
(FPCore (x y z t) :precision binary64 (+ (- (* (/ 1.0 8.0) x) (/ (* y z) 2.0)) t))
double code(double x, double y, double z, double t) {
return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((1.0d0 / 8.0d0) * x) - ((y * z) / 2.0d0)) + t
end function
public static double code(double x, double y, double z, double t) {
return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t;
}
def code(x, y, z, t): return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t
function code(x, y, z, t) return Float64(Float64(Float64(Float64(1.0 / 8.0) * x) - Float64(Float64(y * z) / 2.0)) + t) end
function tmp = code(x, y, z, t) tmp = (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(N[(1.0 / 8.0), $MachinePrecision] * x), $MachinePrecision] - N[(N[(y * z), $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{1}{8} \cdot x - \frac{y \cdot z}{2}\right) + t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (- (* (/ 1.0 8.0) x) (/ (* y z) 2.0)) t))
double code(double x, double y, double z, double t) {
return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((1.0d0 / 8.0d0) * x) - ((y * z) / 2.0d0)) + t
end function
public static double code(double x, double y, double z, double t) {
return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t;
}
def code(x, y, z, t): return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t
function code(x, y, z, t) return Float64(Float64(Float64(Float64(1.0 / 8.0) * x) - Float64(Float64(y * z) / 2.0)) + t) end
function tmp = code(x, y, z, t) tmp = (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(N[(1.0 / 8.0), $MachinePrecision] * x), $MachinePrecision] - N[(N[(y * z), $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{1}{8} \cdot x - \frac{y \cdot z}{2}\right) + t
\end{array}
(FPCore (x y z t) :precision binary64 (fma 0.125 x (fma (/ y -2.0) z t)))
double code(double x, double y, double z, double t) {
return fma(0.125, x, fma((y / -2.0), z, t));
}
function code(x, y, z, t) return fma(0.125, x, fma(Float64(y / -2.0), z, t)) end
code[x_, y_, z_, t_] := N[(0.125 * x + N[(N[(y / -2.0), $MachinePrecision] * z + t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(0.125, x, \mathsf{fma}\left(\frac{y}{-2}, z, t\right)\right)
\end{array}
Initial program 100.0%
sub-neg100.0%
associate-+l+100.0%
fma-def100.0%
metadata-eval100.0%
distribute-frac-neg100.0%
distribute-lft-neg-out100.0%
associate-*l/100.0%
fma-def100.0%
neg-mul-1100.0%
*-commutative100.0%
associate-/l*100.0%
metadata-eval100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (* y z) -0.5)))
(if (<= (* y z) -3.8e+149)
t_1
(if (<= (* y z) -1e+60)
(* 0.125 x)
(if (<= (* y z) -106000.0)
t_1
(if (<= (* y z) -6e-96)
(* 0.125 x)
(if (<= (* y z) 1.1e-256)
t
(if (<= (* y z) 1.2e-154)
(* 0.125 x)
(if (<= (* y z) 7.6e+119) t t_1)))))))))
double code(double x, double y, double z, double t) {
double t_1 = (y * z) * -0.5;
double tmp;
if ((y * z) <= -3.8e+149) {
tmp = t_1;
} else if ((y * z) <= -1e+60) {
tmp = 0.125 * x;
} else if ((y * z) <= -106000.0) {
tmp = t_1;
} else if ((y * z) <= -6e-96) {
tmp = 0.125 * x;
} else if ((y * z) <= 1.1e-256) {
tmp = t;
} else if ((y * z) <= 1.2e-154) {
tmp = 0.125 * x;
} else if ((y * z) <= 7.6e+119) {
