
(FPCore (x y z a) :precision binary64 (+ x (- (tan (+ y z)) (tan a))))
double code(double x, double y, double z, double a) {
return x + (tan((y + z)) - tan(a));
}
real(8) function code(x, y, z, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: a
code = x + (tan((y + z)) - tan(a))
end function
public static double code(double x, double y, double z, double a) {
return x + (Math.tan((y + z)) - Math.tan(a));
}
def code(x, y, z, a): return x + (math.tan((y + z)) - math.tan(a))
function code(x, y, z, a) return Float64(x + Float64(tan(Float64(y + z)) - tan(a))) end
function tmp = code(x, y, z, a) tmp = x + (tan((y + z)) - tan(a)); end
code[x_, y_, z_, a_] := N[(x + N[(N[Tan[N[(y + z), $MachinePrecision]], $MachinePrecision] - N[Tan[a], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(\tan \left(y + z\right) - \tan a\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z a) :precision binary64 (+ x (- (tan (+ y z)) (tan a))))
double code(double x, double y, double z, double a) {
return x + (tan((y + z)) - tan(a));
}
real(8) function code(x, y, z, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: a
code = x + (tan((y + z)) - tan(a))
end function
public static double code(double x, double y, double z, double a) {
return x + (Math.tan((y + z)) - Math.tan(a));
}
def code(x, y, z, a): return x + (math.tan((y + z)) - math.tan(a))
function code(x, y, z, a) return Float64(x + Float64(tan(Float64(y + z)) - tan(a))) end
function tmp = code(x, y, z, a) tmp = x + (tan((y + z)) - tan(a)); end
code[x_, y_, z_, a_] := N[(x + N[(N[Tan[N[(y + z), $MachinePrecision]], $MachinePrecision] - N[Tan[a], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(\tan \left(y + z\right) - \tan a\right)
\end{array}
(FPCore (x y z a)
:precision binary64
(let* ((t_0 (- 1.0 (* (tan y) (tan z)))))
(+
x
(/ (- (* (+ (tan y) (tan z)) (cos a)) (* t_0 (sin a))) (* (cos a) t_0)))))
double code(double x, double y, double z, double a) {
double t_0 = 1.0 - (tan(y) * tan(z));
return x + ((((tan(y) + tan(z)) * cos(a)) - (t_0 * sin(a))) / (cos(a) * t_0));
}
real(8) function code(x, y, z, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: a
real(8) :: t_0
t_0 = 1.0d0 - (tan(y) * tan(z))
code = x + ((((tan(y) + tan(z)) * cos(a)) - (t_0 * sin(a))) / (cos(a) * t_0))
end function
public static double code(double x, double y, double z, double a) {
double t_0 = 1.0 - (Math.tan(y) * Math.tan(z));
return x + ((((Math.tan(y) + Math.tan(z)) * Math.cos(a)) - (t_0 * Math.sin(a))) / (Math.cos(a) * t_0));
}
def code(x, y, z, a): t_0 = 1.0 - (math.tan(y) * math.tan(z)) return x + ((((math.tan(y) + math.tan(z)) * math.cos(a)) - (t_0 * math.sin(a))) / (math.cos(a) * t_0))
function code(x, y, z, a) t_0 = Float64(1.0 - Float64(tan(y) * tan(z))) return Float64(x + Float64(Float64(Float64(Float64(tan(y) + tan(z)) * cos(a)) - Float64(t_0 * sin(a))) / Float64(cos(a) * t_0))) end
function tmp = code(x, y, z, a) t_0 = 1.0 - (tan(y) * tan(z)); tmp = x + ((((tan(y) + tan(z)) * cos(a)) - (t_0 * sin(a))) / (cos(a) * t_0)); end
code[x_, y_, z_, a_] := Block[{t$95$0 = N[(1.0 - N[(N[Tan[y], $MachinePrecision] * N[Tan[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(x + N[(N[(N[(N[(N[Tan[y], $MachinePrecision] + N[Tan[z], $MachinePrecision]), $MachinePrecision] * N[Cos[a], $MachinePrecision]), $MachinePrecision] - N[(t$95$0 * N[Sin[a], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(N[Cos[a], $MachinePrecision] * t$95$0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 - \tan y \cdot \tan z\\
