
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma u (- n1_i n0_i) n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(u, (n1_i - n0_i), n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(u, Float32(n1_i - n0_i), n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(u, n1_i - n0_i, n0_i\right)
\end{array}
Initial program 97.3%
*-commutative97.3%
associate-*l*86.9%
*-commutative86.9%
associate-*l*76.7%
distribute-lft-out76.8%
associate-*l/76.9%
*-lft-identity76.9%
fma-def76.9%
*-commutative76.9%
distribute-rgt-out--77.0%
*-lft-identity77.0%
Simplified77.0%
Taylor expanded in normAngle around 0 98.2%
*-commutative98.2%
fma-def98.3%
Simplified98.3%
Taylor expanded in u around 0 98.4%
*-commutative98.4%
fma-def98.6%
mul-1-neg98.6%
unsub-neg98.6%
Simplified98.6%
Final simplification98.6%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n1_i -9.999999887266023e-27)
(not (<= n1_i 4.999999999099794e-24)))
(+ n0_i (* u n1_i))
(* n0_i (- 1.0 u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -9.999999887266023e-27f) || !(n1_i <= 4.999999999099794e-24f)) {
tmp = n0_i + (u * n1_i);
} else {
tmp = n0_i * (1.0f - u);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-9.999999887266023e-27)) .or. (.not. (n1_i <= 4.999999999099794e-24))) then
tmp = n0_i + (u * n1_i)
else
tmp = n0_i * (1.0e0 - u)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-9.999999887266023e-27)) || !(n1_i <= Float32(4.999999999099794e-24))) tmp = Float32(n0_i + Float32(u * n1_i)); else tmp = Float32(n0_i * Float32(Float32(1.0) - u)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-9.999999887266023e-27)) || ~((n1_i <= single(4.999999999099794e-24)))) tmp = n0_i + (u * n1_i); else tmp = n0_i * (single(1.0) - u); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1_i \leq -9.999999887266023 \cdot 10^{-27} \lor \neg \left(n1_i \leq 4.999999999099794 \cdot 10^{-24}\right):\\
\;\;\;\;n0_i + u \cdot n1_i\\
\mathbf{else}:\\
\;\;\;\;n0_i \cdot \left(1 - u\right)\\
\end{array}
\end{array}
if n1_i < -9.99999989e-27 or 5e-24 < n1_i Initial program 96.5%
*-commutative96.5%
associate-*l*82.4%
*-commutative82.4%
associate-*l*78.6%
distribute-lft-out78.7%
associate-*l/78.8%
*-lft-identity78.8%
fma-def78.8%
*-commutative78.8%
distribute-rgt-out--78.9%
*-lft-identity78.9%
Simplified78.9%
Taylor expanded in normAngle around 0 98.3%
Taylor expanded in u around 0 87.5%
if -9.99999989e-27 < n1_i < 5e-24Initial program 98.7%
*-commutative98.7%
associate-*l*94.7%
*-commutative94.7%
associate-*l*73.4%
distribute-lft-out73.4%
associate-*l/73.7%
*-lft-identity73.7%
fma-def73.7%
*-commutative73.7%
distribute-rgt-out--73.8%
*-lft-identity73.8%
Simplified73.8%
Taylor expanded in normAngle around 0 98.0%
*-commutative98.0%
fma-def98.0%
Simplified98.0%
Taylor expanded in n1_i around 0 91.6%
Final simplification89.0%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n1_i -9.999999887266023e-27)
(not (<= n1_i 4.999999999099794e-24)))
(+ n0_i (* u n1_i))
(- n0_i (* u n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -9.999999887266023e-27f) || !(n1_i <= 4.999999999099794e-24f)) {
tmp = n0_i + (u * n1_i);
} else {
tmp = n0_i - (u * n0_i);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-9.999999887266023e-27)) .or. (.not. (n1_i <= 4.999999999099794e-24))) then
tmp = n0_i + (u * n1_i)
else
