
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log (- 1.0 u1)))) (cos (* (* 2.0 PI) u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-logf((1.0f - u1))) * cosf(((2.0f * ((float) M_PI)) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log(Float32(Float32(1.0) - u1)))) * cos(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(-log((single(1.0) - u1))) * cos(((single(2.0) * single(pi)) * u2)); end
\begin{array}{l}
\\
\sqrt{-\log \left(1 - u1\right)} \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (- (log (- 1.0 u1)))) (cos (* (* 2.0 PI) u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-logf((1.0f - u1))) * cosf(((2.0f * ((float) M_PI)) * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(-log(Float32(Float32(1.0) - u1)))) * cos(Float32(Float32(Float32(2.0) * Float32(pi)) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(-log((single(1.0) - u1))) * cos(((single(2.0) * single(pi)) * u2)); end
\begin{array}{l}
\\
\sqrt{-\log \left(1 - u1\right)} \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (cos (* 2.0 (* PI u2))) (sqrt (- (log1p (- u1))))))
float code(float cosTheta_i, float u1, float u2) {
return cosf((2.0f * (((float) M_PI) * u2))) * sqrtf(-log1pf(-u1));
}
function code(cosTheta_i, u1, u2) return Float32(cos(Float32(Float32(2.0) * Float32(Float32(pi) * u2))) * sqrt(Float32(-log1p(Float32(-u1))))) end
\begin{array}{l}
\\
\cos \left(2 \cdot \left(\pi \cdot u2\right)\right) \cdot \sqrt{-\mathsf{log1p}\left(-u1\right)}
\end{array}
Initial program 58.5%
sub-neg58.5%
log1p-def99.3%
associate-*l*99.3%
Simplified99.3%
Final simplification99.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* u2 (* 2.0 PI)) 0.00800000037997961) (sqrt (- (log1p (- u1)))) (* (cos (+ 2.0 (* 2.0 (fma PI u2 -1.0)))) (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((u2 * (2.0f * ((float) M_PI))) <= 0.00800000037997961f) {
tmp = sqrtf(-log1pf(-u1));
} else {
tmp = cosf((2.0f + (2.0f * fmaf(((float) M_PI), u2, -1.0f)))) * sqrtf(u1);
}
return tmp;
}
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(u2 * Float32(Float32(2.0) * Float32(pi))) <= Float32(0.00800000037997961)) tmp = sqrt(Float32(-log1p(Float32(-u1)))); else tmp = Float32(cos(Float32(Float32(2.0) + Float32(Float32(2.0) * fma(Float32(pi), u2, Float32(-1.0))))) * sqrt(u1)); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u2 \cdot \left(2 \cdot \pi\right) \leq 0.00800000037997961:\\
\;\;\;\;\sqrt{-\mathsf{log1p}\left(-u1\right)}\\
\mathbf{else}:\\
\;\;\;\;\cos \left(2 + 2 \cdot \mathsf{fma}\left(\pi, u2, -1\right)\right) \cdot \sqrt{u1}\\
\end{array}
\end{array}
if (*.f32 (*.f32 2 (PI.f32)) u2) < 0.00800000038Initial program 57.9%
sub-neg57.9%
log1p-def99.6%
associate-*l*99.6%
Simplified99.6%
Taylor expanded in u2 around 0 96.0%
if 0.00800000038 < (*.f32 (*.f32 2 (PI.f32)) u2) Initial program 60.0%
Taylor expanded in u1 around 0 76.9%
mul-1-neg76.9%
Simplified76.9%
Taylor expanded in u2 around inf 76.9%
associate-*r*76.9%
*-commutative76.9%
*-commutative76.9%
Simplified76.9%
associate-*r*76.9%
expm1-log1p-u76.7%
expm1-udef76.7%
log1p-udef76.9%
add-exp-log76.9%
*-commutative76.9%
associate--l+76.9%
distribute-rgt-in76.9%
metadata-eval76.9%
fma-neg77.0%
metadata-eval77.0%
Applied egg-rr77.0%