x + \frac{\left(\tan y + \tan z\right) \cdot \cos a - t_0 \cdot \sin a}{\cos a \cdot t_0}
\end{array}
\end{array}
Initial program 81.8%
tan-sum99.7%
tan-quot99.7%
frac-sub99.7%
Applied egg-rr99.7%
Final simplification99.7%
(FPCore (x y z a)
:precision binary64
(let* ((t_0 (+ (tan y) (tan z))))
(if (<= (tan a) -0.02)
(fma t_0 1.0 (- x (tan a)))
(if (<= (tan a) 1e-59)
(+ x (- (/ t_0 (- 1.0 (* (tan y) (tan z)))) a))
(+ x (- (tan (+ y z)) (tan a)))))))
double code(double x, double y, double z, double a) {
double t_0 = tan(y) + tan(z);
double tmp;
if (tan(a) <= -0.02) {
tmp = fma(t_0, 1.0, (x - tan(a)));
} else if (tan(a) <= 1e-59) {
tmp = x + ((t_0 / (1.0 - (tan(y) * tan(z)))) - a);
} else {
tmp = x + (tan((y + z)) - tan(a));
}
return tmp;
}
function code(x, y, z, a) t_0 = Float64(tan(y) + tan(z)) tmp = 0.0 if (tan(a) <= -0.02) tmp = fma(t_0, 1.0, Float64(x - tan(a))); elseif (tan(a) <= 1e-59) tmp = Float64(x + Float64(Float64(t_0 / Float64(1.0 - Float64(tan(y) * tan(z)))) - a)); else tmp = Float64(x + Float64(tan(Float64(y + z)) - tan(a))); end return tmp end
code[x_, y_, z_, a_] := Block[{t$95$0 = N[(N[Tan[y], $MachinePrecision] + N[Tan[z], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[Tan[a], $MachinePrecision], -0.02], N[(t$95$0 * 1.0 + N[(x - N[Tan[a], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[Tan[a], $MachinePrecision], 1e-59], N[(x + N[(N[(t$95$0 / N[(1.0 - N[(N[Tan[y], $MachinePrecision] * N[Tan[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - a), $MachinePrecision]), $MachinePrecision], N[(x + N[(N[Tan[N[(y + z), $MachinePrecision]], $MachinePrecision] - N[Tan[a], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \tan y + \tan z\\
\mathbf{if}\;\tan a \leq -0.02:\\
\;\;\;\;\mathsf{fma}\left(t_0, 1, x - \tan a\right)\\
\mathbf{elif}\;\tan a \leq 10^{-59}:\\
\;\;\;\;x + \left(\frac{t_0}{1 - \tan y \cdot \tan z} - a\right)\\
\mathbf{else}:\\
\;\;\;\;x + \left(\tan \left(y + z\right) - \tan a\right)\\
\end{array}
\end{array}
if (tan.f64 a) < -0.0200000000000000004Initial program 79.4%
associate-+r-79.4%
+-commutative79.4%
associate-+r-79.3%
tan-sum99.6%
div-inv99.6%
fma-def99.6%
Applied egg-rr99.6%
Taylor expanded in y around 0 79.4%
if -0.0200000000000000004 < (tan.f64 a) < 1e-59Initial program 80.4%
Taylor expanded in a around 0 80.4%
tan-sum99.8%
div-inv99.8%
Applied egg-rr99.8%
associate-*r/99.8%
*-rgt-identity99.8%
Simplified99.8%
if 1e-59 < (tan.f64 a) Initial program 86.5%
Final simplification91.0%
(FPCore (x y z a) :precision binary64 (+ x (- (/ (+ (tan y) (tan z)) (- 1.0 (* (tan y) (tan z)))) (tan a))))
double code(double x, double y, double z, double a) {
return x + (((tan(y) + tan(z)) / (1.0 - (tan(y) * tan(z)))) - tan(a));
}
real(8) function code(x, y, z, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: a
code = x + (((tan(y) + tan(z)) / (1.0d0 - (tan(y) * tan(z)))) - tan(a))
end function
public static double code(double x, double y, double z, double a) {
return x + (((Math.tan(y) + Math.tan(z)) / (1.0 - (Math.tan(y) * Math.tan(z)))) - Math.tan(a));
}
def code(x, y, z, a): return x + (((math.tan(y) + math.tan(z)) / (1.0 - (math.tan(y) * math.tan(z)))) - math.tan(a))
function code(x, y, z, a) return Float64(x + Float64(Float64(Float64(tan(y) + tan(z)) / Float64(1.0 - Float64(tan(y) * tan(z)))) - tan(a))) end
