
(FPCore (x y z) :precision binary64 (* (+ x y) z))
double code(double x, double y, double z) {
return (x + y) * z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * z
end function
public static double code(double x, double y, double z) {
return (x + y) * z;
}
def code(x, y, z): return (x + y) * z
function code(x, y, z) return Float64(Float64(x + y) * z) end
function tmp = code(x, y, z) tmp = (x + y) * z; end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) z))
double code(double x, double y, double z) {
return (x + y) * z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * z
end function
public static double code(double x, double y, double z) {
return (x + y) * z;
}
def code(x, y, z): return (x + y) * z
function code(x, y, z) return Float64(Float64(x + y) * z) end
function tmp = code(x, y, z) tmp = (x + y) * z; end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (* (+ x y) z))
double code(double x, double y, double z) {
return (x + y) * z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * z
end function
public static double code(double x, double y, double z) {
return (x + y) * z;
}
def code(x, y, z): return (x + y) * z
function code(x, y, z) return Float64(Float64(x + y) * z) end
function tmp = code(x, y, z) tmp = (x + y) * z; end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot z
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (or (<= x -2.1e-59) (and (not (<= x -1.15e-88)) (<= x -2.3e-117))) (* x z) (* y z)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -2.1e-59) || (!(x <= -1.15e-88) && (x <= -2.3e-117))) {
tmp = x * z;
} else {
tmp = y * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-2.1d-59)) .or. (.not. (x <= (-1.15d-88))) .and. (x <= (-2.3d-117))) then
tmp = x * z
else
tmp = y * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -2.1e-59) || (!(x <= -1.15e-88) && (x <= -2.3e-117))) {
tmp = x * z;
} else {
tmp = y * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -2.1e-59) or (not (x <= -1.15e-88) and (x <= -2.3e-117)): tmp = x * z else: tmp = y * z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -2.1e-59) || (!(x <= -1.15e-88) && (x <= -2.3e-117))) tmp = Float64(x * z); else tmp = Float64(y * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -2.1e-59) || (~((x <= -1.15e-88)) && (x <= -2.3e-117))) tmp = x * z; else tmp = y * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -2.1e-59], And[N[Not[LessEqual[x, -1.15e-88]], $MachinePrecision], LessEqual[x, -2.3e-117]]], N[(x * z), $MachinePrecision], N[(y * z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.1 \cdot 10^{-59} \lor \neg \left(x \leq -1.15 \cdot 10^{-88}\right) \land x \leq -2.3 \cdot 10^{-117}:\\
\;\;\;\;x \cdot z\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if x < -2.09999999999999997e-59 or -1.14999999999999993e-88 < x < -2.29999999999999994e-117Initial program 100.0%
Taylor expanded in x around inf 77.0%
if -2.09999999999999997e-59 < x < -1.14999999999999993e-88 or -2.29999999999999994e-117 < x Initial program 100.0%
Taylor expanded in x around 0 64.2%
Final simplification68.1%
(FPCore (x y z) :precision binary64 (* y z))
double code(double x, double y, double z) {
return y * z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * z
end function
public static double code(double x, double y, double z) {
return y * z;
}
def code(x, y, z): return y * z
function code(x, y, z) return Float64(y * z) end
function tmp = code(x, y, z) tmp = y * z; end
code[x_, y_, z_] := N[(y * z), $MachinePrecision]
\begin{array}{l}
\\
y \cdot z
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 52.2%
Final simplification52.2%
herbie shell --seed 2023274
(FPCore (x y z)
:name "Text.Parsec.Token:makeTokenParser from parsec-3.1.9, B"
:precision binary64
(* (+ x y) z))