
(FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))
double code(double x, double y, double z) {
return 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((((x * y) + (x * z)) + (y * z)))
end function
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((((x * y) + (x * z)) + (y * z)));
}
def code(x, y, z): return 2.0 * math.sqrt((((x * y) + (x * z)) + (y * z)))
function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z)))) end
function tmp = code(x, y, z) tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z))); end
code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))
double code(double x, double y, double z) {
return 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((((x * y) + (x * z)) + (y * z)))
end function
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((((x * y) + (x * z)) + (y * z)));
}
def code(x, y, z): return 2.0 * math.sqrt((((x * y) + (x * z)) + (y * z)))
function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z)))) end
function tmp = code(x, y, z) tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z))); end
code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}
\end{array}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(let* ((t_0
(*
2.0
(pow (exp (* 0.25 (- (log (- (- y) z)) (log (/ -1.0 x))))) 2.0))))
(if (<= y -3.2e+36)
t_0
(if (<= y -9.5e-221)
(* 2.0 (sqrt (* x (+ y z))))
(if (<= y 8.5e-305) t_0 (* 2.0 (* (sqrt z) (sqrt y))))))))assert(x < y && y < z);
double code(double x, double y, double z) {
double t_0 = 2.0 * pow(exp((0.25 * (log((-y - z)) - log((-1.0 / x))))), 2.0);
double tmp;
if (y <= -3.2e+36) {
tmp = t_0;
} else if (y <= -9.5e-221) {
tmp = 2.0 * sqrt((x * (y + z)));
} else if (y <= 8.5e-305) {
tmp = t_0;
} else {
tmp = 2.0 * (sqrt(z) * sqrt(y));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = 2.0d0 * (exp((0.25d0 * (log((-y - z)) - log(((-1.0d0) / x))))) ** 2.0d0)
if (y <= (-3.2d+36)) then
tmp = t_0
else if (y <= (-9.5d-221)) then
tmp = 2.0d0 * sqrt((x * (y + z)))
else if (y <= 8.5d-305) then
tmp = t_0
else
tmp = 2.0d0 * (sqrt(z) * sqrt(y))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double t_0 = 2.0 * Math.pow(Math.exp((0.25 * (Math.log((-y - z)) - Math.log((-1.0 / x))))), 2.0);
double tmp;
if (y <= -3.2e+36) {
tmp = t_0;
} else if (y <= -9.5e-221) {
tmp = 2.0 * Math.sqrt((x * (y + z)));
} else if (y <= 8.5e-305) {
tmp = t_0;
} else {
tmp = 2.0 * (Math.sqrt(z) * Math.sqrt(y));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): t_0 = 2.0 * math.pow(math.exp((0.25 * (math.log((-y - z)) - math.log((-1.0 / x))))), 2.0) tmp = 0 if y <= -3.2e+36: tmp = t_0 elif y <= -9.5e-221: tmp = 2.0 * math.sqrt((x * (y + z))) elif y <= 8.5e-305: tmp = t_0 else: tmp = 2.0 * (math.sqrt(z) * math.sqrt(y)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) t_0 = Float64(2.0 * (exp(Float64(0.25 * Float64(log(Float64(Float64(-y) - z)) - log(Float64(-1.0 / x))))) ^ 2.0)) tmp = 0.0 if (y <= -3.2e+36) tmp = t_0; elseif (y <= -9.5e-221) tmp = Float64(2.0 * sqrt(Float64(x * Float64(y + z)))); elseif (y <= 8.5e-305) tmp = t_0; else tmp = Float64(2.0 * Float64(sqrt(z) * sqrt(y))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
t_0 = 2.0 * (exp((0.25 * (log((-y - z)) - log((-1.0 / x))))) ^ 2.0);
tmp = 0.0;
if (y <= -3.2e+36)
tmp = t_0;
elseif (y <= -9.5e-221)
tmp = 2.0 * sqrt((x * (y + z)));
elseif (y <= 8.5e-305)
tmp = t_0;
else
tmp = 2.0 * (sqrt(z) * sqrt(y));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function.
