
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor h) dY.v))
(t_3 (* (floor w) dX.u))
(t_4 (fmax (+ (* t_3 t_3) (* t_0 t_0)) (+ (* t_1 t_1) (* t_2 t_2))))
(t_5 (sqrt t_4))
(t_6 (fabs (- (* t_3 t_2) (* t_0 t_1)))))
(log2
(if (> (/ t_4 t_6) (floor maxAniso))
(/ t_5 (floor maxAniso))
(/ t_6 t_5)))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(h) * dY_46_v;
float t_3 = floorf(w) * dX_46_u;
float t_4 = fmaxf(((t_3 * t_3) + (t_0 * t_0)), ((t_1 * t_1) + (t_2 * t_2)));
float t_5 = sqrtf(t_4);
float t_6 = fabsf(((t_3 * t_2) - (t_0 * t_1)));
float tmp;
if ((t_4 / t_6) > floorf(maxAniso)) {
tmp = t_5 / floorf(maxAniso);
} else {
tmp = t_6 / t_5;
}
return log2f(tmp);
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(h) * dY_46_v) t_3 = Float32(floor(w) * dX_46_u) t_4 = (Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0)) != Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0))) ? Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2)) : ((Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2)) != Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2))) ? Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0)) : max(Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0)), Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2)))) t_5 = sqrt(t_4) t_6 = abs(Float32(Float32(t_3 * t_2) - Float32(t_0 * t_1))) tmp = Float32(0.0) if (Float32(t_4 / t_6) > floor(maxAniso)) tmp = Float32(t_5 / floor(maxAniso)); else tmp = Float32(t_6 / t_5); end return log2(tmp) end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(h) * dY_46_v; t_3 = floor(w) * dX_46_u; t_4 = max(((t_3 * t_3) + (t_0 * t_0)), ((t_1 * t_1) + (t_2 * t_2))); t_5 = sqrt(t_4); t_6 = abs(((t_3 * t_2) - (t_0 * t_1))); tmp = single(0.0); if ((t_4 / t_6) > floor(maxAniso)) tmp = t_5 / floor(maxAniso); else tmp = t_6 / t_5; end tmp_2 = log2(tmp); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_3 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_4 := \mathsf{max}\left(t_3 \cdot t_3 + t_0 \cdot t_0, t_1 \cdot t_1 + t_2 \cdot t_2\right)\\
t_5 := \sqrt{t_4}\\
t_6 := \left|t_3 \cdot t_2 - t_0 \cdot t_1\right|\\
\log_{2} \begin{array}{l}
\mathbf{if}\;\frac{t_4}{t_6} > \left\lfloormaxAniso\right\rfloor:\\
\;\;\;\;\frac{t_5}{\left\lfloormaxAniso\right\rfloor}\\
\mathbf{else}:\\
\;\;\;\;\frac{t_6}{t_5}\\
\end{array}
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor h) dY.v))
(t_3 (* (floor w) dX.u))
(t_4 (fmax (+ (* t_3 t_3) (* t_0 t_0)) (+ (* t_1 t_1) (* t_2 t_2))))
(t_5 (sqrt t_4))
(t_6 (fabs (- (* t_3 t_2) (* t_0 t_1)))))
(log2
(if (> (/ t_4 t_6) (floor maxAniso))
(/ t_5 (floor maxAniso))
(/ t_6 t_5)))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(h) * dY_46_v;
float t_3 = floorf(w) * dX_46_u;
float t_4 = fmaxf(((t_3 * t_3) + (t_0 * t_0)), ((t_1 * t_1) + (t_2 * t_2)));
float t_5 = sqrtf(t_4);
float t_6 = fabsf(((t_3 * t_2) - (t_0 * t_1)));
float tmp;
if ((t_4 / t_6) > floorf(maxAniso)) {
