\
\frac{1}{\cos \left({\left(\sqrt{x \cdot \frac{0.5}{y}}\right)}^{2}\right)}
\end{array}
Initial program 47.0%
add-log-exp47.0%
*-un-lft-identity47.0%
log-prod47.0%
metadata-eval47.0%
add-log-exp47.0%
div-inv46.5%
tan-quot46.5%
associate-*l/46.5%
pow146.5%
inv-pow46.5%
pow-prod-up59.9%
metadata-eval59.9%
metadata-eval59.9%
div-inv59.9%
*-commutative59.9%
associate-/r*59.9%
metadata-eval59.9%
Applied egg-rr59.9%
clear-num59.9%
div-inv59.9%
metadata-eval59.9%
div-inv59.9%
*-un-lft-identity59.9%
*-commutative59.9%
times-frac59.9%
metadata-eval59.9%
add-sqr-sqrt32.4%
pow232.4%
Applied egg-rr32.4%
expm1-log1p-u32.0%
expm1-udef32.1%
metadata-eval32.1%
associate-/r/32.1%
clear-num32.1%
associate-/l/32.1%
Applied egg-rr32.1%
expm1-def32.0%
expm1-log1p32.4%
associate-/r*32.4%
metadata-eval32.4%
associate-/l*32.4%
/-rgt-identity32.4%
associate-*r/32.5%
Simplified32.5%
Final simplification32.5%
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function (FPCore (x y) :precision binary64 (if (<= (/ x (* y 2.0)) 2e+140) (/ 1.0 (cos (/ 1.0 (/ 2.0 (/ x y))))) (/ 1.0 (+ (exp (+ (log 2.0) (* (/ (* x x) (* y y)) -0.0625))) -1.0))))
x = abs(x);
y = abs(y);
double code(double x, double y) {
double tmp;
if ((x / (y * 2.0)) <= 2e+140) {
tmp = 1.0 / cos((1.0 / (2.0 / (x / y))));
} else {
tmp = 1.0 / (exp((log(2.0) + (((x * x) / (y * y)) * -0.0625))) + -1.0);
}
return tmp;
}
NOTE: x should be positive before calling this function
NOTE: y should be positive before calling this function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x / (y * 2.0d0)) <= 2d+140) then
tmp = 1.0d0 / cos((1.0d0 / (2.0d0 / (x / y))))
else
tmp = 1.0d0 / (exp((log(2.0d0) + (((x * x) / (y * y)) * (-0.0625d0)))) + (-1.0d0))
end if
code = tmp
end function
x = Math.abs(x);
y = Math.abs(y);
public static double code(double x, double y) {
double tmp;
if ((x / (y * 2.0)) <= 2e+140) {
tmp = 1.0 / Math.cos((1.0 / (2.0 / (x / y))));
} else {
tmp = 1.0 / (Math.exp((Math.log(2.0) + (((x * x) / (y * y)) * -0.0625))) + -1.0);
}
return tmp;
}
x = abs(x) y = abs(y) def code(x, y): tmp = 0 if (x / (y * 2.0)) <= 2e+140: tmp = 1.0 / math.cos((1.0 / (2.0 / (x / y)))) else: tmp = 1.0 / (math.exp((math.log(2.0) + (((x * x) / (y * y)) * -0.0625))) + -1.0) return tmp
x = abs(x) y = abs(y) function code(x, y) tmp = 0.0 if (Float64(x / Float64(y * 2.0)) <= 2e+140) tmp = Float64(1.0 / cos(Float64(1.0 / Float64(2.0 / Float64(x / y))))); else tmp = Float64(1.0 / Float64(exp(Float64(log(2.0) + Float64(Float64(Float64(x * x) / Float64(y * y)) * -0.0625))) + -1.0)); end return tmp end
x = abs(x) y = abs(y) function tmp_2 = code(x, y) tmp = 0.0; if ((x / (y * 2.0)) <= 2e+140) tmp = 1.0 / cos((1.0 / (2.0 / (x / y)))); else tmp = 1.0 / (exp((log(2.0) + (((x * x) / (y * y)) * -0.0625))) + -1.0); end tmp_2 = tmp; end
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function code[x_, y_] := If[LessEqual[N[(x / N[(y * 2.0), $MachinePrecision]), $MachinePrecision], 2e+140], N[(1.0 / N[Cos[N[(1.0 / N[(2.0 / N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(1.0 / N[(N[Exp[N[(N[Log[2.0], $MachinePrecision] + N[(N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision] * -0.0625), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x = |x|\\
