
(FPCore (x y z t) :precision binary64 (+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))
double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * x) / (y * y)) + ((z * z) / (t * t))
end function
public static double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
def code(x, y, z, t): return ((x * x) / (y * y)) + ((z * z) / (t * t))
function code(x, y, z, t) return Float64(Float64(Float64(x * x) / Float64(y * y)) + Float64(Float64(z * z) / Float64(t * t))) end
function tmp = code(x, y, z, t) tmp = ((x * x) / (y * y)) + ((z * z) / (t * t)); end
code[x_, y_, z_, t_] := N[(N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))
double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * x) / (y * y)) + ((z * z) / (t * t))
end function
public static double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
def code(x, y, z, t): return ((x * x) / (y * y)) + ((z * z) / (t * t))
function code(x, y, z, t) return Float64(Float64(Float64(x * x) / Float64(y * y)) + Float64(Float64(z * z) / Float64(t * t))) end
function tmp = code(x, y, z, t) tmp = ((x * x) / (y * y)) + ((z * z) / (t * t)); end
code[x_, y_, z_, t_] := N[(N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}
\end{array}
(FPCore (x y z t) :precision binary64 (fma (/ z t) (/ z t) (/ (/ x y) (/ y x))))
double code(double x, double y, double z, double t) {
return fma((z / t), (z / t), ((x / y) / (y / x)));
}
function code(x, y, z, t) return fma(Float64(z / t), Float64(z / t), Float64(Float64(x / y) / Float64(y / x))) end
code[x_, y_, z_, t_] := N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision] + N[(N[(x / y), $MachinePrecision] / N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, \frac{\frac{x}{y}}{\frac{y}{x}}\right)
\end{array}
Initial program 65.8%
+-commutative65.8%
times-frac79.6%
fma-def79.6%
times-frac99.7%
Simplified99.7%
clear-num99.7%
un-div-inv99.7%
Applied egg-rr99.7%
Final simplification99.7%
(FPCore (x y z t) :precision binary64 (if (<= (/ (* z z) (* t t)) 4e-49) (* (/ x y) (/ x y)) (* (/ z t) (/ z t))))
double code(double x, double y, double z, double t) {
double tmp;
if (((z * z) / (t * t)) <= 4e-49) {
tmp = (x / y) * (x / y);
} else {
tmp = (z / t) * (z / t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((z * z) / (t * t)) <= 4d-49) then
tmp = (x / y) * (x / y)
else
tmp = (z / t) * (z / t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((z * z) / (t * t)) <= 4e-49) {
tmp = (x / y) * (x / y);
} else {
tmp = (z / t) * (z / t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((z * z) / (t * t)) <= 4e-49: tmp = (x / y) * (x / y) else: tmp = (z / t) * (z / t) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(z * z) / Float64(t * t)) <= 4e-49) tmp = Float64(Float64(x / y) * Float64(x / y)); else tmp = Float64(Float64(z / t) * Float64(z / t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((z * z) / (t * t)) <= 4e-49) tmp = (x / y) * (x / y); else tmp = (z / t) * (z / t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision], 4e-49], N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision], N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z \cdot z}{t \cdot t} \leq 4 \cdot 10^{-49}:\\
\;\;\;\;\frac{x}{y} \cdot \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{t} \cdot \frac{z}{t}\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 3.99999999999999975e-49Initial program 71.9%
times-frac78.0%
Simplified78.0%
frac-times99.5%
Applied egg-rr99.5%
clear-num99.6%
un-div-inv99.7%
Applied egg-rr99.7%
Taylor expanded in x around inf 69.4%
unpow269.4%
unpow269.4%
Simplified69.4%
frac-times99.5%
Applied egg-rr89.3%
if 3.99999999999999975e-49 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 61.5%
+-commutative61.5%
times-frac80.7%
fma-def80.7%
times-frac99.7%
Simplified99.7%
clear-num99.7%
un-div-inv99.8%
Applied egg-rr99.8%
Taylor expanded in z around inf 68.5%
unpow268.5%
unpow268.5%
Simplified68.5%
frac-times82.6%
Applied egg-rr82.6%
Final simplification85.4%
(FPCore (x y z t) :precision binary64 (if (<= (/ (* z z) (* t t)) 4e-49) (* (/ x y) (/ x y)) (/ (/ z t) (/ t z))))
double code(double x, double y, double z, double t) {
double tmp;
if (((z * z) / (t * t)) <= 4e-49) {
tmp = (x / y) * (x / y);
} else {
tmp = (z / t) / (t / z);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((z * z) / (t * t)) <= 4d-49) then
tmp = (x / y) * (x / y)
else
tmp = (z / t) / (t / z)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((z * z) / (t * t)) <= 4e-49) {
tmp = (x / y) * (x / y);
} else {
tmp = (z / t) / (t / z);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((z * z) / (t * t)) <= 4e-49: tmp = (x / y) * (x / y) else: tmp = (z / t) / (t / z) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(z * z) / Float64(t * t)) <= 4e-49) tmp = Float64(Float64(x / y) * Float64(x / y)); else tmp = Float64(Float64(z / t) / Float64(t / z)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((z * z) / (t * t)) <= 4e-49) tmp = (x / y) * (x / y); else tmp = (z / t) / (t / z); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision], 4e-49], N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision], N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z \cdot z}{t \cdot t} \leq 4 \cdot 10^{-49}:\\