code[x_, y_, z_] := Block[{t$95$0 = N[(2.0 * N[Power[N[Exp[N[(0.25 * N[(N[Log[N[((-y) - z), $MachinePrecision]], $MachinePrecision] - N[Log[N[(-1.0 / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -3.2e+36], t$95$0, If[LessEqual[y, -9.5e-221], N[(2.0 * N[Sqrt[N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 8.5e-305], t$95$0, N[(2.0 * N[(N[Sqrt[z], $MachinePrecision] * N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
t_0 := 2 \cdot {\left(e^{0.25 \cdot \left(\log \left(\left(-y\right) - z\right) - \log \left(\frac{-1}{x}\right)\right)}\right)}^{2}\\
\mathbf{if}\;y \leq -3.2 \cdot 10^{+36}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq -9.5 \cdot 10^{-221}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot \left(y + z\right)}\\
\mathbf{elif}\;y \leq 8.5 \cdot 10^{-305}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\sqrt{z} \cdot \sqrt{y}\right)\\
\end{array}
\end{array}
if y < -3.1999999999999999e36 or -9.50000000000000022e-221 < y < 8.4999999999999997e-305Initial program 55.5%
+-commutative55.5%
associate-+r+55.5%
*-commutative55.5%
+-commutative55.5%
associate-+l+55.5%
*-commutative55.5%
*-commutative55.5%
*-commutative55.5%
distribute-lft-out55.5%
Simplified55.5%
+-commutative55.5%
distribute-rgt-in55.5%
associate-+l+55.5%
add-sqr-sqrt55.1%
pow255.1%
pow1/255.1%
sqrt-pow155.1%
distribute-lft-out55.2%
fma-def55.4%
metadata-eval55.4%
Applied egg-rr55.4%
Taylor expanded in x around -inf 45.7%
if -3.1999999999999999e36 < y < -9.50000000000000022e-221Initial program 95.7%
+-commutative95.7%
associate-+r+95.7%
*-commutative95.7%
+-commutative95.7%
associate-+l+95.7%
*-commutative95.7%
*-commutative95.7%
*-commutative95.7%
distribute-lft-out95.7%
Simplified95.7%
Taylor expanded in x around inf 70.4%
if 8.4999999999999997e-305 < y Initial program 69.4%
+-commutative69.4%
associate-+r+69.4%
*-commutative69.4%
+-commutative69.4%
associate-+l+69.4%
*-commutative69.4%
*-commutative69.4%
*-commutative69.4%
distribute-lft-out69.5%
Simplified69.5%
Taylor expanded in x around 0 69.5%
Taylor expanded in x around 0 27.1%
*-commutative27.1%
Simplified27.1%
sqrt-prod32.7%
Applied egg-rr32.7%
Final simplification43.5%
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(let* ((t_0 (log (/ -1.0 x))))
(if (<= y -3.8e+36)
(* 2.0 (exp (* (- (log (- (- y) z)) t_0) 0.5)))
(if (<= y -9.5e-221)
(* 2.0 (sqrt (* x (+ y z))))
(if (<= y -5e-310)
(* 2.0 (exp (* 0.5 (- (log (- y)) t_0))))
(* 2.0 (* (sqrt z) (sqrt y))))))))assert(x < y && y < z);
double code(double x, double y, double z) {
double t_0 = log((-1.0 / x));
double tmp;
if (y <= -3.8e+36) {
tmp = 2.0 * exp(((log((-y - z)) - t_0) * 0.5));
} else if (y <= -9.5e-221) {
tmp = 2.0 * sqrt((x * (y + z)));
} else if (y <= -5e-310) {
tmp = 2.0 * exp((0.5 * (log(-y) - t_0)));
} else {
tmp = 2.0 * (sqrt(z) * sqrt(y));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = log(((-1.0d0) / x))
if (y <= (-3.8d+36)) then
tmp = 2.0d0 * exp(((log((-y - z)) - t_0) * 0.5d0))
else if (y <= (-9.5d-221)) then
tmp = 2.0d0 * sqrt((x * (y + z)))
else if (y <= (-5d-310)) then
tmp = 2.0d0 * exp((0.5d0 * (log(-y) - t_0)))
else
tmp = 2.0d0 * (sqrt(z) * sqrt(y))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double t_0 = Math.log((-1.0 / x));
double tmp;
if (y <= -3.8e+36) {
tmp = 2.0 * Math.exp(((Math.log((-y - z)) - t_0) * 0.5));
} else if (y <= -9.5e-221) {
tmp = 2.0 * Math.sqrt((x * (y + z)));
} else if (y <= -5e-310) {
tmp = 2.0 * Math.exp((0.5 * (Math.log(-y) - t_0)));
} else {
