
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
(FPCore (x y z t) :precision binary64 (fma y x (* z (- t))))
double code(double x, double y, double z, double t) {
return fma(y, x, (z * -t));
}
function code(x, y, z, t) return fma(y, x, Float64(z * Float64(-t))) end
code[x_, y_, z_, t_] := N[(y * x + N[(z * (-t)), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, x, z \cdot \left(-t\right)\right)
\end{array}
Initial program 99.6%
*-commutative99.6%
fma-neg100.0%
distribute-rgt-neg-in100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y z t)
:precision binary64
(if (or (<= t -4.8e-90)
(not
(or (<= t -5.5e-202)
(and (not (<= t -1.2e-246))
(or (<= t 0.023)
(and (not (<= t 9.2e+41)) (<= t 2.4e+98)))))))
(* z (- t))
(* y x)))
double code(double x, double y, double z, double t) {
double tmp;
if ((t <= -4.8e-90) || !((t <= -5.5e-202) || (!(t <= -1.2e-246) && ((t <= 0.023) || (!(t <= 9.2e+41) && (t <= 2.4e+98)))))) {
tmp = z * -t;
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((t <= (-4.8d-90)) .or. (.not. (t <= (-5.5d-202)) .or. (.not. (t <= (-1.2d-246))) .and. (t <= 0.023d0) .or. (.not. (t <= 9.2d+41)) .and. (t <= 2.4d+98))) then
tmp = z * -t
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((t <= -4.8e-90) || !((t <= -5.5e-202) || (!(t <= -1.2e-246) && ((t <= 0.023) || (!(t <= 9.2e+41) && (t <= 2.4e+98)))))) {
tmp = z * -t;
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (t <= -4.8e-90) or not ((t <= -5.5e-202) or (not (t <= -1.2e-246) and ((t <= 0.023) or (not (t <= 9.2e+41) and (t <= 2.4e+98))))): tmp = z * -t else: tmp = y * x return tmp
function code(x, y, z, t) tmp = 0.0 if ((t <= -4.8e-90) || !((t <= -5.5e-202) || (!(t <= -1.2e-246) && ((t <= 0.023) || (!(t <= 9.2e+41) && (t <= 2.4e+98)))))) tmp = Float64(z * Float64(-t)); else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((t <= -4.8e-90) || ~(((t <= -5.5e-202) || (~((t <= -1.2e-246)) && ((t <= 0.023) || (~((t <= 9.2e+41)) && (t <= 2.4e+98))))))) tmp = z * -t; else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[t, -4.8e-90], N[Not[Or[LessEqual[t, -5.5e-202], And[N[Not[LessEqual[t, -1.2e-246]], $MachinePrecision], Or[LessEqual[t, 0.023], And[N[Not[LessEqual[t, 9.2e+41]], $MachinePrecision], LessEqual[t, 2.4e+98]]]]]], $MachinePrecision]], N[(z * (-t)), $MachinePrecision], N[(y * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq -4.8 \cdot 10^{-90} \lor \neg \left(t \leq -5.5 \cdot 10^{-202} \lor \neg \left(t \leq -1.2 \cdot 10^{-246}\right) \land \left(t \leq 0.023 \lor \neg \left(t \leq 9.2 \cdot 10^{+41}\right) \land t \leq 2.4 \cdot 10^{+98}\right)\right):\\
\;\;\;\;z \cdot \left(-t\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
if t < -4.8000000000000003e-90 or -5.5e-202 < t < -1.1999999999999999e-246 or 0.023 < t < 9.1999999999999994e41 or 2.3999999999999999e98 < t Initial program 99.3%
Taylor expanded in x around 0 68.9%
associate-*r*68.9%
neg-mul-168.9%
*-commutative68.9%
Simplified68.9%
if -4.8000000000000003e-90 < t < -5.5e-202 or -1.1999999999999999e-246 < t < 0.023 or 9.1999999999999994e41 < t < 2.3999999999999999e98Initial program 100.0%
Taylor expanded in x around inf 75.3%
Final simplification71.4%
(FPCore (x y z t) :precision binary64 (- (* y x) (* z t)))
double code(double x, double y, double z, double t) {
return (y * x) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (y * x) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (y * x) - (z * t);
}
def code(x, y, z, t): return (y * x) - (z * t)
function code(x, y, z, t) return Float64(Float64(y * x) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (y * x) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(y * x), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot x - z \cdot t
\end{array}
Initial program 99.6%
Final simplification99.6%
(FPCore (x y z t) :precision binary64 (* y x))
double code(double x, double y, double z, double t) {
return y * x;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = y * x
end function
public static double code(double x, double y, double z, double t) {
return y * x;
}
def code(x, y, z, t): return y * x
function code(x, y, z, t) return Float64(y * x) end
function tmp = code(x, y, z, t) tmp = y * x; end
code[x_, y_, z_, t_] := N[(y * x), $MachinePrecision]
\begin{array}{l}
\\
y \cdot x
\end{array}
Initial program 99.6%
Taylor expanded in x around inf 51.1%
Final simplification51.1%
herbie shell --seed 2023274
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))