
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
(FPCore (x y) :precision binary64 (- (/ x (+ x y)) (/ y (+ x y))))
double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / (x + y)) - (y / (x + y))
end function
public static double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
def code(x, y): return (x / (x + y)) - (y / (x + y))
function code(x, y) return Float64(Float64(x / Float64(x + y)) - Float64(y / Float64(x + y))) end
function tmp = code(x, y) tmp = (x / (x + y)) - (y / (x + y)); end
code[x_, y_] := N[(N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + y} - \frac{y}{x + y}
\end{array}
Initial program 100.0%
div-sub100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (or (<= y -2.8e-8) (not (<= y 4.6e-15))) (+ (* 2.0 (/ x y)) -1.0) (+ 1.0 (* -2.0 (/ y x)))))
double code(double x, double y) {
double tmp;
if ((y <= -2.8e-8) || !(y <= 4.6e-15)) {
tmp = (2.0 * (x / y)) + -1.0;
} else {
tmp = 1.0 + (-2.0 * (y / x));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-2.8d-8)) .or. (.not. (y <= 4.6d-15))) then
tmp = (2.0d0 * (x / y)) + (-1.0d0)
else
tmp = 1.0d0 + ((-2.0d0) * (y / x))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -2.8e-8) || !(y <= 4.6e-15)) {
tmp = (2.0 * (x / y)) + -1.0;
} else {
tmp = 1.0 + (-2.0 * (y / x));
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -2.8e-8) or not (y <= 4.6e-15): tmp = (2.0 * (x / y)) + -1.0 else: tmp = 1.0 + (-2.0 * (y / x)) return tmp
function code(x, y) tmp = 0.0 if ((y <= -2.8e-8) || !(y <= 4.6e-15)) tmp = Float64(Float64(2.0 * Float64(x / y)) + -1.0); else tmp = Float64(1.0 + Float64(-2.0 * Float64(y / x))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -2.8e-8) || ~((y <= 4.6e-15))) tmp = (2.0 * (x / y)) + -1.0; else tmp = 1.0 + (-2.0 * (y / x)); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -2.8e-8], N[Not[LessEqual[y, 4.6e-15]], $MachinePrecision]], N[(N[(2.0 * N[(x / y), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision], N[(1.0 + N[(-2.0 * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.8 \cdot 10^{-8} \lor \neg \left(y \leq 4.6 \cdot 10^{-15}\right):\\
\;\;\;\;2 \cdot \frac{x}{y} + -1\\
\mathbf{else}:\\
\;\;\;\;1 + -2 \cdot \frac{y}{x}\\
\end{array}
\end{array}
if y < -2.7999999999999999e-8 or 4.59999999999999981e-15 < y Initial program 99.9%
Taylor expanded in x around 0 80.7%
if -2.7999999999999999e-8 < y < 4.59999999999999981e-15Initial program 100.0%
Taylor expanded in y around 0 77.8%
Final simplification79.5%
(FPCore (x y) :precision binary64 (if (<= y -3.5e-11) (/ (- y) (+ x y)) (if (<= y 1.9e-27) (+ 1.0 (* -2.0 (/ y x))) (+ (/ x y) -1.0))))
double code(double x, double y) {
double tmp;
if (y <= -3.5e-11) {
tmp = -y / (x + y);
} else if (y <= 1.9e-27) {
tmp = 1.0 + (-2.0 * (y / x));
} else {
tmp = (x / y) + -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-3.5d-11)) then
tmp = -y / (x + y)
else if (y <= 1.9d-27) then
tmp = 1.0d0 + ((-2.0d0) * (y / x))
else
tmp = (x / y) + (-1.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -3.5e-11) {
tmp = -y / (x + y);
} else if (y <= 1.9e-27) {
tmp = 1.0 + (-2.0 * (y / x));
} else {
tmp = (x / y) + -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -3.5e-11: tmp = -y / (x + y) elif y <= 1.9e-27: tmp = 1.0 + (-2.0 * (y / x)) else: tmp = (x / y) + -1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -3.5e-11) tmp = Float64(Float64(-y) / Float64(x + y)); elseif (y <= 1.9e-27) tmp = Float64(1.0 + Float64(-2.0 * Float64(y / x))); else tmp = Float64(Float64(x / y) + -1.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -3.5e-11) tmp = -y / (x + y); elseif (y <= 1.9e-27) tmp = 1.0 + (-2.0 * (y / x)); else tmp = (x / y) + -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -3.5e-11], N[((-y) / N[(x + y), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 1.9e-27], N[(1.0 + N[(-2.0 * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x / y), $MachinePrecision] + -1.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.5 \cdot 10^{-11}:\\