tmp = t;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (y * z) * (-0.5d0)
if ((y * z) <= (-3.8d+149)) then
tmp = t_1
else if ((y * z) <= (-1d+60)) then
tmp = 0.125d0 * x
else if ((y * z) <= (-106000.0d0)) then
tmp = t_1
else if ((y * z) <= (-6d-96)) then
tmp = 0.125d0 * x
else if ((y * z) <= 1.1d-256) then
tmp = t
else if ((y * z) <= 1.2d-154) then
tmp = 0.125d0 * x
else if ((y * z) <= 7.6d+119) then
tmp = t
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (y * z) * -0.5;
double tmp;
if ((y * z) <= -3.8e+149) {
tmp = t_1;
} else if ((y * z) <= -1e+60) {
tmp = 0.125 * x;
} else if ((y * z) <= -106000.0) {
tmp = t_1;
} else if ((y * z) <= -6e-96) {
tmp = 0.125 * x;
} else if ((y * z) <= 1.1e-256) {
tmp = t;
} else if ((y * z) <= 1.2e-154) {
tmp = 0.125 * x;
} else if ((y * z) <= 7.6e+119) {
tmp = t;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (y * z) * -0.5 tmp = 0 if (y * z) <= -3.8e+149: tmp = t_1 elif (y * z) <= -1e+60: tmp = 0.125 * x elif (y * z) <= -106000.0: tmp = t_1 elif (y * z) <= -6e-96: tmp = 0.125 * x elif (y * z) <= 1.1e-256: tmp = t elif (y * z) <= 1.2e-154: tmp = 0.125 * x elif (y * z) <= 7.6e+119: tmp = t else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y * z) * -0.5) tmp = 0.0 if (Float64(y * z) <= -3.8e+149) tmp = t_1; elseif (Float64(y * z) <= -1e+60) tmp = Float64(0.125 * x); elseif (Float64(y * z) <= -106000.0) tmp = t_1; elseif (Float64(y * z) <= -6e-96) tmp = Float64(0.125 * x); elseif (Float64(y * z) <= 1.1e-256) tmp = t; elseif (Float64(y * z) <= 1.2e-154) tmp = Float64(0.125 * x); elseif (Float64(y * z) <= 7.6e+119) tmp = t; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y * z) * -0.5; tmp = 0.0; if ((y * z) <= -3.8e+149) tmp = t_1; elseif ((y * z) <= -1e+60) tmp = 0.125 * x; elseif ((y * z) <= -106000.0) tmp = t_1; elseif ((y * z) <= -6e-96) tmp = 0.125 * x; elseif ((y * z) <= 1.1e-256) tmp = t; elseif ((y * z) <= 1.2e-154) tmp = 0.125 * x; elseif ((y * z) <= 7.6e+119) tmp = t; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y * z), $MachinePrecision] * -0.5), $MachinePrecision]}, If[LessEqual[N[(y * z), $MachinePrecision], -3.8e+149], t$95$1, If[LessEqual[N[(y * z), $MachinePrecision], -1e+60], N[(0.125 * x), $MachinePrecision], If[LessEqual[N[(y * z), $MachinePrecision], -106000.0], t$95$1, If[LessEqual[N[(y * z), $MachinePrecision], -6e-96], N[(0.125 * x), $MachinePrecision], If[LessEqual[N[(y * z), $MachinePrecision], 1.1e-256], t, If[LessEqual[N[(y * z), $MachinePrecision], 1.2e-154], N[(0.125 * x), $MachinePrecision], If[LessEqual[N[(y * z), $MachinePrecision], 7.6e+119], t, t$95$1]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(y \cdot z\right) \cdot -0.5\\
\mathbf{if}\;y \cdot z \leq -3.8 \cdot 10^{+149}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;y \cdot z \leq -1 \cdot 10^{+60}:\\
\;\;\;\;0.125 \cdot x\\
\mathbf{elif}\;y \cdot z \leq -106000:\\
\;\;\;\;t_1\\
\mathbf{elif}\;y \cdot z \leq -6 \cdot 10^{-96}:\\
\;\;\;\;0.125 \cdot x\\
\mathbf{elif}\;y \cdot z \leq 1.1 \cdot 10^{-256}:\\
\;\;\;\;t\\
\mathbf{elif}\;y \cdot z \leq 1.2 \cdot 10^{-154}:\\
\;\;\;\;0.125 \cdot x\\
\mathbf{elif}\;y \cdot z \leq 7.6 \cdot 10^{+119}:\\
\;\;\;\;t\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