tmp = n0_i - (u * n0_i)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-9.999999887266023e-27)) || !(n1_i <= Float32(4.999999999099794e-24))) tmp = Float32(n0_i + Float32(u * n1_i)); else tmp = Float32(n0_i - Float32(u * n0_i)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-9.999999887266023e-27)) || ~((n1_i <= single(4.999999999099794e-24)))) tmp = n0_i + (u * n1_i); else tmp = n0_i - (u * n0_i); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1_i \leq -9.999999887266023 \cdot 10^{-27} \lor \neg \left(n1_i \leq 4.999999999099794 \cdot 10^{-24}\right):\\
\;\;\;\;n0_i + u \cdot n1_i\\
\mathbf{else}:\\
\;\;\;\;n0_i - u \cdot n0_i\\
\end{array}
\end{array}
if n1_i < -9.99999989e-27 or 5e-24 < n1_i Initial program 96.5%
*-commutative96.5%
associate-*l*82.4%
*-commutative82.4%
associate-*l*78.6%
distribute-lft-out78.7%
associate-*l/78.8%
*-lft-identity78.8%
fma-def78.8%
*-commutative78.8%
distribute-rgt-out--78.9%
*-lft-identity78.9%
Simplified78.9%
Taylor expanded in normAngle around 0 98.3%
Taylor expanded in u around 0 87.5%
if -9.99999989e-27 < n1_i < 5e-24Initial program 98.7%
*-commutative98.7%
associate-*l*94.7%
*-commutative94.7%
associate-*l*73.4%
distribute-lft-out73.4%
associate-*l/73.7%
*-lft-identity73.7%
fma-def73.7%
*-commutative73.7%
distribute-rgt-out--73.8%
*-lft-identity73.8%
Simplified73.8%
Taylor expanded in normAngle around 0 98.0%
*-commutative98.0%
fma-def98.0%
Simplified98.0%
Taylor expanded in u around 0 98.5%
*-commutative98.5%
fma-def98.7%
mul-1-neg98.7%
unsub-neg98.7%
Simplified98.7%
Taylor expanded in n1_i around 0 91.9%
+-commutative91.9%
mul-1-neg91.9%
unsub-neg91.9%
Simplified91.9%
Final simplification89.1%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n1_i -4.999999858590343e-10) (* u n1_i) (if (<= n1_i 6.000000233523199e-16) (* n0_i (- 1.0 u)) (* u n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n1_i <= -4.999999858590343e-10f) {
tmp = u * n1_i;
} else if (n1_i <= 6.000000233523199e-16f) {
tmp = n0_i * (1.0f - u);
} else {
tmp = u * n1_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n1_i <= (-4.999999858590343e-10)) then
tmp = u * n1_i
else if (n1_i <= 6.000000233523199e-16) then
tmp = n0_i * (1.0e0 - u)
else
tmp = u * n1_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n1_i <= Float32(-4.999999858590343e-10)) tmp = Float32(u * n1_i); elseif (n1_i <= Float32(6.000000233523199e-16)) tmp = Float32(n0_i * Float32(Float32(1.0) - u)); else tmp = Float32(u * n1_i); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n1_i <= single(-4.999999858590343e-10)) tmp = u * n1_i; elseif (n1_i <= single(6.000000233523199e-16)) tmp = n0_i * (single(1.0) - u); else tmp = u * n1_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1_i \leq -4.999999858590343 \cdot 10^{-10}:\\
\;\;\;\;u \cdot n1_i\\
\mathbf{elif}\;n1_i \leq 6.000000233523199 \cdot 10^{-16}:\\
\;\;\;\;n0_i \cdot \left(1 - u\right)\\
\mathbf{else}:\\
\;\;\;\;u \cdot n1_i\\
\end{array}
\end{array}
if n1_i < -4.99999986e-10 or 6.0000002e-16 < n1_i Initial program 96.5%
*-commutative96.5%
associate-*l*84.3%
*-commutative84.3%
associate-*l*83.3%
distribute-lft-out83.5%
associate-*l/83.5%
*-lft-identity83.5%
fma-def83.5%
*-commutative83.5%
distribute-rgt-out--83.5%
*-lft-identity83.5%
Simplified83.5%
Taylor expanded in normAngle around 0 98.1%
*-commutative98.1%
fma-def98.3%
Simplified98.3%
Taylor expanded in n1_i around inf 72.7%
*-commutative72.7%
Simplified72.7%
if -4.99999986e-10 < n1_i < 6.0000002e-16Initial program 97.7%
*-commutative97.7%
associate-*l*88.0%
*-commutative88.0%
associate-*l*73.8%
distribute-lft-out73.8%
associate-*l/74.0%
*-lft-identity74.0%
fma-def74.0%
*-commutative74.0%
distribute-rgt-out--74.2%
*-lft-identity74.2%
Simplified74.2%
Taylor expanded in normAngle around 0 98.2%
*-commutative98.2%
fma-def98.3%
Simplified98.3%
Taylor expanded in n1_i around 0 76.1%