function tmp = code(x, y, z, a) tmp = x + (((tan(y) + tan(z)) / (1.0 - (tan(y) * tan(z)))) - tan(a)); end
code[x_, y_, z_, a_] := N[(x + N[(N[(N[(N[Tan[y], $MachinePrecision] + N[Tan[z], $MachinePrecision]), $MachinePrecision] / N[(1.0 - N[(N[Tan[y], $MachinePrecision] * N[Tan[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[Tan[a], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(\frac{\tan y + \tan z}{1 - \tan y \cdot \tan z} - \tan a\right)
\end{array}
Initial program 81.8%
tan-sum52.2%
div-inv52.2%
Applied egg-rr99.7%
associate-*r/52.2%
*-rgt-identity52.2%
Simplified99.7%
Final simplification99.7%
(FPCore (x y z a) :precision binary64 (if (or (<= (tan a) -0.02) (not (<= (tan a) 2e-15))) (+ (- x (tan a)) (sin z)) (+ x (- (tan (+ y z)) a))))
double code(double x, double y, double z, double a) {
double tmp;
if ((tan(a) <= -0.02) || !(tan(a) <= 2e-15)) {
tmp = (x - tan(a)) + sin(z);
} else {
tmp = x + (tan((y + z)) - a);
}
return tmp;
}
real(8) function code(x, y, z, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: a
real(8) :: tmp
if ((tan(a) <= (-0.02d0)) .or. (.not. (tan(a) <= 2d-15))) then
tmp = (x - tan(a)) + sin(z)
else
tmp = x + (tan((y + z)) - a)
end if
code = tmp
end function
public static double code(double x, double y, double z, double a) {
double tmp;
if ((Math.tan(a) <= -0.02) || !(Math.tan(a) <= 2e-15)) {
tmp = (x - Math.tan(a)) + Math.sin(z);
} else {
tmp = x + (Math.tan((y + z)) - a);
}
return tmp;
}
def code(x, y, z, a): tmp = 0 if (math.tan(a) <= -0.02) or not (math.tan(a) <= 2e-15): tmp = (x - math.tan(a)) + math.sin(z) else: tmp = x + (math.tan((y + z)) - a) return tmp
function code(x, y, z, a) tmp = 0.0 if ((tan(a) <= -0.02) || !(tan(a) <= 2e-15)) tmp = Float64(Float64(x - tan(a)) + sin(z)); else tmp = Float64(x + Float64(tan(Float64(y + z)) - a)); end return tmp end
function tmp_2 = code(x, y, z, a) tmp = 0.0; if ((tan(a) <= -0.02) || ~((tan(a) <= 2e-15))) tmp = (x - tan(a)) + sin(z); else tmp = x + (tan((y + z)) - a); end tmp_2 = tmp; end
code[x_, y_, z_, a_] := If[Or[LessEqual[N[Tan[a], $MachinePrecision], -0.02], N[Not[LessEqual[N[Tan[a], $MachinePrecision], 2e-15]], $MachinePrecision]], N[(N[(x - N[Tan[a], $MachinePrecision]), $MachinePrecision] + N[Sin[z], $MachinePrecision]), $MachinePrecision], N[(x + N[(N[Tan[N[(y + z), $MachinePrecision]], $MachinePrecision] - a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\tan a \leq -0.02 \lor \neg \left(\tan a \leq 2 \cdot 10^{-15}\right):\\
\;\;\;\;\left(x - \tan a\right) + \sin z\\
\mathbf{else}:\\
\;\;\;\;x + \left(\tan \left(y + z\right) - a\right)\\
\end{array}
\end{array}
if (tan.f64 a) < -0.0200000000000000004 or 2.0000000000000002e-15 < (tan.f64 a) Initial program 82.0%
associate-+r-81.9%
+-commutative81.9%
associate--l+81.8%
Simplified81.8%
tan-quot81.8%
div-inv81.8%
Applied egg-rr81.8%
Taylor expanded in z around 0 60.2%
+-commutative60.2%
mul-1-neg60.2%
unsub-neg60.2%
Simplified60.2%
Taylor expanded in y around 0 39.8%
if -0.0200000000000000004 < (tan.f64 a) < 2.0000000000000002e-15Initial program 81.6%
Taylor expanded in a around 0 81.6%
Final simplification61.0%
(FPCore (x y z a) :precision binary64 (+ x (- (tan (+ y z)) (tan a))))
double code(double x, double y, double z, double a) {
return x + (tan((y + z)) - tan(a));
}
real(8) function code(x, y, z, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: a
