
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.25d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.25d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}
\end{array}
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.25d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ 1.0 (* z (/ -4.0 y)))) (t_1 (+ 1.0 (* 4.0 (/ x y)))))
(if (<= x -9.4e+80)
t_1
(if (<= x -4.5e-199)
t_0
(if (<= x -3.9e-278) 2.0 (if (<= x 3.85e+43) t_0 t_1))))))
double code(double x, double y, double z) {
double t_0 = 1.0 + (z * (-4.0 / y));
double t_1 = 1.0 + (4.0 * (x / y));
double tmp;
if (x <= -9.4e+80) {
tmp = t_1;
} else if (x <= -4.5e-199) {
tmp = t_0;
} else if (x <= -3.9e-278) {
tmp = 2.0;
} else if (x <= 3.85e+43) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = 1.0d0 + (z * ((-4.0d0) / y))
t_1 = 1.0d0 + (4.0d0 * (x / y))
if (x <= (-9.4d+80)) then
tmp = t_1
else if (x <= (-4.5d-199)) then
tmp = t_0
else if (x <= (-3.9d-278)) then
tmp = 2.0d0
else if (x <= 3.85d+43) then
tmp = t_0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = 1.0 + (z * (-4.0 / y));
double t_1 = 1.0 + (4.0 * (x / y));
double tmp;
if (x <= -9.4e+80) {
tmp = t_1;
} else if (x <= -4.5e-199) {
tmp = t_0;
} else if (x <= -3.9e-278) {
tmp = 2.0;
} else if (x <= 3.85e+43) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = 1.0 + (z * (-4.0 / y)) t_1 = 1.0 + (4.0 * (x / y)) tmp = 0 if x <= -9.4e+80: tmp = t_1 elif x <= -4.5e-199: tmp = t_0 elif x <= -3.9e-278: tmp = 2.0 elif x <= 3.85e+43: tmp = t_0 else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(1.0 + Float64(z * Float64(-4.0 / y))) t_1 = Float64(1.0 + Float64(4.0 * Float64(x / y))) tmp = 0.0 if (x <= -9.4e+80) tmp = t_1; elseif (x <= -4.5e-199) tmp = t_0; elseif (x <= -3.9e-278) tmp = 2.0; elseif (x <= 3.85e+43) tmp = t_0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = 1.0 + (z * (-4.0 / y)); t_1 = 1.0 + (4.0 * (x / y)); tmp = 0.0; if (x <= -9.4e+80) tmp = t_1; elseif (x <= -4.5e-199) tmp = t_0; elseif (x <= -3.9e-278) tmp = 2.0; elseif (x <= 3.85e+43) tmp = t_0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 + N[(z * N[(-4.0 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(1.0 + N[(4.0 * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -9.4e+80], t$95$1, If[LessEqual[x, -4.5e-199], t$95$0, If[LessEqual[x, -3.9e-278], 2.0, If[LessEqual[x, 3.85e+43], t$95$0, t$95$1]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 + z \cdot \frac{-4}{y}\\
t_1 := 1 + 4 \cdot \frac{x}{y}\\
\mathbf{if}\;x \leq -9.4 \cdot 10^{+80}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;x \leq -4.5 \cdot 10^{-199}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \leq -3.9 \cdot 10^{-278}:\\
\;\;\;\;2\\
\mathbf{elif}\;x \leq 3.85 \cdot 10^{+43}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
if x < -9.40000000000000019e80 or 3.8499999999999998e43 < x Initial program 100.0%
associate-/l*99.7%
Simplified99.7%
Taylor expanded in x around inf 77.7%
if -9.40000000000000019e80 < x < -4.49999999999999998e-199 or -3.9000000000000001e-278 < x < 3.8499999999999998e43Initial program 100.0%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in z around inf 60.8%
*-commutative60.8%
Simplified60.8%
*-commutative60.8%
clear-num60.7%
un-div-inv60.7%
Applied egg-rr60.7%
associate-/r/60.7%
Applied egg-rr60.7%
if -4.49999999999999998e-199 < x < -3.9000000000000001e-278Initial program 100.0%
associate-*l/100.0%
+-commutative100.0%
associate--l+100.0%
distribute-lft-in100.0%
associate-+r+100.0%
Simplified100.0%
associate-*l/100.0%
associate-/l*100.0%
Applied egg-rr100.0%
Taylor expanded in x around inf 68.6%
*-commutative68.6%
associate-*l/68.6%
associate-*r/68.6%
Simplified68.6%
Taylor expanded in x around 0 68.9%
Final simplification68.7%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ 1.0 (* -4.0 (/ z y)))) (t_1 (+ 1.0 (* 4.0 (/ x y)))))
(if (<= x -1.1e+82)
t_1
(if (<= x -2.5e-194)
