
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
(FPCore (x y z t) :precision binary64 (if (<= (+ x (* (- y x) (/ z t))) (- INFINITY)) (+ x (/ 1.0 (/ t (* (- y x) z)))) (+ x (/ (- y x) (/ t z)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x + ((y - x) * (z / t))) <= -((double) INFINITY)) {
tmp = x + (1.0 / (t / ((y - x) * z)));
} else {
tmp = x + ((y - x) / (t / z));
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x + ((y - x) * (z / t))) <= -Double.POSITIVE_INFINITY) {
tmp = x + (1.0 / (t / ((y - x) * z)));
} else {
tmp = x + ((y - x) / (t / z));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x + ((y - x) * (z / t))) <= -math.inf: tmp = x + (1.0 / (t / ((y - x) * z))) else: tmp = x + ((y - x) / (t / z)) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x + Float64(Float64(y - x) * Float64(z / t))) <= Float64(-Inf)) tmp = Float64(x + Float64(1.0 / Float64(t / Float64(Float64(y - x) * z)))); else tmp = Float64(x + Float64(Float64(y - x) / Float64(t / z))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x + ((y - x) * (z / t))) <= -Inf) tmp = x + (1.0 / (t / ((y - x) * z))); else tmp = x + ((y - x) / (t / z)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], (-Infinity)], N[(x + N[(1.0 / N[(t / N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[(N[(y - x), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + \left(y - x\right) \cdot \frac{z}{t} \leq -\infty:\\
\;\;\;\;x + \frac{1}{\frac{t}{\left(y - x\right) \cdot z}}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{y - x}{\frac{t}{z}}\\
\end{array}
\end{array}
if (+.f64 x (*.f64 (-.f64 y x) (/.f64 z t))) < -inf.0Initial program 85.7%
associate-*r/99.9%
clear-num100.0%
Applied egg-rr100.0%
if -inf.0 < (+.f64 x (*.f64 (-.f64 y x) (/.f64 z t))) Initial program 98.7%
clear-num98.7%
un-div-inv98.8%
Applied egg-rr98.8%
Final simplification98.9%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (+ x (* (- y x) (/ z t))))) (if (<= t_1 (- INFINITY)) (+ x (* z (/ (- y x) t))) t_1)))
double code(double x, double y, double z, double t) {
double t_1 = x + ((y - x) * (z / t));
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = x + (z * ((y - x) / t));
} else {
tmp = t_1;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = x + ((y - x) * (z / t));
double tmp;
if (t_1 <= -Double.POSITIVE_INFINITY) {
tmp = x + (z * ((y - x) / t));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = x + ((y - x) * (z / t)) tmp = 0 if t_1 <= -math.inf: tmp = x + (z * ((y - x) / t)) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(x + Float64(Float64(y - x) * Float64(z / t))) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(x + Float64(z * Float64(Float64(y - x) / t))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x + ((y - x) * (z / t)); tmp = 0.0; if (t_1 <= -Inf) tmp = x + (z * ((y - x) / t)); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(x + N[(z * N[(N[(y - x), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x + \left(y - x\right) \cdot \frac{z}{t}\\
\mathbf{if}\;t_1 \leq -\infty:\\
\;\;\;\;x + z \cdot \frac{y - x}{t}\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
if (+.f64 x (*.f64 (-.f64 y x) (/.f64 z t))) < -inf.0Initial program 85.7%
Taylor expanded in y around 0 92.3%
+-commutative92.3%
mul-1-neg92.3%
sub-neg92.3%
associate-/l*77.7%
associate-/l*74.3%
div-sub87.9%
associate-/r/99.9%
*-commutative99.9%
Simplified99.9%
if -inf.0 < (+.f64 x (*.f64 (-.f64 y x) (/.f64 z t))) Initial program 98.7%
Final simplification98.9%
(FPCore (x y z t) :precision binary64 (if (<= (+ x (* (- y x) (/ z t))) (- INFINITY)) (+ x (* z (/ (- y x) t))) (+ x (/ (- y x) (/ t z)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x + ((y - x) * (z / t))) <= -((double) INFINITY)) {
tmp = x + (z * ((y - x) / t));
} else {
tmp = x + ((y - x) / (t / z));