\;\;\;\;\frac{x}{y} \cdot \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}}\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 3.99999999999999975e-49Initial program 71.9%
times-frac78.0%
Simplified78.0%
frac-times99.5%
Applied egg-rr99.5%
clear-num99.6%
un-div-inv99.7%
Applied egg-rr99.7%
Taylor expanded in x around inf 69.4%
unpow269.4%
unpow269.4%
Simplified69.4%
frac-times99.5%
Applied egg-rr89.3%
if 3.99999999999999975e-49 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 61.5%
+-commutative61.5%
times-frac80.7%
fma-def80.7%
times-frac99.7%
Simplified99.7%
clear-num99.7%
un-div-inv99.8%
Applied egg-rr99.8%
Taylor expanded in z around inf 68.5%
unpow268.5%
unpow268.5%
Simplified68.5%
associate-/l*72.3%
div-inv72.2%
associate-/l*80.1%
Applied egg-rr80.1%
div-inv80.2%
associate-/r/82.6%
clear-num82.6%
un-div-inv82.6%
Applied egg-rr82.6%
Final simplification85.4%
(FPCore (x y z t) :precision binary64 (+ (* (/ z t) (/ z t)) (* (/ x y) (/ x y))))
double code(double x, double y, double z, double t) {
return ((z / t) * (z / t)) + ((x / y) * (x / y));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((z / t) * (z / t)) + ((x / y) * (x / y))
end function
public static double code(double x, double y, double z, double t) {
return ((z / t) * (z / t)) + ((x / y) * (x / y));
}
def code(x, y, z, t): return ((z / t) * (z / t)) + ((x / y) * (x / y))
function code(x, y, z, t) return Float64(Float64(Float64(z / t) * Float64(z / t)) + Float64(Float64(x / y) * Float64(x / y))) end
function tmp = code(x, y, z, t) tmp = ((z / t) * (z / t)) + ((x / y) * (x / y)); end
code[x_, y_, z_, t_] := N[(N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision] + N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{z}{t} \cdot \frac{z}{t} + \frac{x}{y} \cdot \frac{x}{y}
\end{array}
Initial program 65.8%
times-frac79.6%
Simplified79.6%
frac-times99.7%
Applied egg-rr99.7%
Final simplification99.7%
(FPCore (x y z t) :precision binary64 (+ (/ (/ x y) (/ y x)) (* (/ z t) (/ z t))))
double code(double x, double y, double z, double t) {
return ((x / y) / (y / x)) + ((z / t) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x / y) / (y / x)) + ((z / t) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return ((x / y) / (y / x)) + ((z / t) * (z / t));
}
def code(x, y, z, t): return ((x / y) / (y / x)) + ((z / t) * (z / t))
function code(x, y, z, t) return Float64(Float64(Float64(x / y) / Float64(y / x)) + Float64(Float64(z / t) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = ((x / y) / (y / x)) + ((z / t) * (z / t)); end
code[x_, y_, z_, t_] := N[(N[(N[(x / y), $MachinePrecision] / N[(y / x), $MachinePrecision]), $MachinePrecision] + N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{x}{y}}{\frac{y}{x}} + \frac{z}{t} \cdot \frac{z}{t}
\end{array}
Initial program 65.8%
times-frac79.6%
Simplified79.6%
frac-times99.7%
Applied egg-rr99.7%
clear-num99.7%
un-div-inv99.7%
Applied egg-rr99.7%
Final simplification99.7%
(FPCore (x y z t) :precision binary64 (* (/ x y) (/ x y)))
double code(double x, double y, double z, double t) {
return (x / y) * (x / y);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x / y) * (x / y)
end function
public static double code(double x, double y, double z, double t) {
return (x / y) * (x / y);
}
def code(x, y, z, t): return (x / y) * (x / y)
function code(x, y, z, t) return Float64(Float64(x / y) * Float64(x / y)) end
function tmp = code(x, y, z, t) tmp = (x / y) * (x / y); end
code[x_, y_, z_, t_] := N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y} \cdot \frac{x}{y}
\end{array}
Initial program 65.8%
times-frac79.6%
Simplified79.6%
frac-times99.7%
Applied egg-rr99.7%
clear-num99.7%
un-div-inv99.7%
Applied egg-rr99.7%
Taylor expanded in x around inf 48.4%
unpow248.4%
unpow248.4%
Simplified48.4%
frac-times99.7%
Applied egg-rr57.2%
Final simplification57.2%
(FPCore (x y z t) :precision binary64 (+ (pow (/ x y) 2.0) (pow (/ z t) 2.0)))
double code(double x, double y, double z, double t) {
return pow((x / y), 2.0) + pow((z / t), 2.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x / y) ** 2.0d0) + ((z / t) ** 2.0d0)
end function
public static double code(double x, double y, double z, double t) {
return Math.pow((x / y), 2.0) + Math.pow((z / t), 2.0);
}
def code(x, y, z, t): return math.pow((x / y), 2.0) + math.pow((z / t), 2.0)
function code(x, y, z, t) return Float64((Float64(x / y) ^ 2.0) + (Float64(z / t) ^ 2.0)) end
function tmp = code(x, y, z, t) tmp = ((x / y) ^ 2.0) + ((z / t) ^ 2.0); end
code[x_, y_, z_, t_] := N[(N[Power[N[(x / y), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(z / t), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(\frac{x}{y}\right)}^{2} + {\left(\frac{z}{t}\right)}^{2}
\end{array}
herbie shell --seed 2023274
(FPCore (x y z t)
:name "Graphics.Rasterific.Svg.PathConverter:arcToSegments from rasterific-svg-0.2.3.1"
:precision binary64
:herbie-target
(+ (pow (/ x y) 2.0) (pow (/ z t) 2.0))
(+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))