tmp = t_5 / floorf(maxAniso);
} else {
tmp = t_6 / t_5;
}
return log2f(tmp);
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(h) * dY_46_v) t_3 = Float32(floor(w) * dX_46_u) t_4 = (Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0)) != Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0))) ? Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2)) : ((Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2)) != Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2))) ? Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0)) : max(Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0)), Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2)))) t_5 = sqrt(t_4) t_6 = abs(Float32(Float32(t_3 * t_2) - Float32(t_0 * t_1))) tmp = Float32(0.0) if (Float32(t_4 / t_6) > floor(maxAniso)) tmp = Float32(t_5 / floor(maxAniso)); else tmp = Float32(t_6 / t_5); end return log2(tmp) end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(h) * dY_46_v; t_3 = floor(w) * dX_46_u; t_4 = max(((t_3 * t_3) + (t_0 * t_0)), ((t_1 * t_1) + (t_2 * t_2))); t_5 = sqrt(t_4); t_6 = abs(((t_3 * t_2) - (t_0 * t_1))); tmp = single(0.0); if ((t_4 / t_6) > floor(maxAniso)) tmp = t_5 / floor(maxAniso); else tmp = t_6 / t_5; end tmp_2 = log2(tmp); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_3 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_4 := \mathsf{max}\left(t_3 \cdot t_3 + t_0 \cdot t_0, t_1 \cdot t_1 + t_2 \cdot t_2\right)\\
t_5 := \sqrt{t_4}\\
t_6 := \left|t_3 \cdot t_2 - t_0 \cdot t_1\right|\\
\log_{2} \begin{array}{l}
\mathbf{if}\;\frac{t_4}{t_6} > \left\lfloormaxAniso\right\rfloor:\\
\;\;\;\;\frac{t_5}{\left\lfloormaxAniso\right\rfloor}\\
\mathbf{else}:\\
\;\;\;\;\frac{t_6}{t_5}\\
\end{array}
\end{array}
\end{array}
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (* (floor h) dY.v))
(t_2 (* (floor h) dX.v))
(t_3
(fmax
(+ (pow t_2 2.0) (pow (* (floor w) dX.u) 2.0))
(+ (pow t_0 2.0) (pow t_1 2.0))))
(t_4
(fabs (* (floor w) (* (floor h) (- (* dX.u dY.v) (* dX.v dY.u)))))))
(log2
(if (> (/ t_3 t_4) (floor maxAniso))
(/
(sqrt
(fmax
(fma (floor w) (* (floor w) (* dX.u dX.u)) (* (floor h) (* dX.v t_2)))
(fma (floor w) (* dY.u t_0) (* (floor h) (* dY.v t_1)))))
(floor maxAniso))
(* t_4 (/ 1.0 (sqrt t_3)))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = floorf(h) * dY_46_v;
float t_2 = floorf(h) * dX_46_v;
float t_3 = fmaxf((powf(t_2, 2.0f) + powf((floorf(w) * dX_46_u), 2.0f)), (powf(t_0, 2.0f) + powf(t_1, 2.0f)));
float t_4 = fabsf((floorf(w) * (floorf(h) * ((dX_46_u * dY_46_v) - (dX_46_v * dY_46_u)))));
float tmp;
if ((t_3 / t_4) > floorf(maxAniso)) {
tmp = sqrtf(fmaxf(fmaf(floorf(w), (floorf(w) * (dX_46_u * dX_46_u)), (floorf(h) * (dX_46_v * t_2))), fmaf(floorf(w), (dY_46_u * t_0), (floorf(h) * (dY_46_v * t_1))))) / floorf(maxAniso);
} else {
tmp = t_4 * (1.0f / sqrtf(t_3));
}
return log2f(tmp);
