
(FPCore (x y) :precision binary64 (/ (* (* x 2.0) y) (- x y)))
double code(double x, double y) {
return ((x * 2.0) * y) / (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * 2.0d0) * y) / (x - y)
end function
public static double code(double x, double y) {
return ((x * 2.0) * y) / (x - y);
}
def code(x, y): return ((x * 2.0) * y) / (x - y)
function code(x, y) return Float64(Float64(Float64(x * 2.0) * y) / Float64(x - y)) end
function tmp = code(x, y) tmp = ((x * 2.0) * y) / (x - y); end
code[x_, y_] := N[(N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x \cdot 2\right) \cdot y}{x - y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* (* x 2.0) y) (- x y)))
double code(double x, double y) {
return ((x * 2.0) * y) / (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * 2.0d0) * y) / (x - y)
end function
public static double code(double x, double y) {
return ((x * 2.0) * y) / (x - y);
}
def code(x, y): return ((x * 2.0) * y) / (x - y)
function code(x, y) return Float64(Float64(Float64(x * 2.0) * y) / Float64(x - y)) end
function tmp = code(x, y) tmp = ((x * 2.0) * y) / (x - y); end
code[x_, y_] := N[(N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x \cdot 2\right) \cdot y}{x - y}
\end{array}
(FPCore (x y) :precision binary64 (if (or (<= x -1e+18) (not (<= x 4e-53))) (* (/ y (- 1.0 (/ y x))) 2.0) (/ (* x 2.0) (+ (/ x y) -1.0))))
double code(double x, double y) {
double tmp;
if ((x <= -1e+18) || !(x <= 4e-53)) {
tmp = (y / (1.0 - (y / x))) * 2.0;
} else {
tmp = (x * 2.0) / ((x / y) + -1.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1d+18)) .or. (.not. (x <= 4d-53))) then
tmp = (y / (1.0d0 - (y / x))) * 2.0d0
else
tmp = (x * 2.0d0) / ((x / y) + (-1.0d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1e+18) || !(x <= 4e-53)) {
tmp = (y / (1.0 - (y / x))) * 2.0;
} else {
tmp = (x * 2.0) / ((x / y) + -1.0);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1e+18) or not (x <= 4e-53): tmp = (y / (1.0 - (y / x))) * 2.0 else: tmp = (x * 2.0) / ((x / y) + -1.0) return tmp
function code(x, y) tmp = 0.0 if ((x <= -1e+18) || !(x <= 4e-53)) tmp = Float64(Float64(y / Float64(1.0 - Float64(y / x))) * 2.0); else tmp = Float64(Float64(x * 2.0) / Float64(Float64(x / y) + -1.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1e+18) || ~((x <= 4e-53))) tmp = (y / (1.0 - (y / x))) * 2.0; else tmp = (x * 2.0) / ((x / y) + -1.0); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1e+18], N[Not[LessEqual[x, 4e-53]], $MachinePrecision]], N[(N[(y / N[(1.0 - N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * 2.0), $MachinePrecision], N[(N[(x * 2.0), $MachinePrecision] / N[(N[(x / y), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \cdot 10^{+18} \lor \neg \left(x \leq 4 \cdot 10^{-53}\right):\\
\;\;\;\;\frac{y}{1 - \frac{y}{x}} \cdot 2\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot 2}{\frac{x}{y} + -1}\\
\end{array}
\end{array}
if x < -1e18 or 4.00000000000000012e-53 < x Initial program 80.0%
*-commutative80.0%
associate-/l*100.0%
associate-/r*100.0%
associate-/r/100.0%
div-sub100.0%
*-inverses100.0%
Simplified100.0%
if -1e18 < x < 4.00000000000000012e-53Initial program 73.3%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around 0 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (or (<= x -1.02e-131) (not (<= x 4.9e-222))) (* (/ y (- 1.0 (/ y x))) 2.0) (* x -2.0)))
double code(double x, double y) {
double tmp;
if ((x <= -1.02e-131) || !(x <= 4.9e-222)) {
tmp = (y / (1.0 - (y / x))) * 2.0;
} else {
tmp = x * -2.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.02d-131)) .or. (.not. (x <= 4.9d-222))) then
tmp = (y / (1.0d0 - (y / x))) * 2.0d0
else
tmp = x * (-2.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.02e-131) || !(x <= 4.9e-222)) {
tmp = (y / (1.0 - (y / x))) * 2.0;
} else {
tmp = x * -2.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.02e-131) or not (x <= 4.9e-222): tmp = (y / (1.0 - (y / x))) * 2.0 else: tmp = x * -2.0 return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.02e-131) || !(x <= 4.9e-222)) tmp = Float64(Float64(y / Float64(1.0 - Float64(y / x))) * 2.0); else tmp = Float64(x * -2.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.02e-131) || ~((x <= 4.9e-222))) tmp = (y / (1.0 - (y / x))) * 2.0; else tmp = x * -2.0; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.02e-131], N[Not[LessEqual[x, 4.9e-222]], $MachinePrecision]], N[(N[(y / N[(1.0 - N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * 2.0), $MachinePrecision], N[(x * -2.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.02 \cdot 10^{-131} \lor \neg \left(x \leq 4.9 \cdot 10^{-222}\right):\\
\;\;\;\;\frac{y}{1 - \frac{y}{x}} \cdot 2\\
\mathbf{else}:\\
\;\;\;\;x \cdot -2\\
\end{array}
\end{array}
if x < -1.02000000000000001e-131 or 4.9e-222 < x Initial program 80.1%
*-commutative80.1%
associate-/l*96.1%
associate-/r*96.1%
associate-/r/96.1%
div-sub96.1%
