
(FPCore (x) :precision binary64 (/ (- (exp x) 1.0) x))
double code(double x) {
return (exp(x) - 1.0) / x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (exp(x) - 1.0d0) / x
end function
public static double code(double x) {
return (Math.exp(x) - 1.0) / x;
}
def code(x): return (math.exp(x) - 1.0) / x
function code(x) return Float64(Float64(exp(x) - 1.0) / x) end
function tmp = code(x) tmp = (exp(x) - 1.0) / x; end
code[x_] := N[(N[(N[Exp[x], $MachinePrecision] - 1.0), $MachinePrecision] / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{e^{x} - 1}{x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (/ (- (exp x) 1.0) x))
double code(double x) {
return (exp(x) - 1.0) / x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (exp(x) - 1.0d0) / x
end function
public static double code(double x) {
return (Math.exp(x) - 1.0) / x;
}
def code(x): return (math.exp(x) - 1.0) / x
function code(x) return Float64(Float64(exp(x) - 1.0) / x) end
function tmp = code(x) tmp = (exp(x) - 1.0) / x; end
code[x_] := N[(N[(N[Exp[x], $MachinePrecision] - 1.0), $MachinePrecision] / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{e^{x} - 1}{x}
\end{array}
(FPCore (x) :precision binary64 (/ (expm1 x) x))
double code(double x) {
return expm1(x) / x;
}
public static double code(double x) {
return Math.expm1(x) / x;
}
def code(x): return math.expm1(x) / x
function code(x) return Float64(expm1(x) / x) end
code[x_] := N[(N[(Exp[x] - 1), $MachinePrecision] / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{\mathsf{expm1}\left(x\right)}{x}
\end{array}
Initial program 50.7%
expm1-def100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x) :precision binary64 (if (<= x -1.0) (/ 1.0 (+ 1.0 (* x -0.5))) (+ (* x 0.5) (+ 1.0 (* 0.16666666666666666 (* x x))))))
double code(double x) {
double tmp;
if (x <= -1.0) {
tmp = 1.0 / (1.0 + (x * -0.5));
} else {
tmp = (x * 0.5) + (1.0 + (0.16666666666666666 * (x * x)));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = 1.0d0 / (1.0d0 + (x * (-0.5d0)))
else
tmp = (x * 0.5d0) + (1.0d0 + (0.16666666666666666d0 * (x * x)))
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= -1.0) {
tmp = 1.0 / (1.0 + (x * -0.5));
} else {
tmp = (x * 0.5) + (1.0 + (0.16666666666666666 * (x * x)));
}
return tmp;
}
def code(x): tmp = 0 if x <= -1.0: tmp = 1.0 / (1.0 + (x * -0.5)) else: tmp = (x * 0.5) + (1.0 + (0.16666666666666666 * (x * x))) return tmp
function code(x) tmp = 0.0 if (x <= -1.0) tmp = Float64(1.0 / Float64(1.0 + Float64(x * -0.5))); else tmp = Float64(Float64(x * 0.5) + Float64(1.0 + Float64(0.16666666666666666 * Float64(x * x)))); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= -1.0) tmp = 1.0 / (1.0 + (x * -0.5)); else tmp = (x * 0.5) + (1.0 + (0.16666666666666666 * (x * x))); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, -1.0], N[(1.0 / N[(1.0 + N[(x * -0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x * 0.5), $MachinePrecision] + N[(1.0 + N[(0.16666666666666666 * N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;\frac{1}{1 + x \cdot -0.5}\\
\mathbf{else}:\\
\;\;\;\;x \cdot 0.5 + \left(1 + 0.16666666666666666 \cdot \left(x \cdot x\right)\right)\\
\end{array}
\end{array}
if x < -1Initial program 100.0%
expm1-def100.0%
Simplified100.0%
clear-num100.0%
inv-pow100.0%
Applied egg-rr100.0%
unpow-1100.0%
Applied egg-rr100.0%
Taylor expanded in x around 0 18.8%
if -1 < x Initial program 35.2%
expm1-def100.0%
Simplified100.0%
Taylor expanded in x around 0 87.9%
add-log-exp100.0%
*-un-lft-identity100.0%
log-prod100.0%
metadata-eval100.0%
add-log-exp87.9%
unpow287.9%
Applied egg-rr87.9%
Final simplification71.4%
(FPCore (x) :precision binary64 (if (<= x 1.86) (/ 1.0 (+ 1.0 (* x -0.5))) (* 0.16666666666666666 (* x x))))
double code(double x) {
double tmp;
if (x <= 1.86) {
tmp = 1.0 / (1.0 + (x * -0.5));
} else {
tmp = 0.16666666666666666 * (x * x);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 1.86d0) then
tmp = 1.0d0 / (1.0d0 + (x * (-0.5d0)))
else
tmp = 0.16666666666666666d0 * (x * x)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 1.86) {
tmp = 1.0 / (1.0 + (x * -0.5));
} else {
tmp = 0.16666666666666666 * (x * x);
}
return tmp;
}
def code(x): tmp = 0 if x <= 1.86: tmp = 1.0 / (1.0 + (x * -0.5)) else: tmp = 0.16666666666666666 * (x * x) return tmp