code = x + (tan((y + z)) - tan(a))
end function
public static double code(double x, double y, double z, double a) {
return x + (Math.tan((y + z)) - Math.tan(a));
}
def code(x, y, z, a): return x + (math.tan((y + z)) - math.tan(a))
function code(x, y, z, a) return Float64(x + Float64(tan(Float64(y + z)) - tan(a))) end
function tmp = code(x, y, z, a) tmp = x + (tan((y + z)) - tan(a)); end
code[x_, y_, z_, a_] := N[(x + N[(N[Tan[N[(y + z), $MachinePrecision]], $MachinePrecision] - N[Tan[a], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(\tan \left(y + z\right) - \tan a\right)
\end{array}
Initial program 81.8%
Final simplification81.8%
(FPCore (x y z a) :precision binary64 (if (<= a -1.1) x (if (<= a 1.6) (+ x (- (tan (+ y z)) a)) x)))
double code(double x, double y, double z, double a) {
double tmp;
if (a <= -1.1) {
tmp = x;
} else if (a <= 1.6) {
tmp = x + (tan((y + z)) - a);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: a
real(8) :: tmp
if (a <= (-1.1d0)) then
tmp = x
else if (a <= 1.6d0) then
tmp = x + (tan((y + z)) - a)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z, double a) {
double tmp;
if (a <= -1.1) {
tmp = x;
} else if (a <= 1.6) {
tmp = x + (Math.tan((y + z)) - a);
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z, a): tmp = 0 if a <= -1.1: tmp = x elif a <= 1.6: tmp = x + (math.tan((y + z)) - a) else: tmp = x return tmp
function code(x, y, z, a) tmp = 0.0 if (a <= -1.1) tmp = x; elseif (a <= 1.6) tmp = Float64(x + Float64(tan(Float64(y + z)) - a)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z, a) tmp = 0.0; if (a <= -1.1) tmp = x; elseif (a <= 1.6) tmp = x + (tan((y + z)) - a); else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_, a_] := If[LessEqual[a, -1.1], x, If[LessEqual[a, 1.6], N[(x + N[(N[Tan[N[(y + z), $MachinePrecision]], $MachinePrecision] - a), $MachinePrecision]), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq -1.1:\\
\;\;\;\;x\\
\mathbf{elif}\;a \leq 1.6:\\
\;\;\;\;x + \left(\tan \left(y + z\right) - a\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if a < -1.1000000000000001 or 1.6000000000000001 < a Initial program 82.0%
Taylor expanded in x around inf 22.0%
if -1.1000000000000001 < a < 1.6000000000000001Initial program 81.6%
Taylor expanded in a around 0 81.6%
Final simplification52.2%
(FPCore (x y z a) :precision binary64 x)
double code(double x, double y, double z, double a) {
return x;
}
real(8) function code(x, y, z, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: a
code = x
end function
public static double code(double x, double y, double z, double a) {
return x;
}
def code(x, y, z, a): return x
function code(x, y, z, a) return x end
function tmp = code(x, y, z, a) tmp = x; end
code[x_, y_, z_, a_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 81.8%
Taylor expanded in x around inf 31.0%
Final simplification31.0%
herbie shell --seed 2023274
(FPCore (x y z a)
:name "tan-example (used to crash)"
:precision binary64
:pre (and (and (and (or (== x 0.0) (and (<= 0.5884142 x) (<= x 505.5909))) (or (and (<= -1.796658e+308 y) (<= y -9.425585e-310)) (and (<= 1.284938e-309 y) (<= y 1.751224e+308)))) (or (and (<= -1.776707e+308 z) (<= z -8.599796e-310)) (and (<= 3.293145e-311 z) (<= z 1.725154e+308)))) (or (and (<= -1.796658e+308 a) (<= a -9.425585e-310)) (and (<= 1.284938e-309 a) (<= a 1.751224e+308))))
(+ x (- (tan (+ y z)) (tan a))))