tmp = 2.0 * (Math.sqrt(z) * Math.sqrt(y));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): t_0 = math.log((-1.0 / x)) tmp = 0 if y <= -3.8e+36: tmp = 2.0 * math.exp(((math.log((-y - z)) - t_0) * 0.5)) elif y <= -9.5e-221: tmp = 2.0 * math.sqrt((x * (y + z))) elif y <= -5e-310: tmp = 2.0 * math.exp((0.5 * (math.log(-y) - t_0))) else: tmp = 2.0 * (math.sqrt(z) * math.sqrt(y)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) t_0 = log(Float64(-1.0 / x)) tmp = 0.0 if (y <= -3.8e+36) tmp = Float64(2.0 * exp(Float64(Float64(log(Float64(Float64(-y) - z)) - t_0) * 0.5))); elseif (y <= -9.5e-221) tmp = Float64(2.0 * sqrt(Float64(x * Float64(y + z)))); elseif (y <= -5e-310) tmp = Float64(2.0 * exp(Float64(0.5 * Float64(log(Float64(-y)) - t_0)))); else tmp = Float64(2.0 * Float64(sqrt(z) * sqrt(y))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
t_0 = log((-1.0 / x));
tmp = 0.0;
if (y <= -3.8e+36)
tmp = 2.0 * exp(((log((-y - z)) - t_0) * 0.5));
elseif (y <= -9.5e-221)
tmp = 2.0 * sqrt((x * (y + z)));
elseif (y <= -5e-310)
tmp = 2.0 * exp((0.5 * (log(-y) - t_0)));
else
tmp = 2.0 * (sqrt(z) * sqrt(y));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function.
code[x_, y_, z_] := Block[{t$95$0 = N[Log[N[(-1.0 / x), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[y, -3.8e+36], N[(2.0 * N[Exp[N[(N[(N[Log[N[((-y) - z), $MachinePrecision]], $MachinePrecision] - t$95$0), $MachinePrecision] * 0.5), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], If[LessEqual[y, -9.5e-221], N[(2.0 * N[Sqrt[N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], If[LessEqual[y, -5e-310], N[(2.0 * N[Exp[N[(0.5 * N[(N[Log[(-y)], $MachinePrecision] - t$95$0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[(N[Sqrt[z], $MachinePrecision] * N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
t_0 := \log \left(\frac{-1}{x}\right)\\
\mathbf{if}\;y \leq -3.8 \cdot 10^{+36}:\\
\;\;\;\;2 \cdot e^{\left(\log \left(\left(-y\right) - z\right) - t_0\right) \cdot 0.5}\\
\mathbf{elif}\;y \leq -9.5 \cdot 10^{-221}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot \left(y + z\right)}\\
\mathbf{elif}\;y \leq -5 \cdot 10^{-310}:\\
\;\;\;\;2 \cdot e^{0.5 \cdot \left(\log \left(-y\right) - t_0\right)}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\sqrt{z} \cdot \sqrt{y}\right)\\
\end{array}
\end{array}
if y < -3.80000000000000025e36Initial program 49.2%
+-commutative49.2%
associate-+r+49.2%
*-commutative49.2%
+-commutative49.2%
associate-+l+49.2%
*-commutative49.2%
*-commutative49.2%
*-commutative49.2%
distribute-lft-out49.2%
Simplified49.2%
+-commutative49.2%
distribute-rgt-in49.2%
associate-+l+49.2%
add-sqr-sqrt48.8%
pow248.8%
pow1/248.8%
sqrt-pow148.8%
distribute-lft-out49.0%
fma-def49.3%
metadata-eval49.3%
Applied egg-rr49.3%
Taylor expanded in x around -inf 45.2%
unpow245.2%
exp-prod43.9%
exp-prod43.0%
pow-sqr43.0%
+-commutative43.0%
mul-1-neg43.0%
unsub-neg43.0%
distribute-lft-in43.0%
mul-1-neg43.0%
unsub-neg43.0%
mul-1-neg43.0%
Simplified43.0%
Taylor expanded in x around -inf 45.2%
if -3.80000000000000025e36 < y < -9.50000000000000022e-221Initial program 95.7%
+-commutative95.7%
associate-+r+95.7%
*-commutative95.7%
+-commutative95.7%
associate-+l+95.7%
*-commutative95.7%
*-commutative95.7%
*-commutative95.7%
distribute-lft-out95.7%
Simplified95.7%
Taylor expanded in x around inf 70.4%
if -9.50000000000000022e-221 < y < -4.999999999999985e-310Initial program 72.9%
+-commutative72.9%
associate-+r+72.9%
*-commutative72.9%
+-commutative72.9%
associate-+l+72.9%
*-commutative72.9%
*-commutative72.9%
*-commutative72.9%
distribute-lft-out72.9%
Simplified72.9%
+-commutative72.9%
distribute-rgt-in72.9%
associate-+l+72.9%
add-sqr-sqrt72.4%
pow272.4%
pow1/272.4%
sqrt-pow172.4%
distribute-lft-out72.4%
fma-def72.4%
metadata-eval72.4%
Applied egg-rr72.4%
Taylor expanded in x around -inf 47.2%
unpow247.2%
exp-prod46.6%
exp-prod45.7%
pow-sqr45.7%
+-commutative45.7%
mul-1-neg45.7%
unsub-neg45.7%
distribute-lft-in45.7%
mul-1-neg45.7%
