
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
(FPCore (x y z) :precision binary64 (* (- 1.0 z) (+ x y)))
double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 - z) * (x + y)
end function
public static double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
def code(x, y, z): return (1.0 - z) * (x + y)
function code(x, y, z) return Float64(Float64(1.0 - z) * Float64(x + y)) end
function tmp = code(x, y, z) tmp = (1.0 - z) * (x + y); end
code[x_, y_, z_] := N[(N[(1.0 - z), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - z\right) \cdot \left(x + y\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (or (<= (- 1.0 z) -5.0) (not (<= (- 1.0 z) 2.0))) (* z (- (- x) y)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) <= -5.0) || !((1.0 - z) <= 2.0)) {
tmp = z * (-x - y);
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((1.0d0 - z) <= (-5.0d0)) .or. (.not. ((1.0d0 - z) <= 2.0d0))) then
tmp = z * (-x - y)
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) <= -5.0) || !((1.0 - z) <= 2.0)) {
tmp = z * (-x - y);
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((1.0 - z) <= -5.0) or not ((1.0 - z) <= 2.0): tmp = z * (-x - y) else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((Float64(1.0 - z) <= -5.0) || !(Float64(1.0 - z) <= 2.0)) tmp = Float64(z * Float64(Float64(-x) - y)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((1.0 - z) <= -5.0) || ~(((1.0 - z) <= 2.0))) tmp = z * (-x - y); else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[N[(1.0 - z), $MachinePrecision], -5.0], N[Not[LessEqual[N[(1.0 - z), $MachinePrecision], 2.0]], $MachinePrecision]], N[(z * N[((-x) - y), $MachinePrecision]), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - z \leq -5 \lor \neg \left(1 - z \leq 2\right):\\
\;\;\;\;z \cdot \left(\left(-x\right) - y\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if (-.f64 1 z) < -5 or 2 < (-.f64 1 z) Initial program 100.0%
Taylor expanded in z around inf 97.0%
mul-1-neg97.0%
distribute-lft-neg-out97.0%
*-commutative97.0%
+-commutative97.0%
Simplified97.0%
if -5 < (-.f64 1 z) < 2Initial program 100.0%
Taylor expanded in z around 0 96.8%
+-commutative96.8%
Simplified96.8%
Final simplification96.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- z))))
(if (<= z -53.0)
t_0
(if (<= z 1.0) (+ x y) (if (<= z 1e+45) t_0 (* z (- y)))))))
double code(double x, double y, double z) {
double t_0 = x * -z;
double tmp;
if (z <= -53.0) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = x + y;
} else if (z <= 1e+45) {
tmp = t_0;
} else {
tmp = z * -y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * -z
if (z <= (-53.0d0)) then
tmp = t_0
else if (z <= 1.0d0) then
tmp = x + y
else if (z <= 1d+45) then
tmp = t_0
else
tmp = z * -y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * -z;
double tmp;
if (z <= -53.0) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = x + y;
} else if (z <= 1e+45) {
tmp = t_0;
} else {
tmp = z * -y;
}
return tmp;
}
def code(x, y, z): t_0 = x * -z tmp = 0 if z <= -53.0: tmp = t_0 elif z <= 1.0: tmp = x + y elif z <= 1e+45: tmp = t_0 else: tmp = z * -y return tmp
function code(x, y, z) t_0 = Float64(x * Float64(-z)) tmp = 0.0 if (z <= -53.0) tmp = t_0; elseif (z <= 1.0) tmp = Float64(x + y); elseif (z <= 1e+45) tmp = t_0; else tmp = Float64(z * Float64(-y)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * -z; tmp = 0.0; if (z <= -53.0) tmp = t_0; elseif (z <= 1.0) tmp = x + y; elseif (z <= 1e+45) tmp = t_0; else tmp = z * -y; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * (-z)), $MachinePrecision]}, If[LessEqual[z, -53.0], t$95$0, If[LessEqual[z, 1.0], N[(x + y), $MachinePrecision], If[LessEqual[z, 1e+45], t$95$0, N[(z * (-y)), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(-z\right)\\
\mathbf{if}\;z \leq -53:\\
\;\;\;\;t_0\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;x + y\\
\mathbf{elif}\;z \leq 10^{+45}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(-y\right)\\
\end{array}
\end{array}
if z < -53 or 1 < z < 9.9999999999999993e44Initial program 100.0%