\;\;\;\;\frac{-y}{x + y}\\
\mathbf{elif}\;y \leq 1.9 \cdot 10^{-27}:\\
\;\;\;\;1 + -2 \cdot \frac{y}{x}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y} + -1\\
\end{array}
\end{array}
if y < -3.50000000000000019e-11Initial program 100.0%
div-sub100.0%
Applied egg-rr100.0%
frac-sub48.5%
associate-/r*49.7%
Applied egg-rr49.7%
Taylor expanded in x around 0 83.5%
neg-mul-183.5%
Simplified83.5%
if -3.50000000000000019e-11 < y < 1.9e-27Initial program 100.0%
Taylor expanded in y around 0 77.8%
if 1.9e-27 < y Initial program 99.9%
div-sub100.0%
Applied egg-rr100.0%
frac-sub48.0%
associate-/r*49.2%
Applied egg-rr49.2%
Taylor expanded in x around 0 77.1%
neg-mul-177.1%
Simplified77.1%
Taylor expanded in y around inf 77.1%
Final simplification79.1%
(FPCore (x y) :precision binary64 (if (or (<= y -2.05e-10) (not (<= y 4.5e-26))) (+ (/ x y) -1.0) (- 1.0 (/ y x))))
double code(double x, double y) {
double tmp;
if ((y <= -2.05e-10) || !(y <= 4.5e-26)) {
tmp = (x / y) + -1.0;
} else {
tmp = 1.0 - (y / x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-2.05d-10)) .or. (.not. (y <= 4.5d-26))) then
tmp = (x / y) + (-1.0d0)
else
tmp = 1.0d0 - (y / x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -2.05e-10) || !(y <= 4.5e-26)) {
tmp = (x / y) + -1.0;
} else {
tmp = 1.0 - (y / x);
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -2.05e-10) or not (y <= 4.5e-26): tmp = (x / y) + -1.0 else: tmp = 1.0 - (y / x) return tmp
function code(x, y) tmp = 0.0 if ((y <= -2.05e-10) || !(y <= 4.5e-26)) tmp = Float64(Float64(x / y) + -1.0); else tmp = Float64(1.0 - Float64(y / x)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -2.05e-10) || ~((y <= 4.5e-26))) tmp = (x / y) + -1.0; else tmp = 1.0 - (y / x); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -2.05e-10], N[Not[LessEqual[y, 4.5e-26]], $MachinePrecision]], N[(N[(x / y), $MachinePrecision] + -1.0), $MachinePrecision], N[(1.0 - N[(y / x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.05 \cdot 10^{-10} \lor \neg \left(y \leq 4.5 \cdot 10^{-26}\right):\\
\;\;\;\;\frac{x}{y} + -1\\
\mathbf{else}:\\
\;\;\;\;1 - \frac{y}{x}\\
\end{array}
\end{array}
if y < -2.0499999999999999e-10 or 4.4999999999999999e-26 < y Initial program 99.9%
div-sub100.0%
Applied egg-rr100.0%
frac-sub48.2%
associate-/r*49.4%
Applied egg-rr49.4%
Taylor expanded in x around 0 80.1%
neg-mul-180.1%
Simplified80.1%
Taylor expanded in y around inf 80.0%
if -2.0499999999999999e-10 < y < 4.4999999999999999e-26Initial program 100.0%
div-sub100.0%
Applied egg-rr100.0%
frac-sub63.9%
associate-/r*64.9%
Applied egg-rr64.9%
Taylor expanded in x around inf 77.4%
Taylor expanded in x around inf 77.4%
mul-1-neg77.4%
unsub-neg77.4%
Simplified77.4%
Final simplification78.9%
(FPCore (x y) :precision binary64 (if (or (<= y -1.32e-9) (not (<= y 4.2e-24))) (+ (/ x y) -1.0) (/ x (+ x y))))
double code(double x, double y) {
double tmp;
if ((y <= -1.32e-9) || !(y <= 4.2e-24)) {
tmp = (x / y) + -1.0;
} else {
tmp = x / (x + y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-1.32d-9)) .or. (.not. (y <= 4.2d-24))) then
tmp = (x / y) + (-1.0d0)
else
tmp = x / (x + y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -1.32e-9) || !(y <= 4.2e-24)) {
tmp = (x / y) + -1.0;
} else {
tmp = x / (x + y);
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -1.32e-9) or not (y <= 4.2e-24): tmp = (x / y) + -1.0 else: tmp = x / (x + y) return tmp