y = |y|\\
\\
\begin{array}{l}
\mathbf{if}\;\frac{x}{y \cdot 2} \leq 2 \cdot 10^{+140}:\\
\;\;\;\;\frac{1}{\cos \left(\frac{1}{\frac{2}{\frac{x}{y}}}\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{e^{\log 2 + \frac{x \cdot x}{y \cdot y} \cdot -0.0625} + -1}\\
\end{array}
\end{array}
if (/.f64 x (*.f64 y 2)) < 2.00000000000000012e140Initial program 52.3%
add-log-exp52.3%
*-un-lft-identity52.3%
log-prod52.3%
metadata-eval52.3%
add-log-exp52.3%
div-inv51.8%
tan-quot51.8%
associate-*l/51.8%
pow151.8%
inv-pow51.8%
pow-prod-up66.8%
metadata-eval66.8%
metadata-eval66.8%
div-inv66.9%
*-commutative66.9%
associate-/r*66.9%
metadata-eval66.9%
Applied egg-rr66.9%
clear-num66.9%
div-inv66.9%
metadata-eval66.9%
div-inv66.8%
associate-/r*66.8%
clear-num66.9%
Applied egg-rr66.9%
if 2.00000000000000012e140 < (/.f64 x (*.f64 y 2)) Initial program 5.7%
Taylor expanded in x around inf 5.7%
expm1-log1p-u5.7%
expm1-udef5.7%
Applied egg-rr5.7%
Taylor expanded in x around 0 9.4%
*-commutative9.4%
unpow29.4%
unpow29.4%
Simplified9.4%
Final simplification60.4%
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function (FPCore (x y) :precision binary64 (/ 1.0 (cos (/ 1.0 (/ 2.0 (/ x y))))))
x = abs(x);
y = abs(y);
double code(double x, double y) {
return 1.0 / cos((1.0 / (2.0 / (x / y))));
}
NOTE: x should be positive before calling this function
NOTE: y should be positive before calling this function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 / cos((1.0d0 / (2.0d0 / (x / y))))
end function
x = Math.abs(x);
y = Math.abs(y);
public static double code(double x, double y) {
return 1.0 / Math.cos((1.0 / (2.0 / (x / y))));
}
x = abs(x) y = abs(y) def code(x, y): return 1.0 / math.cos((1.0 / (2.0 / (x / y))))
x = abs(x) y = abs(y) function code(x, y) return Float64(1.0 / cos(Float64(1.0 / Float64(2.0 / Float64(x / y))))) end
x = abs(x) y = abs(y) function tmp = code(x, y) tmp = 1.0 / cos((1.0 / (2.0 / (x / y)))); end
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function code[x_, y_] := N[(1.0 / N[Cos[N[(1.0 / N[(2.0 / N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x = |x|\\
y = |y|\\
\\
\frac{1}{\cos \left(\frac{1}{\frac{2}{\frac{x}{y}}}\right)}
\end{array}
Initial program 47.0%
add-log-exp47.0%
*-un-lft-identity47.0%
log-prod47.0%
metadata-eval47.0%
add-log-exp47.0%
div-inv46.5%
tan-quot46.5%
associate-*l/46.5%
pow146.5%
inv-pow46.5%
pow-prod-up59.9%
metadata-eval59.9%
metadata-eval59.9%
div-inv59.9%
*-commutative59.9%
associate-/r*59.9%
metadata-eval59.9%
Applied egg-rr59.9%
clear-num59.9%
div-inv59.9%
metadata-eval59.9%
div-inv59.9%
associate-/r*59.9%
clear-num60.0%
Applied egg-rr60.0%
Final simplification60.0%
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function (FPCore (x y) :precision binary64 (/ 1.0 (cos (* 0.5 (/ x y)))))
x = abs(x);
y = abs(y);
double code(double x, double y) {
