
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_2) (* t_6 t_1))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_2;
} else {
tmp = t_6 * t_1;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_2); else tmp = Float32(t_6 * t_1); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_2; else tmp = t_6 * t_1; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t_2 \cdot t_2 + t_0 \cdot t_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t_1 \cdot t_1 + t_4 \cdot t_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t_3, t_5\right)}}\\
\mathbf{if}\;t_3 \geq t_5:\\
\;\;\;\;t_6 \cdot t_2\\
\mathbf{else}:\\
\;\;\;\;t_6 \cdot t_1\\
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_2) (* t_6 t_1))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_2;
} else {
tmp = t_6 * t_1;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_2); else tmp = Float32(t_6 * t_1); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_2; else tmp = t_6 * t_1; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t_2 \cdot t_2 + t_0 \cdot t_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t_1 \cdot t_1 + t_4 \cdot t_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t_3, t_5\right)}}\\
\mathbf{if}\;t_3 \geq t_5:\\
\;\;\;\;t_6 \cdot t_2\\
\mathbf{else}:\\
\;\;\;\;t_6 \cdot t_1\\
\end{array}
\end{array}
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (pow (* (floor h) dX.v) 2.0))
(t_2 (* (floor w) dX.u))
(t_3 (* (floor h) dY.v))
(t_4
(sqrt (fmax (+ t_1 (pow t_2 2.0)) (+ (pow t_0 2.0) (pow t_3 2.0))))))
(if (>= (fma t_2 t_2 t_1) (fma t_0 t_0 (* (floor h) (* dY.v t_3))))
(/ t_2 t_4)
(/ t_0 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = powf((floorf(h) * dX_46_v), 2.0f);
float t_2 = floorf(w) * dX_46_u;
float t_3 = floorf(h) * dY_46_v;
float t_4 = sqrtf(fmaxf((t_1 + powf(t_2, 2.0f)), (powf(t_0, 2.0f) + powf(t_3, 2.0f))));
float tmp;
if (fmaf(t_2, t_2, t_1) >= fmaf(t_0, t_0, (floorf(h) * (dY_46_v * t_3)))) {
tmp = t_2 / t_4;
} else {
tmp = t_0 / t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32(floor(h) * dX_46_v) ^ Float32(2.0) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(floor(h) * dY_46_v) t_4 = sqrt(((Float32(t_1 + (t_2 ^ Float32(2.0))) != Float32(t_1 + (t_2 ^ Float32(2.0)))) ? Float32((t_0 ^ Float32(2.0)) + (t_3 ^ Float32(2.0))) : ((Float32((t_0 ^ Float32(2.0)) + (t_3 ^ Float32(2.0))) != Float32((t_0 ^ Float32(2.0)) + (t_3 ^ Float32(2.0)))) ? Float32(t_1 + (t_2 ^ Float32(2.0))) : max(Float32(t_1 + (t_2 ^ Float32(2.0))), Float32((t_0 ^ Float32(2.0)) + (t_3 ^ Float32(2.0))))))) tmp = Float32(0.0) if (fma(t_2, t_2, t_1) >= fma(t_0, t_0, Float32(floor(h) * Float32(dY_46_v * t_3)))) tmp = Float32(t_2 / t_4); else tmp = Float32(t_0 / t_4); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_1 := {\left(\left\lfloorh\right\rfloor \cdot dX.v\right)}^{2}\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_4 := \sqrt{\mathsf{max}\left(t_1 + {t_2}^{2}, {t_0}^{2} + {t_3}^{2}\right)}\\
\mathbf{if}\;\mathsf{fma}\left(t_2, t_2, t_1\right) \geq \mathsf{fma}\left(t_0, t_0, \left\lfloorh\right\rfloor \cdot \left(dY.v \cdot t_3\right)\right):\\
\;\;\;\;\frac{t_2}{t_4}\\
\mathbf{else}:\\
\;\;\;\;\frac{t_0}{t_4}\\
\end{array}
\end{array}