if (*.f64 y z) < -3.8000000000000001e149 or -9.9999999999999995e59 < (*.f64 y z) < -106000 or 7.59999999999999979e119 < (*.f64 y z) Initial program 100.0%
Taylor expanded in y around inf 80.1%
*-commutative80.1%
Simplified80.1%
if -3.8000000000000001e149 < (*.f64 y z) < -9.9999999999999995e59 or -106000 < (*.f64 y z) < -6e-96 or 1.10000000000000005e-256 < (*.f64 y z) < 1.19999999999999993e-154Initial program 100.0%
Taylor expanded in x around inf 64.1%
if -6e-96 < (*.f64 y z) < 1.10000000000000005e-256 or 1.19999999999999993e-154 < (*.f64 y z) < 7.59999999999999979e119Initial program 100.0%
Taylor expanded in t around inf 58.1%
Final simplification66.0%
(FPCore (x y z t)
:precision binary64
(if (or (<= (* y z) -3.9e+149)
(not
(or (<= (* y z) -1.8e+61)
(and (not (<= (* y z) -102000.0)) (<= (* y z) 1.85e+130)))))
(- t (* (* y z) 0.5))
(+ t (* 0.125 x))))
double code(double x, double y, double z, double t) {
double tmp;
if (((y * z) <= -3.9e+149) || !(((y * z) <= -1.8e+61) || (!((y * z) <= -102000.0) && ((y * z) <= 1.85e+130)))) {
tmp = t - ((y * z) * 0.5);
} else {
tmp = t + (0.125 * x);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((y * z) <= (-3.9d+149)) .or. (.not. ((y * z) <= (-1.8d+61)) .or. (.not. ((y * z) <= (-102000.0d0))) .and. ((y * z) <= 1.85d+130))) then
tmp = t - ((y * z) * 0.5d0)
else
tmp = t + (0.125d0 * x)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((y * z) <= -3.9e+149) || !(((y * z) <= -1.8e+61) || (!((y * z) <= -102000.0) && ((y * z) <= 1.85e+130)))) {
tmp = t - ((y * z) * 0.5);
} else {
tmp = t + (0.125 * x);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((y * z) <= -3.9e+149) or not (((y * z) <= -1.8e+61) or (not ((y * z) <= -102000.0) and ((y * z) <= 1.85e+130))): tmp = t - ((y * z) * 0.5) else: tmp = t + (0.125 * x) return tmp
function code(x, y, z, t) tmp = 0.0 if ((Float64(y * z) <= -3.9e+149) || !((Float64(y * z) <= -1.8e+61) || (!(Float64(y * z) <= -102000.0) && (Float64(y * z) <= 1.85e+130)))) tmp = Float64(t - Float64(Float64(y * z) * 0.5)); else tmp = Float64(t + Float64(0.125 * x)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((y * z) <= -3.9e+149) || ~((((y * z) <= -1.8e+61) || (~(((y * z) <= -102000.0)) && ((y * z) <= 1.85e+130))))) tmp = t - ((y * z) * 0.5); else tmp = t + (0.125 * x); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[N[(y * z), $MachinePrecision], -3.9e+149], N[Not[Or[LessEqual[N[(y * z), $MachinePrecision], -1.8e+61], And[N[Not[LessEqual[N[(y * z), $MachinePrecision], -102000.0]], $MachinePrecision], LessEqual[N[(y * z), $MachinePrecision], 1.85e+130]]]], $MachinePrecision]], N[(t - N[(N[(y * z), $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision], N[(t + N[(0.125 * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \cdot z \leq -3.9 \cdot 10^{+149} \lor \neg \left(y \cdot z \leq -1.8 \cdot 10^{+61} \lor \neg \left(y \cdot z \leq -102000\right) \land y \cdot z \leq 1.85 \cdot 10^{+130}\right):\\
\;\;\;\;t - \left(y \cdot z\right) \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;t + 0.125 \cdot x\\
\end{array}
\end{array}
if (*.f64 y z) < -3.8999999999999999e149 or -1.80000000000000005e61 < (*.f64 y z) < -102000 or 1.8500000000000001e130 < (*.f64 y z) Initial program 100.0%