function code(x, y) tmp = 0.0 if ((y <= -1.32e-9) || !(y <= 4.2e-24)) tmp = Float64(Float64(x / y) + -1.0); else tmp = Float64(x / Float64(x + y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -1.32e-9) || ~((y <= 4.2e-24))) tmp = (x / y) + -1.0; else tmp = x / (x + y); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -1.32e-9], N[Not[LessEqual[y, 4.2e-24]], $MachinePrecision]], N[(N[(x / y), $MachinePrecision] + -1.0), $MachinePrecision], N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.32 \cdot 10^{-9} \lor \neg \left(y \leq 4.2 \cdot 10^{-24}\right):\\
\;\;\;\;\frac{x}{y} + -1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{x + y}\\
\end{array}
\end{array}
if y < -1.32e-9 or 4.1999999999999999e-24 < y Initial program 99.9%
div-sub100.0%
Applied egg-rr100.0%
frac-sub48.2%
associate-/r*49.4%
Applied egg-rr49.4%
Taylor expanded in x around 0 80.1%
neg-mul-180.1%
Simplified80.1%
Taylor expanded in y around inf 80.0%
if -1.32e-9 < y < 4.1999999999999999e-24Initial program 100.0%
div-sub100.0%
Applied egg-rr100.0%
frac-sub63.9%
associate-/r*64.9%
Applied egg-rr64.9%
Taylor expanded in x around inf 77.4%
Final simplification78.9%
(FPCore (x y) :precision binary64 (if (<= y -4.85e-14) -1.0 (if (<= y 1.3e-20) (- 1.0 (/ y x)) -1.0)))
double code(double x, double y) {
double tmp;
if (y <= -4.85e-14) {
tmp = -1.0;
} else if (y <= 1.3e-20) {
tmp = 1.0 - (y / x);
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-4.85d-14)) then
tmp = -1.0d0
else if (y <= 1.3d-20) then
tmp = 1.0d0 - (y / x)
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -4.85e-14) {
tmp = -1.0;
} else if (y <= 1.3e-20) {
tmp = 1.0 - (y / x);
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -4.85e-14: tmp = -1.0 elif y <= 1.3e-20: tmp = 1.0 - (y / x) else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -4.85e-14) tmp = -1.0; elseif (y <= 1.3e-20) tmp = Float64(1.0 - Float64(y / x)); else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -4.85e-14) tmp = -1.0; elseif (y <= 1.3e-20) tmp = 1.0 - (y / x); else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -4.85e-14], -1.0, If[LessEqual[y, 1.3e-20], N[(1.0 - N[(y / x), $MachinePrecision]), $MachinePrecision], -1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.85 \cdot 10^{-14}:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq 1.3 \cdot 10^{-20}:\\
\;\;\;\;1 - \frac{y}{x}\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if y < -4.85000000000000016e-14 or 1.29999999999999997e-20 < y Initial program 99.9%
Taylor expanded in x around 0 79.4%
if -4.85000000000000016e-14 < y < 1.29999999999999997e-20Initial program 100.0%
div-sub100.0%
Applied egg-rr100.0%
frac-sub63.9%
associate-/r*64.9%
Applied egg-rr64.9%
Taylor expanded in x around inf 77.4%
Taylor expanded in x around inf 77.4%
mul-1-neg77.4%
unsub-neg77.4%
Simplified77.4%
Final simplification78.5%
(FPCore (x y) :precision binary64 (if (<= y -2.6e-20) (/ (- y) (+ x y)) (if (<= y 1.6e-14) (/ x (+ x y)) (+ (/ x y) -1.0))))
double code(double x, double y) {
double tmp;
if (y <= -2.6e-20) {
tmp = -y / (x + y);
} else if (y <= 1.6e-14) {
tmp = x / (x + y);
} else {
tmp = (x / y) + -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-2.6d-20)) then
tmp = -y / (x + y)
else if (y <= 1.6d-14) then
tmp = x / (x + y)
else
tmp = (x / y) + (-1.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -2.6e-20) {
tmp = -y / (x + y);
} else if (y <= 1.6e-14) {
tmp = x / (x + y);
} else {