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32(floor(h) * dY_46_v) t_2 = Float32(floor(h) * dX_46_v) t_3 = (Float32((t_2 ^ Float32(2.0)) + (Float32(floor(w) * dX_46_u) ^ Float32(2.0))) != Float32((t_2 ^ Float32(2.0)) + (Float32(floor(w) * dX_46_u) ^ Float32(2.0)))) ? Float32((t_0 ^ Float32(2.0)) + (t_1 ^ Float32(2.0))) : ((Float32((t_0 ^ Float32(2.0)) + (t_1 ^ Float32(2.0))) != Float32((t_0 ^ Float32(2.0)) + (t_1 ^ Float32(2.0)))) ? Float32((t_2 ^ Float32(2.0)) + (Float32(floor(w) * dX_46_u) ^ Float32(2.0))) : max(Float32((t_2 ^ Float32(2.0)) + (Float32(floor(w) * dX_46_u) ^ Float32(2.0))), Float32((t_0 ^ Float32(2.0)) + (t_1 ^ Float32(2.0))))) t_4 = abs(Float32(floor(w) * Float32(floor(h) * Float32(Float32(dX_46_u * dY_46_v) - Float32(dX_46_v * dY_46_u))))) tmp = Float32(0.0) if (Float32(t_3 / t_4) > floor(maxAniso)) tmp = Float32(sqrt(((fma(floor(w), Float32(floor(w) * Float32(dX_46_u * dX_46_u)), Float32(floor(h) * Float32(dX_46_v * t_2))) != fma(floor(w), Float32(floor(w) * Float32(dX_46_u * dX_46_u)), Float32(floor(h) * Float32(dX_46_v * t_2)))) ? fma(floor(w), Float32(dY_46_u * t_0), Float32(floor(h) * Float32(dY_46_v * t_1))) : ((fma(floor(w), Float32(dY_46_u * t_0), Float32(floor(h) * Float32(dY_46_v * t_1))) != fma(floor(w), Float32(dY_46_u * t_0), Float32(floor(h) * Float32(dY_46_v * t_1)))) ? fma(floor(w), Float32(floor(w) * Float32(dX_46_u * dX_46_u)), Float32(floor(h) * Float32(dX_46_v * t_2))) : max(fma(floor(w), Float32(floor(w) * Float32(dX_46_u * dX_46_u)), Float32(floor(h) * Float32(dX_46_v * t_2))), fma(floor(w), Float32(dY_46_u * t_0), Float32(floor(h) * Float32(dY_46_v * t_1))))))) / floor(maxAniso)); else tmp = Float32(t_4 * Float32(Float32(1.0) / sqrt(t_3))); end return log2(tmp) end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_1 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_2 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_3 := \mathsf{max}\left({t_2}^{2} + {\left(\left\lfloorw\right\rfloor \cdot dX.u\right)}^{2}, {t_0}^{2} + {t_1}^{2}\right)\\
t_4 := \left|\left\lfloorw\right\rfloor \cdot \left(\left\lfloorh\right\rfloor \cdot \left(dX.u \cdot dY.v - dX.v \cdot dY.u\right)\right)\right|\\
\log_{2} \begin{array}{l}
\mathbf{if}\;\frac{t_3}{t_4} > \left\lfloormaxAniso\right\rfloor:\\
\;\;\;\;\frac{\sqrt{\mathsf{max}\left(\mathsf{fma}\left(\left\lfloorw\right\rfloor, \left\lfloorw\right\rfloor \cdot \left(dX.u \cdot dX.u\right), \left\lfloorh\right\rfloor \cdot \left(dX.v \cdot t_2\right)\right), \mathsf{fma}\left(\left\lfloorw\right\rfloor, dY.u \cdot t_0, \left\lfloorh\right\rfloor \cdot \left(dY.v \cdot t_1\right)\right)\right)}}{\left\lfloormaxAniso\right\rfloor}\\
\mathbf{else}:\\
\;\;\;\;t_4 \cdot \frac{1}{\sqrt{t_3}}\\
\end{array}
\end{array}
\end{array}
Initial program 77.9%
Simplified77.9%
div-inv77.9%
*-commutative77.9%
Applied egg-rr77.9%
div-inv77.9%
Applied egg-rr77.9%
un-div-inv77.9%
+-commutative77.9%
Applied egg-rr77.9%
Final simplification77.9%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dY.v))