Taylor expanded in x around 0 94.9%
if -3.8999999999999999e149 < (*.f64 y z) < -1.80000000000000005e61 or -102000 < (*.f64 y z) < 1.8500000000000001e130Initial program 100.0%
Taylor expanded in y around 0 87.9%
Final simplification90.0%
(FPCore (x y z t)
:precision binary64
(if (or (<= (* y z) -9.5e+155)
(and (not (<= (* y z) -1.95e+27))
(or (<= (* y z) -160000.0) (not (<= (* y z) 1.32e+178)))))
(* (* y z) -0.5)
(+ t (* 0.125 x))))
double code(double x, double y, double z, double t) {
double tmp;
if (((y * z) <= -9.5e+155) || (!((y * z) <= -1.95e+27) && (((y * z) <= -160000.0) || !((y * z) <= 1.32e+178)))) {
tmp = (y * z) * -0.5;
} else {
tmp = t + (0.125 * x);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((y * z) <= (-9.5d+155)) .or. (.not. ((y * z) <= (-1.95d+27))) .and. ((y * z) <= (-160000.0d0)) .or. (.not. ((y * z) <= 1.32d+178))) then
tmp = (y * z) * (-0.5d0)
else
tmp = t + (0.125d0 * x)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((y * z) <= -9.5e+155) || (!((y * z) <= -1.95e+27) && (((y * z) <= -160000.0) || !((y * z) <= 1.32e+178)))) {
tmp = (y * z) * -0.5;
} else {
tmp = t + (0.125 * x);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((y * z) <= -9.5e+155) or (not ((y * z) <= -1.95e+27) and (((y * z) <= -160000.0) or not ((y * z) <= 1.32e+178))): tmp = (y * z) * -0.5 else: tmp = t + (0.125 * x) return tmp
function code(x, y, z, t) tmp = 0.0 if ((Float64(y * z) <= -9.5e+155) || (!(Float64(y * z) <= -1.95e+27) && ((Float64(y * z) <= -160000.0) || !(Float64(y * z) <= 1.32e+178)))) tmp = Float64(Float64(y * z) * -0.5); else tmp = Float64(t + Float64(0.125 * x)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((y * z) <= -9.5e+155) || (~(((y * z) <= -1.95e+27)) && (((y * z) <= -160000.0) || ~(((y * z) <= 1.32e+178))))) tmp = (y * z) * -0.5; else tmp = t + (0.125 * x); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[N[(y * z), $MachinePrecision], -9.5e+155], And[N[Not[LessEqual[N[(y * z), $MachinePrecision], -1.95e+27]], $MachinePrecision], Or[LessEqual[N[(y * z), $MachinePrecision], -160000.0], N[Not[LessEqual[N[(y * z), $MachinePrecision], 1.32e+178]], $MachinePrecision]]]], N[(N[(y * z), $MachinePrecision] * -0.5), $MachinePrecision], N[(t + N[(0.125 * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \cdot z \leq -9.5 \cdot 10^{+155} \lor \neg \left(y \cdot z \leq -1.95 \cdot 10^{+27}\right) \land \left(y \cdot z \leq -160000 \lor \neg \left(y \cdot z \leq 1.32 \cdot 10^{+178}\right)\right):\\
\;\;\;\;\left(y \cdot z\right) \cdot -0.5\\
\mathbf{else}:\\
\;\;\;\;t + 0.125 \cdot x\\
\end{array}
\end{array}
if (*.f64 y z) < -9.5000000000000006e155 or -1.9499999999999999e27 < (*.f64 y z) < -1.6e5 or 1.3200000000000001e178 < (*.f64 y z) Initial program 100.0%
Taylor expanded in y around inf 90.7%
*-commutative90.7%
Simplified90.7%
if -9.5000000000000006e155 < (*.f64 y z) < -1.9499999999999999e27 or -1.6e5 < (*.f64 y z) < 1.3200000000000001e178Initial program 100.0%
Taylor expanded in y around 0 86.4%
Final simplification87.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (* y z) 0.5)))
(if (<= x -3.8e+167)
(- (* 0.125 x) t_1)
(if (or (<= x -4e+72) (not (<= x 9500000000.0)))
(+ t (* 0.125 x))
(- t t_1)))))
