
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (sqrt (* (* u2 u2) 39.47841760436263)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf(sqrtf(((u2 * u2) * 39.47841760436263f)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos(sqrt(((u2 * u2) * 39.47841760436263e0)))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(sqrt(Float32(Float32(u2 * u2) * Float32(39.47841760436263))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos(sqrt(((u2 * u2) * single(39.47841760436263)))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(\sqrt{\left(u2 \cdot u2\right) \cdot 39.47841760436263}\right)
\end{array}
Initial program 98.8%
add-sqr-sqrt98.8%
pow1/298.8%
pow1/298.8%
pow-prod-down98.8%
swap-sqr98.8%
metadata-eval98.9%
Applied egg-rr98.9%
unpow1/298.9%
unpow298.9%
*-commutative98.9%
unpow298.9%
Simplified98.9%
Final simplification98.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (sqrt (* u2 (* u2 39.47841760436263))))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf(sqrtf((u2 * (u2 * 39.47841760436263f))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos(sqrt((u2 * (u2 * 39.47841760436263e0))))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(sqrt(Float32(u2 * Float32(u2 * Float32(39.47841760436263)))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos(sqrt((u2 * (u2 * single(39.47841760436263))))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(\sqrt{u2 \cdot \left(u2 \cdot 39.47841760436263\right)}\right)
\end{array}
Initial program 98.8%
add-sqr-sqrt98.8%
pow1/298.8%
pow1/298.8%
pow-prod-down98.8%
swap-sqr98.8%
metadata-eval98.9%
Applied egg-rr98.9%
unpow1/298.9%
associate-*r*98.9%
*-commutative98.9%
*-commutative98.9%
Simplified98.9%
Final simplification98.9%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (cos (* u2 6.28318530718))))
(if (<= t_0 0.9764999747276306)
(* t_0 (sqrt u1))
(* (sqrt (/ u1 (- 1.0 u1))) (+ 1.0 (* u2 (* u2 -19.739208802181317)))))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = cosf((u2 * 6.28318530718f));
float tmp;
if (t_0 <= 0.9764999747276306f) {
tmp = t_0 * sqrtf(u1);
} else {
tmp = sqrtf((u1 / (1.0f - u1))) * (1.0f + (u2 * (u2 * -19.739208802181317f)));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: t_0
real(4) :: tmp
t_0 = cos((u2 * 6.28318530718e0))
if (t_0 <= 0.9764999747276306e0) then
tmp = t_0 * sqrt(u1)
else
tmp = sqrt((u1 / (1.0e0 - u1))) * (1.0e0 + (u2 * (u2 * (-19.739208802181317e0))))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) t_0 = cos(Float32(u2 * Float32(6.28318530718))) tmp = Float32(0.0) if (t_0 <= Float32(0.9764999747276306)) tmp = Float32(t_0 * sqrt(u1)); else tmp = Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * Float32(Float32(1.0) + Float32(u2 * Float32(u2 * Float32(-19.739208802181317))))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) t_0 = cos((u2 * single(6.28318530718))); tmp = single(0.0); if (t_0 <= single(0.9764999747276306)) tmp = t_0 * sqrt(u1); else tmp = sqrt((u1 / (single(1.0) - u1))) * (single(1.0) + (u2 * (u2 * single(-19.739208802181317)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos \left(u2 \cdot 6.28318530718\right)\\
\mathbf{if}\;t_0 \leq 0.9764999747276306:\\
\;\;\;\;t_0 \cdot \sqrt{u1}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{\frac{u1}{1 - u1}} \cdot \left(1 + u2 \cdot \left(u2 \cdot -19.739208802181317\right)\right)\\
\end{array}
\end{array}
if (cos.f32 (*.f32 314159265359/50000000000 u2)) < 0.976499975Initial program 97.3%
Taylor expanded in u1 around 0 73.3%