(t_1 (* (floor h) dX.v))
(t_2 (* (floor w) dX.u))
(t_3 (* (floor w) dY.u))
(t_4
(/
(sqrt (fmax (+ (* t_2 t_2) (* t_1 t_1)) (+ (* t_3 t_3) (* t_0 t_0))))
(floor maxAniso)))
(t_5
(fmax
(+ (pow t_1 2.0) (pow t_2 2.0))
(+ (pow t_3 2.0) (pow t_0 2.0)))))
(if (<= dX.v -3.999999975690116e-8)
(log2
(if (> (/ t_5 (* t_0 t_2)) (floor maxAniso))
t_4
(*
(* (floor h) (- (* dX.u dY.v) (* dX.v dY.u)))
(/ (floor w) (sqrt t_5)))))
(log2
(if (>
(/ (- t_5) (* dY.u (* dX.v (* (floor h) (floor w)))))
(floor maxAniso))
t_4
(* dX.u (* t_0 (* (floor w) (sqrt (/ 1.0 t_5))))))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dY_46_v;
float t_1 = floorf(h) * dX_46_v;
float t_2 = floorf(w) * dX_46_u;
float t_3 = floorf(w) * dY_46_u;
float t_4 = sqrtf(fmaxf(((t_2 * t_2) + (t_1 * t_1)), ((t_3 * t_3) + (t_0 * t_0)))) / floorf(maxAniso);
float t_5 = fmaxf((powf(t_1, 2.0f) + powf(t_2, 2.0f)), (powf(t_3, 2.0f) + powf(t_0, 2.0f)));
float tmp_1;
if (dX_46_v <= -3.999999975690116e-8f) {
float tmp_2;
if ((t_5 / (t_0 * t_2)) > floorf(maxAniso)) {
tmp_2 = t_4;
} else {
tmp_2 = (floorf(h) * ((dX_46_u * dY_46_v) - (dX_46_v * dY_46_u))) * (floorf(w) / sqrtf(t_5));
}
tmp_1 = log2f(tmp_2);
} else {
float tmp_3;
if ((-t_5 / (dY_46_u * (dX_46_v * (floorf(h) * floorf(w))))) > floorf(maxAniso)) {
tmp_3 = t_4;
} else {
tmp_3 = dX_46_u * (t_0 * (floorf(w) * sqrtf((1.0f / t_5))));
}
tmp_1 = log2f(tmp_3);
}
return tmp_1;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dY_46_v) t_1 = Float32(floor(h) * dX_46_v) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(floor(w) * dY_46_u) t_4 = Float32(sqrt(((Float32(Float32(t_2 * t_2) + Float32(t_1 * t_1)) != Float32(Float32(t_2 * t_2) + Float32(t_1 * t_1))) ? Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0)) : ((Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0)) != Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0))) ? Float32(Float32(t_2 * t_2) + Float32(t_1 * t_1)) : max(Float32(Float32(t_2 * t_2) + Float32(t_1 * t_1)), Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0)))))) / floor(maxAniso)) t_5 = (Float32((t_1 ^ Float32(2.0)) + (t_2 ^ Float32(2.0))) != Float32((t_1 ^ Float32(2.0)) + (t_2 ^ Float32(2.0)))) ? Float32((t_3 ^ Float32(2.0)) + (t_0 ^ Float32(2.0))) : ((Float32((t_3 ^ Float32(2.0)) + (t_0 ^ Float32(2.0))) != Float32((t_3 ^ Float32(2.0)) + (t_0 ^ Float32(2.0)))) ? Float32((t_1 ^ Float32(2.0)) + (t_2 ^ Float32(2.0))) : max(Float32((t_1 ^ Float32(2.0)) + (t_2 ^ Float32(2.0))), Float32((t_3 ^ Float32(2.0)) + (t_0 ^ Float32(2.0))))) tmp_1 = Float32(0.0) if (dX_46_v <= Float32(-3.999999975690116e-8)) tmp_2 = Float32(0.0) if (Float32(t_5 / Float32(t_0 * t_2)) > floor(maxAniso)) tmp_2 = t_4; else tmp_2 = Float32(Float32(floor(h) * Float32(Float32(dX_46_u * dY_46_v) - Float32(dX_46_v * dY_46_u))) * Float32(floor(w) / sqrt(t_5))); end tmp_1 = log2(tmp_2); else tmp_3 = Float32(0.0) if (Float32(Float32(-t_5) / Float32(dY_46_u * Float32(dX_46_v * Float32(floor(h) * floor(w))))) > floor(maxAniso)) tmp_3 = t_4; else tmp_3 = Float32(dX_46_u * Float32(t_0 * Float32(floor(w) * sqrt(Float32(Float32(1.0) / t_5))))); end tmp_1 = log2(tmp_3); end return tmp_1 end