return 1.0 / cos((0.5 * (x / y)));
}
NOTE: x should be positive before calling this function
NOTE: y should be positive before calling this function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 / cos((0.5d0 * (x / y)))
end function
x = Math.abs(x);
y = Math.abs(y);
public static double code(double x, double y) {
return 1.0 / Math.cos((0.5 * (x / y)));
}
x = abs(x) y = abs(y) def code(x, y): return 1.0 / math.cos((0.5 * (x / y)))
x = abs(x) y = abs(y) function code(x, y) return Float64(1.0 / cos(Float64(0.5 * Float64(x / y)))) end
x = abs(x) y = abs(y) function tmp = code(x, y) tmp = 1.0 / cos((0.5 * (x / y))); end
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function code[x_, y_] := N[(1.0 / N[Cos[N[(0.5 * N[(x / y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x = |x|\\
y = |y|\\
\\
\frac{1}{\cos \left(0.5 \cdot \frac{x}{y}\right)}
\end{array}
Initial program 47.0%
Taylor expanded in x around inf 59.9%
Final simplification59.9%
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function (FPCore (x y) :precision binary64 (/ 1.0 (cos (/ 0.5 (/ y x)))))
x = abs(x);
y = abs(y);
double code(double x, double y) {
return 1.0 / cos((0.5 / (y / x)));
}
NOTE: x should be positive before calling this function
NOTE: y should be positive before calling this function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 / cos((0.5d0 / (y / x)))
end function
x = Math.abs(x);
y = Math.abs(y);
public static double code(double x, double y) {
return 1.0 / Math.cos((0.5 / (y / x)));
}
x = abs(x) y = abs(y) def code(x, y): return 1.0 / math.cos((0.5 / (y / x)))
x = abs(x) y = abs(y) function code(x, y) return Float64(1.0 / cos(Float64(0.5 / Float64(y / x)))) end
x = abs(x) y = abs(y) function tmp = code(x, y) tmp = 1.0 / cos((0.5 / (y / x))); end
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function code[x_, y_] := N[(1.0 / N[Cos[N[(0.5 / N[(y / x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x = |x|\\
y = |y|\\
\\
\frac{1}{\cos \left(\frac{0.5}{\frac{y}{x}}\right)}
\end{array}
Initial program 47.0%
add-log-exp47.0%
*-un-lft-identity47.0%
log-prod47.0%
metadata-eval47.0%
add-log-exp47.0%
div-inv46.5%
tan-quot46.5%
associate-*l/46.5%
pow146.5%
inv-pow46.5%
pow-prod-up59.9%
metadata-eval59.9%
metadata-eval59.9%
div-inv59.9%
*-commutative59.9%
associate-/r*59.9%
metadata-eval59.9%
Applied egg-rr59.9%
clear-num59.9%
div-inv59.9%
metadata-eval59.9%
div-inv59.9%
*-un-lft-identity59.9%
*-commutative59.9%
times-frac59.9%
metadata-eval59.9%
clear-num60.0%
un-div-inv60.0%
Applied egg-rr60.0%
Final simplification60.0%
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function (FPCore (x y) :precision binary64 1.0)
x = abs(x);
y = abs(y);
double code(double x, double y) {
return 1.0;
}
NOTE: x should be positive before calling this function
NOTE: y should be positive before calling this function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
x = Math.abs(x);
y = Math.abs(y);
public static double code(double x, double y) {
return 1.0;
}