if 0.976499975 < (cos.f32 (*.f32 314159265359/50000000000 u2)) Initial program 99.2%
add-sqr-sqrt99.2%
pow1/299.2%
pow1/299.2%
pow-prod-down99.2%
swap-sqr99.2%
metadata-eval99.2%
Applied egg-rr99.2%
unpow1/299.2%
associate-*r*99.2%
*-commutative99.2%
*-commutative99.2%
Simplified99.2%
Taylor expanded in u2 around 0 97.8%
associate-*r*97.8%
distribute-lft1-in97.7%
unpow297.7%
associate-*r*97.7%
Simplified97.7%
Final simplification93.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (cos (* u2 6.28318530718)) 0.999750018119812) (* (sqrt u1) (+ 1.0 (* u2 (* u2 -19.739208802181317)))) (pow (+ -1.0 (/ 1.0 u1)) -0.5)))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if (cosf((u2 * 6.28318530718f)) <= 0.999750018119812f) {
tmp = sqrtf(u1) * (1.0f + (u2 * (u2 * -19.739208802181317f)));
} else {
tmp = powf((-1.0f + (1.0f / u1)), -0.5f);
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if (cos((u2 * 6.28318530718e0)) <= 0.999750018119812e0) then
tmp = sqrt(u1) * (1.0e0 + (u2 * (u2 * (-19.739208802181317e0))))
else
tmp = ((-1.0e0) + (1.0e0 / u1)) ** (-0.5e0)
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (cos(Float32(u2 * Float32(6.28318530718))) <= Float32(0.999750018119812)) tmp = Float32(sqrt(u1) * Float32(Float32(1.0) + Float32(u2 * Float32(u2 * Float32(-19.739208802181317))))); else tmp = Float32(Float32(-1.0) + Float32(Float32(1.0) / u1)) ^ Float32(-0.5); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if (cos((u2 * single(6.28318530718))) <= single(0.999750018119812)) tmp = sqrt(u1) * (single(1.0) + (u2 * (u2 * single(-19.739208802181317)))); else tmp = (single(-1.0) + (single(1.0) / u1)) ^ single(-0.5); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos \left(u2 \cdot 6.28318530718\right) \leq 0.999750018119812:\\
\;\;\;\;\sqrt{u1} \cdot \left(1 + u2 \cdot \left(u2 \cdot -19.739208802181317\right)\right)\\
\mathbf{else}:\\
\;\;\;\;{\left(-1 + \frac{1}{u1}\right)}^{-0.5}\\
\end{array}
\end{array}
if (cos.f32 (*.f32 314159265359/50000000000 u2)) < 0.999750018Initial program 97.8%
Taylor expanded in u1 around 0 71.5%
Taylor expanded in u2 around 0 49.0%
associate-*r*49.0%
distribute-rgt1-in49.0%
unpow249.0%
associate-*r*49.0%
Simplified49.0%
if 0.999750018 < (cos.f32 (*.f32 314159265359/50000000000 u2)) Initial program 99.2%
add-sqr-sqrt99.2%
pow1/299.2%
pow1/299.2%
pow-prod-down99.2%
swap-sqr99.2%
metadata-eval99.2%
Applied egg-rr99.2%
unpow1/299.2%
associate-*r*99.2%
*-commutative99.2%
*-commutative99.2%
Simplified99.2%
clear-num99.2%
inv-pow99.2%
div-sub99.2%
pow199.2%
pow199.2%
pow-div99.2%
metadata-eval99.2%
metadata-eval99.2%
Applied egg-rr99.2%
unpow-199.2%
sub-neg99.2%
metadata-eval99.2%
Simplified99.2%
Taylor expanded in u2 around 0 93.6%
sub-neg93.6%
metadata-eval93.6%
unpow-193.6%
metadata-eval93.6%
pow-sqr93.8%
rem-sqrt-square93.8%
sqr-pow93.1%
fabs-sqr93.1%
sqr-pow93.8%
+-commutative93.8%
Simplified93.8%
Final simplification81.0%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* u2 6.28318530718))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((u2 * 6.28318530718f));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((u2 * 6.28318530718e0))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(u2 * Float32(6.28318530718)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((u2 * single(6.28318530718))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(u2 \cdot 6.28318530718\right)
\end{array}
Initial program 98.8%