function tmp_5 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dY_46_v; t_1 = floor(h) * dX_46_v; t_2 = floor(w) * dX_46_u; t_3 = floor(w) * dY_46_u; t_4 = sqrt(max(((t_2 * t_2) + (t_1 * t_1)), ((t_3 * t_3) + (t_0 * t_0)))) / floor(maxAniso); t_5 = max(((t_1 ^ single(2.0)) + (t_2 ^ single(2.0))), ((t_3 ^ single(2.0)) + (t_0 ^ single(2.0)))); tmp_2 = single(0.0); if (dX_46_v <= single(-3.999999975690116e-8)) tmp_3 = single(0.0); if ((t_5 / (t_0 * t_2)) > floor(maxAniso)) tmp_3 = t_4; else tmp_3 = (floor(h) * ((dX_46_u * dY_46_v) - (dX_46_v * dY_46_u))) * (floor(w) / sqrt(t_5)); end tmp_2 = log2(tmp_3); else tmp_4 = single(0.0); if ((-t_5 / (dY_46_u * (dX_46_v * (floor(h) * floor(w))))) > floor(maxAniso)) tmp_4 = t_4; else tmp_4 = dX_46_u * (t_0 * (floor(w) * sqrt((single(1.0) / t_5)))); end tmp_2 = log2(tmp_4); end tmp_5 = tmp_2; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_1 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_4 := \frac{\sqrt{\mathsf{max}\left(t_2 \cdot t_2 + t_1 \cdot t_1, t_3 \cdot t_3 + t_0 \cdot t_0\right)}}{\left\lfloormaxAniso\right\rfloor}\\
t_5 := \mathsf{max}\left({t_1}^{2} + {t_2}^{2}, {t_3}^{2} + {t_0}^{2}\right)\\
\mathbf{if}\;dX.v \leq -3.999999975690116 \cdot 10^{-8}:\\
\;\;\;\;\log_{2} \begin{array}{l}
\mathbf{if}\;\frac{t_5}{t_0 \cdot t_2} > \left\lfloormaxAniso\right\rfloor:\\
\;\;\;\;t_4\\
\mathbf{else}:\\
\;\;\;\;\left(\left\lfloorh\right\rfloor \cdot \left(dX.u \cdot dY.v - dX.v \cdot dY.u\right)\right) \cdot \frac{\left\lfloorw\right\rfloor}{\sqrt{t_5}}\\
\end{array}\\
\mathbf{else}:\\
\;\;\;\;\log_{2} \begin{array}{l}
\mathbf{if}\;\frac{-t_5}{dY.u \cdot \left(dX.v \cdot \left(\left\lfloorh\right\rfloor \cdot \left\lfloorw\right\rfloor\right)\right)} > \left\lfloormaxAniso\right\rfloor:\\
\;\;\;\;t_4\\
\mathbf{else}:\\
\;\;\;\;dX.u \cdot \left(t_0 \cdot \left(\left\lfloorw\right\rfloor \cdot \sqrt{\frac{1}{t_5}}\right)\right)\\
\end{array}\\
\end{array}
\end{array}
if dX.v < -3.99999998e-8Initial program 81.1%
Applied egg-rr81.2%
Simplified77.0%
Taylor expanded in w around 0 77.0%
Simplified41.8%
Taylor expanded in dX.v around 0 49.0%
*-commutative45.5%
sqr-pow45.5%
*-commutative45.5%
sqr-pow45.5%
*-commutative45.5%
associate-*r*45.5%
associate-*l*45.5%
*-commutative45.5%
*-commutative45.5%
Simplified49.0%
if -3.99999998e-8 < dX.v Initial program 75.9%
Applied egg-rr75.9%
Simplified72.8%
Taylor expanded in dX.u around inf 72.9%
associate-*l*72.9%
associate-*r*72.9%
associate-*l*72.9%
*-commutative72.9%
Simplified72.9%
Taylor expanded in w around 0 72.9%
Simplified39.0%
Taylor expanded in dX.v around inf 45.1%
associate-*r/45.1%
mul-1-neg45.1%
*-commutative45.1%
sqr-pow45.1%
*-commutative45.1%
sqr-pow45.1%