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x + ((y - x) * (z / t))) <= -Double.POSITIVE_INFINITY) {
tmp = x + (z * ((y - x) / t));
} else {
tmp = x + ((y - x) / (t / z));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x + ((y - x) * (z / t))) <= -math.inf: tmp = x + (z * ((y - x) / t)) else: tmp = x + ((y - x) / (t / z)) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x + Float64(Float64(y - x) * Float64(z / t))) <= Float64(-Inf)) tmp = Float64(x + Float64(z * Float64(Float64(y - x) / t))); else tmp = Float64(x + Float64(Float64(y - x) / Float64(t / z))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x + ((y - x) * (z / t))) <= -Inf) tmp = x + (z * ((y - x) / t)); else tmp = x + ((y - x) / (t / z)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], (-Infinity)], N[(x + N[(z * N[(N[(y - x), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[(N[(y - x), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + \left(y - x\right) \cdot \frac{z}{t} \leq -\infty:\\
\;\;\;\;x + z \cdot \frac{y - x}{t}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{y - x}{\frac{t}{z}}\\
\end{array}
\end{array}
if (+.f64 x (*.f64 (-.f64 y x) (/.f64 z t))) < -inf.0Initial program 85.7%
Taylor expanded in y around 0 92.3%
+-commutative92.3%
mul-1-neg92.3%
sub-neg92.3%
associate-/l*77.7%
associate-/l*74.3%
div-sub87.9%
associate-/r/99.9%
*-commutative99.9%
Simplified99.9%
if -inf.0 < (+.f64 x (*.f64 (-.f64 y x) (/.f64 z t))) Initial program 98.7%
clear-num98.7%
un-div-inv98.8%
Applied egg-rr98.8%
Final simplification98.9%
(FPCore (x y z t) :precision binary64 (if (or (<= x -5.4e+26) (not (<= x 1.25e+49))) (- x (* x (/ z t))) (+ x (/ y (/ t z)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x <= -5.4e+26) || !(x <= 1.25e+49)) {
tmp = x - (x * (z / t));
} else {
tmp = x + (y / (t / z));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x <= (-5.4d+26)) .or. (.not. (x <= 1.25d+49))) then
tmp = x - (x * (z / t))
else
tmp = x + (y / (t / z))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x <= -5.4e+26) || !(x <= 1.25e+49)) {
tmp = x - (x * (z / t));
} else {
tmp = x + (y / (t / z));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x <= -5.4e+26) or not (x <= 1.25e+49): tmp = x - (x * (z / t)) else: tmp = x + (y / (t / z)) return tmp
function code(x, y, z, t) tmp = 0.0 if ((x <= -5.4e+26) || !(x <= 1.25e+49)) tmp = Float64(x - Float64(x * Float64(z / t))); else tmp = Float64(x + Float64(y / Float64(t / z))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x <= -5.4e+26) || ~((x <= 1.25e+49))) tmp = x - (x * (z / t)); else tmp = x + (y / (t / z)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[x, -5.4e+26], N[Not[LessEqual[x, 1.25e+49]], $MachinePrecision]], N[(x - N[(x * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[(y / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5.4 \cdot 10^{+26} \lor \neg \left(x \leq 1.25 \cdot 10^{+49}\right):\\
\;\;\;\;x - x \cdot \frac{z}{t}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{y}{\frac{t}{z}}\\
\end{array}
\end{array}
if x < -5.4e26 or 1.2500000000000001e49 < x Initial program 99.9%
Taylor expanded in x around inf 91.4%
mul-1-neg91.4%
unsub-neg91.4%
distribute-lft-out--91.4%
*-rgt-identity91.4%
Simplified91.4%
if -5.4e26 < x < 1.2500000000000001e49Initial program 94.2%
Taylor expanded in y around inf 75.3%
associate-*r/84.1%
Simplified84.1%
clear-num84.0%
div-inv84.1%
Applied egg-rr84.1%
Final simplification87.3%
(FPCore (x y z t) :precision binary64 (if (<= x -1.05e+25) (- x (/ x (/ t z))) (if (<= x 1.38e+50) (+ x (/ y (/ t z))) (- x (* x (/ z t))))))
double code(double x, double y, double z, double t) {
double tmp;
if (x <= -1.05e+25) {
tmp = x - (x / (t / z));
} else if (x <= 1.38e+50) {
tmp = x + (y / (t / z));
} else {
