
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
(FPCore (x y) :precision binary64 (/ x (/ (+ x 1.0) (+ 1.0 (/ x y)))))
double code(double x, double y) {
return x / ((x + 1.0) / (1.0 + (x / y)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x / ((x + 1.0d0) / (1.0d0 + (x / y)))
end function
public static double code(double x, double y) {
return x / ((x + 1.0) / (1.0 + (x / y)));
}
def code(x, y): return x / ((x + 1.0) / (1.0 + (x / y)))
function code(x, y) return Float64(x / Float64(Float64(x + 1.0) / Float64(1.0 + Float64(x / y)))) end
function tmp = code(x, y) tmp = x / ((x + 1.0) / (1.0 + (x / y))); end
code[x_, y_] := N[(x / N[(N[(x + 1.0), $MachinePrecision] / N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{\frac{x + 1}{1 + \frac{x}{y}}}
\end{array}
Initial program 88.2%
associate-/l*100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (or (<= x -860000.0) (not (<= x 30000000.0))) (+ 1.0 (/ (+ x -1.0) y)) (/ x (+ x 1.0))))
double code(double x, double y) {
double tmp;
if ((x <= -860000.0) || !(x <= 30000000.0)) {
tmp = 1.0 + ((x + -1.0) / y);
} else {
tmp = x / (x + 1.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-860000.0d0)) .or. (.not. (x <= 30000000.0d0))) then
tmp = 1.0d0 + ((x + (-1.0d0)) / y)
else
tmp = x / (x + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -860000.0) || !(x <= 30000000.0)) {
tmp = 1.0 + ((x + -1.0) / y);
} else {
tmp = x / (x + 1.0);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -860000.0) or not (x <= 30000000.0): tmp = 1.0 + ((x + -1.0) / y) else: tmp = x / (x + 1.0) return tmp
function code(x, y) tmp = 0.0 if ((x <= -860000.0) || !(x <= 30000000.0)) tmp = Float64(1.0 + Float64(Float64(x + -1.0) / y)); else tmp = Float64(x / Float64(x + 1.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -860000.0) || ~((x <= 30000000.0))) tmp = 1.0 + ((x + -1.0) / y); else tmp = x / (x + 1.0); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -860000.0], N[Not[LessEqual[x, 30000000.0]], $MachinePrecision]], N[(1.0 + N[(N[(x + -1.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -860000 \lor \neg \left(x \leq 30000000\right):\\
\;\;\;\;1 + \frac{x + -1}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{x + 1}\\
\end{array}
\end{array}
if x < -8.6e5 or 3e7 < x Initial program 74.7%
distribute-lft-in74.7%
*-rgt-identity74.7%
Applied egg-rr74.7%
Taylor expanded in x around inf 99.5%
+-commutative99.5%
associate-+r-99.5%
+-commutative99.5%
associate-+l-99.5%
div-sub99.5%
Simplified99.5%
if -8.6e5 < x < 3e7Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in y around inf 82.4%
Final simplification90.3%
(FPCore (x y) :precision binary64 (if (or (<= x -190000.0) (not (<= x 175000000.0))) (+ 1.0 (/ x y)) (/ x (+ x 1.0))))
double code(double x, double y) {
double tmp;
if ((x <= -190000.0) || !(x <= 175000000.0)) {
tmp = 1.0 + (x / y);
} else {
tmp = x / (x + 1.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-190000.0d0)) .or. (.not. (x <= 175000000.0d0))) then
tmp = 1.0d0 + (x / y)
else
tmp = x / (x + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -190000.0) || !(x <= 175000000.0)) {
tmp = 1.0 + (x / y);
} else {
tmp = x / (x + 1.0);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -190000.0) or not (x <= 175000000.0): tmp = 1.0 + (x / y) else: tmp = x / (x + 1.0) return tmp
function code(x, y) tmp = 0.0 if ((x <= -190000.0) || !(x <= 175000000.0)) tmp = Float64(1.0 + Float64(x / y)); else tmp = Float64(x / Float64(x + 1.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -190000.0) || ~((x <= 175000000.0))) tmp = 1.0 + (x / y); else tmp = x / (x + 1.0); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -190000.0], N[Not[LessEqual[x, 175000000.0]], $MachinePrecision]], N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision], N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -190000 \lor \neg \left(x \leq 175000000\right):\\
