
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log (- 1.0 u1)))) (cos (* (* 2.0 PI) u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-logf((1.0f - u1))) * cosf(((2.0f * ((float) M_PI)) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log(Float32(Float32(1.0) - u1)))) * cos(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(-log((single(1.0) - u1))) * cos(((single(2.0) * single(pi)) * u2)); end
\begin{array}{l}
\\
\sqrt{-\log \left(1 - u1\right)} \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log (- 1.0 u1)))) (cos (* (* 2.0 PI) u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-logf((1.0f - u1))) * cosf(((2.0f * ((float) M_PI)) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log(Float32(Float32(1.0) - u1)))) * cos(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(-log((single(1.0) - u1))) * cos(((single(2.0) * single(pi)) * u2)); end
\begin{array}{l}
\\
\sqrt{-\log \left(1 - u1\right)} \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (cos (* 2.0 (* PI u2))) (sqrt (- (log1p (- u1))))))
float code(float cosTheta_i, float u1, float u2) {
return cosf((2.0f * (((float) M_PI) * u2))) * sqrtf(-log1pf(-u1));
}
function code(cosTheta_i, u1, u2) return Float32(cos(Float32(Float32(2.0) * Float32(Float32(pi) * u2))) * sqrt(Float32(-log1p(Float32(-u1))))) end
\begin{array}{l}
\\
\cos \left(2 \cdot \left(\pi \cdot u2\right)\right) \cdot \sqrt{-\mathsf{log1p}\left(-u1\right)}
\end{array}
Initial program 58.5%
sub-neg58.5%
log1p-def99.3%
associate-*l*99.3%
Simplified99.3%
Final simplification99.3%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (cos (* u2 (* 2.0 PI)))))
(if (<= t_0 0.9999982118606567)
(* t_0 (sqrt (- u1 (* u1 (* u1 -0.5)))))
(sqrt (- (log1p (- u1)))))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = cosf((u2 * (2.0f * ((float) M_PI))));
float tmp;
if (t_0 <= 0.9999982118606567f) {
tmp = t_0 * sqrtf((u1 - (u1 * (u1 * -0.5f))));
} else {
tmp = sqrtf(-log1pf(-u1));
}
return tmp;
}
function code(cosTheta_i, u1, u2) t_0 = cos(Float32(u2 * Float32(Float32(2.0) * Float32(pi)))) tmp = Float32(0.0) if (t_0 <= Float32(0.9999982118606567)) tmp = Float32(t_0 * sqrt(Float32(u1 - Float32(u1 * Float32(u1 * Float32(-0.5)))))); else tmp = sqrt(Float32(-log1p(Float32(-u1)))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos \left(u2 \cdot \left(2 \cdot \pi\right)\right)\\
\mathbf{if}\;t_0 \leq 0.9999982118606567:\\
\;\;\;\;t_0 \cdot \sqrt{u1 - u1 \cdot \left(u1 \cdot -0.5\right)}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{-\mathsf{log1p}\left(-u1\right)}\\
\end{array}
\end{array}
if (cos.f32 (*.f32 (*.f32 2 (PI.f32)) u2)) < 0.999998212Initial program 60.5%
Taylor expanded in u1 around 0 88.8%
+-commutative88.8%
mul-1-neg88.8%
unsub-neg88.8%
unpow288.8%
associate-*r*88.8%
Simplified88.8%
if 0.999998212 < (cos.f32 (*.f32 (*.f32 2 (PI.f32)) u2)) Initial program 57.2%
sub-neg57.2%
log1p-def99.7%
associate-*l*99.7%
Simplified99.7%
Taylor expanded in u2 around 0 98.6%
Final simplification94.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (cos (* u2 (* 2.0 PI))) 0.999970018863678) (* (cos (* 2.0 (* PI u2))) (sqrt u1)) (sqrt (- (log1p (- u1))))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if (cosf((u2 * (2.0f * ((float) M_PI)))) <= 0.999970018863678f) {