Taylor expanded in x around inf 59.5%
*-commutative59.5%
Simplified59.5%
Taylor expanded in z around inf 56.9%
associate-*r*94.8%
neg-mul-194.8%
*-commutative94.8%
Simplified56.9%
if -53 < z < 1Initial program 100.0%
Taylor expanded in z around 0 96.2%
+-commutative96.2%
Simplified96.2%
if 9.9999999999999993e44 < z Initial program 100.0%
Taylor expanded in z around inf 100.0%
mul-1-neg100.0%
distribute-lft-neg-out100.0%
*-commutative100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in y around inf 52.9%
associate-*r*52.9%
neg-mul-152.9%
Simplified52.9%
Final simplification76.4%
(FPCore (x y z) :precision binary64 (if (<= z -70.0) (* x (- z)) (if (<= z 2.3e-8) (+ x y) (* y (- 1.0 z)))))
double code(double x, double y, double z) {
double tmp;
if (z <= -70.0) {
tmp = x * -z;
} else if (z <= 2.3e-8) {
tmp = x + y;
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-70.0d0)) then
tmp = x * -z
else if (z <= 2.3d-8) then
tmp = x + y
else
tmp = y * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -70.0) {
tmp = x * -z;
} else if (z <= 2.3e-8) {
tmp = x + y;
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -70.0: tmp = x * -z elif z <= 2.3e-8: tmp = x + y else: tmp = y * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if (z <= -70.0) tmp = Float64(x * Float64(-z)); elseif (z <= 2.3e-8) tmp = Float64(x + y); else tmp = Float64(y * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -70.0) tmp = x * -z; elseif (z <= 2.3e-8) tmp = x + y; else tmp = y * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -70.0], N[(x * (-z)), $MachinePrecision], If[LessEqual[z, 2.3e-8], N[(x + y), $MachinePrecision], N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -70:\\
\;\;\;\;x \cdot \left(-z\right)\\
\mathbf{elif}\;z \leq 2.3 \cdot 10^{-8}:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if z < -70Initial program 100.0%
Taylor expanded in x around inf 58.8%
*-commutative58.8%
Simplified58.8%
Taylor expanded in z around inf 56.9%
associate-*r*94.9%
neg-mul-194.9%
*-commutative94.9%
Simplified56.9%
if -70 < z < 2.3000000000000001e-8Initial program 100.0%
Taylor expanded in z around 0 96.7%
+-commutative96.7%
Simplified96.7%
if 2.3000000000000001e-8 < z Initial program 100.0%
Taylor expanded in x around 0 51.0%
Final simplification75.8%
(FPCore (x y z) :precision binary64 (if (or (<= z -59.0) (not (<= z 1.0))) (* x (- z)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -59.0) || !(z <= 1.0)) {
tmp = x * -z;
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-59.0d0)) .or. (.not. (z <= 1.0d0))) then
tmp = x * -z
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -59.0) || !(z <= 1.0)) {
tmp = x * -z;
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -59.0) or not (z <= 1.0): tmp = x * -z else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -59.0) || !(z <= 1.0)) tmp = Float64(x * Float64(-z)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -59.0) || ~((z <= 1.0))) tmp = x * -z; else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -59.0], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(x * (-z)), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -59 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;x \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if z < -59 or 1 < z Initial program 100.0%
Taylor expanded in x around inf 55.3%
*-commutative55.3%
Simplified55.3%
Taylor expanded in z around inf 53.8%
associate-*r*94.5%
neg-mul-194.5%
*-commutative94.5%
Simplified53.8%
if -59 < z < 1Initial program 100.0%
Taylor expanded in z around 0 96.2%
+-commutative96.2%
Simplified96.2%
Final simplification75.7%
(FPCore (x y z) :precision binary64 (if (<= y 5.8e-25) (* x (- 1.0 z)) (* y (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if (y <= 5.8e-25) {
tmp = x * (1.0 - z);
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 5.8d-25) then
tmp = x * (1.0d0 - z)
else
tmp = y * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 5.8e-25) {
tmp = x * (1.0 - z);