\;\;\;\;1 + \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{x + 1}\\
\end{array}
\end{array}
if x < -1.9e5 or 1.75e8 < x Initial program 74.7%
distribute-lft-in74.7%
*-rgt-identity74.7%
Applied egg-rr74.7%
Taylor expanded in x around inf 99.5%
+-commutative99.5%
associate-+r-99.5%
+-commutative99.5%
associate-+l-99.5%
div-sub99.5%
Simplified99.5%
Taylor expanded in x around inf 99.0%
neg-mul-199.0%
distribute-neg-frac99.0%
Simplified99.0%
if -1.9e5 < x < 1.75e8Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in y around inf 82.4%
Final simplification90.1%
(FPCore (x y) :precision binary64 (if (<= x -2.35e+14) (/ x y) (if (<= x 4.5e+35) (/ x (+ x 1.0)) (/ x y))))
double code(double x, double y) {
double tmp;
if (x <= -2.35e+14) {
tmp = x / y;
} else if (x <= 4.5e+35) {
tmp = x / (x + 1.0);
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-2.35d+14)) then
tmp = x / y
else if (x <= 4.5d+35) then
tmp = x / (x + 1.0d0)
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -2.35e+14) {
tmp = x / y;
} else if (x <= 4.5e+35) {
tmp = x / (x + 1.0);
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -2.35e+14: tmp = x / y elif x <= 4.5e+35: tmp = x / (x + 1.0) else: tmp = x / y return tmp
function code(x, y) tmp = 0.0 if (x <= -2.35e+14) tmp = Float64(x / y); elseif (x <= 4.5e+35) tmp = Float64(x / Float64(x + 1.0)); else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -2.35e+14) tmp = x / y; elseif (x <= 4.5e+35) tmp = x / (x + 1.0); else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -2.35e+14], N[(x / y), $MachinePrecision], If[LessEqual[x, 4.5e+35], N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], N[(x / y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.35 \cdot 10^{+14}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;x \leq 4.5 \cdot 10^{+35}:\\
\;\;\;\;\frac{x}{x + 1}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if x < -2.35e14 or 4.4999999999999997e35 < x Initial program 72.9%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in x around inf 80.0%
if -2.35e14 < x < 4.4999999999999997e35Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in y around inf 81.1%
Final simplification80.6%
(FPCore (x y) :precision binary64 (if (<= x -720000000000.0) (/ (+ x -1.0) y) (if (<= x 6.2e+32) (/ x (+ x 1.0)) (/ x y))))
double code(double x, double y) {
double tmp;
if (x <= -720000000000.0) {
tmp = (x + -1.0) / y;
} else if (x <= 6.2e+32) {
tmp = x / (x + 1.0);
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-720000000000.0d0)) then
tmp = (x + (-1.0d0)) / y
else if (x <= 6.2d+32) then
tmp = x / (x + 1.0d0)
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -720000000000.0) {
tmp = (x + -1.0) / y;
} else if (x <= 6.2e+32) {
tmp = x / (x + 1.0);
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -720000000000.0: tmp = (x + -1.0) / y elif x <= 6.2e+32: tmp = x / (x + 1.0) else: tmp = x / y return tmp
function code(x, y) tmp = 0.0 if (x <= -720000000000.0) tmp = Float64(Float64(x + -1.0) / y); elseif (x <= 6.2e+32) tmp = Float64(x / Float64(x + 1.0)); else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -720000000000.0) tmp = (x + -1.0) / y; elseif (x <= 6.2e+32) tmp = x / (x + 1.0); else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -720000000000.0], N[(N[(x + -1.0), $MachinePrecision] / y), $MachinePrecision], If[LessEqual[x, 6.2e+32], N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], N[(x / y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -720000000000:\\
\;\;\;\;\frac{x + -1}{y}\\
\mathbf{elif}\;x \leq 6.2 \cdot 10^{+32}:\\
\;\;\;\;\frac{x}{x + 1}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if x < -7.2e11Initial program 73.1%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in x around inf 99.7%
Taylor expanded in y around 0 80.7%
if -7.2e11 < x < 6.19999999999999986e32Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in y around inf 81.5%