unsub-neg45.7%
mul-1-neg45.7%
Simplified45.7%
Taylor expanded in z around 0 6.9%
if -4.999999999999985e-310 < y Initial program 69.4%
+-commutative69.4%
associate-+r+69.4%
*-commutative69.4%
+-commutative69.4%
associate-+l+69.4%
*-commutative69.4%
*-commutative69.4%
*-commutative69.4%
distribute-lft-out69.5%
Simplified69.5%
Taylor expanded in x around 0 69.5%
Taylor expanded in x around 0 27.1%
*-commutative27.1%
Simplified27.1%
sqrt-prod32.7%
Applied egg-rr32.7%
Final simplification40.2%
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(if (<= y -5.4e+38)
(* 2.0 (exp (* 0.5 (- (log (- y)) (log (/ -1.0 x))))))
(if (<= y 8.5e-305)
(* 2.0 (sqrt (* x (+ y z))))
(* 2.0 (* (sqrt z) (sqrt y))))))assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -5.4e+38) {
tmp = 2.0 * exp((0.5 * (log(-y) - log((-1.0 / x)))));
} else if (y <= 8.5e-305) {
tmp = 2.0 * sqrt((x * (y + z)));
} else {
tmp = 2.0 * (sqrt(z) * sqrt(y));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-5.4d+38)) then
tmp = 2.0d0 * exp((0.5d0 * (log(-y) - log(((-1.0d0) / x)))))
else if (y <= 8.5d-305) then
tmp = 2.0d0 * sqrt((x * (y + z)))
else
tmp = 2.0d0 * (sqrt(z) * sqrt(y))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -5.4e+38) {
tmp = 2.0 * Math.exp((0.5 * (Math.log(-y) - Math.log((-1.0 / x)))));
} else if (y <= 8.5e-305) {
tmp = 2.0 * Math.sqrt((x * (y + z)));
} else {
tmp = 2.0 * (Math.sqrt(z) * Math.sqrt(y));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -5.4e+38: tmp = 2.0 * math.exp((0.5 * (math.log(-y) - math.log((-1.0 / x))))) elif y <= 8.5e-305: tmp = 2.0 * math.sqrt((x * (y + z))) else: tmp = 2.0 * (math.sqrt(z) * math.sqrt(y)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -5.4e+38) tmp = Float64(2.0 * exp(Float64(0.5 * Float64(log(Float64(-y)) - log(Float64(-1.0 / x)))))); elseif (y <= 8.5e-305) tmp = Float64(2.0 * sqrt(Float64(x * Float64(y + z)))); else tmp = Float64(2.0 * Float64(sqrt(z) * sqrt(y))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -5.4e+38)
tmp = 2.0 * exp((0.5 * (log(-y) - log((-1.0 / x)))));
elseif (y <= 8.5e-305)
tmp = 2.0 * sqrt((x * (y + z)));
else
tmp = 2.0 * (sqrt(z) * sqrt(y));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -5.4e+38], N[(2.0 * N[Exp[N[(0.5 * N[(N[Log[(-y)], $MachinePrecision] - N[Log[N[(-1.0 / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 8.5e-305], N[(2.0 * N[Sqrt[N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[(N[Sqrt[z], $MachinePrecision] * N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -5.4 \cdot 10^{+38}:\\
\;\;\;\;2 \cdot e^{0.5 \cdot \left(\log \left(-y\right) - \log \left(\frac{-1}{x}\right)\right)}\\
\mathbf{elif}\;y \leq 8.5 \cdot 10^{-305}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot \left(y + z\right)}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\sqrt{z} \cdot \sqrt{y}\right)\\
\end{array}
\end{array}
if y < -5.39999999999999992e38Initial program 49.2%
+-commutative49.2%
associate-+r+49.2%
*-commutative49.2%
+-commutative49.2%
associate-+l+49.2%
*-commutative49.2%
*-commutative49.2%
*-commutative49.2%
distribute-lft-out49.2%
Simplified49.2%
+-commutative49.2%
distribute-rgt-in49.2%
associate-+l+49.2%
add-sqr-sqrt48.8%
pow248.8%
pow1/248.8%
sqrt-pow148.8%
distribute-lft-out49.0%
fma-def49.3%
metadata-eval49.3%
Applied egg-rr49.3%
Taylor expanded in x around -inf 45.2%
unpow245.2%
exp-prod43.9%
exp-prod43.0%
pow-sqr43.0%
+-commutative43.0%
mul-1-neg43.0%
unsub-neg43.0%
distribute-lft-in43.0%
mul-1-neg43.0%
unsub-neg43.0%
mul-1-neg43.0%
Simplified43.0%
Taylor expanded in z around 0 42.7%
if -5.39999999999999992e38 < y < 8.4999999999999997e-305Initial program 88.6%
+-commutative88.6%
associate-+r+88.6%
*-commutative88.6%
+-commutative88.6%
associate-+l+88.6%
*-commutative88.6%