Initial program 73.6%
Simplified73.8%
pow273.8%
Applied egg-rr73.8%
associate-*r/74.0%
fma-def74.0%
pow274.0%
pow274.0%
fma-udef74.0%
pow274.0%
associate-*r*74.0%
pow274.0%
Applied egg-rr74.0%
pow273.8%
Applied egg-rr74.0%
Taylor expanded in w around 0 74.0%
Simplified74.0%
Final simplification74.0%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dX.u))
(t_1 (* t_0 t_0))
(t_2 (* (floor w) dY.u))
(t_3 (* (floor h) dY.v))
(t_4 (+ (* t_2 t_2) (* t_3 t_3)))
(t_5 (* (floor h) dX.v)))
(if (>= (+ (pow t_5 2.0) (pow t_0 2.0)) t_4)
(*
t_0
(/ 1.0 (sqrt (fmax (+ t_1 (* (* dX.v dX.v) (pow (floor h) 2.0))) t_4))))
(* t_2 (/ 1.0 (sqrt (fmax (+ t_1 (* t_5 t_5)) t_4)))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dX_46_u;
float t_1 = t_0 * t_0;
float t_2 = floorf(w) * dY_46_u;
float t_3 = floorf(h) * dY_46_v;
float t_4 = (t_2 * t_2) + (t_3 * t_3);
float t_5 = floorf(h) * dX_46_v;
float tmp;
if ((powf(t_5, 2.0f) + powf(t_0, 2.0f)) >= t_4) {
tmp = t_0 * (1.0f / sqrtf(fmaxf((t_1 + ((dX_46_v * dX_46_v) * powf(floorf(h), 2.0f))), t_4)));
} else {
tmp = t_2 * (1.0f / sqrtf(fmaxf((t_1 + (t_5 * t_5)), t_4)));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dX_46_u) t_1 = Float32(t_0 * t_0) t_2 = Float32(floor(w) * dY_46_u) t_3 = Float32(floor(h) * dY_46_v) t_4 = Float32(Float32(t_2 * t_2) + Float32(t_3 * t_3)) t_5 = Float32(floor(h) * dX_46_v) tmp = Float32(0.0) if (Float32((t_5 ^ Float32(2.0)) + (t_0 ^ Float32(2.0))) >= t_4) tmp = Float32(t_0 * Float32(Float32(1.0) / sqrt(((Float32(t_1 + Float32(Float32(dX_46_v * dX_46_v) * (floor(h) ^ Float32(2.0)))) != Float32(t_1 + Float32(Float32(dX_46_v * dX_46_v) * (floor(h) ^ Float32(2.0))))) ? t_4 : ((t_4 != t_4) ? Float32(t_1 + Float32(Float32(dX_46_v * dX_46_v) * (floor(h) ^ Float32(2.0)))) : max(Float32(t_1 + Float32(Float32(dX_46_v * dX_46_v) * (floor(h) ^ Float32(2.0)))), t_4)))))); else tmp = Float32(t_2 * Float32(Float32(1.0) / sqrt(((Float32(t_1 + Float32(t_5 * t_5)) != Float32(t_1 + Float32(t_5 * t_5))) ? t_4 : ((t_4 != t_4) ? Float32(t_1 + Float32(t_5 * t_5)) : max(Float32(t_1 + Float32(t_5 * t_5)), t_4)))))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dX_46_u; t_1 = t_0 * t_0; t_2 = floor(w) * dY_46_u; t_3 = floor(h) * dY_46_v; t_4 = (t_2 * t_2) + (t_3 * t_3); t_5 = floor(h) * dX_46_v; tmp = single(0.0); if (((t_5 ^ single(2.0)) + (t_0 ^ single(2.0))) >= t_4) tmp = t_0 * (single(1.0) / sqrt(max((t_1 + ((dX_46_v * dX_46_v) * (floor(h) ^ single(2.0)))), t_4))); else tmp = t_2 * (single(1.0) / sqrt(max((t_1 + (t_5 * t_5)), t_4))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_1 := t_0 \cdot t_0\\
t_2 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_3 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_4 := t_2 \cdot t_2 + t_3 \cdot t_3\\
t_5 := \left\lfloorh\right\rfloor \cdot dX.v\\
\mathbf{if}\;{t_5}^{2} + {t_0}^{2} \geq t_4:\\
\;\;\;\;t_0 \cdot \frac{1}{\sqrt{\mathsf{max}\left(t_1 + \left(dX.v \cdot dX.v\right) \cdot {\left(\left\lfloorh\right\rfloor\right)}^{2}, t_4\right)}}\\
\mathbf{else}:\\
\;\;\;\;t_2 \cdot \frac{1}{\sqrt{\mathsf{max}\left(t_1 + t_5 \cdot t_5, t_4\right)}}\\
\end{array}
\end{array}
Initial program 73.6%
pow273.6%
Applied egg-rr73.6%
pow273.8%