t_0
(if (<= x -9e-282) 2.0 (if (<= x 2.75e+43) t_0 t_1))))))
double code(double x, double y, double z) {
double t_0 = 1.0 + (-4.0 * (z / y));
double t_1 = 1.0 + (4.0 * (x / y));
double tmp;
if (x <= -1.1e+82) {
tmp = t_1;
} else if (x <= -2.5e-194) {
tmp = t_0;
} else if (x <= -9e-282) {
tmp = 2.0;
} else if (x <= 2.75e+43) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = 1.0d0 + ((-4.0d0) * (z / y))
t_1 = 1.0d0 + (4.0d0 * (x / y))
if (x <= (-1.1d+82)) then
tmp = t_1
else if (x <= (-2.5d-194)) then
tmp = t_0
else if (x <= (-9d-282)) then
tmp = 2.0d0
else if (x <= 2.75d+43) then
tmp = t_0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = 1.0 + (-4.0 * (z / y));
double t_1 = 1.0 + (4.0 * (x / y));
double tmp;
if (x <= -1.1e+82) {
tmp = t_1;
} else if (x <= -2.5e-194) {
tmp = t_0;
} else if (x <= -9e-282) {
tmp = 2.0;
} else if (x <= 2.75e+43) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = 1.0 + (-4.0 * (z / y)) t_1 = 1.0 + (4.0 * (x / y)) tmp = 0 if x <= -1.1e+82: tmp = t_1 elif x <= -2.5e-194: tmp = t_0 elif x <= -9e-282: tmp = 2.0 elif x <= 2.75e+43: tmp = t_0 else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(1.0 + Float64(-4.0 * Float64(z / y))) t_1 = Float64(1.0 + Float64(4.0 * Float64(x / y))) tmp = 0.0 if (x <= -1.1e+82) tmp = t_1; elseif (x <= -2.5e-194) tmp = t_0; elseif (x <= -9e-282) tmp = 2.0; elseif (x <= 2.75e+43) tmp = t_0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = 1.0 + (-4.0 * (z / y)); t_1 = 1.0 + (4.0 * (x / y)); tmp = 0.0; if (x <= -1.1e+82) tmp = t_1; elseif (x <= -2.5e-194) tmp = t_0; elseif (x <= -9e-282) tmp = 2.0; elseif (x <= 2.75e+43) tmp = t_0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 + N[(-4.0 * N[(z / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(1.0 + N[(4.0 * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -1.1e+82], t$95$1, If[LessEqual[x, -2.5e-194], t$95$0, If[LessEqual[x, -9e-282], 2.0, If[LessEqual[x, 2.75e+43], t$95$0, t$95$1]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 + -4 \cdot \frac{z}{y}\\
t_1 := 1 + 4 \cdot \frac{x}{y}\\
\mathbf{if}\;x \leq -1.1 \cdot 10^{+82}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;x \leq -2.5 \cdot 10^{-194}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \leq -9 \cdot 10^{-282}:\\
\;\;\;\;2\\
\mathbf{elif}\;x \leq 2.75 \cdot 10^{+43}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
if x < -1.1000000000000001e82 or 2.74999999999999995e43 < x Initial program 100.0%
associate-/l*99.7%
Simplified99.7%
Taylor expanded in x around inf 77.7%
if -1.1000000000000001e82 < x < -2.5000000000000001e-194 or -9.00000000000000017e-282 < x < 2.74999999999999995e43Initial program 100.0%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in z around inf 60.8%
*-commutative60.8%
Simplified60.8%
if -2.5000000000000001e-194 < x < -9.00000000000000017e-282Initial program 100.0%
associate-*l/100.0%
+-commutative100.0%
associate--l+100.0%
distribute-lft-in100.0%
associate-+r+100.0%
Simplified100.0%
associate-*l/100.0%
associate-/l*100.0%
Applied egg-rr100.0%
Taylor expanded in x around inf 68.6%
*-commutative68.6%
associate-*l/68.6%
associate-*r/68.6%
Simplified68.6%
Taylor expanded in x around 0 68.9%
Final simplification68.7%
(FPCore (x y z) :precision binary64 (if (or (<= x -5.3e+76) (not (<= x 2.2e+52))) (+ 1.0 (* 4.0 (/ x y))) 2.0))
double code(double x, double y, double z) {
double tmp;
if ((x <= -5.3e+76) || !(x <= 2.2e+52)) {
tmp = 1.0 + (4.0 * (x / y));
} else {
tmp = 2.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-5.3d+76)) .or. (.not. (x <= 2.2d+52))) then
tmp = 1.0d0 + (4.0d0 * (x / y))
else
tmp = 2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -5.3e+76) || !(x <= 2.2e+52)) {
tmp = 1.0 + (4.0 * (x / y));
} else {