double code(double x, double y, double z, double t) {
double t_1 = (y * z) * 0.5;
double tmp;
if (x <= -3.8e+167) {
tmp = (0.125 * x) - t_1;
} else if ((x <= -4e+72) || !(x <= 9500000000.0)) {
tmp = t + (0.125 * x);
} else {
tmp = t - t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (y * z) * 0.5d0
if (x <= (-3.8d+167)) then
tmp = (0.125d0 * x) - t_1
else if ((x <= (-4d+72)) .or. (.not. (x <= 9500000000.0d0))) then
tmp = t + (0.125d0 * x)
else
tmp = t - t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (y * z) * 0.5;
double tmp;
if (x <= -3.8e+167) {
tmp = (0.125 * x) - t_1;
} else if ((x <= -4e+72) || !(x <= 9500000000.0)) {
tmp = t + (0.125 * x);
} else {
tmp = t - t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (y * z) * 0.5 tmp = 0 if x <= -3.8e+167: tmp = (0.125 * x) - t_1 elif (x <= -4e+72) or not (x <= 9500000000.0): tmp = t + (0.125 * x) else: tmp = t - t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y * z) * 0.5) tmp = 0.0 if (x <= -3.8e+167) tmp = Float64(Float64(0.125 * x) - t_1); elseif ((x <= -4e+72) || !(x <= 9500000000.0)) tmp = Float64(t + Float64(0.125 * x)); else tmp = Float64(t - t_1); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y * z) * 0.5; tmp = 0.0; if (x <= -3.8e+167) tmp = (0.125 * x) - t_1; elseif ((x <= -4e+72) || ~((x <= 9500000000.0))) tmp = t + (0.125 * x); else tmp = t - t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y * z), $MachinePrecision] * 0.5), $MachinePrecision]}, If[LessEqual[x, -3.8e+167], N[(N[(0.125 * x), $MachinePrecision] - t$95$1), $MachinePrecision], If[Or[LessEqual[x, -4e+72], N[Not[LessEqual[x, 9500000000.0]], $MachinePrecision]], N[(t + N[(0.125 * x), $MachinePrecision]), $MachinePrecision], N[(t - t$95$1), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(y \cdot z\right) \cdot 0.5\\
\mathbf{if}\;x \leq -3.8 \cdot 10^{+167}:\\
\;\;\;\;0.125 \cdot x - t_1\\
\mathbf{elif}\;x \leq -4 \cdot 10^{+72} \lor \neg \left(x \leq 9500000000\right):\\
\;\;\;\;t + 0.125 \cdot x\\
\mathbf{else}:\\
\;\;\;\;t - t_1\\
\end{array}
\end{array}
if x < -3.79999999999999994e167Initial program 100.0%
Taylor expanded in t around 0 86.0%
if -3.79999999999999994e167 < x < -3.99999999999999978e72 or 9.5e9 < x Initial program 100.0%
Taylor expanded in y around 0 88.2%
if -3.99999999999999978e72 < x < 9.5e9Initial program 100.0%
Taylor expanded in x around 0 90.3%
Final simplification89.1%
(FPCore (x y z t) :precision binary64 (+ t (- (* 0.125 x) (/ (* y z) 2.0))))
double code(double x, double y, double z, double t) {
return t + ((0.125 * x) - ((y * z) / 2.0));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t + ((0.125d0 * x) - ((y * z) / 2.0d0))
end function
public static double code(double x, double y, double z, double t) {
return t + ((0.125 * x) - ((y * z) / 2.0));
}
def code(x, y, z, t): return t + ((0.125 * x) - ((y * z) / 2.0))
function code(x, y, z, t) return Float64(t + Float64(Float64(0.125 * x) - Float64(Float64(y * z) / 2.0))) end
function tmp = code(x, y, z, t) tmp = t + ((0.125 * x) - ((y * z) / 2.0)); end
code[x_, y_, z_, t_] := N[(t + N[(N[(0.125 * x), $MachinePrecision] - N[(N[(y * z), $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