tmp = x - (x * (z / t));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (x <= (-1.05d+25)) then
tmp = x - (x / (t / z))
else if (x <= 1.38d+50) then
tmp = x + (y / (t / z))
else
tmp = x - (x * (z / t))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (x <= -1.05e+25) {
tmp = x - (x / (t / z));
} else if (x <= 1.38e+50) {
tmp = x + (y / (t / z));
} else {
tmp = x - (x * (z / t));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if x <= -1.05e+25: tmp = x - (x / (t / z)) elif x <= 1.38e+50: tmp = x + (y / (t / z)) else: tmp = x - (x * (z / t)) return tmp
function code(x, y, z, t) tmp = 0.0 if (x <= -1.05e+25) tmp = Float64(x - Float64(x / Float64(t / z))); elseif (x <= 1.38e+50) tmp = Float64(x + Float64(y / Float64(t / z))); else tmp = Float64(x - Float64(x * Float64(z / t))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (x <= -1.05e+25) tmp = x - (x / (t / z)); elseif (x <= 1.38e+50) tmp = x + (y / (t / z)); else tmp = x - (x * (z / t)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[x, -1.05e+25], N[(x - N[(x / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 1.38e+50], N[(x + N[(y / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x - N[(x * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.05 \cdot 10^{+25}:\\
\;\;\;\;x - \frac{x}{\frac{t}{z}}\\
\mathbf{elif}\;x \leq 1.38 \cdot 10^{+50}:\\
\;\;\;\;x + \frac{y}{\frac{t}{z}}\\
\mathbf{else}:\\
\;\;\;\;x - x \cdot \frac{z}{t}\\
\end{array}
\end{array}
if x < -1.05e25Initial program 99.9%
Taylor expanded in x around inf 91.5%
mul-1-neg91.5%
unsub-neg91.5%
distribute-lft-out--91.5%
*-rgt-identity91.5%
Simplified91.5%
clear-num91.6%
div-inv91.6%
Applied egg-rr91.6%
if -1.05e25 < x < 1.3800000000000001e50Initial program 94.2%
Taylor expanded in y around inf 75.3%
associate-*r/84.1%
Simplified84.1%
clear-num84.0%
div-inv84.1%
Applied egg-rr84.1%
if 1.3800000000000001e50 < x Initial program 100.0%
Taylor expanded in x around inf 91.3%
mul-1-neg91.3%
unsub-neg91.3%
distribute-lft-out--91.3%
*-rgt-identity91.3%
Simplified91.3%
Final simplification87.4%
(FPCore (x y z t) :precision binary64 (if (<= x -7.4e+50) (- x (/ x (/ t z))) (+ x (* z (/ (- y x) t)))))
double code(double x, double y, double z, double t) {
double tmp;
if (x <= -7.4e+50) {
tmp = x - (x / (t / z));
} else {
tmp = x + (z * ((y - x) / t));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (x <= (-7.4d+50)) then
tmp = x - (x / (t / z))
else
tmp = x + (z * ((y - x) / t))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (x <= -7.4e+50) {
tmp = x - (x / (t / z));
} else {
tmp = x + (z * ((y - x) / t));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if x <= -7.4e+50: tmp = x - (x / (t / z)) else: tmp = x + (z * ((y - x) / t)) return tmp
function code(x, y, z, t) tmp = 0.0 if (x <= -7.4e+50) tmp = Float64(x - Float64(x / Float64(t / z))); else tmp = Float64(x + Float64(z * Float64(Float64(y - x) / t))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (x <= -7.4e+50) tmp = x - (x / (t / z)); else tmp = x + (z * ((y - x) / t)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[x, -7.4e+50], N[(x - N[(x / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[(z * N[(N[(y - x), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -7.4 \cdot 10^{+50}:\\
\;\;\;\;x - \frac{x}{\frac{t}{z}}\\
\mathbf{else}:\\
\;\;\;\;x + z \cdot \frac{y - x}{t}\\
\end{array}
\end{array}
if x < -7.4000000000000001e50Initial program 99.9%
Taylor expanded in x around inf 92.5%
mul-1-neg92.5%
unsub-neg92.5%
distribute-lft-out--92.5%
*-rgt-identity92.5%
Simplified92.5%
clear-num92.5%
div-inv92.5%
Applied egg-rr92.5%
if -7.4000000000000001e50 < x Initial program 95.7%
Taylor expanded in y around 0 86.3%
+-commutative86.3%
mul-1-neg86.3%
sub-neg86.3%
associate-/l*89.8%
associate-/l*90.3%
div-sub96.2%
associate-/r/94.1%
*-commutative94.1%
Simplified94.1%
Final simplification93.7%
