
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
(FPCore (x y z) :precision binary64 (fma x (sin y) (* z (cos y))))
double code(double x, double y, double z) {
return fma(x, sin(y), (z * cos(y)));
}
function code(x, y, z) return fma(x, sin(y), Float64(z * cos(y))) end
code[x_, y_, z_] := N[(x * N[Sin[y], $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, \sin y, z \cdot \cos y\right)
\end{array}
Initial program 99.8%
fma-def99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (+ (* z (cos y)) (* x (sin y))))
double code(double x, double y, double z) {
return (z * cos(y)) + (x * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * cos(y)) + (x * sin(y))
end function
public static double code(double x, double y, double z) {
return (z * Math.cos(y)) + (x * Math.sin(y));
}
def code(x, y, z): return (z * math.cos(y)) + (x * math.sin(y))
function code(x, y, z) return Float64(Float64(z * cos(y)) + Float64(x * sin(y))) end
function tmp = code(x, y, z) tmp = (z * cos(y)) + (x * sin(y)); end
code[x_, y_, z_] := N[(N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \cos y + x \cdot \sin y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (cos y))) (t_1 (* x (sin y))))
(if (<= y -3.2e+206)
t_0
(if (<= y -3e+162)
t_1
(if (<= y -7.2e+28)
t_0
(if (<= y -0.011) t_1 (if (<= y 2.4e-7) (+ z (* x y)) t_0)))))))
double code(double x, double y, double z) {
double t_0 = z * cos(y);
double t_1 = x * sin(y);
double tmp;
if (y <= -3.2e+206) {
tmp = t_0;
} else if (y <= -3e+162) {
tmp = t_1;
} else if (y <= -7.2e+28) {
tmp = t_0;
} else if (y <= -0.011) {
tmp = t_1;
} else if (y <= 2.4e-7) {
tmp = z + (x * y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = z * cos(y)
t_1 = x * sin(y)
if (y <= (-3.2d+206)) then
tmp = t_0
else if (y <= (-3d+162)) then
tmp = t_1
else if (y <= (-7.2d+28)) then
tmp = t_0
else if (y <= (-0.011d0)) then
tmp = t_1
else if (y <= 2.4d-7) then
tmp = z + (x * y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * Math.cos(y);
double t_1 = x * Math.sin(y);
double tmp;
if (y <= -3.2e+206) {
tmp = t_0;
} else if (y <= -3e+162) {
tmp = t_1;
} else if (y <= -7.2e+28) {
tmp = t_0;
} else if (y <= -0.011) {
tmp = t_1;
} else if (y <= 2.4e-7) {
tmp = z + (x * y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * math.cos(y) t_1 = x * math.sin(y) tmp = 0 if y <= -3.2e+206: tmp = t_0 elif y <= -3e+162: tmp = t_1 elif y <= -7.2e+28: tmp = t_0 elif y <= -0.011: tmp = t_1 elif y <= 2.4e-7: tmp = z + (x * y) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * cos(y)) t_1 = Float64(x * sin(y)) tmp = 0.0 if (y <= -3.2e+206) tmp = t_0; elseif (y <= -3e+162) tmp = t_1; elseif (y <= -7.2e+28) tmp = t_0; elseif (y <= -0.011) tmp = t_1; elseif (y <= 2.4e-7) tmp = Float64(z + Float64(x * y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * cos(y); t_1 = x * sin(y); tmp = 0.0; if (y <= -3.2e+206) tmp = t_0; elseif (y <= -3e+162) tmp = t_1; elseif (y <= -7.2e+28) tmp = t_0; elseif (y <= -0.011) tmp = t_1; elseif (y <= 2.4e-7) tmp = z + (x * y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -3.2e+206], t$95$0, If[LessEqual[y, -3e+162], t$95$1, If[LessEqual[y, -7.2e+28], t$95$0, If[LessEqual[y, -0.011], t$95$1, If[LessEqual[y, 2.4e-7], N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision], t$95$0]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \cos y\\
t_1 := x \cdot \sin y\\
\mathbf{if}\;y \leq -3.2 \cdot 10^{+206}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq -3 \cdot 10^{+162}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;y \leq -7.2 \cdot 10^{+28}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq -0.011:\\
\;\;\;\;t_1\\
\mathbf{elif}\;y \leq 2.4 \cdot 10^{-7}:\\
\;\;\;\;z + x \cdot y\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if y < -3.20000000000000005e206 or -2.9999999999999998e162 < y < -7.1999999999999999e28 or 2.39999999999999979e-7 < y Initial program 99.6%
+-commutative99.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in x around 0 63.9%
if -3.20000000000000005e206 < y < -2.9999999999999998e162 or -7.1999999999999999e28 < y < -0.010999999999999999Initial program 99.7%
add-cube-cbrt98.6%
pow398.4%
fma-def98.4%
Applied egg-rr98.4%
Taylor expanded in z around 0 83.6%
pow-base-183.6%
*-lft-identity83.6%
Simplified83.6%
if -0.010999999999999999 < y < 2.39999999999999979e-7Initial program 100.0%
Taylor expanded in y around 0 100.0%
Final simplification83.9%
(FPCore (x y z) :precision binary64 (if (or (<= x -10500000000.0) (not (<= x 175000000.0))) (+ z (* x (sin y))) (* z (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -10500000000.0) || !(x <= 175000000.0)) {
tmp = z + (x * sin(y));
} else {
tmp = z * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-10500000000.0d0)) .or. (.not. (x <= 175000000.0d0))) then
tmp = z + (x * sin(y))
else
tmp = z * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -10500000000.0) || !(x <= 175000000.0)) {