*-commutative88.6%
*-commutative88.6%
distribute-lft-out88.6%
Simplified88.6%
Taylor expanded in x around inf 71.2%
if 8.4999999999999997e-305 < y Initial program 69.4%
+-commutative69.4%
associate-+r+69.4%
*-commutative69.4%
+-commutative69.4%
associate-+l+69.4%
*-commutative69.4%
*-commutative69.4%
*-commutative69.4%
distribute-lft-out69.5%
Simplified69.5%
Taylor expanded in x around 0 69.5%
Taylor expanded in x around 0 27.1%
*-commutative27.1%
Simplified27.1%
sqrt-prod32.7%
Applied egg-rr32.7%
Final simplification45.0%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= z 2.3e+158) (* 2.0 (sqrt (+ (* x (+ y z)) (* y z)))) (* 2.0 (* (sqrt z) (sqrt y)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (z <= 2.3e+158) {
tmp = 2.0 * sqrt(((x * (y + z)) + (y * z)));
} else {
tmp = 2.0 * (sqrt(z) * sqrt(y));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 2.3d+158) then
tmp = 2.0d0 * sqrt(((x * (y + z)) + (y * z)))
else
tmp = 2.0d0 * (sqrt(z) * sqrt(y))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (z <= 2.3e+158) {
tmp = 2.0 * Math.sqrt(((x * (y + z)) + (y * z)));
} else {
tmp = 2.0 * (Math.sqrt(z) * Math.sqrt(y));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if z <= 2.3e+158: tmp = 2.0 * math.sqrt(((x * (y + z)) + (y * z))) else: tmp = 2.0 * (math.sqrt(z) * math.sqrt(y)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (z <= 2.3e+158) tmp = Float64(2.0 * sqrt(Float64(Float64(x * Float64(y + z)) + Float64(y * z)))); else tmp = Float64(2.0 * Float64(sqrt(z) * sqrt(y))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (z <= 2.3e+158)
tmp = 2.0 * sqrt(((x * (y + z)) + (y * z)));
else
tmp = 2.0 * (sqrt(z) * sqrt(y));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[z, 2.3e+158], N[(2.0 * N[Sqrt[N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[(N[Sqrt[z], $MachinePrecision] * N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;z \leq 2.3 \cdot 10^{+158}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot \left(y + z\right) + y \cdot z}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\sqrt{z} \cdot \sqrt{y}\right)\\
\end{array}
\end{array}
if z < 2.29999999999999986e158Initial program 71.9%
+-commutative71.9%
associate-+r+71.9%
*-commutative71.9%
+-commutative71.9%
associate-+l+71.9%
*-commutative71.9%
*-commutative71.9%
*-commutative71.9%
distribute-lft-out71.9%
Simplified71.9%
Taylor expanded in x around 0 72.0%
if 2.29999999999999986e158 < z Initial program 57.5%
+-commutative57.5%
associate-+r+57.5%
*-commutative57.5%
+-commutative57.5%
associate-+l+57.5%
*-commutative57.5%
*-commutative57.5%
*-commutative57.5%
distribute-lft-out57.5%
Simplified57.5%
Taylor expanded in x around 0 57.5%
Taylor expanded in x around 0 28.1%
*-commutative28.1%
Simplified28.1%
sqrt-prod46.4%
Applied egg-rr46.4%
Final simplification68.4%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (* y x) (* z (+ y x))))))
assert(x < y && y < z);
double code(double x, double y, double z) {
return 2.0 * sqrt(((y * x) + (z * (y + x))));
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt(((y * x) + (z * (y + x))))
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt(((y * x) + (z * (y + x))));
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return 2.0 * math.sqrt(((y * x) + (z * (y + x))))
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(y * x) + Float64(z * Float64(y + x))))) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = 2.0 * sqrt(((y * x) + (z * (y + x))));
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(y * x), $MachinePrecision] + N[(z * N[(y + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
2 \cdot \sqrt{y \cdot x + z \cdot \left(y + x\right)}
\end{array}
Initial program 69.9%
+-commutative69.9%
associate-+r+69.9%