Final simplification75.0%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n1_i -4.999999858590343e-10) (* u n1_i) (if (<= n1_i 6.000000233523199e-16) n0_i (* u n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n1_i <= -4.999999858590343e-10f) {
tmp = u * n1_i;
} else if (n1_i <= 6.000000233523199e-16f) {
tmp = n0_i;
} else {
tmp = u * n1_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n1_i <= (-4.999999858590343e-10)) then
tmp = u * n1_i
else if (n1_i <= 6.000000233523199e-16) then
tmp = n0_i
else
tmp = u * n1_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n1_i <= Float32(-4.999999858590343e-10)) tmp = Float32(u * n1_i); elseif (n1_i <= Float32(6.000000233523199e-16)) tmp = n0_i; else tmp = Float32(u * n1_i); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n1_i <= single(-4.999999858590343e-10)) tmp = u * n1_i; elseif (n1_i <= single(6.000000233523199e-16)) tmp = n0_i; else tmp = u * n1_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1_i \leq -4.999999858590343 \cdot 10^{-10}:\\
\;\;\;\;u \cdot n1_i\\
\mathbf{elif}\;n1_i \leq 6.000000233523199 \cdot 10^{-16}:\\
\;\;\;\;n0_i\\
\mathbf{else}:\\
\;\;\;\;u \cdot n1_i\\
\end{array}
\end{array}
if n1_i < -4.99999986e-10 or 6.0000002e-16 < n1_i Initial program 96.5%
*-commutative96.5%
associate-*l*84.3%
*-commutative84.3%
associate-*l*83.3%
distribute-lft-out83.5%
associate-*l/83.5%
*-lft-identity83.5%
fma-def83.5%
*-commutative83.5%
distribute-rgt-out--83.5%
*-lft-identity83.5%
Simplified83.5%
Taylor expanded in normAngle around 0 98.1%
*-commutative98.1%
fma-def98.3%
Simplified98.3%
Taylor expanded in n1_i around inf 72.7%
*-commutative72.7%
Simplified72.7%
if -4.99999986e-10 < n1_i < 6.0000002e-16Initial program 97.7%
*-commutative97.7%
associate-*l*88.0%
*-commutative88.0%
associate-*l*73.8%
distribute-lft-out73.8%
associate-*l/74.0%
*-lft-identity74.0%
fma-def74.0%
*-commutative74.0%
distribute-rgt-out--74.2%
*-lft-identity74.2%
Simplified74.2%
Taylor expanded in normAngle around 0 98.2%
*-commutative98.2%
fma-def98.3%
Simplified98.3%
Taylor expanded in u around 0 98.5%
*-commutative98.5%
fma-def98.7%
mul-1-neg98.7%
unsub-neg98.7%
Simplified98.7%
Taylor expanded in u around 0 59.4%
Final simplification63.5%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- n1_i n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - n0_i)); end
\begin{array}{l}
\\
n0_i + u \cdot \left(n1_i - n0_i\right)
\end{array}
Initial program 97.3%
*-commutative97.3%
associate-*l*86.9%
*-commutative86.9%
associate-*l*76.7%
distribute-lft-out76.8%
associate-*l/76.9%
*-lft-identity76.9%
fma-def76.9%
*-commutative76.9%
distribute-rgt-out--77.0%
*-lft-identity77.0%
Simplified77.0%
Taylor expanded in normAngle around 0 98.2%
*-commutative98.2%
fma-def98.3%
Simplified98.3%
Taylor expanded in u around -inf 98.4%
+-commutative98.4%
mul-1-neg98.4%
unsub-neg98.4%
neg-mul-198.4%
+-commutative98.4%
unsub-neg98.4%
Simplified98.4%
Final simplification98.4%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0_i
\end{array}
Initial program 97.3%
*-commutative97.3%
associate-*l*86.9%
*-commutative86.9%
associate-*l*76.7%
distribute-lft-out76.8%
associate-*l/76.9%
*-lft-identity76.9%
fma-def76.9%
*-commutative76.9%
distribute-rgt-out--77.0%
*-lft-identity77.0%
Simplified77.0%
Taylor expanded in normAngle around 0 98.2%
*-commutative98.2%
fma-def98.3%
Simplified98.3%
Taylor expanded in u around 0 98.4%
*-commutative98.4%
fma-def98.6%
mul-1-neg98.6%
unsub-neg98.6%
Simplified98.6%
Taylor expanded in u around 0 46.8%
Final simplification46.8%
herbie shell --seed 2023274
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))