Final simplification98.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (+ 1.0 (* u2 (* u2 -19.739208802181317)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * (1.0f + (u2 * (u2 * -19.739208802181317f)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * (1.0e0 + (u2 * (u2 * (-19.739208802181317e0))))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * Float32(Float32(1.0) + Float32(u2 * Float32(u2 * Float32(-19.739208802181317))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * (single(1.0) + (u2 * (u2 * single(-19.739208802181317)))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \left(1 + u2 \cdot \left(u2 \cdot -19.739208802181317\right)\right)
\end{array}
Initial program 98.8%
add-sqr-sqrt98.8%
pow1/298.8%
pow1/298.8%
pow-prod-down98.8%
swap-sqr98.8%
metadata-eval98.9%
Applied egg-rr98.9%
unpow1/298.9%
associate-*r*98.9%
*-commutative98.9%
*-commutative98.9%
Simplified98.9%
Taylor expanded in u2 around 0 87.3%
associate-*r*87.3%
distribute-lft1-in87.2%
unpow287.2%
associate-*r*87.2%
Simplified87.2%
Final simplification87.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (pow (+ -1.0 (/ 1.0 u1)) -0.5))
float code(float cosTheta_i, float u1, float u2) {
return powf((-1.0f + (1.0f / u1)), -0.5f);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = ((-1.0e0) + (1.0e0 / u1)) ** (-0.5e0)
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(-1.0) + Float32(Float32(1.0) / u1)) ^ Float32(-0.5) end
function tmp = code(cosTheta_i, u1, u2) tmp = (single(-1.0) + (single(1.0) / u1)) ^ single(-0.5); end
\begin{array}{l}
\\
{\left(-1 + \frac{1}{u1}\right)}^{-0.5}
\end{array}
Initial program 98.8%
add-sqr-sqrt98.8%
pow1/298.8%
pow1/298.8%
pow-prod-down98.8%
swap-sqr98.8%
metadata-eval98.9%
Applied egg-rr98.9%
unpow1/298.9%
associate-*r*98.9%
*-commutative98.9%
*-commutative98.9%
Simplified98.9%
clear-num98.9%
inv-pow98.9%
div-sub98.8%
pow198.8%
pow198.8%
pow-div98.8%
metadata-eval98.8%
metadata-eval98.8%
Applied egg-rr98.8%
unpow-198.8%
sub-neg98.8%
metadata-eval98.8%
Simplified98.8%
Taylor expanded in u2 around 0 77.1%
sub-neg77.1%
metadata-eval77.1%
unpow-177.1%
metadata-eval77.1%
pow-sqr77.2%
rem-sqrt-square77.2%
sqr-pow76.7%
fabs-sqr76.7%
sqr-pow77.2%
+-commutative77.2%
Simplified77.2%
Final simplification77.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (/ u1 (- 1.0 u1))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 98.8%
Taylor expanded in u2 around 0 77.1%
Final simplification77.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt u1))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return sqrt(u1) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(u1); end
\begin{array}{l}
\\
\sqrt{u1}
\end{array}
Initial program 98.8%
Taylor expanded in u2 around 0 77.1%
Taylor expanded in u1 around 0 61.1%
Final simplification61.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 u1)
float code(float cosTheta_i, float u1, float u2) {
return u1;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = u1
end function
function code(cosTheta_i, u1, u2) return u1 end
function tmp = code(cosTheta_i, u1, u2) tmp = u1; end
\begin{array}{l}
\\
u1
\end{array}
Initial program 98.8%
Taylor expanded in u1 around 0 86.2%
unpow286.2%
fma-udef86.2%
Simplified86.2%
Taylor expanded in u1 around inf 20.0%
*-commutative20.0%
Simplified20.0%
Taylor expanded in u2 around 0 19.2%
Final simplification19.2%
herbie shell --seed 2023274
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_x"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))