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 5.8e-25: tmp = x * (1.0 - z) else: tmp = y * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if (y <= 5.8e-25) tmp = Float64(x * Float64(1.0 - z)); else tmp = Float64(y * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 5.8e-25) tmp = x * (1.0 - z); else tmp = y * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 5.8e-25], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 5.8 \cdot 10^{-25}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if y < 5.8000000000000001e-25Initial program 100.0%
Taylor expanded in x around inf 60.7%
*-commutative60.7%
Simplified60.7%
if 5.8000000000000001e-25 < y Initial program 100.0%
Taylor expanded in x around 0 82.6%
Final simplification66.6%
(FPCore (x y z) :precision binary64 (if (<= y 7.5e-25) (* x (- 1.0 z)) (- y (* y z))))
double code(double x, double y, double z) {
double tmp;
if (y <= 7.5e-25) {
tmp = x * (1.0 - z);
} else {
tmp = y - (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 7.5d-25) then
tmp = x * (1.0d0 - z)
else
tmp = y - (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 7.5e-25) {
tmp = x * (1.0 - z);
} else {
tmp = y - (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 7.5e-25: tmp = x * (1.0 - z) else: tmp = y - (y * z) return tmp
function code(x, y, z) tmp = 0.0 if (y <= 7.5e-25) tmp = Float64(x * Float64(1.0 - z)); else tmp = Float64(y - Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 7.5e-25) tmp = x * (1.0 - z); else tmp = y - (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 7.5e-25], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(y - N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 7.5 \cdot 10^{-25}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;y - y \cdot z\\
\end{array}
\end{array}
if y < 7.49999999999999989e-25Initial program 100.0%
Taylor expanded in x around inf 60.7%
*-commutative60.7%
Simplified60.7%
if 7.49999999999999989e-25 < y Initial program 100.0%
Taylor expanded in x around 0 82.6%
sub-neg82.6%
distribute-rgt-in82.6%
distribute-lft-neg-out82.6%
unsub-neg82.6%
*-lft-identity82.6%
*-commutative82.6%
Simplified82.6%
Final simplification66.6%
(FPCore (x y z) :precision binary64 (if (<= y 9.5e-23) x y))
double code(double x, double y, double z) {
double tmp;
if (y <= 9.5e-23) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 9.5d-23) then
tmp = x
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 9.5e-23) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 9.5e-23: tmp = x else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if (y <= 9.5e-23) tmp = x; else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 9.5e-23) tmp = x; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 9.5e-23], x, y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 9.5 \cdot 10^{-23}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if y < 9.50000000000000058e-23Initial program 100.0%
Taylor expanded in x around inf 60.4%
*-commutative60.4%
Simplified60.4%
Taylor expanded in z around 0 27.3%
if 9.50000000000000058e-23 < y Initial program 100.0%
*-commutative100.0%
+-commutative100.0%
distribute-lft-in95.4%
Applied egg-rr95.4%
Taylor expanded in z around inf 83.7%
associate-*r*83.7%
neg-mul-183.7%
*-commutative83.7%
Simplified83.7%
Taylor expanded in z around 0 50.1%
Final simplification33.2%
(FPCore (x y z) :precision binary64 (+ x y))
double code(double x, double y, double z) {
return x + y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + y
end function
public static double code(double x, double y, double z) {
return x + y;
}
def code(x, y, z): return x + y
function code(x, y, z) return Float64(x + y) end
function tmp = code(x, y, z) tmp = x + y; end
code[x_, y_, z_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
\\
x + y
\end{array}
Initial program 100.0%
Taylor expanded in z around 0 51.3%
+-commutative51.3%
Simplified51.3%
Final simplification51.3%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 50.1%
*-commutative50.1%
Simplified50.1%
Taylor expanded in z around 0 23.8%
Final simplification23.8%
herbie shell --seed 2023275
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, H"
:precision binary64
(* (+ x y) (- 1.0 z)))