tmp = 2.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -5.3e+76) or not (x <= 2.2e+52): tmp = 1.0 + (4.0 * (x / y)) else: tmp = 2.0 return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -5.3e+76) || !(x <= 2.2e+52)) tmp = Float64(1.0 + Float64(4.0 * Float64(x / y))); else tmp = 2.0; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -5.3e+76) || ~((x <= 2.2e+52))) tmp = 1.0 + (4.0 * (x / y)); else tmp = 2.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -5.3e+76], N[Not[LessEqual[x, 2.2e+52]], $MachinePrecision]], N[(1.0 + N[(4.0 * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5.3 \cdot 10^{+76} \lor \neg \left(x \leq 2.2 \cdot 10^{+52}\right):\\
\;\;\;\;1 + 4 \cdot \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;2\\
\end{array}
\end{array}
if x < -5.30000000000000015e76 or 2.2e52 < x Initial program 100.0%
associate-/l*99.7%
Simplified99.7%
Taylor expanded in x around inf 78.8%
if -5.30000000000000015e76 < x < 2.2e52Initial program 100.0%
associate-*l/99.8%
+-commutative99.8%
associate--l+99.8%
distribute-lft-in99.8%
associate-+r+99.8%
Simplified99.8%
associate-*l/100.0%
associate-/l*99.8%
Applied egg-rr99.8%
Taylor expanded in x around inf 50.5%
*-commutative50.5%
associate-*l/50.5%
associate-*r/50.4%
Simplified50.4%
Taylor expanded in x around 0 42.6%
Final simplification58.0%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.4e+127) (not (<= z 3e+194))) (+ 1.0 (* -4.0 (/ z y))) (+ 2.0 (* x (/ 4.0 y)))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.4e+127) || !(z <= 3e+194)) {
tmp = 1.0 + (-4.0 * (z / y));
} else {
tmp = 2.0 + (x * (4.0 / y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.4d+127)) .or. (.not. (z <= 3d+194))) then
tmp = 1.0d0 + ((-4.0d0) * (z / y))
else
tmp = 2.0d0 + (x * (4.0d0 / y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.4e+127) || !(z <= 3e+194)) {
tmp = 1.0 + (-4.0 * (z / y));
} else {
tmp = 2.0 + (x * (4.0 / y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.4e+127) or not (z <= 3e+194): tmp = 1.0 + (-4.0 * (z / y)) else: tmp = 2.0 + (x * (4.0 / y)) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.4e+127) || !(z <= 3e+194)) tmp = Float64(1.0 + Float64(-4.0 * Float64(z / y))); else tmp = Float64(2.0 + Float64(x * Float64(4.0 / y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.4e+127) || ~((z <= 3e+194))) tmp = 1.0 + (-4.0 * (z / y)); else tmp = 2.0 + (x * (4.0 / y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.4e+127], N[Not[LessEqual[z, 3e+194]], $MachinePrecision]], N[(1.0 + N[(-4.0 * N[(z / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(2.0 + N[(x * N[(4.0 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.4 \cdot 10^{+127} \lor \neg \left(z \leq 3 \cdot 10^{+194}\right):\\
\;\;\;\;1 + -4 \cdot \frac{z}{y}\\
\mathbf{else}:\\
\;\;\;\;2 + x \cdot \frac{4}{y}\\
\end{array}
\end{array}
if z < -1.4000000000000001e127 or 3.0000000000000003e194 < z Initial program 100.0%
associate-/l*99.7%
Simplified99.7%
Taylor expanded in z around inf 80.5%
*-commutative80.5%
Simplified80.5%
if -1.4000000000000001e127 < z < 3.0000000000000003e194Initial program 100.0%
associate-*l/99.8%
+-commutative99.8%
associate--l+99.8%
distribute-lft-in99.8%
associate-+r+99.8%
Simplified99.8%
associate-*l/100.0%
associate-/l*99.8%
Applied egg-rr99.8%
Taylor expanded in x around inf 82.5%
*-commutative82.5%
associate-*l/82.5%
associate-*r/82.4%
Simplified82.4%
Final simplification81.9%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.25e+78) (not (<= x 1.26e+44))) (+ 2.0 (* x (/ 4.0 y))) (+ 2.0 (/ z (/ y -4.0)))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.25e+78) || !(x <= 1.26e+44)) {
tmp = 2.0 + (x * (4.0 / y));
} else {
tmp = 2.0 + (z / (y / -4.0));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.25d+78)) .or. (.not. (x <= 1.26d+44))) then
tmp = 2.0d0 + (x * (4.0d0 / y))
else
tmp = 2.0d0 + (z / (y / (-4.0d0)))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.25e+78) || !(x <= 1.26e+44)) {
tmp = 2.0 + (x * (4.0 / y));
} else {