Final simplification90.6%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* u2 (* 2.0 PI)) 0.00800000037997961) (sqrt (- (log1p (- u1)))) (* (sqrt u1) (cos (* PI (* 2.0 u2))))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((u2 * (2.0f * ((float) M_PI))) <= 0.00800000037997961f) {
tmp = sqrtf(-log1pf(-u1));
} else {
tmp = sqrtf(u1) * cosf((((float) M_PI) * (2.0f * u2)));
}
return tmp;
}
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(u2 * Float32(Float32(2.0) * Float32(pi))) <= Float32(0.00800000037997961)) tmp = sqrt(Float32(-log1p(Float32(-u1)))); else tmp = Float32(sqrt(u1) * cos(Float32(Float32(pi) * Float32(Float32(2.0) * u2)))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u2 \cdot \left(2 \cdot \pi\right) \leq 0.00800000037997961:\\
\;\;\;\;\sqrt{-\mathsf{log1p}\left(-u1\right)}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{u1} \cdot \cos \left(\pi \cdot \left(2 \cdot u2\right)\right)\\
\end{array}
\end{array}
if (*.f32 (*.f32 2 (PI.f32)) u2) < 0.00800000038Initial program 57.9%
sub-neg57.9%
log1p-def99.6%
associate-*l*99.6%
Simplified99.6%
Taylor expanded in u2 around 0 96.0%
if 0.00800000038 < (*.f32 (*.f32 2 (PI.f32)) u2) Initial program 60.0%
Taylor expanded in u1 around 0 76.9%
mul-1-neg76.9%
Simplified76.9%
Taylor expanded in u2 around inf 76.9%
associate-*r*76.9%
*-commutative76.9%
*-commutative76.9%
Simplified76.9%
Final simplification90.6%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (fma 0.5 (* u1 u1) u1)))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(fmaf(0.5f, (u1 * u1), u1));
}
function code(cosTheta_i, u1, u2) return sqrt(fma(Float32(0.5), Float32(u1 * u1), u1)) end
\begin{array}{l}
\\
\sqrt{\mathsf{fma}\left(0.5, u1 \cdot u1, u1\right)}
\end{array}
Initial program 58.5%
flip3--55.5%
div-inv55.4%
log-prod55.4%
metadata-eval55.4%
pow355.4%
sub-neg55.4%
distribute-rgt-neg-out55.4%
add-sqr-sqrt-0.0%
sqrt-unprod45.3%
sqr-neg45.3%
sqrt-unprod45.3%
add-sqr-sqrt45.3%
log1p-udef43.7%
pow343.7%
metadata-eval43.7%
*-un-lft-identity43.7%
fma-def43.7%
Applied egg-rr43.7%
log-div43.8%
metadata-eval43.8%
log1p-def86.3%
neg-sub086.3%
sub-neg86.3%
Simplified86.3%
Taylor expanded in u2 around 0 42.1%
log1p-def40.6%
+-commutative40.6%
associate-+r+40.7%
unpow240.7%
fma-udef40.7%
+-commutative40.7%
log1p-def73.0%
Simplified73.0%
Taylor expanded in u1 around 0 75.2%
fma-def75.2%
unpow275.2%
Simplified75.2%
Final simplification75.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (- (log1p (- u1)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(-log1pf(-u1));
}
function code(cosTheta_i, u1, u2) return sqrt(Float32(-log1p(Float32(-u1)))) end
\begin{array}{l}
\\
\sqrt{-\mathsf{log1p}\left(-u1\right)}
\end{array}
Initial program 58.5%
sub-neg58.5%
log1p-def99.3%
associate-*l*99.3%
Simplified99.3%
Taylor expanded in u2 around 0 81.8%
Final simplification81.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt u1))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return sqrt(u1) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(u1); end
\begin{array}{l}
\\
\sqrt{u1}
\end{array}
Initial program 58.5%
Taylor expanded in u1 around 0 77.1%
mul-1-neg77.1%
Simplified77.1%
Taylor expanded in u2 around 0 67.0%
Final simplification67.0%
herbie shell --seed 2023275
(FPCore (cosTheta_i u1 u2)
:name "Beckmann Sample, near normal, slope_x"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (- (log (- 1.0 u1)))) (cos (* (* 2.0 PI) u2))))