(FPCore (x y z t) :precision binary64 (+ x (* y (/ z t))))
double code(double x, double y, double z, double t) {
return x + (y * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + (y * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + (y * (z / t));
}
def code(x, y, z, t): return x + (y * (z / t))
function code(x, y, z, t) return Float64(x + Float64(y * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + (y * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \frac{z}{t}
\end{array}
Initial program 96.7%
Taylor expanded in y around inf 69.7%
associate-*r/75.3%
Simplified75.3%
Final simplification75.3%
(FPCore (x y z t) :precision binary64 (+ x (/ y (/ t z))))
double code(double x, double y, double z, double t) {
return x + (y / (t / z));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + (y / (t / z))
end function
public static double code(double x, double y, double z, double t) {
return x + (y / (t / z));
}
def code(x, y, z, t): return x + (y / (t / z))
function code(x, y, z, t) return Float64(x + Float64(y / Float64(t / z))) end
function tmp = code(x, y, z, t) tmp = x + (y / (t / z)); end
code[x_, y_, z_, t_] := N[(x + N[(y / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y}{\frac{t}{z}}
\end{array}
Initial program 96.7%
Taylor expanded in y around inf 69.7%
associate-*r/75.3%
Simplified75.3%
clear-num75.3%
div-inv75.4%
Applied egg-rr75.4%
Final simplification75.4%
(FPCore (x y z t) :precision binary64 x)
double code(double x, double y, double z, double t) {
return x;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x
end function
public static double code(double x, double y, double z, double t) {
return x;
}
def code(x, y, z, t): return x
function code(x, y, z, t) return x end
function tmp = code(x, y, z, t) tmp = x; end
code[x_, y_, z_, t_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 96.7%
Taylor expanded in z around 0 35.4%
Final simplification35.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (- y x) (/ z t))) (t_2 (+ x (/ (- y x) (/ t z)))))
(if (< t_1 -1013646692435.8867)
t_2
(if (< t_1 0.0) (+ x (/ (* (- y x) z) t)) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (y - x) * (z / t)
t_2 = x + ((y - x) / (t / z))
if (t_1 < (-1013646692435.8867d0)) then
tmp = t_2
else if (t_1 < 0.0d0) then
tmp = x + (((y - x) * z) / t)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (y - x) * (z / t) t_2 = x + ((y - x) / (t / z)) tmp = 0 if t_1 < -1013646692435.8867: tmp = t_2 elif t_1 < 0.0: tmp = x + (((y - x) * z) / t) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y - x) * Float64(z / t)) t_2 = Float64(x + Float64(Float64(y - x) / Float64(t / z))) tmp = 0.0 if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = Float64(x + Float64(Float64(Float64(y - x) * z) / t)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y - x) * (z / t); t_2 = x + ((y - x) / (t / z)); tmp = 0.0; if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = x + (((y - x) * z) / t); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x + N[(N[(y - x), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$1, -1013646692435.8867], t$95$2, If[Less[t$95$1, 0.0], N[(x + N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(y - x\right) \cdot \frac{z}{t}\\
t_2 := x + \frac{y - x}{\frac{t}{z}}\\
\mathbf{if}\;t_1 < -1013646692435.8867:\\
\;\;\;\;t_2\\
\mathbf{elif}\;t_1 < 0:\\
\;\;\;\;x + \frac{\left(y - x\right) \cdot z}{t}\\
\mathbf{else}:\\
\;\;\;\;t_2\\
\end{array}
\end{array}
herbie shell --seed 2023275
(FPCore (x y z t)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:tickPosition from plot-0.2.3.4"
:precision binary64
:herbie-target
(if (< (* (- y x) (/ z t)) -1013646692435.8867) (+ x (/ (- y x) (/ t z))) (if (< (* (- y x) (/ z t)) 0.0) (+ x (/ (* (- y x) z) t)) (+ x (/ (- y x) (/ t z)))))
(+ x (* (- y x) (/ z t))))