*-inverses96.1%
Simplified96.1%
if -1.02000000000000001e-131 < x < 4.9e-222Initial program 66.0%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around 0 91.0%
*-commutative91.0%
Simplified91.0%
Final simplification94.9%
(FPCore (x y) :precision binary64 (if (<= x -1.12e-35) (* y 2.0) (if (<= x 8.8e+18) (* x -2.0) (* y 2.0))))
double code(double x, double y) {
double tmp;
if (x <= -1.12e-35) {
tmp = y * 2.0;
} else if (x <= 8.8e+18) {
tmp = x * -2.0;
} else {
tmp = y * 2.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.12d-35)) then
tmp = y * 2.0d0
else if (x <= 8.8d+18) then
tmp = x * (-2.0d0)
else
tmp = y * 2.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.12e-35) {
tmp = y * 2.0;
} else if (x <= 8.8e+18) {
tmp = x * -2.0;
} else {
tmp = y * 2.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.12e-35: tmp = y * 2.0 elif x <= 8.8e+18: tmp = x * -2.0 else: tmp = y * 2.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -1.12e-35) tmp = Float64(y * 2.0); elseif (x <= 8.8e+18) tmp = Float64(x * -2.0); else tmp = Float64(y * 2.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.12e-35) tmp = y * 2.0; elseif (x <= 8.8e+18) tmp = x * -2.0; else tmp = y * 2.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.12e-35], N[(y * 2.0), $MachinePrecision], If[LessEqual[x, 8.8e+18], N[(x * -2.0), $MachinePrecision], N[(y * 2.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.12 \cdot 10^{-35}:\\
\;\;\;\;y \cdot 2\\
\mathbf{elif}\;x \leq 8.8 \cdot 10^{+18}:\\
\;\;\;\;x \cdot -2\\
\mathbf{else}:\\
\;\;\;\;y \cdot 2\\
\end{array}
\end{array}
if x < -1.12e-35 or 8.8e18 < x Initial program 78.2%
*-commutative78.2%
associate-/l*100.0%
associate-/r*100.0%
associate-/r/100.0%
div-sub100.0%
*-inverses100.0%
Simplified100.0%
Taylor expanded in y around 0 77.6%
if -1.12e-35 < x < 8.8e18Initial program 75.5%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around 0 77.3%
*-commutative77.3%
Simplified77.3%
Final simplification77.5%
(FPCore (x y) :precision binary64 (* x -2.0))
double code(double x, double y) {
return x * -2.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (-2.0d0)
end function
public static double code(double x, double y) {
return x * -2.0;
}
def code(x, y): return x * -2.0
function code(x, y) return Float64(x * -2.0) end
function tmp = code(x, y) tmp = x * -2.0; end
code[x_, y_] := N[(x * -2.0), $MachinePrecision]
\begin{array}{l}
\\
x \cdot -2
\end{array}
Initial program 76.9%
associate-/l*89.4%
Simplified89.4%
Taylor expanded in x around 0 49.4%
*-commutative49.4%
Simplified49.4%
Final simplification49.4%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (/ (* 2.0 x) (- x y)) y)))
(if (< x -1.7210442634149447e+81)
t_0
(if (< x 83645045635564430.0) (/ (* x 2.0) (/ (- x y) y)) t_0))))
double code(double x, double y) {
double t_0 = ((2.0 * x) / (x - y)) * y;
double tmp;
if (x < -1.7210442634149447e+81) {
tmp = t_0;
} else if (x < 83645045635564430.0) {
tmp = (x * 2.0) / ((x - y) / y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = ((2.0d0 * x) / (x - y)) * y
if (x < (-1.7210442634149447d+81)) then
tmp = t_0
else if (x < 83645045635564430.0d0) then
tmp = (x * 2.0d0) / ((x - y) / y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = ((2.0 * x) / (x - y)) * y;
double tmp;
if (x < -1.7210442634149447e+81) {
tmp = t_0;
} else if (x < 83645045635564430.0) {
tmp = (x * 2.0) / ((x - y) / y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = ((2.0 * x) / (x - y)) * y tmp = 0 if x < -1.7210442634149447e+81: tmp = t_0 elif x < 83645045635564430.0: tmp = (x * 2.0) / ((x - y) / y) else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(Float64(Float64(2.0 * x) / Float64(x - y)) * y) tmp = 0.0 if (x < -1.7210442634149447e+81) tmp = t_0; elseif (x < 83645045635564430.0) tmp = Float64(Float64(x * 2.0) / Float64(Float64(x - y) / y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = ((2.0 * x) / (x - y)) * y; tmp = 0.0; if (x < -1.7210442634149447e+81) tmp = t_0; elseif (x < 83645045635564430.0) tmp = (x * 2.0) / ((x - y) / y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(2.0 * x), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision]}, If[Less[x, -1.7210442634149447e+81], t$95$0, If[Less[x, 83645045635564430.0], N[(N[(x * 2.0), $MachinePrecision] / N[(N[(x - y), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{2 \cdot x}{x - y} \cdot y\\
\mathbf{if}\;x < -1.7210442634149447 \cdot 10^{+81}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x < 83645045635564430:\\
\;\;\;\;\frac{x \cdot 2}{\frac{x - y}{y}}\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
herbie shell --seed 2023274
(FPCore (x y)
:name "Linear.Projection:perspective from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(if (< x -1.7210442634149447e+81) (* (/ (* 2.0 x) (- x y)) y) (if (< x 83645045635564430.0) (/ (* x 2.0) (/ (- x y) y)) (* (/ (* 2.0 x) (- x y)) y)))
(/ (* (* x 2.0) y) (- x y)))