*-commutative69.9%
+-commutative69.9%
associate-+l+69.9%
*-commutative69.9%
*-commutative69.9%
*-commutative69.9%
distribute-lft-out69.9%
Simplified69.9%
Final simplification69.9%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (* x (+ y z)) (* y z)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
return 2.0 * sqrt(((x * (y + z)) + (y * z)));
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt(((x * (y + z)) + (y * z)))
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt(((x * (y + z)) + (y * z)));
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return 2.0 * math.sqrt(((x * (y + z)) + (y * z)))
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(x * Float64(y + z)) + Float64(y * z)))) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = 2.0 * sqrt(((x * (y + z)) + (y * z)));
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
2 \cdot \sqrt{x \cdot \left(y + z\right) + y \cdot z}
\end{array}
Initial program 69.9%
+-commutative69.9%
associate-+r+69.9%
*-commutative69.9%
+-commutative69.9%
associate-+l+69.9%
*-commutative69.9%
*-commutative69.9%
*-commutative69.9%
distribute-lft-out69.9%
Simplified69.9%
Taylor expanded in x around 0 69.9%
Final simplification69.9%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -2.3e-250) (* 2.0 (sqrt (* y x))) (* 2.0 (sqrt (* z (+ y x))))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -2.3e-250) {
tmp = 2.0 * sqrt((y * x));
} else {
tmp = 2.0 * sqrt((z * (y + x)));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-2.3d-250)) then
tmp = 2.0d0 * sqrt((y * x))
else
tmp = 2.0d0 * sqrt((z * (y + x)))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -2.3e-250) {
tmp = 2.0 * Math.sqrt((y * x));
} else {
tmp = 2.0 * Math.sqrt((z * (y + x)));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -2.3e-250: tmp = 2.0 * math.sqrt((y * x)) else: tmp = 2.0 * math.sqrt((z * (y + x))) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -2.3e-250) tmp = Float64(2.0 * sqrt(Float64(y * x))); else tmp = Float64(2.0 * sqrt(Float64(z * Float64(y + x)))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -2.3e-250)
tmp = 2.0 * sqrt((y * x));
else
tmp = 2.0 * sqrt((z * (y + x)));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -2.3e-250], N[(2.0 * N[Sqrt[N[(y * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(z * N[(y + x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.3 \cdot 10^{-250}:\\
\;\;\;\;2 \cdot \sqrt{y \cdot x}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{z \cdot \left(y + x\right)}\\
\end{array}
\end{array}
if y < -2.2999999999999999e-250Initial program 69.1%
+-commutative69.1%
associate-+r+69.1%
*-commutative69.1%
+-commutative69.1%
associate-+l+69.1%
*-commutative69.1%
*-commutative69.1%
*-commutative69.1%
distribute-lft-out69.1%
Simplified69.1%
Taylor expanded in z around 0 25.7%
if -2.2999999999999999e-250 < y Initial program 70.4%
+-commutative70.4%
associate-+r+70.4%
*-commutative70.4%
+-commutative70.4%
associate-+l+70.4%
*-commutative70.4%
*-commutative70.4%
*-commutative70.4%
distribute-lft-out70.5%
Simplified70.5%
Taylor expanded in z around inf 48.9%
Final simplification38.9%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -7e-258) (* 2.0 (sqrt (* x (+ y z)))) (* 2.0 (sqrt (* z (+ y x))))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -7e-258) {
tmp = 2.0 * sqrt((x * (y + z)));
} else {
tmp = 2.0 * sqrt((z * (y + x)));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-7d-258)) then
tmp = 2.0d0 * sqrt((x * (y + z)))
else
tmp = 2.0d0 * sqrt((z * (y + x)))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -7e-258) {
tmp = 2.0 * Math.sqrt((x * (y + z)));
} else {