x = abs(x) y = abs(y) def code(x, y): return 1.0
x = abs(x) y = abs(y) function code(x, y) return 1.0 end
x = abs(x) y = abs(y) function tmp = code(x, y) tmp = 1.0; end
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function code[x_, y_] := 1.0
\begin{array}{l}
x = |x|\\
y = |y|\\
\\
1
\end{array}
Initial program 47.0%
Taylor expanded in x around 0 59.2%
Final simplification59.2%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ x (* y 2.0))) (t_1 (sin t_0)))
(if (< y -1.2303690911306994e+114)
1.0
(if (< y -9.102852406811914e-222)
(/ t_1 (* t_1 (log (exp (cos t_0)))))
1.0))))
double code(double x, double y) {
double t_0 = x / (y * 2.0);
double t_1 = sin(t_0);
double tmp;
if (y < -1.2303690911306994e+114) {
tmp = 1.0;
} else if (y < -9.102852406811914e-222) {
tmp = t_1 / (t_1 * log(exp(cos(t_0))));
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x / (y * 2.0d0)
t_1 = sin(t_0)
if (y < (-1.2303690911306994d+114)) then
tmp = 1.0d0
else if (y < (-9.102852406811914d-222)) then
tmp = t_1 / (t_1 * log(exp(cos(t_0))))
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = x / (y * 2.0);
double t_1 = Math.sin(t_0);
double tmp;
if (y < -1.2303690911306994e+114) {
tmp = 1.0;
} else if (y < -9.102852406811914e-222) {
tmp = t_1 / (t_1 * Math.log(Math.exp(Math.cos(t_0))));
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): t_0 = x / (y * 2.0) t_1 = math.sin(t_0) tmp = 0 if y < -1.2303690911306994e+114: tmp = 1.0 elif y < -9.102852406811914e-222: tmp = t_1 / (t_1 * math.log(math.exp(math.cos(t_0)))) else: tmp = 1.0 return tmp
function code(x, y) t_0 = Float64(x / Float64(y * 2.0)) t_1 = sin(t_0) tmp = 0.0 if (y < -1.2303690911306994e+114) tmp = 1.0; elseif (y < -9.102852406811914e-222) tmp = Float64(t_1 / Float64(t_1 * log(exp(cos(t_0))))); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) t_0 = x / (y * 2.0); t_1 = sin(t_0); tmp = 0.0; if (y < -1.2303690911306994e+114) tmp = 1.0; elseif (y < -9.102852406811914e-222) tmp = t_1 / (t_1 * log(exp(cos(t_0)))); else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(x / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[Sin[t$95$0], $MachinePrecision]}, If[Less[y, -1.2303690911306994e+114], 1.0, If[Less[y, -9.102852406811914e-222], N[(t$95$1 / N[(t$95$1 * N[Log[N[Exp[N[Cos[t$95$0], $MachinePrecision]], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 1.0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y \cdot 2}\\
t_1 := \sin t_0\\
\mathbf{if}\;y < -1.2303690911306994 \cdot 10^{+114}:\\
\;\;\;\;1\\
\mathbf{elif}\;y < -9.102852406811914 \cdot 10^{-222}:\\
\;\;\;\;\frac{t_1}{t_1 \cdot \log \left(e^{\cos t_0}\right)}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
herbie shell --seed 2023275
(FPCore (x y)
:name "Diagrams.TwoD.Layout.CirclePacking:approxRadius from diagrams-contrib-1.3.0.5"
:precision binary64
:herbie-target
(if (< y -1.2303690911306994e+114) 1.0 (if (< y -9.102852406811914e-222) (/ (sin (/ x (* y 2.0))) (* (sin (/ x (* y 2.0))) (log (exp (cos (/ x (* y 2.0))))))) 1.0))
(/ (tan (/ x (* y 2.0))) (sin (/ x (* y 2.0)))))