tmp = (x / y) + -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -2.6e-20: tmp = -y / (x + y) elif y <= 1.6e-14: tmp = x / (x + y) else: tmp = (x / y) + -1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -2.6e-20) tmp = Float64(Float64(-y) / Float64(x + y)); elseif (y <= 1.6e-14) tmp = Float64(x / Float64(x + y)); else tmp = Float64(Float64(x / y) + -1.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -2.6e-20) tmp = -y / (x + y); elseif (y <= 1.6e-14) tmp = x / (x + y); else tmp = (x / y) + -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -2.6e-20], N[((-y) / N[(x + y), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 1.6e-14], N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision], N[(N[(x / y), $MachinePrecision] + -1.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.6 \cdot 10^{-20}:\\
\;\;\;\;\frac{-y}{x + y}\\
\mathbf{elif}\;y \leq 1.6 \cdot 10^{-14}:\\
\;\;\;\;\frac{x}{x + y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y} + -1\\
\end{array}
\end{array}
if y < -2.59999999999999995e-20Initial program 100.0%
div-sub100.0%
Applied egg-rr100.0%
frac-sub48.5%
associate-/r*49.7%
Applied egg-rr49.7%
Taylor expanded in x around 0 82.6%
neg-mul-182.6%
Simplified82.6%
if -2.59999999999999995e-20 < y < 1.6000000000000001e-14Initial program 100.0%
div-sub100.0%
Applied egg-rr100.0%
frac-sub64.2%
associate-/r*65.1%
Applied egg-rr65.1%
Taylor expanded in x around inf 77.9%
if 1.6000000000000001e-14 < y Initial program 99.9%
div-sub100.0%
Applied egg-rr100.0%
frac-sub48.0%
associate-/r*49.2%
Applied egg-rr49.2%
Taylor expanded in x around 0 77.1%
neg-mul-177.1%
Simplified77.1%
Taylor expanded in y around inf 77.1%
Final simplification78.9%
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (<= y -4.5e-7) -1.0 (if (<= y 2e-21) 1.0 -1.0)))
double code(double x, double y) {
double tmp;
if (y <= -4.5e-7) {
tmp = -1.0;
} else if (y <= 2e-21) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-4.5d-7)) then
tmp = -1.0d0
else if (y <= 2d-21) then
tmp = 1.0d0
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -4.5e-7) {
tmp = -1.0;
} else if (y <= 2e-21) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -4.5e-7: tmp = -1.0 elif y <= 2e-21: tmp = 1.0 else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -4.5e-7) tmp = -1.0; elseif (y <= 2e-21) tmp = 1.0; else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -4.5e-7) tmp = -1.0; elseif (y <= 2e-21) tmp = 1.0; else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -4.5e-7], -1.0, If[LessEqual[y, 2e-21], 1.0, -1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.5 \cdot 10^{-7}:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq 2 \cdot 10^{-21}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if y < -4.4999999999999998e-7 or 1.99999999999999982e-21 < y Initial program 99.9%
Taylor expanded in x around 0 79.4%
if -4.4999999999999998e-7 < y < 1.99999999999999982e-21Initial program 100.0%
Taylor expanded in x around inf 76.8%
Final simplification78.3%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 54.6%
Final simplification54.6%
(FPCore (x y) :precision binary64 (- (/ x (+ x y)) (/ y (+ x y))))
double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / (x + y)) - (y / (x + y))
end function
public static double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
def code(x, y): return (x / (x + y)) - (y / (x + y))
function code(x, y) return Float64(Float64(x / Float64(x + y)) - Float64(y / Float64(x + y))) end
function tmp = code(x, y) tmp = (x / (x + y)) - (y / (x + y)); end
code[x_, y_] := N[(N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + y} - \frac{y}{x + y}
\end{array}
herbie shell --seed 2023274
(FPCore (x y)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, D"
:precision binary64
:herbie-target
(- (/ x (+ x y)) (/ y (+ x y)))
(/ (- x y) (+ x y)))