
(FPCore (x y z) :precision binary64 (- (* (* x 3.0) y) z))
double code(double x, double y, double z) {
return ((x * 3.0) * y) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * 3.0d0) * y) - z
end function
public static double code(double x, double y, double z) {
return ((x * 3.0) * y) - z;
}
def code(x, y, z): return ((x * 3.0) * y) - z
function code(x, y, z) return Float64(Float64(Float64(x * 3.0) * y) - z) end
function tmp = code(x, y, z) tmp = ((x * 3.0) * y) - z; end
code[x_, y_, z_] := N[(N[(N[(x * 3.0), $MachinePrecision] * y), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 3\right) \cdot y - z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* (* x 3.0) y) z))
double code(double x, double y, double z) {
return ((x * 3.0) * y) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * 3.0d0) * y) - z
end function
public static double code(double x, double y, double z) {
return ((x * 3.0) * y) - z;
}
def code(x, y, z): return ((x * 3.0) * y) - z
function code(x, y, z) return Float64(Float64(Float64(x * 3.0) * y) - z) end
function tmp = code(x, y, z) tmp = ((x * 3.0) * y) - z; end
code[x_, y_, z_] := N[(N[(N[(x * 3.0), $MachinePrecision] * y), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 3\right) \cdot y - z
\end{array}
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (- (* (* x 3.0) y) z))
assert(x < y);
double code(double x, double y, double z) {
return ((x * 3.0) * y) - z;
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * 3.0d0) * y) - z
end function
assert x < y;
public static double code(double x, double y, double z) {
return ((x * 3.0) * y) - z;
}
[x, y] = sort([x, y]) def code(x, y, z): return ((x * 3.0) * y) - z
x, y = sort([x, y]) function code(x, y, z) return Float64(Float64(Float64(x * 3.0) * y) - z) end
x, y = num2cell(sort([x, y])){:}
function tmp = code(x, y, z)
tmp = ((x * 3.0) * y) - z;
end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(N[(N[(x * 3.0), $MachinePrecision] * y), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
\left(x \cdot 3\right) \cdot y - z
\end{array}
Initial program 99.5%
Final simplification99.5%
NOTE: x and y should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(if (or (<= x -7.2e+87)
(and (not (<= x -2e+37)) (or (<= x -8.8e-5) (not (<= x 4.4e-32)))))
(* 3.0 (* x y))
(- z)))assert(x < y);
double code(double x, double y, double z) {
double tmp;
if ((x <= -7.2e+87) || (!(x <= -2e+37) && ((x <= -8.8e-5) || !(x <= 4.4e-32)))) {
tmp = 3.0 * (x * y);
} else {
tmp = -z;
}
return tmp;
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-7.2d+87)) .or. (.not. (x <= (-2d+37))) .and. (x <= (-8.8d-5)) .or. (.not. (x <= 4.4d-32))) then
tmp = 3.0d0 * (x * y)
else
tmp = -z
end if
code = tmp
end function
assert x < y;
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -7.2e+87) || (!(x <= -2e+37) && ((x <= -8.8e-5) || !(x <= 4.4e-32)))) {
tmp = 3.0 * (x * y);
} else {
tmp = -z;
}
return tmp;
}
[x, y] = sort([x, y]) def code(x, y, z): tmp = 0 if (x <= -7.2e+87) or (not (x <= -2e+37) and ((x <= -8.8e-5) or not (x <= 4.4e-32))): tmp = 3.0 * (x * y) else: tmp = -z return tmp
x, y = sort([x, y]) function code(x, y, z) tmp = 0.0 if ((x <= -7.2e+87) || (!(x <= -2e+37) && ((x <= -8.8e-5) || !(x <= 4.4e-32)))) tmp = Float64(3.0 * Float64(x * y)); else tmp = Float64(-z); end return tmp end
x, y = num2cell(sort([x, y])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if ((x <= -7.2e+87) || (~((x <= -2e+37)) && ((x <= -8.8e-5) || ~((x <= 4.4e-32)))))
tmp = 3.0 * (x * y);
else
tmp = -z;
end
tmp_2 = tmp;