t + \left(0.125 \cdot x - \frac{y \cdot z}{2}\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z t) :precision binary64 (if (<= x -4.7e+40) (* 0.125 x) (if (<= x 1.8e+118) t (* 0.125 x))))
double code(double x, double y, double z, double t) {
double tmp;
if (x <= -4.7e+40) {
tmp = 0.125 * x;
} else if (x <= 1.8e+118) {
tmp = t;
} else {
tmp = 0.125 * x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (x <= (-4.7d+40)) then
tmp = 0.125d0 * x
else if (x <= 1.8d+118) then
tmp = t
else
tmp = 0.125d0 * x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (x <= -4.7e+40) {
tmp = 0.125 * x;
} else if (x <= 1.8e+118) {
tmp = t;
} else {
tmp = 0.125 * x;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if x <= -4.7e+40: tmp = 0.125 * x elif x <= 1.8e+118: tmp = t else: tmp = 0.125 * x return tmp
function code(x, y, z, t) tmp = 0.0 if (x <= -4.7e+40) tmp = Float64(0.125 * x); elseif (x <= 1.8e+118) tmp = t; else tmp = Float64(0.125 * x); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (x <= -4.7e+40) tmp = 0.125 * x; elseif (x <= 1.8e+118) tmp = t; else tmp = 0.125 * x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[x, -4.7e+40], N[(0.125 * x), $MachinePrecision], If[LessEqual[x, 1.8e+118], t, N[(0.125 * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.7 \cdot 10^{+40}:\\
\;\;\;\;0.125 \cdot x\\
\mathbf{elif}\;x \leq 1.8 \cdot 10^{+118}:\\
\;\;\;\;t\\
\mathbf{else}:\\
\;\;\;\;0.125 \cdot x\\
\end{array}
\end{array}
if x < -4.7000000000000004e40 or 1.8e118 < x Initial program 100.0%
Taylor expanded in x around inf 65.1%
if -4.7000000000000004e40 < x < 1.8e118Initial program 100.0%
Taylor expanded in t around inf 49.9%
Final simplification55.4%
(FPCore (x y z t) :precision binary64 t)
double code(double x, double y, double z, double t) {
return t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t
end function
public static double code(double x, double y, double z, double t) {
return t;
}
def code(x, y, z, t): return t
function code(x, y, z, t) return t end
function tmp = code(x, y, z, t) tmp = t; end
code[x_, y_, z_, t_] := t
\begin{array}{l}
\\
t
\end{array}
Initial program 100.0%
Taylor expanded in t around inf 38.0%
Final simplification38.0%
(FPCore (x y z t) :precision binary64 (- (+ (/ x 8.0) t) (* (/ z 2.0) y)))
double code(double x, double y, double z, double t) {
return ((x / 8.0) + t) - ((z / 2.0) * y);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x / 8.0d0) + t) - ((z / 2.0d0) * y)
end function
public static double code(double x, double y, double z, double t) {
return ((x / 8.0) + t) - ((z / 2.0) * y);
}
def code(x, y, z, t): return ((x / 8.0) + t) - ((z / 2.0) * y)
function code(x, y, z, t) return Float64(Float64(Float64(x / 8.0) + t) - Float64(Float64(z / 2.0) * y)) end
function tmp = code(x, y, z, t) tmp = ((x / 8.0) + t) - ((z / 2.0) * y); end
code[x_, y_, z_, t_] := N[(N[(N[(x / 8.0), $MachinePrecision] + t), $MachinePrecision] - N[(N[(z / 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{x}{8} + t\right) - \frac{z}{2} \cdot y
\end{array}
herbie shell --seed 2023274
(FPCore (x y z t)
:name "Diagrams.Solve.Polynomial:quartForm from diagrams-solve-0.1, B"
:precision binary64
:herbie-target
(- (+ (/ x 8.0) t) (* (/ z 2.0) y))
(+ (- (* (/ 1.0 8.0) x) (/ (* y z) 2.0)) t))