
(FPCore (x y z t) :precision binary64 (+ (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) + (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
def code(x, y, z, t): return (x * y) + (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) + Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) + (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) + (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
def code(x, y, z, t): return (x * y) + (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) + Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) + (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot t
\end{array}
(FPCore (x y z t) :precision binary64 (let* ((t_1 (+ (* z t) (* x y)))) (if (<= t_1 INFINITY) t_1 (* x y))))
double code(double x, double y, double z, double t) {
double t_1 = (z * t) + (x * y);
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = x * y;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (z * t) + (x * y);
double tmp;
if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z, t): t_1 = (z * t) + (x * y) tmp = 0 if t_1 <= math.inf: tmp = t_1 else: tmp = x * y return tmp
function code(x, y, z, t) t_1 = Float64(Float64(z * t) + Float64(x * y)) tmp = 0.0 if (t_1 <= Inf) tmp = t_1; else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (z * t) + (x * y); tmp = 0.0; if (t_1 <= Inf) tmp = t_1; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * t), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], t$95$1, N[(x * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot t + x \cdot y\\
\mathbf{if}\;t_1 \leq \infty:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if (+.f64 (*.f64 x y) (*.f64 z t)) < +inf.0Initial program 100.0%
if +inf.0 < (+.f64 (*.f64 x y) (*.f64 z t)) Initial program 0.0%
Taylor expanded in x around inf 80.0%
Final simplification99.6%
(FPCore (x y z t) :precision binary64 (fma x y (* z t)))
double code(double x, double y, double z, double t) {
return fma(x, y, (z * t));
}
function code(x, y, z, t) return fma(x, y, Float64(z * t)) end
code[x_, y_, z_, t_] := N[(x * y + N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, y, z \cdot t\right)
\end{array}
Initial program 98.0%
fma-def98.4%
Simplified98.4%
Final simplification98.4%
(FPCore (x y z t)
:precision binary64
(if (<= y -2.1)
(* x y)
(if (or (<= y 1.65e-6) (and (not (<= y 5.2e+40)) (<= y 2.2e+84)))
(* z t)
(* x y))))
double code(double x, double y, double z, double t) {
double tmp;
if (y <= -2.1) {
tmp = x * y;
} else if ((y <= 1.65e-6) || (!(y <= 5.2e+40) && (y <= 2.2e+84))) {
tmp = z * t;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (y <= (-2.1d0)) then
tmp = x * y
else if ((y <= 1.65d-6) .or. (.not. (y <= 5.2d+40)) .and. (y <= 2.2d+84)) then
tmp = z * t
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (y <= -2.1) {
tmp = x * y;
} else if ((y <= 1.65e-6) || (!(y <= 5.2e+40) && (y <= 2.2e+84))) {
tmp = z * t;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if y <= -2.1: tmp = x * y elif (y <= 1.65e-6) or (not (y <= 5.2e+40) and (y <= 2.2e+84)): tmp = z * t else: tmp = x * y return tmp
function code(x, y, z, t) tmp = 0.0 if (y <= -2.1) tmp = Float64(x * y); elseif ((y <= 1.65e-6) || (!(y <= 5.2e+40) && (y <= 2.2e+84))) tmp = Float64(z * t); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (y <= -2.1) tmp = x * y; elseif ((y <= 1.65e-6) || (~((y <= 5.2e+40)) && (y <= 2.2e+84))) tmp = z * t; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[y, -2.1], N[(x * y), $MachinePrecision], If[Or[LessEqual[y, 1.65e-6], And[N[Not[LessEqual[y, 5.2e+40]], $MachinePrecision], LessEqual[y, 2.2e+84]]], N[(z * t), $MachinePrecision], N[(x * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.1:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;y \leq 1.65 \cdot 10^{-6} \lor \neg \left(y \leq 5.2 \cdot 10^{+40}\right) \land y \leq 2.2 \cdot 10^{+84}:\\
\;\;\;\;z \cdot t\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if y < -2.10000000000000009 or 1.65000000000000008e-6 < y < 5.2000000000000001e40 or 2.1999999999999998e84 < y Initial program 96.9%
Taylor expanded in x around inf 72.2%
if -2.10000000000000009 < y < 1.65000000000000008e-6 or 5.2000000000000001e40 < y < 2.1999999999999998e84Initial program 99.2%
Taylor expanded in x around 0 76.3%
Final simplification74.2%
(FPCore (x y z t) :precision binary64 (* z t))
double code(double x, double y, double z, double t) {
return z * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = z * t
end function
public static double code(double x, double y, double z, double t) {
return z * t;
}
def code(x, y, z, t): return z * t
function code(x, y, z, t) return Float64(z * t) end
function tmp = code(x, y, z, t) tmp = z * t; end
code[x_, y_, z_, t_] := N[(z * t), $MachinePrecision]
\begin{array}{l}
\\
z \cdot t
\end{array}
Initial program 98.0%
Taylor expanded in x around 0 52.5%
Final simplification52.5%
herbie shell --seed 2023274
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))