end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[Or[LessEqual[x, -7.2e+87], And[N[Not[LessEqual[x, -2e+37]], $MachinePrecision], Or[LessEqual[x, -8.8e-5], N[Not[LessEqual[x, 4.4e-32]], $MachinePrecision]]]], N[(3.0 * N[(x * y), $MachinePrecision]), $MachinePrecision], (-z)]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
\begin{array}{l}
\mathbf{if}\;x \leq -7.2 \cdot 10^{+87} \lor \neg \left(x \leq -2 \cdot 10^{+37}\right) \land \left(x \leq -8.8 \cdot 10^{-5} \lor \neg \left(x \leq 4.4 \cdot 10^{-32}\right)\right):\\
\;\;\;\;3 \cdot \left(x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;-z\\
\end{array}
\end{array}
if x < -7.19999999999999988e87 or -1.99999999999999991e37 < x < -8.7999999999999998e-5 or 4.4e-32 < x Initial program 99.0%
associate-*l*99.8%
Simplified99.8%
Taylor expanded in x around 0 99.8%
Taylor expanded in y around inf 70.0%
if -7.19999999999999988e87 < x < -1.99999999999999991e37 or -8.7999999999999998e-5 < x < 4.4e-32Initial program 99.9%
associate-*l*99.9%
Simplified99.9%
Taylor expanded in x around 0 69.1%
neg-mul-169.1%
Simplified69.1%
Final simplification69.5%
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (- (* 3.0 (* x y)) z))
assert(x < y);
double code(double x, double y, double z) {
return (3.0 * (x * y)) - z;
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (3.0d0 * (x * y)) - z
end function
assert x < y;
public static double code(double x, double y, double z) {
return (3.0 * (x * y)) - z;
}
[x, y] = sort([x, y]) def code(x, y, z): return (3.0 * (x * y)) - z
x, y = sort([x, y]) function code(x, y, z) return Float64(Float64(3.0 * Float64(x * y)) - z) end
x, y = num2cell(sort([x, y])){:}
function tmp = code(x, y, z)
tmp = (3.0 * (x * y)) - z;
end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(N[(3.0 * N[(x * y), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
3 \cdot \left(x \cdot y\right) - z
\end{array}
Initial program 99.5%
associate-*l*99.9%
Simplified99.9%
Taylor expanded in x around 0 99.8%
Final simplification99.8%
NOTE: x and y should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (- z))
assert(x < y);
double code(double x, double y, double z) {
return -z;
}
NOTE: x and y should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = -z
end function
assert x < y;
public static double code(double x, double y, double z) {
return -z;
}
[x, y] = sort([x, y]) def code(x, y, z): return -z
x, y = sort([x, y]) function code(x, y, z) return Float64(-z) end
x, y = num2cell(sort([x, y])){:}
function tmp = code(x, y, z)
tmp = -z;
end
NOTE: x and y should be sorted in increasing order before calling this function. code[x_, y_, z_] := (-z)
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
\\
-z
\end{array}
Initial program 99.5%
associate-*l*99.9%
Simplified99.9%
Taylor expanded in x around 0 51.7%
neg-mul-151.7%
Simplified51.7%
Final simplification51.7%
(FPCore (x y z) :precision binary64 (- (* x (* 3.0 y)) z))
double code(double x, double y, double z) {
return (x * (3.0 * y)) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (3.0d0 * y)) - z
end function
public static double code(double x, double y, double z) {
return (x * (3.0 * y)) - z;
}
def code(x, y, z): return (x * (3.0 * y)) - z
function code(x, y, z) return Float64(Float64(x * Float64(3.0 * y)) - z) end
function tmp = code(x, y, z) tmp = (x * (3.0 * y)) - z; end
code[x_, y_, z_] := N[(N[(x * N[(3.0 * y), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(3 \cdot y\right) - z
\end{array}
herbie shell --seed 2023274
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, B"
:precision binary64
:herbie-target
(- (* x (* 3.0 y)) z)
(- (* (* x 3.0) y) z))