Applied egg-rr73.6%
Taylor expanded in h around 0 73.6%
unpow273.6%
Simplified73.6%
Final simplification73.6%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dX.u))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor h) dY.v))
(t_3 (* t_2 t_2))
(t_4 (* (floor h) dX.v))
(t_5
(/
1.0
(sqrt (fmax (+ (* t_0 t_0) (* t_4 t_4)) (+ (* t_1 t_1) t_3))))))
(if (>= (+ (pow t_4 2.0) (pow t_0 2.0)) (+ (pow t_1 2.0) t_3))
(* t_0 t_5)
(* t_1 t_5))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dX_46_u;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(h) * dY_46_v;
float t_3 = t_2 * t_2;
float t_4 = floorf(h) * dX_46_v;
float t_5 = 1.0f / sqrtf(fmaxf(((t_0 * t_0) + (t_4 * t_4)), ((t_1 * t_1) + t_3)));
float tmp;
if ((powf(t_4, 2.0f) + powf(t_0, 2.0f)) >= (powf(t_1, 2.0f) + t_3)) {
tmp = t_0 * t_5;
} else {
tmp = t_1 * t_5;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dX_46_u) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(h) * dY_46_v) t_3 = Float32(t_2 * t_2) t_4 = Float32(floor(h) * dX_46_v) t_5 = Float32(Float32(1.0) / sqrt(((Float32(Float32(t_0 * t_0) + Float32(t_4 * t_4)) != Float32(Float32(t_0 * t_0) + Float32(t_4 * t_4))) ? Float32(Float32(t_1 * t_1) + t_3) : ((Float32(Float32(t_1 * t_1) + t_3) != Float32(Float32(t_1 * t_1) + t_3)) ? Float32(Float32(t_0 * t_0) + Float32(t_4 * t_4)) : max(Float32(Float32(t_0 * t_0) + Float32(t_4 * t_4)), Float32(Float32(t_1 * t_1) + t_3)))))) tmp = Float32(0.0) if (Float32((t_4 ^ Float32(2.0)) + (t_0 ^ Float32(2.0))) >= Float32((t_1 ^ Float32(2.0)) + t_3)) tmp = Float32(t_0 * t_5); else tmp = Float32(t_1 * t_5); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dX_46_u; t_1 = floor(w) * dY_46_u; t_2 = floor(h) * dY_46_v; t_3 = t_2 * t_2; t_4 = floor(h) * dX_46_v; t_5 = single(1.0) / sqrt(max(((t_0 * t_0) + (t_4 * t_4)), ((t_1 * t_1) + t_3))); tmp = single(0.0); if (((t_4 ^ single(2.0)) + (t_0 ^ single(2.0))) >= ((t_1 ^ single(2.0)) + t_3)) tmp = t_0 * t_5; else tmp = t_1 * t_5; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_3 := t_2 \cdot t_2\\
t_4 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_5 := \frac{1}{\sqrt{\mathsf{max}\left(t_0 \cdot t_0 + t_4 \cdot t_4, t_1 \cdot t_1 + t_3\right)}}\\
\mathbf{if}\;{t_4}^{2} + {t_0}^{2} \geq {t_1}^{2} + t_3:\\
\;\;\;\;t_0 \cdot t_5\\
\mathbf{else}:\\
\;\;\;\;t_1 \cdot t_5\\
\end{array}
\end{array}
Initial program 73.6%
pow273.6%
Applied egg-rr73.6%
pow273.8%
Applied egg-rr73.6%
Taylor expanded in w around 0 73.6%
*-commutative73.6%
unpow273.6%
unpow273.6%
swap-sqr73.6%
unpow273.6%
Simplified73.6%
Final simplification73.6%
herbie shell --seed 2023275
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:name "Anisotropic x16 LOD (line direction, u)"
:precision binary32
:pre (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0)) (and (<= 1.0 h) (<= h 16384.0))) (and (<= 1e-20 (fabs dX.u)) (<= (fabs dX.u) 1e+20))) (and (<= 1e-20 (fabs dX.v)) (<= (fabs dX.v) 1e+20))) (and (<= 1e-20 (fabs dY.u)) (<= (fabs dY.u) 1e+20))) (and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20))) (== maxAniso 16.0))
(if (>= (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor w) dX.u)) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor w) dY.u))))