tmp = 2.0 + (z / (y / -4.0));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.25e+78) or not (x <= 1.26e+44): tmp = 2.0 + (x * (4.0 / y)) else: tmp = 2.0 + (z / (y / -4.0)) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.25e+78) || !(x <= 1.26e+44)) tmp = Float64(2.0 + Float64(x * Float64(4.0 / y))); else tmp = Float64(2.0 + Float64(z / Float64(y / -4.0))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.25e+78) || ~((x <= 1.26e+44))) tmp = 2.0 + (x * (4.0 / y)); else tmp = 2.0 + (z / (y / -4.0)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.25e+78], N[Not[LessEqual[x, 1.26e+44]], $MachinePrecision]], N[(2.0 + N[(x * N[(4.0 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(2.0 + N[(z / N[(y / -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.25 \cdot 10^{+78} \lor \neg \left(x \leq 1.26 \cdot 10^{+44}\right):\\
\;\;\;\;2 + x \cdot \frac{4}{y}\\
\mathbf{else}:\\
\;\;\;\;2 + \frac{z}{\frac{y}{-4}}\\
\end{array}
\end{array}
if x < -1.24999999999999996e78 or 1.25999999999999996e44 < x Initial program 100.0%
associate-*l/99.7%
+-commutative99.7%
associate--l+99.7%
distribute-lft-in99.8%
associate-+r+99.8%
Simplified99.8%
associate-*l/100.0%
associate-/l*99.7%
Applied egg-rr99.7%
Taylor expanded in x around inf 91.6%
*-commutative91.6%
associate-*l/91.6%
associate-*r/91.5%
Simplified91.5%
if -1.24999999999999996e78 < x < 1.25999999999999996e44Initial program 100.0%
associate-*l/99.8%
+-commutative99.8%
associate--l+99.8%
distribute-lft-in99.8%
associate-+r+99.8%
Simplified99.8%
associate-*l/100.0%
associate-/l*99.8%
Applied egg-rr99.8%
Taylor expanded in x around 0 91.7%
*-commutative91.7%
associate-/r/91.7%
Simplified91.7%
Final simplification91.6%
(FPCore (x y z) :precision binary64 (+ 2.0 (* (/ 4.0 y) (- x z))))
double code(double x, double y, double z) {
return 2.0 + ((4.0 / y) * (x - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 + ((4.0d0 / y) * (x - z))
end function
public static double code(double x, double y, double z) {
return 2.0 + ((4.0 / y) * (x - z));
}
def code(x, y, z): return 2.0 + ((4.0 / y) * (x - z))
function code(x, y, z) return Float64(2.0 + Float64(Float64(4.0 / y) * Float64(x - z))) end
function tmp = code(x, y, z) tmp = 2.0 + ((4.0 / y) * (x - z)); end
code[x_, y_, z_] := N[(2.0 + N[(N[(4.0 / y), $MachinePrecision] * N[(x - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 + \frac{4}{y} \cdot \left(x - z\right)
\end{array}
Initial program 100.0%
associate-*l/99.8%
+-commutative99.8%
associate--l+99.8%
distribute-lft-in99.8%
associate-+r+99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 1.0)
double code(double x, double y, double z) {
return 1.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0
end function
public static double code(double x, double y, double z) {
return 1.0;
}
def code(x, y, z): return 1.0
function code(x, y, z) return 1.0 end
function tmp = code(x, y, z) tmp = 1.0; end
code[x_, y_, z_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in x around inf 43.3%
Taylor expanded in x around 0 7.6%
Final simplification7.6%
(FPCore (x y z) :precision binary64 2.0)
double code(double x, double y, double z) {
return 2.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0
end function
public static double code(double x, double y, double z) {
return 2.0;
}
def code(x, y, z): return 2.0
function code(x, y, z) return 2.0 end
function tmp = code(x, y, z) tmp = 2.0; end
code[x_, y_, z_] := 2.0
\begin{array}{l}
\\
2
\end{array}
Initial program 100.0%
associate-*l/99.8%
+-commutative99.8%
associate--l+99.8%
distribute-lft-in99.8%
associate-+r+99.8%
Simplified99.8%
associate-*l/100.0%
associate-/l*99.8%
Applied egg-rr99.8%
Taylor expanded in x around inf 67.9%
*-commutative67.9%
associate-*l/67.9%
associate-*r/67.8%
Simplified67.8%
Taylor expanded in x around 0 31.4%
Final simplification31.4%
herbie shell --seed 2023274
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))