
(FPCore (x y z) :precision binary64 (+ x (* y (- z x))))
double code(double x, double y, double z) {
return x + (y * (z - x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z - x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z - x));
}
def code(x, y, z): return x + (y * (z - x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z - x))) end
function tmp = code(x, y, z) tmp = x + (y * (z - x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z - x\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* y (- z x))))
double code(double x, double y, double z) {
return x + (y * (z - x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z - x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z - x));
}
def code(x, y, z): return x + (y * (z - x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z - x))) end
function tmp = code(x, y, z) tmp = x + (y * (z - x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z - x\right)
\end{array}
(FPCore (x y z) :precision binary64 (fma y (- z x) x))
double code(double x, double y, double z) {
return fma(y, (z - x), x);
}
function code(x, y, z) return fma(y, Float64(z - x), x) end
code[x_, y_, z_] := N[(y * N[(z - x), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, z - x, x\right)
\end{array}
Initial program 100.0%
+-commutative100.0%
fma-def100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.12e+35) (not (<= x 3.25e+62))) (* x (- 1.0 y)) (+ x (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.12e+35) || !(x <= 3.25e+62)) {
tmp = x * (1.0 - y);
} else {
tmp = x + (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.12d+35)) .or. (.not. (x <= 3.25d+62))) then
tmp = x * (1.0d0 - y)
else
tmp = x + (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.12e+35) || !(x <= 3.25e+62)) {
tmp = x * (1.0 - y);
} else {
tmp = x + (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.12e+35) or not (x <= 3.25e+62): tmp = x * (1.0 - y) else: tmp = x + (y * z) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.12e+35) || !(x <= 3.25e+62)) tmp = Float64(x * Float64(1.0 - y)); else tmp = Float64(x + Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.12e+35) || ~((x <= 3.25e+62))) tmp = x * (1.0 - y); else tmp = x + (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.12e+35], N[Not[LessEqual[x, 3.25e+62]], $MachinePrecision]], N[(x * N[(1.0 - y), $MachinePrecision]), $MachinePrecision], N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.12 \cdot 10^{+35} \lor \neg \left(x \leq 3.25 \cdot 10^{+62}\right):\\
\;\;\;\;x \cdot \left(1 - y\right)\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot z\\
\end{array}
\end{array}
if x < -1.12000000000000003e35 or 3.2500000000000001e62 < x Initial program 100.0%
Taylor expanded in x around inf 93.9%
*-commutative93.9%
mul-1-neg93.9%
Simplified93.9%
Taylor expanded in x around 0 93.9%
if -1.12000000000000003e35 < x < 3.2500000000000001e62Initial program 100.0%
Taylor expanded in z around inf 91.2%
Final simplification92.3%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.0) (not (<= y 2.4e-7))) (* y (- x)) x))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 2.4e-7)) {
tmp = y * -x;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.0d0)) .or. (.not. (y <= 2.4d-7))) then
tmp = y * -x
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 2.4e-7)) {
tmp = y * -x;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.0) or not (y <= 2.4e-7): tmp = y * -x else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.0) || !(y <= 2.4e-7)) tmp = Float64(y * Float64(-x)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.0) || ~((y <= 2.4e-7))) tmp = y * -x; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.0], N[Not[LessEqual[y, 2.4e-7]], $MachinePrecision]], N[(y * (-x)), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 2.4 \cdot 10^{-7}\right):\\
\;\;\;\;y \cdot \left(-x\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -1 or 2.39999999999999979e-7 < y Initial program 100.0%
Taylor expanded in x around inf 48.0%
*-commutative48.0%
mul-1-neg48.0%
Simplified48.0%
Taylor expanded in y around inf 47.1%
mul-1-neg47.1%
distribute-rgt-neg-in47.1%
Simplified47.1%
if -1 < y < 2.39999999999999979e-7Initial program 100.0%
Taylor expanded in y around 0 70.1%
Final simplification59.0%
(FPCore (x y z) :precision binary64 (+ x (* y (- z x))))
double code(double x, double y, double z) {
return x + (y * (z - x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z - x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z - x));
}
def code(x, y, z): return x + (y * (z - x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z - x))) end
function tmp = code(x, y, z) tmp = x + (y * (z - x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z - x\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (* x (- 1.0 y)))
double code(double x, double y, double z) {
return x * (1.0 - y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - y)
end function
public static double code(double x, double y, double z) {
return x * (1.0 - y);
}
def code(x, y, z): return x * (1.0 - y)
function code(x, y, z) return Float64(x * Float64(1.0 - y)) end
function tmp = code(x, y, z) tmp = x * (1.0 - y); end
code[x_, y_, z_] := N[(x * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - y\right)
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 59.4%
*-commutative59.4%
mul-1-neg59.4%
Simplified59.4%
Taylor expanded in x around 0 59.4%
Final simplification59.4%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in y around 0 37.5%
Final simplification37.5%
herbie shell --seed 2023274
(FPCore (x y z)
:name "SynthBasics:oscSampleBasedAux from YampaSynth-0.2"
:precision binary64
(+ x (* y (- z x))))