tmp = 2.0 * Math.sqrt((z * (y + x)));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -7e-258: tmp = 2.0 * math.sqrt((x * (y + z))) else: tmp = 2.0 * math.sqrt((z * (y + x))) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -7e-258) tmp = Float64(2.0 * sqrt(Float64(x * Float64(y + z)))); else tmp = Float64(2.0 * sqrt(Float64(z * Float64(y + x)))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -7e-258)
tmp = 2.0 * sqrt((x * (y + z)));
else
tmp = 2.0 * sqrt((z * (y + x)));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -7e-258], N[(2.0 * N[Sqrt[N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(z * N[(y + x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -7 \cdot 10^{-258}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot \left(y + z\right)}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{z \cdot \left(y + x\right)}\\
\end{array}
\end{array}
if y < -7.00000000000000003e-258Initial program 69.4%
+-commutative69.4%
associate-+r+69.4%
*-commutative69.4%
+-commutative69.4%
associate-+l+69.4%
*-commutative69.4%
*-commutative69.4%
*-commutative69.4%
distribute-lft-out69.4%
Simplified69.4%
Taylor expanded in x around inf 45.8%
if -7.00000000000000003e-258 < y Initial program 70.2%
+-commutative70.2%
associate-+r+70.2%
*-commutative70.2%
+-commutative70.2%
associate-+l+70.2%
*-commutative70.2%
*-commutative70.2%
*-commutative70.2%
distribute-lft-out70.3%
Simplified70.3%
Taylor expanded in z around inf 48.6%
Final simplification47.4%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -7e-258) (* 2.0 (sqrt (* y x))) (* 2.0 (sqrt (* y z)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -7e-258) {
tmp = 2.0 * sqrt((y * x));
} else {
tmp = 2.0 * sqrt((y * z));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-7d-258)) then
tmp = 2.0d0 * sqrt((y * x))
else
tmp = 2.0d0 * sqrt((y * z))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -7e-258) {
tmp = 2.0 * Math.sqrt((y * x));
} else {
tmp = 2.0 * Math.sqrt((y * z));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -7e-258: tmp = 2.0 * math.sqrt((y * x)) else: tmp = 2.0 * math.sqrt((y * z)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -7e-258) tmp = Float64(2.0 * sqrt(Float64(y * x))); else tmp = Float64(2.0 * sqrt(Float64(y * z))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -7e-258)
tmp = 2.0 * sqrt((y * x));
else
tmp = 2.0 * sqrt((y * z));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -7e-258], N[(2.0 * N[Sqrt[N[(y * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(y * z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -7 \cdot 10^{-258}:\\
\;\;\;\;2 \cdot \sqrt{y \cdot x}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{y \cdot z}\\
\end{array}
\end{array}
if y < -7.00000000000000003e-258Initial program 69.4%
+-commutative69.4%
associate-+r+69.4%
*-commutative69.4%
+-commutative69.4%
associate-+l+69.4%
*-commutative69.4%
*-commutative69.4%
*-commutative69.4%
distribute-lft-out69.4%
Simplified69.4%
Taylor expanded in z around 0 25.5%
if -7.00000000000000003e-258 < y Initial program 70.2%
+-commutative70.2%
associate-+r+70.2%
*-commutative70.2%
+-commutative70.2%
associate-+l+70.2%
*-commutative70.2%
*-commutative70.2%
*-commutative70.2%
distribute-lft-out70.3%
Simplified70.3%
Taylor expanded in x around 0 25.0%
Final simplification25.2%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* 2.0 (sqrt (* y x))))
assert(x < y && y < z);
double code(double x, double y, double z) {
return 2.0 * sqrt((y * x));
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((y * x))
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((y * x));
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return 2.0 * math.sqrt((y * x))
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(2.0 * sqrt(Float64(y * x))) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = 2.0 * sqrt((y * x));