*-commutative45.1%
Simplified45.1%
Final simplification46.6%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dX.u))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor h) dY.v))
(t_3 (* (floor h) dX.v))
(t_4
(fmax
(+ (pow t_3 2.0) (pow t_0 2.0))
(+ (pow t_1 2.0) (pow t_2 2.0)))))
(log2
(if (>
(/ (- t_4) (* dY.u (* dX.v (* (floor h) (floor w)))))
(floor maxAniso))
(/
(sqrt (fmax (+ (* t_0 t_0) (* t_3 t_3)) (+ (* t_1 t_1) (* t_2 t_2))))
(floor maxAniso))
(* dX.u (* t_2 (* (floor w) (sqrt (/ 1.0 t_4)))))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dX_46_u;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(h) * dY_46_v;
float t_3 = floorf(h) * dX_46_v;
float t_4 = fmaxf((powf(t_3, 2.0f) + powf(t_0, 2.0f)), (powf(t_1, 2.0f) + powf(t_2, 2.0f)));
float tmp;
if ((-t_4 / (dY_46_u * (dX_46_v * (floorf(h) * floorf(w))))) > floorf(maxAniso)) {
tmp = sqrtf(fmaxf(((t_0 * t_0) + (t_3 * t_3)), ((t_1 * t_1) + (t_2 * t_2)))) / floorf(maxAniso);
} else {
tmp = dX_46_u * (t_2 * (floorf(w) * sqrtf((1.0f / t_4))));
}
return log2f(tmp);
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dX_46_u) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(h) * dY_46_v) t_3 = Float32(floor(h) * dX_46_v) t_4 = (Float32((t_3 ^ Float32(2.0)) + (t_0 ^ Float32(2.0))) != Float32((t_3 ^ Float32(2.0)) + (t_0 ^ Float32(2.0)))) ? Float32((t_1 ^ Float32(2.0)) + (t_2 ^ Float32(2.0))) : ((Float32((t_1 ^ Float32(2.0)) + (t_2 ^ Float32(2.0))) != Float32((t_1 ^ Float32(2.0)) + (t_2 ^ Float32(2.0)))) ? Float32((t_3 ^ Float32(2.0)) + (t_0 ^ Float32(2.0))) : max(Float32((t_3 ^ Float32(2.0)) + (t_0 ^ Float32(2.0))), Float32((t_1 ^ Float32(2.0)) + (t_2 ^ Float32(2.0))))) tmp = Float32(0.0) if (Float32(Float32(-t_4) / Float32(dY_46_u * Float32(dX_46_v * Float32(floor(h) * floor(w))))) > floor(maxAniso)) tmp = Float32(sqrt(((Float32(Float32(t_0 * t_0) + Float32(t_3 * t_3)) != Float32(Float32(t_0 * t_0) + Float32(t_3 * t_3))) ? Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2)) : ((Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2)) != Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2))) ? Float32(Float32(t_0 * t_0) + Float32(t_3 * t_3)) : max(Float32(Float32(t_0 * t_0) + Float32(t_3 * t_3)), Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2)))))) / floor(maxAniso)); else tmp = Float32(dX_46_u * Float32(t_2 * Float32(floor(w) * sqrt(Float32(Float32(1.0) / t_4))))); end return log2(tmp) end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dX_46_u; t_1 = floor(w) * dY_46_u; t_2 = floor(h) * dY_46_v; t_3 = floor(h) * dX_46_v; t_4 = max(((t_3 ^ single(2.0)) + (t_0 ^ single(2.0))), ((t_1 ^ single(2.0)) + (t_2 ^ single(2.0)))); tmp = single(0.0); if ((-t_4 / (dY_46_u * (dX_46_v * (floor(h) * floor(w))))) > floor(maxAniso)) tmp = sqrt(max(((t_0 * t_0) + (t_3 * t_3)), ((t_1 * t_1) + (t_2 * t_2)))) / floor(maxAniso); else tmp = dX_46_u * (t_2 * (floor(w) * sqrt((single(1.0) / t_4)))); end tmp_2 = log2(tmp); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_3 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_4 := \mathsf{max}\left({t_3}^{2} + {t_0}^{2}, {t_1}^{2} + {t_2}^{2}\right)\\
