
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma x (cos y) (* z (sin y))))
double code(double x, double y, double z) {
return fma(x, cos(y), (z * sin(y)));
}
function code(x, y, z) return fma(x, cos(y), Float64(z * sin(y))) end
code[x_, y_, z_] := N[(x * N[Cos[y], $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, \cos y, z \cdot \sin y\right)
\end{array}
Initial program 99.8%
fma-def99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (+ (* z (sin y)) (* x (cos y))))
double code(double x, double y, double z) {
return (z * sin(y)) + (x * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * sin(y)) + (x * cos(y))
end function
public static double code(double x, double y, double z) {
return (z * Math.sin(y)) + (x * Math.cos(y));
}
def code(x, y, z): return (z * math.sin(y)) + (x * math.cos(y))
function code(x, y, z) return Float64(Float64(z * sin(y)) + Float64(x * cos(y))) end
function tmp = code(x, y, z) tmp = (z * sin(y)) + (x * cos(y)); end
code[x_, y_, z_] := N[(N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \sin y + x \cdot \cos y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (sin y))) (t_1 (* x (cos y))))
(if (<= y -3.2e+206)
t_0
(if (<= y -3e+162)
t_1
(if (<= y -1.35e+55)
t_0
(if (<= y -0.036) t_1 (if (<= y 2.4e-7) (+ x (* y z)) t_0)))))))
double code(double x, double y, double z) {
double t_0 = z * sin(y);
double t_1 = x * cos(y);
double tmp;
if (y <= -3.2e+206) {
tmp = t_0;
} else if (y <= -3e+162) {
tmp = t_1;
} else if (y <= -1.35e+55) {
tmp = t_0;
} else if (y <= -0.036) {
tmp = t_1;
} else if (y <= 2.4e-7) {
tmp = x + (y * z);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = z * sin(y)
t_1 = x * cos(y)
if (y <= (-3.2d+206)) then
tmp = t_0
else if (y <= (-3d+162)) then
tmp = t_1
else if (y <= (-1.35d+55)) then
tmp = t_0
else if (y <= (-0.036d0)) then
tmp = t_1
else if (y <= 2.4d-7) then
tmp = x + (y * z)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * Math.sin(y);
double t_1 = x * Math.cos(y);
double tmp;
if (y <= -3.2e+206) {
tmp = t_0;
} else if (y <= -3e+162) {
tmp = t_1;
} else if (y <= -1.35e+55) {
tmp = t_0;
} else if (y <= -0.036) {
tmp = t_1;
} else if (y <= 2.4e-7) {
tmp = x + (y * z);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * math.sin(y) t_1 = x * math.cos(y) tmp = 0 if y <= -3.2e+206: tmp = t_0 elif y <= -3e+162: tmp = t_1 elif y <= -1.35e+55: tmp = t_0 elif y <= -0.036: tmp = t_1 elif y <= 2.4e-7: tmp = x + (y * z) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * sin(y)) t_1 = Float64(x * cos(y)) tmp = 0.0 if (y <= -3.2e+206) tmp = t_0; elseif (y <= -3e+162) tmp = t_1; elseif (y <= -1.35e+55) tmp = t_0; elseif (y <= -0.036) tmp = t_1; elseif (y <= 2.4e-7) tmp = Float64(x + Float64(y * z)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * sin(y); t_1 = x * cos(y); tmp = 0.0; if (y <= -3.2e+206) tmp = t_0; elseif (y <= -3e+162) tmp = t_1; elseif (y <= -1.35e+55) tmp = t_0; elseif (y <= -0.036) tmp = t_1; elseif (y <= 2.4e-7) tmp = x + (y * z); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -3.2e+206], t$95$0, If[LessEqual[y, -3e+162], t$95$1, If[LessEqual[y, -1.35e+55], t$95$0, If[LessEqual[y, -0.036], t$95$1, If[LessEqual[y, 2.4e-7], N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision], t$95$0]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \sin y\\
t_1 := x \cdot \cos y\\
\mathbf{if}\;y \leq -3.2 \cdot 10^{+206}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq -3 \cdot 10^{+162}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;y \leq -1.35 \cdot 10^{+55}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq -0.036:\\
\;\;\;\;t_1\\
\mathbf{elif}\;y \leq 2.4 \cdot 10^{-7}:\\
\;\;\;\;x + y \cdot z\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if y < -3.20000000000000005e206 or -2.9999999999999998e162 < y < -1.34999999999999988e55 or 2.39999999999999979e-7 < y Initial program 99.6%
Taylor expanded in x around 0 64.0%
if -3.20000000000000005e206 < y < -2.9999999999999998e162 or -1.34999999999999988e55 < y < -0.0359999999999999973Initial program 99.4%
+-commutative99.4%
*-commutative99.4%
add-cube-cbrt99.2%
associate-*l*99.2%
fma-def99.2%
pow299.2%
Applied egg-rr99.2%
Taylor expanded in z around 0 80.2%
if -0.0359999999999999973 < y < 2.39999999999999979e-7Initial program 100.0%
Taylor expanded in y around 0 100.0%
Final simplification83.8%
(FPCore (x y z) :precision binary64 (if (or (<= x -2.1e+35) (not (<= x 3.25e+62))) (* x (cos y)) (+ x (* z (sin y)))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -2.1e+35) || !(x <= 3.25e+62)) {
tmp = x * cos(y);
} else {
tmp = x + (z * sin(y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-2.1d+35)) .or. (.not. (x <= 3.25d+62))) then
tmp = x * cos(y)
else