tmp = cosf((2.0f * (((float) M_PI) * u2))) * sqrtf(u1);
} else {
tmp = sqrtf(-log1pf(-u1));
}
return tmp;
}
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (cos(Float32(u2 * Float32(Float32(2.0) * Float32(pi)))) <= Float32(0.999970018863678)) tmp = Float32(cos(Float32(Float32(2.0) * Float32(Float32(pi) * u2))) * sqrt(u1)); else tmp = sqrt(Float32(-log1p(Float32(-u1)))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos \left(u2 \cdot \left(2 \cdot \pi\right)\right) \leq 0.999970018863678:\\
\;\;\;\;\cos \left(2 \cdot \left(\pi \cdot u2\right)\right) \cdot \sqrt{u1}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{-\mathsf{log1p}\left(-u1\right)}\\
\end{array}
\end{array}
if (cos.f32 (*.f32 (*.f32 2 (PI.f32)) u2)) < 0.999970019Initial program 60.0%
Taylor expanded in u1 around 0 76.9%
mul-1-neg76.9%
Simplified76.9%
Taylor expanded in u2 around inf 76.9%
if 0.999970019 < (cos.f32 (*.f32 (*.f32 2 (PI.f32)) u2)) Initial program 57.9%
sub-neg57.9%
log1p-def99.6%
associate-*l*99.6%
Simplified99.6%
Taylor expanded in u2 around 0 96.0%
Final simplification90.6%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (- (log1p (- u1)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-log1pf(-u1));
}
function code(cosTheta_i, u1, u2) return sqrt(Float32(-log1p(Float32(-u1)))) end
\begin{array}{l}
\\
\sqrt{-\mathsf{log1p}\left(-u1\right)}
\end{array}
Initial program 58.5%
sub-neg58.5%
log1p-def99.3%
associate-*l*99.3%
Simplified99.3%
Taylor expanded in u2 around 0 81.8%
Final simplification81.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (+ u1 (* 0.5 (* u1 u1)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 + (0.5f * (u1 * u1))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 + (0.5e0 * (u1 * u1))))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 + Float32(Float32(0.5) * Float32(u1 * u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 + (single(0.5) * (u1 * u1)))); end
\begin{array}{l}
\\
\sqrt{u1 + 0.5 \cdot \left(u1 \cdot u1\right)}
\end{array}
Initial program 58.5%
flip3--55.5%
div-inv55.4%
log-prod55.4%
metadata-eval55.4%
pow355.4%
sub-neg55.4%
distribute-rgt-neg-out55.4%
add-sqr-sqrt-0.0%
sqrt-unprod45.3%
sqr-neg45.3%
sqrt-unprod45.3%
add-sqr-sqrt45.3%
log1p-udef43.7%
pow343.7%
metadata-eval43.7%
*-un-lft-identity43.7%
fma-def43.7%
Applied egg-rr43.7%
log-div43.8%
metadata-eval43.8%
log1p-def86.3%
neg-sub086.3%
sub-neg86.3%
Simplified86.3%
Taylor expanded in u2 around 0 42.2%
log1p-def73.3%
+-commutative73.3%
unpow273.3%
fma-udef73.3%
log1p-def73.0%
Simplified73.0%
Taylor expanded in u1 around 0 75.2%
unpow275.2%
Simplified75.2%
Final simplification75.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt u1))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return sqrt(u1) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(u1); end
\begin{array}{l}
\\
\sqrt{u1}
\end{array}
Initial program 58.5%
Taylor expanded in u1 around 0 77.1%
mul-1-neg77.1%
Simplified77.1%
Taylor expanded in u2 around 0 67.0%
Final simplification67.0%
herbie shell --seed 2023275
(FPCore (cosTheta_i u1 u2)
:name "Beckmann Sample, near normal, slope_x"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (- (log (- 1.0 u1)))) (cos (* (* 2.0 PI) u2))))