
(FPCore (v) :precision binary64 (* (* (/ (sqrt 2.0) 4.0) (sqrt (- 1.0 (* 3.0 (* v v))))) (- 1.0 (* v v))))
double code(double v) {
return ((sqrt(2.0) / 4.0) * sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v));
}
real(8) function code(v)
real(8), intent (in) :: v
code = ((sqrt(2.0d0) / 4.0d0) * sqrt((1.0d0 - (3.0d0 * (v * v))))) * (1.0d0 - (v * v))
end function
public static double code(double v) {
return ((Math.sqrt(2.0) / 4.0) * Math.sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v));
}
def code(v): return ((math.sqrt(2.0) / 4.0) * math.sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v))
function code(v) return Float64(Float64(Float64(sqrt(2.0) / 4.0) * sqrt(Float64(1.0 - Float64(3.0 * Float64(v * v))))) * Float64(1.0 - Float64(v * v))) end
function tmp = code(v) tmp = ((sqrt(2.0) / 4.0) * sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v)); end
code[v_] := N[(N[(N[(N[Sqrt[2.0], $MachinePrecision] / 4.0), $MachinePrecision] * N[Sqrt[N[(1.0 - N[(3.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{\sqrt{2}}{4} \cdot \sqrt{1 - 3 \cdot \left(v \cdot v\right)}\right) \cdot \left(1 - v \cdot v\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (v) :precision binary64 (* (* (/ (sqrt 2.0) 4.0) (sqrt (- 1.0 (* 3.0 (* v v))))) (- 1.0 (* v v))))
double code(double v) {
return ((sqrt(2.0) / 4.0) * sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v));
}
real(8) function code(v)
real(8), intent (in) :: v
code = ((sqrt(2.0d0) / 4.0d0) * sqrt((1.0d0 - (3.0d0 * (v * v))))) * (1.0d0 - (v * v))
end function
public static double code(double v) {
return ((Math.sqrt(2.0) / 4.0) * Math.sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v));
}
def code(v): return ((math.sqrt(2.0) / 4.0) * math.sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v))
function code(v) return Float64(Float64(Float64(sqrt(2.0) / 4.0) * sqrt(Float64(1.0 - Float64(3.0 * Float64(v * v))))) * Float64(1.0 - Float64(v * v))) end
function tmp = code(v) tmp = ((sqrt(2.0) / 4.0) * sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v)); end
code[v_] := N[(N[(N[(N[Sqrt[2.0], $MachinePrecision] / 4.0), $MachinePrecision] * N[Sqrt[N[(1.0 - N[(3.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{\sqrt{2}}{4} \cdot \sqrt{1 - 3 \cdot \left(v \cdot v\right)}\right) \cdot \left(1 - v \cdot v\right)
\end{array}
(FPCore (v) :precision binary64 (/ (- 1.0 (* v v)) (/ 4.0 (sqrt (* 2.0 (/ (+ (* 9.0 (pow v 4.0)) -1.0) (+ (* v (* v -3.0)) -1.0)))))))
double code(double v) {
return (1.0 - (v * v)) / (4.0 / sqrt((2.0 * (((9.0 * pow(v, 4.0)) + -1.0) / ((v * (v * -3.0)) + -1.0)))));
}
real(8) function code(v)
real(8), intent (in) :: v
code = (1.0d0 - (v * v)) / (4.0d0 / sqrt((2.0d0 * (((9.0d0 * (v ** 4.0d0)) + (-1.0d0)) / ((v * (v * (-3.0d0))) + (-1.0d0))))))
end function
public static double code(double v) {
return (1.0 - (v * v)) / (4.0 / Math.sqrt((2.0 * (((9.0 * Math.pow(v, 4.0)) + -1.0) / ((v * (v * -3.0)) + -1.0)))));
}
def code(v): return (1.0 - (v * v)) / (4.0 / math.sqrt((2.0 * (((9.0 * math.pow(v, 4.0)) + -1.0) / ((v * (v * -3.0)) + -1.0)))))
function code(v) return Float64(Float64(1.0 - Float64(v * v)) / Float64(4.0 / sqrt(Float64(2.0 * Float64(Float64(Float64(9.0 * (v ^ 4.0)) + -1.0) / Float64(Float64(v * Float64(v * -3.0)) + -1.0)))))) end
function tmp = code(v) tmp = (1.0 - (v * v)) / (4.0 / sqrt((2.0 * (((9.0 * (v ^ 4.0)) + -1.0) / ((v * (v * -3.0)) + -1.0))))); end
code[v_] := N[(N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision] / N[(4.0 / N[Sqrt[N[(2.0 * N[(N[(N[(9.0 * N[Power[v, 4.0], $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision] / N[(N[(v * N[(v * -3.0), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - v \cdot v}{\frac{4}{\sqrt{2 \cdot \frac{9 \cdot {v}^{4} + -1}{v \cdot \left(v \cdot -3\right) + -1}}}}