if 6.19999999999999986e32 < x Initial program 73.8%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in x around inf 77.9%
Final simplification80.6%
(FPCore (x y) :precision binary64 (if (<= x -1.0) (/ x y) (if (<= x 4e-17) x (/ x y))))
double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = x / y;
} else if (x <= 4e-17) {
tmp = x;
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = x / y
else if (x <= 4d-17) then
tmp = x
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = x / y;
} else if (x <= 4e-17) {
tmp = x;
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.0: tmp = x / y elif x <= 4e-17: tmp = x else: tmp = x / y return tmp
function code(x, y) tmp = 0.0 if (x <= -1.0) tmp = Float64(x / y); elseif (x <= 4e-17) tmp = x; else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.0) tmp = x / y; elseif (x <= 4e-17) tmp = x; else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.0], N[(x / y), $MachinePrecision], If[LessEqual[x, 4e-17], x, N[(x / y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;x \leq 4 \cdot 10^{-17}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if x < -1 or 4.00000000000000029e-17 < x Initial program 75.4%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in x around inf 75.0%
if -1 < x < 4.00000000000000029e-17Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around 0 82.6%
Final simplification79.0%
(FPCore (x y) :precision binary64 (if (<= x -2100000.0) 1.0 (if (<= x 4e-17) x 1.0)))
double code(double x, double y) {
double tmp;
if (x <= -2100000.0) {
tmp = 1.0;
} else if (x <= 4e-17) {
tmp = x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-2100000.0d0)) then
tmp = 1.0d0
else if (x <= 4d-17) then
tmp = x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -2100000.0) {
tmp = 1.0;
} else if (x <= 4e-17) {
tmp = x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -2100000.0: tmp = 1.0 elif x <= 4e-17: tmp = x else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -2100000.0) tmp = 1.0; elseif (x <= 4e-17) tmp = x; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -2100000.0) tmp = 1.0; elseif (x <= 4e-17) tmp = x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -2100000.0], 1.0, If[LessEqual[x, 4e-17], x, 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2100000:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq 4 \cdot 10^{-17}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if x < -2.1e6 or 4.00000000000000029e-17 < x Initial program 75.2%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in y around inf 24.2%
Taylor expanded in x around inf 23.5%
if -2.1e6 < x < 4.00000000000000029e-17Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around 0 82.0%
Final simplification54.3%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 88.2%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in y around inf 55.1%
Taylor expanded in x around inf 13.0%
Final simplification13.0%
(FPCore (x y) :precision binary64 (* (/ x 1.0) (/ (+ (/ x y) 1.0) (+ x 1.0))))
double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / 1.0d0) * (((x / y) + 1.0d0) / (x + 1.0d0))
end function
public static double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
def code(x, y): return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0))
function code(x, y) return Float64(Float64(x / 1.0) * Float64(Float64(Float64(x / y) + 1.0) / Float64(x + 1.0))) end
function tmp = code(x, y) tmp = (x / 1.0) * (((x / y) + 1.0) / (x + 1.0)); end
code[x_, y_] := N[(N[(x / 1.0), $MachinePrecision] * N[(N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{1} \cdot \frac{\frac{x}{y} + 1}{x + 1}
\end{array}
herbie shell --seed 2023274
(FPCore (x y)
:name "Codec.Picture.Types:toneMapping from JuicyPixels-3.2.6.1"
:precision binary64
:herbie-target
(* (/ x 1.0) (/ (+ (/ x y) 1.0) (+ x 1.0)))
(/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))