\log_{2} \begin{array}{l}
\mathbf{if}\;\frac{-t_4}{dY.u \cdot \left(dX.v \cdot \left(\left\lfloorh\right\rfloor \cdot \left\lfloorw\right\rfloor\right)\right)} > \left\lfloormaxAniso\right\rfloor:\\
\;\;\;\;\frac{\sqrt{\mathsf{max}\left(t_0 \cdot t_0 + t_3 \cdot t_3, t_1 \cdot t_1 + t_2 \cdot t_2\right)}}{\left\lfloormaxAniso\right\rfloor}\\
\mathbf{else}:\\
\;\;\;\;dX.u \cdot \left(t_2 \cdot \left(\left\lfloorw\right\rfloor \cdot \sqrt{\frac{1}{t_4}}\right)\right)\\
\end{array}
\end{array}
\end{array}
Initial program 77.9%
Applied egg-rr77.9%
Simplified74.4%
Taylor expanded in dX.u around inf 74.1%
associate-*l*74.1%
associate-*r*74.1%
associate-*l*74.1%
*-commutative74.1%
Simplified74.1%
Taylor expanded in w around 0 74.1%
Simplified40.1%
Taylor expanded in dX.v around inf 43.0%
associate-*r/43.0%
mul-1-neg43.0%
*-commutative43.0%
sqr-pow43.0%
*-commutative43.0%
sqr-pow43.0%
*-commutative43.0%
Simplified43.0%
Final simplification43.0%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dX.u))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor h) dY.v))
(t_3 (* (floor h) dX.v))
(t_4
(fmax
(+ (pow t_3 2.0) (pow t_0 2.0))
(+ (pow t_1 2.0) (pow t_2 2.0)))))
(log2
(if (> (/ t_4 (* t_2 t_0)) (floor maxAniso))
(/
(sqrt (fmax (+ (* t_0 t_0) (* t_3 t_3)) (+ (* t_1 t_1) (* t_2 t_2))))
(floor maxAniso))
(* dX.u (* t_2 (* (floor w) (sqrt (/ 1.0 t_4)))))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dX_46_u;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(h) * dY_46_v;
float t_3 = floorf(h) * dX_46_v;
float t_4 = fmaxf((powf(t_3, 2.0f) + powf(t_0, 2.0f)), (powf(t_1, 2.0f) + powf(t_2, 2.0f)));
float tmp;
if ((t_4 / (t_2 * t_0)) > floorf(maxAniso)) {
tmp = sqrtf(fmaxf(((t_0 * t_0) + (t_3 * t_3)), ((t_1 * t_1) + (t_2 * t_2)))) / floorf(maxAniso);
} else {
tmp = dX_46_u * (t_2 * (floorf(w) * sqrtf((1.0f / t_4))));
}
return log2f(tmp);
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dX_46_u) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(h) * dY_46_v) t_3 = Float32(floor(h) * dX_46_v) t_4 = (Float32((t_3 ^ Float32(2.0)) + (t_0 ^ Float32(2.0))) != Float32((t_3 ^ Float32(2.0)) + (t_0 ^ Float32(2.0)))) ? Float32((t_1 ^ Float32(2.0)) + (t_2 ^ Float32(2.0))) : ((Float32((t_1 ^ Float32(2.0)) + (t_2 ^ Float32(2.0))) != Float32((t_1 ^ Float32(2.0)) + (t_2 ^ Float32(2.0)))) ? Float32((t_3 ^ Float32(2.0)) + (t_0 ^ Float32(2.0))) : max(Float32((t_3 ^ Float32(2.0)) + (t_0 ^ Float32(2.0))), Float32((t_1 ^ Float32(2.0)) + (t_2 ^ Float32(2.0))))) tmp = Float32(0.0) if (Float32(t_4 / Float32(t_2 * t_0)) > floor(maxAniso)) tmp = Float32(sqrt(((Float32(Float32(t_0 * t_0) + Float32(t_3 * t_3)) != Float32(Float32(t_0 * t_0) + Float32(t_3 * t_3))) ? Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2)) : ((Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2)) != Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2))) ? Float32(Float32(t_0 * t_0) + Float32(t_3 * t_3)) : max(Float32(Float32(t_0 * t_0) + Float32(t_3 * t_3)), Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2)))))) / floor(maxAniso)); else tmp = Float32(dX_46_u * Float32(t_2 * Float32(floor(w) * sqrt(Float32(Float32(1.0) / t_4))))); end return log2(tmp) end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dX_46_u; t_1 = floor(w) * dY_46_u; t_2 = floor(h) * dY_46_v; t_3 = floor(h) * dX_46_v; t_4 = max(((t_3 ^ single(2.0)) + (t_0 ^ single(2.0))), ((t_1 ^ single(2.0)) + (t_2 ^ single(2.0)))); tmp = single(0.0); if ((t_4 / (t_2 * t_0)) > floor(maxAniso)) tmp = sqrt(max(((t_0 * t_0) + (t_3 * t_3)), ((t_1 * t_1) + (t_2 * t_2)))) / floor(maxAniso); else tmp = dX_46_u * (t_2 * (floor(w) * sqrt((single(1.0) / t_4)))); end tmp_2 = log2(tmp); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_3 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_4 := \mathsf{max}\left({t_3}^{2} + {t_0}^{2}, {t_1}^{2} + {t_2}^{2}\right)\\
\log_{2} \begin{array}{l}
\mathbf{if}\;\frac{t_4}{t_2 \cdot t_0} > \left\lfloormaxAniso\right\rfloor:\\
\;\;\;\;\frac{\sqrt{\mathsf{max}\left(t_0 \cdot t_0 + t_3 \cdot t_3, t_1 \cdot t_1 + t_2 \cdot t_2\right)}}{\left\lfloormaxAniso\right\rfloor}\\
\mathbf{else}:\\
\;\;\;\;dX.u \cdot \left(t_2 \cdot \left(\left\lfloorw\right\rfloor \cdot \sqrt{\frac{1}{t_4}}\right)\right)\\
\end{array}
\end{array}
\end{array}
Initial program 77.9%
Applied egg-rr77.9%
Simplified74.4%
Taylor expanded in dX.u around inf 74.1%
associate-*l*74.1%
associate-*r*74.1%
associate-*l*74.1%
*-commutative74.1%
Simplified74.1%
Taylor expanded in w around 0 74.1%
Simplified40.1%
Taylor expanded in dX.v around 0 38.1%
*-commutative38.1%
sqr-pow38.1%
*-commutative38.1%
sqr-pow38.1%
*-commutative38.1%
associate-*r*38.1%
associate-*l*38.1%
*-commutative38.1%
*-commutative38.1%
Simplified38.1%
Final simplification38.1%
herbie shell --seed 2023274
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:name "Anisotropic x16 LOD (LOD)"
:precision binary32
:pre (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0)) (and (<= 1.0 h) (<= h 16384.0))) (and (<= 1e-20 (fabs dX.u)) (<= (fabs dX.u) 1e+20))) (and (<= 1e-20 (fabs dX.v)) (<= (fabs dX.v) 1e+20))) (and (<= 1e-20 (fabs dY.u)) (<= (fabs dY.u) 1e+20))) (and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20))) (== maxAniso 16.0))
(log2 (if (> (/ (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))) (fabs (- (* (* (floor w) dX.u) (* (floor h) dY.v)) (* (* (floor h) dX.v) (* (floor w) dY.u))))) (floor maxAniso)) (/ (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v))))) (floor maxAniso)) (/ (fabs (- (* (* (floor w) dX.u) (* (floor h) dY.v)) (* (* (floor h) dX.v) (* (floor w) dY.u)))) (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))))))