tmp = z + (x * Math.sin(y));
} else {
tmp = z * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -10500000000.0) or not (x <= 175000000.0): tmp = z + (x * math.sin(y)) else: tmp = z * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -10500000000.0) || !(x <= 175000000.0)) tmp = Float64(z + Float64(x * sin(y))); else tmp = Float64(z * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -10500000000.0) || ~((x <= 175000000.0))) tmp = z + (x * sin(y)); else tmp = z * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -10500000000.0], N[Not[LessEqual[x, 175000000.0]], $MachinePrecision]], N[(z + N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -10500000000 \lor \neg \left(x \leq 175000000\right):\\
\;\;\;\;z + x \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;z \cdot \cos y\\
\end{array}
\end{array}
if x < -1.05e10 or 1.75e8 < x Initial program 99.8%
Taylor expanded in y around 0 91.1%
if -1.05e10 < x < 1.75e8Initial program 99.8%
+-commutative99.8%
fma-def99.9%
Simplified99.9%
Taylor expanded in x around 0 88.5%
Final simplification89.7%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.0038) (not (<= y 2.4e-7))) (* z (cos y)) (+ z (* x y))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.0038) || !(y <= 2.4e-7)) {
tmp = z * cos(y);
} else {
tmp = z + (x * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.0038d0)) .or. (.not. (y <= 2.4d-7))) then
tmp = z * cos(y)
else
tmp = z + (x * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.0038) || !(y <= 2.4e-7)) {
tmp = z * Math.cos(y);
} else {
tmp = z + (x * y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.0038) or not (y <= 2.4e-7): tmp = z * math.cos(y) else: tmp = z + (x * y) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.0038) || !(y <= 2.4e-7)) tmp = Float64(z * cos(y)); else tmp = Float64(z + Float64(x * y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.0038) || ~((y <= 2.4e-7))) tmp = z * cos(y); else tmp = z + (x * y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.0038], N[Not[LessEqual[y, 2.4e-7]], $MachinePrecision]], N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.0038 \lor \neg \left(y \leq 2.4 \cdot 10^{-7}\right):\\
\;\;\;\;z \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;z + x \cdot y\\
\end{array}
\end{array}
if y < -0.00379999999999999999 or 2.39999999999999979e-7 < y Initial program 99.6%
+-commutative99.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in x around 0 57.5%
if -0.00379999999999999999 < y < 2.39999999999999979e-7Initial program 100.0%
Taylor expanded in y around 0 100.0%
Final simplification79.4%
(FPCore (x y z) :precision binary64 (if (<= x -6.6e+211) (* x y) z))
double code(double x, double y, double z) {
double tmp;
if (x <= -6.6e+211) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-6.6d+211)) then
tmp = x * y
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -6.6e+211) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -6.6e+211: tmp = x * y else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if (x <= -6.6e+211) tmp = Float64(x * y); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -6.6e+211) tmp = x * y; else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -6.6e+211], N[(x * y), $MachinePrecision], z]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -6.6 \cdot 10^{+211}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if x < -6.59999999999999966e211Initial program 99.8%
add-cube-cbrt97.9%
pow397.9%
fma-def97.9%
Applied egg-rr97.9%
Taylor expanded in z around 0 83.1%
pow-base-183.1%
*-lft-identity83.1%
Simplified83.1%
Taylor expanded in y around 0 47.5%
if -6.59999999999999966e211 < x Initial program 99.8%
add-cube-cbrt98.0%
pow398.0%
fma-def98.0%
Applied egg-rr98.0%
fma-def98.0%
+-commutative98.0%
Applied egg-rr98.0%
Taylor expanded in y around 0 46.0%
pow-base-146.0%
*-lft-identity46.0%
Simplified46.0%
Final simplification46.1%
(FPCore (x y z) :precision binary64 (+ z (* x y)))
double code(double x, double y, double z) {
return z + (x * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (x * y)
end function
public static double code(double x, double y, double z) {
return z + (x * y);
}
def code(x, y, z): return z + (x * y)
function code(x, y, z) return Float64(z + Float64(x * y)) end
function tmp = code(x, y, z) tmp = z + (x * y); end
code[x_, y_, z_] := N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + x \cdot y
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 55.0%
Final simplification55.0%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 99.8%
add-cube-cbrt97.9%
pow398.0%
fma-def98.0%
Applied egg-rr98.0%
fma-def98.0%
+-commutative98.0%
Applied egg-rr98.0%
Taylor expanded in y around 0 43.5%
pow-base-143.5%
*-lft-identity43.5%
Simplified43.5%
Final simplification43.5%
herbie shell --seed 2023274
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))