function code(x) tmp = 0.0 if (x <= 1.86) tmp = Float64(1.0 / Float64(1.0 + Float64(x * -0.5))); else tmp = Float64(0.16666666666666666 * Float64(x * x)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 1.86) tmp = 1.0 / (1.0 + (x * -0.5)); else tmp = 0.16666666666666666 * (x * x); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 1.86], N[(1.0 / N[(1.0 + N[(x * -0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.16666666666666666 * N[(x * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1.86:\\
\;\;\;\;\frac{1}{1 + x \cdot -0.5}\\
\mathbf{else}:\\
\;\;\;\;0.16666666666666666 \cdot \left(x \cdot x\right)\\
\end{array}
\end{array}
if x < 1.8600000000000001Initial program 35.2%
expm1-def100.0%
Simplified100.0%
clear-num100.0%
inv-pow100.0%
Applied egg-rr100.0%
unpow-1100.0%
Applied egg-rr100.0%
Taylor expanded in x around 0 74.3%
if 1.8600000000000001 < x Initial program 100.0%
expm1-def100.0%
Simplified100.0%
Taylor expanded in x around 0 61.5%
Taylor expanded in x around inf 61.5%
unpow261.5%
Simplified61.5%
Final simplification71.2%
(FPCore (x) :precision binary64 (if (<= x 2.5) 1.0 (* 0.16666666666666666 (* x x))))
double code(double x) {
double tmp;
if (x <= 2.5) {
tmp = 1.0;
} else {
tmp = 0.16666666666666666 * (x * x);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 2.5d0) then
tmp = 1.0d0
else
tmp = 0.16666666666666666d0 * (x * x)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 2.5) {
tmp = 1.0;
} else {
tmp = 0.16666666666666666 * (x * x);
}
return tmp;
}
def code(x): tmp = 0 if x <= 2.5: tmp = 1.0 else: tmp = 0.16666666666666666 * (x * x) return tmp
function code(x) tmp = 0.0 if (x <= 2.5) tmp = 1.0; else tmp = Float64(0.16666666666666666 * Float64(x * x)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 2.5) tmp = 1.0; else tmp = 0.16666666666666666 * (x * x); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 2.5], 1.0, N[(0.16666666666666666 * N[(x * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 2.5:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;0.16666666666666666 \cdot \left(x \cdot x\right)\\
\end{array}
\end{array}
if x < 2.5Initial program 35.2%
expm1-def100.0%
Simplified100.0%
Taylor expanded in x around 0 69.2%
if 2.5 < x Initial program 100.0%
expm1-def100.0%
Simplified100.0%
Taylor expanded in x around 0 61.5%
Taylor expanded in x around inf 61.5%
unpow261.5%
Simplified61.5%
Final simplification67.4%
(FPCore (x) :precision binary64 1.0)
double code(double x) {
return 1.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0
end function
public static double code(double x) {
return 1.0;
}
def code(x): return 1.0
function code(x) return 1.0 end
function tmp = code(x) tmp = 1.0; end
code[x_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 50.7%
expm1-def100.0%
Simplified100.0%
Taylor expanded in x around 0 53.5%
Final simplification53.5%
(FPCore (x) :precision binary64 (let* ((t_0 (- (exp x) 1.0))) (if (and (< x 1.0) (> x -1.0)) (/ t_0 (log (exp x))) (/ t_0 x))))
double code(double x) {
double t_0 = exp(x) - 1.0;
double tmp;
if ((x < 1.0) && (x > -1.0)) {
tmp = t_0 / log(exp(x));
} else {
tmp = t_0 / x;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = exp(x) - 1.0d0
if ((x < 1.0d0) .and. (x > (-1.0d0))) then
tmp = t_0 / log(exp(x))
else
tmp = t_0 / x
end if
code = tmp
end function
public static double code(double x) {
double t_0 = Math.exp(x) - 1.0;
double tmp;
if ((x < 1.0) && (x > -1.0)) {
tmp = t_0 / Math.log(Math.exp(x));
} else {
tmp = t_0 / x;
}
return tmp;
}
def code(x): t_0 = math.exp(x) - 1.0 tmp = 0 if (x < 1.0) and (x > -1.0): tmp = t_0 / math.log(math.exp(x)) else: tmp = t_0 / x return tmp
function code(x) t_0 = Float64(exp(x) - 1.0) tmp = 0.0 if ((x < 1.0) && (x > -1.0)) tmp = Float64(t_0 / log(exp(x))); else tmp = Float64(t_0 / x); end return tmp end
function tmp_2 = code(x) t_0 = exp(x) - 1.0; tmp = 0.0; if ((x < 1.0) && (x > -1.0)) tmp = t_0 / log(exp(x)); else tmp = t_0 / x; end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(N[Exp[x], $MachinePrecision] - 1.0), $MachinePrecision]}, If[And[Less[x, 1.0], Greater[x, -1.0]], N[(t$95$0 / N[Log[N[Exp[x], $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(t$95$0 / x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := e^{x} - 1\\
\mathbf{if}\;x < 1 \land x > -1:\\
\;\;\;\;\frac{t_0}{\log \left(e^{x}\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{t_0}{x}\\
\end{array}
\end{array}
herbie shell --seed 2023274
(FPCore (x)
:name "Kahan's exp quotient"
:precision binary64
:herbie-target
(if (and (< x 1.0) (> x -1.0)) (/ (- (exp x) 1.0) (log (exp x))) (/ (- (exp x) 1.0) x))
(/ (- (exp x) 1.0) x))