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(y * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
2 \cdot \sqrt{y \cdot x}
\end{array}
Initial program 69.9%
+-commutative69.9%
associate-+r+69.9%
*-commutative69.9%
+-commutative69.9%
associate-+l+69.9%
*-commutative69.9%
*-commutative69.9%
*-commutative69.9%
distribute-lft-out69.9%
Simplified69.9%
Taylor expanded in z around 0 24.7%
Final simplification24.7%
(FPCore (x y z)
:precision binary64
(let* ((t_0
(+
(* 0.25 (* (* (pow y -0.75) (* (pow z -0.75) x)) (+ y z)))
(* (pow z 0.25) (pow y 0.25)))))
(if (< z 7.636950090573675e+176)
(* 2.0 (sqrt (+ (* (+ x y) z) (* x y))))
(* (* t_0 t_0) 2.0))))
double code(double x, double y, double z) {
double t_0 = (0.25 * ((pow(y, -0.75) * (pow(z, -0.75) * x)) * (y + z))) + (pow(z, 0.25) * pow(y, 0.25));
double tmp;
if (z < 7.636950090573675e+176) {
tmp = 2.0 * sqrt((((x + y) * z) + (x * y)));
} else {
tmp = (t_0 * t_0) * 2.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (0.25d0 * (((y ** (-0.75d0)) * ((z ** (-0.75d0)) * x)) * (y + z))) + ((z ** 0.25d0) * (y ** 0.25d0))
if (z < 7.636950090573675d+176) then
tmp = 2.0d0 * sqrt((((x + y) * z) + (x * y)))
else
tmp = (t_0 * t_0) * 2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (0.25 * ((Math.pow(y, -0.75) * (Math.pow(z, -0.75) * x)) * (y + z))) + (Math.pow(z, 0.25) * Math.pow(y, 0.25));
double tmp;
if (z < 7.636950090573675e+176) {
tmp = 2.0 * Math.sqrt((((x + y) * z) + (x * y)));
} else {
tmp = (t_0 * t_0) * 2.0;
}
return tmp;
}
def code(x, y, z): t_0 = (0.25 * ((math.pow(y, -0.75) * (math.pow(z, -0.75) * x)) * (y + z))) + (math.pow(z, 0.25) * math.pow(y, 0.25)) tmp = 0 if z < 7.636950090573675e+176: tmp = 2.0 * math.sqrt((((x + y) * z) + (x * y))) else: tmp = (t_0 * t_0) * 2.0 return tmp
function code(x, y, z) t_0 = Float64(Float64(0.25 * Float64(Float64((y ^ -0.75) * Float64((z ^ -0.75) * x)) * Float64(y + z))) + Float64((z ^ 0.25) * (y ^ 0.25))) tmp = 0.0 if (z < 7.636950090573675e+176) tmp = Float64(2.0 * sqrt(Float64(Float64(Float64(x + y) * z) + Float64(x * y)))); else tmp = Float64(Float64(t_0 * t_0) * 2.0); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (0.25 * (((y ^ -0.75) * ((z ^ -0.75) * x)) * (y + z))) + ((z ^ 0.25) * (y ^ 0.25)); tmp = 0.0; if (z < 7.636950090573675e+176) tmp = 2.0 * sqrt((((x + y) * z) + (x * y))); else tmp = (t_0 * t_0) * 2.0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(0.25 * N[(N[(N[Power[y, -0.75], $MachinePrecision] * N[(N[Power[z, -0.75], $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision] * N[(y + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Power[z, 0.25], $MachinePrecision] * N[Power[y, 0.25], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[z, 7.636950090573675e+176], N[(2.0 * N[Sqrt[N[(N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(t$95$0 * t$95$0), $MachinePrecision] * 2.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 0.25 \cdot \left(\left({y}^{-0.75} \cdot \left({z}^{-0.75} \cdot x\right)\right) \cdot \left(y + z\right)\right) + {z}^{0.25} \cdot {y}^{0.25}\\
\mathbf{if}\;z < 7.636950090573675 \cdot 10^{+176}:\\
\;\;\;\;2 \cdot \sqrt{\left(x + y\right) \cdot z + x \cdot y}\\
\mathbf{else}:\\
\;\;\;\;\left(t_0 \cdot t_0\right) \cdot 2\\
\end{array}
\end{array}
herbie shell --seed 2023275
(FPCore (x y z)
:name "Diagrams.TwoD.Apollonian:descartes from diagrams-contrib-1.3.0.5"
:precision binary64
:herbie-target
(if (< z 7.636950090573675e+176) (* 2.0 (sqrt (+ (* (+ x y) z) (* x y)))) (* (* (+ (* 0.25 (* (* (pow y -0.75) (* (pow z -0.75) x)) (+ y z))) (* (pow z 0.25) (pow y 0.25))) (+ (* 0.25 (* (* (pow y -0.75) (* (pow z -0.75) x)) (+ y z))) (* (pow z 0.25) (pow y 0.25)))) 2.0))
(* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))