tmp = x + (z * sin(y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -2.1e+35) || !(x <= 3.25e+62)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (z * Math.sin(y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -2.1e+35) or not (x <= 3.25e+62): tmp = x * math.cos(y) else: tmp = x + (z * math.sin(y)) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -2.1e+35) || !(x <= 3.25e+62)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(z * sin(y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -2.1e+35) || ~((x <= 3.25e+62))) tmp = x * cos(y); else tmp = x + (z * sin(y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -2.1e+35], N[Not[LessEqual[x, 3.25e+62]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.1 \cdot 10^{+35} \lor \neg \left(x \leq 3.25 \cdot 10^{+62}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + z \cdot \sin y\\
\end{array}
\end{array}
if x < -2.0999999999999999e35 or 3.2500000000000001e62 < x Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
add-cube-cbrt99.7%
associate-*l*99.6%
fma-def99.6%
pow299.6%
Applied egg-rr99.6%
Taylor expanded in z around 0 89.1%
if -2.0999999999999999e35 < x < 3.2500000000000001e62Initial program 99.8%
Taylor expanded in y around 0 91.8%
Final simplification90.7%
(FPCore (x y z) :precision binary64 (if (or (<= y -5.4e+19) (not (<= y 2.4e-7))) (* z (sin y)) (+ x (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -5.4e+19) || !(y <= 2.4e-7)) {
tmp = z * sin(y);
} else {
tmp = x + (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-5.4d+19)) .or. (.not. (y <= 2.4d-7))) then
tmp = z * sin(y)
else
tmp = x + (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -5.4e+19) || !(y <= 2.4e-7)) {
tmp = z * Math.sin(y);
} else {
tmp = x + (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -5.4e+19) or not (y <= 2.4e-7): tmp = z * math.sin(y) else: tmp = x + (y * z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -5.4e+19) || !(y <= 2.4e-7)) tmp = Float64(z * sin(y)); else tmp = Float64(x + Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -5.4e+19) || ~((y <= 2.4e-7))) tmp = z * sin(y); else tmp = x + (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -5.4e+19], N[Not[LessEqual[y, 2.4e-7]], $MachinePrecision]], N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -5.4 \cdot 10^{+19} \lor \neg \left(y \leq 2.4 \cdot 10^{-7}\right):\\
\;\;\;\;z \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot z\\
\end{array}
\end{array}
if y < -5.4e19 or 2.39999999999999979e-7 < y Initial program 99.5%
Taylor expanded in x around 0 58.7%
if -5.4e19 < y < 2.39999999999999979e-7Initial program 100.0%
Taylor expanded in y around 0 98.1%
Final simplification79.5%
(FPCore (x y z) :precision binary64 (if (<= x -3.2e-203) x (if (<= x 1.15e-148) (* y z) x)))
double code(double x, double y, double z) {
double tmp;
if (x <= -3.2e-203) {
tmp = x;
} else if (x <= 1.15e-148) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-3.2d-203)) then
tmp = x
else if (x <= 1.15d-148) then
tmp = y * z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -3.2e-203) {
tmp = x;
} else if (x <= 1.15e-148) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -3.2e-203: tmp = x elif x <= 1.15e-148: tmp = y * z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -3.2e-203) tmp = x; elseif (x <= 1.15e-148) tmp = Float64(y * z); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -3.2e-203) tmp = x; elseif (x <= 1.15e-148) tmp = y * z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -3.2e-203], x, If[LessEqual[x, 1.15e-148], N[(y * z), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.2 \cdot 10^{-203}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 1.15 \cdot 10^{-148}:\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -3.2e-203 or 1.14999999999999999e-148 < x Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
add-cube-cbrt99.3%
associate-*l*99.3%
fma-def99.3%
pow299.3%
Applied egg-rr99.3%
Taylor expanded in y around 0 47.3%
if -3.2e-203 < x < 1.14999999999999999e-148Initial program 99.6%
Taylor expanded in y around 0 46.1%
Taylor expanded in z around inf 41.1%
Final simplification46.0%
(FPCore (x y z) :precision binary64 (+ x (* y z)))
double code(double x, double y, double z) {
return x + (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * z)
end function
public static double code(double x, double y, double z) {
return x + (y * z);
}
def code(x, y, z): return x + (y * z)
function code(x, y, z) return Float64(x + Float64(y * z)) end
function tmp = code(x, y, z) tmp = x + (y * z); end
code[x_, y_, z_] := N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 54.3%
Final simplification54.3%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
add-cube-cbrt99.1%
associate-*l*99.1%
fma-def99.1%
pow299.1%
Applied egg-rr99.1%
Taylor expanded in y around 0 39.5%
Final simplification39.5%
herbie shell --seed 2023274
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))