\end{array}
Initial program 100.0%
*-commutative100.0%
sqr-neg100.0%
sqr-neg100.0%
associate-*l*100.0%
Simplified100.0%
Applied egg-rr100.0%
associate-/l*100.0%
Simplified100.0%
fma-udef100.0%
flip-+100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (v) :precision binary64 (* (- 1.0 (* v v)) (sqrt (* (+ 1.0 (* v (* v -3.0))) 0.125))))
double code(double v) {
return (1.0 - (v * v)) * sqrt(((1.0 + (v * (v * -3.0))) * 0.125));
}
real(8) function code(v)
real(8), intent (in) :: v
code = (1.0d0 - (v * v)) * sqrt(((1.0d0 + (v * (v * (-3.0d0)))) * 0.125d0))
end function
public static double code(double v) {
return (1.0 - (v * v)) * Math.sqrt(((1.0 + (v * (v * -3.0))) * 0.125));
}
def code(v): return (1.0 - (v * v)) * math.sqrt(((1.0 + (v * (v * -3.0))) * 0.125))
function code(v) return Float64(Float64(1.0 - Float64(v * v)) * sqrt(Float64(Float64(1.0 + Float64(v * Float64(v * -3.0))) * 0.125))) end
function tmp = code(v) tmp = (1.0 - (v * v)) * sqrt(((1.0 + (v * (v * -3.0))) * 0.125)); end
code[v_] := N[(N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision] * N[Sqrt[N[(N[(1.0 + N[(v * N[(v * -3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * 0.125), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - v \cdot v\right) \cdot \sqrt{\left(1 + v \cdot \left(v \cdot -3\right)\right) \cdot 0.125}
\end{array}
Initial program 100.0%
*-commutative100.0%
sqr-neg100.0%
sqr-neg100.0%
associate-*l*100.0%
Simplified100.0%
Applied egg-rr100.0%
associate-*l*100.0%
Simplified100.0%
associate-*r*100.0%
sqrt-prod100.0%
add-cube-cbrt98.4%
unpow398.4%
unpow298.4%
sqrt-prod98.4%
add-sqr-sqrt98.4%
*-commutative98.4%
unpow398.4%
add-cube-cbrt100.0%
Applied egg-rr100.0%
fma-udef100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (v) :precision binary64 (/ (- 1.0 (* v v)) (/ 4.0 (sqrt 2.0))))
double code(double v) {
return (1.0 - (v * v)) / (4.0 / sqrt(2.0));
}
real(8) function code(v)
real(8), intent (in) :: v
code = (1.0d0 - (v * v)) / (4.0d0 / sqrt(2.0d0))
end function
public static double code(double v) {
return (1.0 - (v * v)) / (4.0 / Math.sqrt(2.0));
}
def code(v): return (1.0 - (v * v)) / (4.0 / math.sqrt(2.0))
function code(v) return Float64(Float64(1.0 - Float64(v * v)) / Float64(4.0 / sqrt(2.0))) end
function tmp = code(v) tmp = (1.0 - (v * v)) / (4.0 / sqrt(2.0)); end
code[v_] := N[(N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision] / N[(4.0 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - v \cdot v}{\frac{4}{\sqrt{2}}}
\end{array}
Initial program 100.0%
*-commutative100.0%
sqr-neg100.0%
sqr-neg100.0%
associate-*l*100.0%
Simplified100.0%
Applied egg-rr100.0%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in v around 0 98.5%
Final simplification98.5%
(FPCore (v) :precision binary64 (sqrt 0.125))
double code(double v) {
return sqrt(0.125);
}
real(8) function code(v)
real(8), intent (in) :: v
code = sqrt(0.125d0)
end function
public static double code(double v) {
return Math.sqrt(0.125);
}
def code(v): return math.sqrt(0.125)
function code(v) return sqrt(0.125) end
function tmp = code(v) tmp = sqrt(0.125); end
code[v_] := N[Sqrt[0.125], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{0.125}
\end{array}
Initial program 100.0%
*-commutative100.0%
sqr-neg100.0%
sqr-neg100.0%
associate-*l*100.0%
Simplified100.0%
Applied egg-rr100.0%
associate-*l*100.0%
Simplified100.0%
Taylor expanded in v around 0 98.4%
Final simplification98.4%
herbie shell --seed 2023274
(FPCore (v)
:name "Falkner and Boettcher, Appendix B, 2"
:precision binary64
(* (* (/ (sqrt 2.0) 4.0) (sqrt (- 1.0 (* 3.0 (* v v))))) (- 1.0 (* v v))))